graphic organizers

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“If you teach a person what to learn, you are preparing that person for the past. If you teach a person HOW TO LEARN, you are preparing for the future.” – Cyril Houle


Graphic Organizers provides visual representations as a means of organizing & presenting information Make visible the thinking of the students. Display relationships between pieces of information, connect new learning to prior learning & generally organize information into amore useful form.


Bubble Quotes ď‚— Allows the students to write their feelings/ideas

into a bubble quote

Student 1 Student 2 topic

Student 3


Chain of Events ď‚— Allows the steps in a chain of events to be constructed in a logical fashion. Fourth Step

topic Third Step Second Step First Step


Concept Web

ď‚— A set of linked bubbles of associated ideas.

Sub-topic Sub - Topic

Topic Sub-topic

Sub - topic


Flow Charts ď‚— Show a step by step flow of information.

Step 1

Step 2

Decision

Step 4

Step 3


Playoffs ď‚— A set of ideas or options from which an ultimate

choice is to be made. Option 1 Option 2

Best Option Option 3 Option 4


Concept Web

ď‚— A set of linked bubbles of associated ideas.


Venn Diagram ď‚— Illustrates the relationship between or among two

or more sets of information, comparing similarities and differences.


Issues Circle WHAT IS IT? Group Strategy to explore values conflicts of the issues by considering as many aspects of their responses as possible HOW CAN I USE IT? Students consider as many responses as possible. Students take it in turns to share their responses with others in the group. USEFUL FOR THE FOLLOWING STAGES OF LEARNING * Practice and Application * Closure


Decision Tree What is it? Small Group or individual exercise that uses pictorial presentation. How can I use it? Students consider alternative ways forward in regard to a problem or question. Represent the decisions in a line form as a tree. The trunk is the problem to be resolved and the branches form a decision points. Useful for the following Stages of Learning •

Closure


Decision Tree

DECISION POINTS

The Problem


Starburst What is it? A Strategy to generate different perspectives on a given topic. How can I use it? For a defined set of perspectives, a star with that number is drawn or provided – 6 perspectives requires a 6 pointed stars. Each point on the star provides a space for details relating to each perspective to be written.


Star Burst Useful for the following stages of Learning Activating Prior Learning Setting the Context Closure

TOPIC


Star Burst ď‚— A strategy to generate different perspective on a topic.

Idea 1 Idea 6

Idea 2 Topic

Idea 5

Idea 3 Idea 4


Network Tree Organizing a hierarchical set of information, reflecting superordinate or subordinate elements, is made easier by constructing a network.


Network Tree


Problem and Solution Map Influence

Cause

Influence

Solution

Effect


Fishbone Map When cause-effect relationships are complex and nonredundant a Fishbone Map may be particularly useful.


Fishbone Map Detail Cause 1

Cause 3

Cause 2

Cause 4 Detail


Cycle Useful for organizing information that is circular or cyclical, with no absolute beginning or ending.


Cycle 1

2

4

3


KWL Chart ď‚—

A chart to ascertain what students KNOW about a topic, what they WANT to know and what they have LEARNED about a topic. What you KNOW?

What you WANT to know?

What have you LEARNED?


Effects Wheel

(Aban, Garcia and Morocco 1992)

ď‚— A strategy used to show the possible effects of a

certain phenomenon or event in a continuum.


Third Order Effects Second Order Effects First Order Effects Event

The Effects Wheel


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