Inside Football - GPS Revolution

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Feature

Dr Jodi Richardson

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THE

GPS REVOLUTION! Sparked by the possibilities of global positioning satellites, technology is changing the game for coaches.

P

ICTURE this… you’re relaxing at home watching Geelong battle it out against Carlton at

the ‘G. Ablett intercepts a long bomb in the back pocket and tears down the wing with Judd chasing him. On your screen you can see that Ablett is accelerating and reaches a top speed of 30 kmh, just eluding Judd, who can manage a top speed of only 28 kmh. Meanwhile, you compare the heart rates of both players and the distance they have each run in the game to that point. This describes just a fraction of the broadcasting potential with the use of Global Positioning System (GPS) technology in Australian rules. GPS has been used in football for several years. Initially, the AFL restricted the number of players in a team to be fitted with GPS to five, and allowed monitoring for only 10 games per year. There is no longer any restriction and teams like Geelong and Brisbane Lions hook up every player at every game and training session. Adrian Faccioni, managing director of GPSports Systems, which supplies GPS systems to Geelong and Brisbane Lions, said the technology enabled coaching staff to accurately quantify playing and training loads, to ensure that players were training the way they played, and helped in the tailoring of training for each individual.

Faccioni said the device included a heart rate monitor and an accelerometer. It utilises the United States satellite system that surrounds the globe. When you turn the device on it picks up signals that are being sent from a small number of satellites to work out the precise position of each player. When the player moves, the device is able to calculate the distance and speed the player has moved. “The GPS is used in AFL to capture all of the positions, speeds and distances during a game or a training session,” said Faccioni. “We then combine this with their heart rate, which is a measure of the player’s physiological stress, and the accelerometer, which measures accelerations and decelerations to give us a measure of the musculoskeletal loading on a player. “We combine those three things (GPS, heart rate and body load) and then stream that data live to a laptop on the sidelines for club usage. “The data can also go directly to the broadcasters or can be sent to an iPhone so the coach or trainer can see the data live from anywhere that there is internet access – even from the other side of the world.” What is described here is just the tip of the iceberg with respect to the potential of this technology. Faccioni said his company used a team of experts including hardware, software and firmware engineers,

GOT HIM: Crow Brent Reilly wraps up Carlton’s Chris Judd. exercise physiologists, sports scientists, biomechanists and physiologists, all working together on research and development. “Though a few years away yet, we aim to be able to measure parameters such as player lactic acid, core temperature, glucose and pH,” he said. “Once you can combine all of those with the current technology, then you get a really amazing toy. “At the moment, we aren’t that far away from allowing the viewer, even in a stadium, to be able to log on to their own phone and see their favorite athlete’s performance stats while they are watching the game.” As with any technology, as new models are released to market, older models become less expensive. The same is true of these GPS devices. The SPI Pro X is the latest model to Inside Football

be released in March by GPSports at a cost of around $30,000 for 10 units. Clubs that fit out every player usually buy 50 units. This technology has no doubt revolutionised player monitoring in the AFL but as University of Technology Sydney academic and Essendon sports scientist Dr Aaron Coutts explains, it is an excellent tool, but the key is in the interpretation of the data. “We use GPS to measure what we have done but it doesn’t tell you how well you have done it,” Coutts said. “It is not a measure of football performance. It tells you how far you have run and how much of that running is high intensity. “It tells us if we are implementing training how we intend and it gives us an indication of the workload of players in games.”

Wednesday, March 17, 2010

Coutts said some players covered up to 17.5km in games and reached speeds of up to 35 kmh, but he stressed that running long distances and running fast did not mean that the players had necessarily played well. “More hard running doesn’t necessarily mean that you are performing better as a footballer,” he said. “Research in soccer shows us that teams that work the most are lower ranked. “To be more skillful allows you to work less, conserve energy and perform better as the match goes on. “That’s why you want mature players with good fundamental skills and technical knowledge and a good team game plan to make them efficient to run out games better. “In short, play hard and play smart. “AFL is probably the most demanding team sport so players need to be physically very prepared and technically proficient.” What Coutts finds most impressive about the data is seeing players who are running at a high intensity for large parts of the game. With multiple interchanges, players still need to be able to complete large volumes of high intensity running to be useful. “It’s an impressive effort from players running around 4km to 5km per game at high intensity; this is usually accomplished by our midfield players.” Though speeds of over 30 kmh are impressive, Coutts said that we would see faster speeds if players were sprinting for longer distances, but since AFL is predominantly a game of short


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