Influence is the winner of the GDX / Entelechy 2009: Best Non Digital Game Award.
For this project, I collaborated on mechanics, balancing, concept art, graphic design and production
Influence was a group project focused on creating a full production board game. Our goal was to create a game that could express the relationship between the use of violent and non violent influence to conquer an opponent.
Players create the board by sequentially placing ground tiles until there are none left. This varies the size and style of the environment resulting in a unique play experience.
Influence is a game developed in 10 weeks by: Jon Chung, Ken Fleming, Seth Smith and Randy York.