La bible du 7

Page 1

Contents Legal notices

2

Credits

3

Foreword

4

Contributors

5

How to attack

6

How to defend

16

Tactics

24

Set pieces

30

A world class session in two hours

40

Coaching a tournament

46

The manager

50

Laws

55

Colin Hillman’s Expert Guide to Sevens

1


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Colin Hillman’s Expert Guide to Sevens

2


Credits Author

Colin Hillman

Editor

Dan Cottrell

Design, cover & illustrations

Artlife

Production

Julie Lifton

Customer services

Duncan Heard

Finance manager

Julie Heathorn

Publisher

Junaid Khawaja

Operations director

Toby Curthoys

Managing director

Andrew Griffiths

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Email:
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Colin Hillman’s Expert Guide to Sevens

3


Foreword When
Dan
Cottrell
first
contacted
Colin
with
the
concept
of
putting
together
a
comprehensive
and
in
 depth
guide
to
sevens
rugby,
an
excited
Colin
contacted
me
immediately
to
tell
me
the
news.
Dan
knew
 only
too
well
of
our
love
for
the
game
and
so
we
all
started
to
gather
ideas
for
the
project.
 Dan
initially
met
with
Colin
several
times
and
started
to
collate
all
of
his
Wales
and
Samurai
Sevens
 coaching
notes
and
thoughts
together.
Colin
and
I
discussed
the
contents
whenever
we
met
but
 unfortunately,
as
is
often
the
case,
our
day
jobs
got
in
the
way
and
the
idea
was
put
on
hold.
 In
May
2009
Colin’s
illness
had
really
taken
hold
and
it
was
then
that
we
decided
to
kick‐start
the
 project,
so
that
Colin
would
be
able
to
see
all
of
his
work
reach
publication.
 Dan
started
to
convert
Colin’s
notes
and
thought’s
into
a
book
 format.
I
started
to
meet
with
as
many
of
our
fellow
World
Sevens
 Series
contacts
and
coaches
that
we
had
been
with
on
the
sevens
 circuit
over
the
years.
Everyone
I
approached
were
honoured
to
be
 associated
with
the
manual
as
they
all
had
the
utmost
respect
for
 Colin
both
as
a
coach
and
as
an
individual.
 Coaches
such
as
Mike
Friday,
Ben
Ryan,
Gordon
Tietjens,
Paul
John,
 Joe
Lydon,
Paul
Treu,
Stephen
Gemmell
were
all
happy
to
have
input.
 After
my
initial
discussions
they
passed
their
ideas
and
thoughts
onto
 Dan
to
continue
the
process.
Alas,
Colin
passed
away
on
July
2nd
 2009
and
was
unable
to
see
the
final
draft,
but
both
he
and
his
wife
 Janine
were
aware
of
the
book’s
progress
at
the
time
he
died. Colin
will
never
be
forgotten
and
this
publication
filled
with
Colin’s
 own
views
on
how
the
game
of
sevens
should
be
played,
will
help
 people
to
know
what
great
rugby
knowledge
he
had.
Coaches
 and
players
will
gain
an
in
depth
knowledge
of
the
game
of
sevens
 from
this
book
and
in
years
to
come,
will
remember
where
that
 knowledge
came
from.
 Colin
was
my
closest
friend,
he
had
tremendous
enthusiasm
and
passion
for
life
right
up
to
the
difficult
 days
he
endured.
He
was
a
real
gentleman
who
had
time
for
everyone.
Anyone
that
spent
time
in
his
 company
was
enriched
with
his
friendship
and
enthusiasm.
 As
Colin
used
to
say:

No
what
ifs,
no
if
onlys,
no
regrets!

Terry
Sands,
former
England
Sevens
manager,
and
founder
of
Samurai
International,
RFC

Colin Hillman’s Expert Guide to Sevens

4


Contributors About the author Colin
Hillman
was
associated
with
rugby
throughout
his
life
winning
international
caps
for
Welsh
 Schools
and
Welsh
Youth
before
going
on
to
captain
the
senior
Wales
sevens
team.
For
most
of
his
 senior
playing
career
he
was
hooker
for
the
Bridgend
Ravens
but
also
played
for
the
Barbarians,
 Swansea
and
South
Wales
Police. After
his
playing
days
he
turned
to
coaching
and
eventually
became
the
Director
of
Rugby
at
the
 Bridgend
Ravens.
However,
it
was
his
role
as
a
coach
in
the
sevens
arena
that
many
will
remember
him
 for.
He
coached
the
Wales
sevens
team
for
many
years
and
was
still
the
WRU
Sevens
Technical
Advisor
 during
their
infamous
win
at
the
Rugby
World
Cup
Sevens
in
Dubai
March
2009,
and
up
until
the
time
 of
his
death
in
2009.
He
was
a
familiar
and
well
respected
figure
on
the
sevens
circuit,
coaching
the
 Samurai
International
Invitation
team
on
many
occasions. Away
from
rugby,
Colin
worked
as
a
South
Wales
Police
Officer
and
served
for
a
significant
part
of
his
 career
as
a
South
Wales
Police
Armed
Response
Officer.

About the editor Dan
Cottrell
is
the
author
of
many
rugby
coaching
books
and
DVDs.
He
is
also
editor
of
Better
Rugby
 Coaching,
the
twice
weekly,
free
rugby
coaching
ezine.
He
is
a
practising
RFU
Level
3
coach,
a
WRU
 course
tutor,
assistant
coach
for
the
Welsh
Women’s
team
and
a
skills
coach
with
the
Young
Ospreys.

Acknowledgements The
editor
would
like
to
thank
Terry
Sands
of
Samurai
Sportswear
for
his
enormous
energy
and
drive
to
 help
complete
this
book.
He
was
instrumental
in
helping
put
this
book
together
by
finding
many
of
the
 coaches
who
happily
gave
their
assistance.
Terry
and
Dan
would
particularly
like
to
thank
Mike
Friday,
 who
has
been
very
generous
with
his
time. We
would
also
like
to
thank:
Gordon
Tietjens
(New
Zealand
coach),
Paul
Treu
(South
Africa
coach),
 Ben
Ryan
(England
coach),
Paul
John
(Welsh
coach),
Stephen
Gemmell
(Scotland
coach),
Joe
Lydon
 (former
England
coach,
now
Welsh
Rugby
Union
Head
of
Rugby
Performance
&
Development),
Russell
 Earnshaw
(England
forwards
coach),
Daniel
Connelly
(editor
of
rugbysevensguru.com),
Liam
Middleton
 (former
head
coach
of
Zimbabwe),
Wayne
Barnes
(IRB
international
referee),
Billy
Millard
(former
head
 coach
of
Australia),
Simon
Amor
(former
England
Sevens
captain),
John
Elliot
(former
international
 Sevens
team
manager).

Colin Hillman’s Expert Guide to Sevens

5


How to attack You
need
to
change
the
mindset
of
your
players
to
let
them
express
themselves
in
an
 attacking
environment
where
there
are
fewer
defenders.
However,
they
should
have
a
 structure
to
play
within
and
need
to
understand
when
to
run,
pass
and
kick.

Introduction

7

Developing
the
non‐negotiable
attacking
tactics

8

•
Stretch
their
defensive
line

•
Keep
testing
their
drift
defence

•
Always
be
a
threat
with
the
ball

•
Work
as
a
three
man
attacking
unit

•
No
50:50
passes
/
100%
offloads

•
If
isolated,
always
go
forward

•
Clear
the
ball
from
the
pressure
area

•
Never
cut
back
into
the
pressure
area

Taking
contact

11

12

Switch
kick
to
counter
their
sweeper

12

Individual
skills
in
attack

•
Ball
carrier

•
First
support
player

•
Second
support
player

Kicking

•
Evasion

•
Offloads

•
Spin
passing

•
Chip
and
chase

Attacking
tactics

12

14

15

•
Mike
Friday
on
using
a
compressed
attack

•
Advantages
of
using
a
compressed
attack

•
Pull
the
defence

•
Key
points
for
the
attacking
players

Sequence
plays

Colin Hillman’s Expert Guide to Sevens

6


How to attack

Introduction

Non-negotiable team tactics

Each
individual
needs
to
understand
his
roles
 and
responsibilities
in
attack.
They
ultimately
are
 based
on
how
the
team
wants
to
attack.
Team
 tactics
are
the
plays
and
moves
used
during
the
 game.
Before
you
decide
on
the
attack
tactics,
 you
must
decide
on
your
philosophy:
how
your
 team
will
play
the
game.

There
are
eight
principles
that
your
attacking
 team
must
follow
to
win
games.
Whatever
way
 you
decide
to
play
the
game,
your
players
need
 to
follow
these
points.
They
are
non‐negotiable.

Different ways to play the game Your
strengths Physical Skilful

Speed

Examples
of
style
of
play Attack
through
the
middle,
 use
offloads Avoid
contact,
use
moves,
 keep
possession,
two
men
 only
into
the
contact
area
to
 retain
the
ball Keep
a
narrow
spacing,
 move
the
ball
quickly
to
your
 fast
men,
kick
and
chase

Work
hard
to
keep
in
support
of
every
break

Colin Hillman’s Expert Guide to Sevens

7

1.
 Stretch
their
defensive
line.

2.
Keep
testing
their
drift
defence.

3.
Always
be
a
threat
with
the
ball.

4.
Work
as
a
three
man
attacking
unit.

5.
No
50:50
passes
/
100%
offloads.

6.
If
isolated,
always
go
forward.

7.
Clear
the
ball
from
the
pressure
area.

8.
Never
cut
back
into
the
pressure
area.


How to attack

Developing the nonnegotiable attacking tactics 1.

Testing the drift defence 1.

Stretch
their
defensive
line

Use
the
width
of
the
pitch
to
stretch
their
frontal
 defence.
Attack
from
deep
to
create
pace
onto
 the
ball
and
make
it
easier
to
identify
the
spaces.

2.

Note
that
this
does
not
mean
your
team
has
to
 spread
out.
You
can
either
“fill
the
field”
with
 your
players,
or
keep
them
close
together. The
receiver
should
test
the
inside
defender
by
 attacking
his
inside
shoulder
and
then
fixing
him,
 before
thinking
about
passing
inside
back
to
the
 original
passer.
If
the
defence
has
been
slow
to
drift,
 then
there
is
a
gap
down
the
middle.

Stretching the defensive line 1.

SPACE

SPACE

SPACE

SPACE

SPACE

2.

SPACE

Create
spaces
in
their
defensive
line
by
either
 spreading
out
in
attack,
so
the
defenders
have
space
 between
them,
or
by
compressing,
so
there
is
space
 on
the
outsides
for
your
faster
players
to
exploit.

2.

Keep
testing
their
drift
defence

The
inside
defender,
the
player
who
is
not
 opposite
the
ball
carrier,
needs
to
be
constantly
 tested.
Most
defending
teams
will
drift
across
 the
field
when
the
ball
is
passed
to
cover
the
 overload
of
players.
The
ball
carrier
should
be
 looking
for
a
runner
on
his
inside
just
in
case
the
 drifting
defender
does
not
fill
in. Get
your
fast
men
into
space

By
testing
their
drift,
your
attack
can
look
to
 break
their
chain
of
defence
down
the
middle.
 They
can
exploit
a
weak
or
slower
player
in
the
 line
with
a
step,
or
inside
pass.

Colin Hillman’s Expert Guide to Sevens

8


How to attack

3.

Always
be
a
threat
with
the
ball

4.
 Work
as
a
three
man
attacking
unit Every
ball
carrier
works
with
two
players:
the
 previous
ball
carrier
and
the
potential
receiver.

 These
support
players
need
to
react
to
the
 contact
area.
One
player
will
be
the
ball
winner,
 the
next
player
the
ball
user.
You
might
use
two
 ball
winners,
depending
on
your
plan
for
that
 game.

Fix the defender before passing 1.

2.

The
ball
carrier
must
fix
the
defender
before
 passing,
and
then
only
run
in
support
once
he
has
 passed
the
ball.

Make
their
defence
work
harder
by
fixing
the
 defender
before
the
pass.
Even
if
he
is
some
 distance
from
the
defender,
by
simply
moving
 forward
at
pace
the
ball
carrier
will
momentarily
 hold
the
defender.

The
first
player
clears
the
threat,
the
next
player
 clears
the
ball Three man attacking unit

All
players
should
support
their
pass.
Though
 the
mindset
is
to
work
hard
off
the
ball,
the
ball
 carrier
can
only
be
a
threat
if
he
is
attacking
the
 defensive
line.

To
do
this
successfully,
he
needs
 support
players
close
by.

1.

2.

The
first
player
into
contact
works
hard
to
stay
on
 his
feet.
The
next
closest
player,
who
might
be
the
 passer,
wins
the
ball
back.
The
third
player
uses
the
 ball
or
helps
win
it
back.

Hold
the
ball
in
two
hands
and
attack
the
defender

Colin Hillman’s Expert Guide to Sevens

9


How to attack

5.

No
50:50
passes
/
100%
offloads

7.

There
is
no
reason
to
panic
when
in
possession
 of
the
ball
by
throwing
wild
passes.
If
necessary,
 the
ball
carrier
can
take
contact,
create
an
 offside
line
and
set
up
a
situation
for
the
team
to
 play
through
the
phases.

Clear
the
ball
from
the
pressure
area

A
pressure
area
is
where
there
is
a
direct
contest
 for
the
ball.
This
could
be
a
lineout,
scrum
or
 tackle
contest.
If
you
are
in
possession
of
the
 ball
in
the
pressure
area,
then
move
it
away
 quickly,
preferably
with
two
passes.

Create an offside line 1.

2.

OFFSIDE LINE

If
the
pass
is
blocked,
then
the
ball
carrier
should
 not
throw
a
speculative
pass.
Instead,
he
aims
 to
take
contact
on
his
own
terms.
As
the
ruck
is
 formed,
so
is
an
offside
line.
The
defenders
who
 were
in
the
way
of
a
pass
now
have
to
get
back
 onside.

6.

Pass
away
from
the
contact
area
where
the
 defenders
are
most
likely
to
be

If
isolated,
always
go
forward

8.
 Never
cut
back
into
the
pressure
area

There
are
going
to
be
times
when
the
ball
 carrier
finds
no
one
to
pass
to.
To
be
effective
in
 maintaining
possession
he
should
go
forward,
 keep
strong
and
wait
for
support.
He
might
 break
the
tackle,
but
otherwise
he
should
fight
 to
stay
on
his
feet.

Any
switch
of
play
must
be
made
into
space
and
 away
from
pressure.
Most
of
the
space
is
away
 from
the
pressure
area.

If
he
remains
strong,
he
should
be
able
to
create
 a
target
for
the
support
and
create
an
offside
 line.

Colin Hillman’s Expert Guide to Sevens

Avoid
switching
play
in
the
middle
of
the
field
 too
often
because
it
simply
runs
the
ball
back
 into
the
drift
defence.

10


How to attack

Taking contact Players
will
have
to
take
contact
at
some
stage.
 Sometimes
there
is
a
good
reason
to
take
 contact,
for
instance,
to
regain
control
of
the
 game
by
creating
an
offside
line.

Stages
of
contact 1.

Ball
carrier

The
ball
carrier
should
“fight”
to
the
ground.
He
 should
not
be
an
easy
tackle.
He
should
stay
on
 his
feet,
aiming
to
win
the
contact
at
all
times.

Be
dynamic
over
the
tackled
player

2.

There
are
three
main
ways
to
place
the
ball
out
 of
the
tackle: 1.
 
 
 
 2.
 
 
 3.

First
support
player

Be dynamic over the ball in contact

Squeeze
ball.
Place
the
ball
through
the

 
 legs,
with
the
shoulders
and
head
down

 
 the
field
(this
is
not
allowed
at
Under
18

 
 rugby
and
below). Jack
knife.
Twist
the
body
sharply,
so
that

 the
ball
is
placed
as
far
towards
the
ball

 
 carrier’s
team
as
possible. Outside
the
tackle.
Instead
of
placing
the

 ball,
the
ball
is
rolled
away
from
the
tackle

 area.

The
ball
carrier
needs
to
make
the
decision
 about
which
method
is
right
for
him
in
the
 moment
of
the
contact.

The
best
players
at
the
breakdown
protect
the
ball
 in
an
active
position
to
deal
with
the
threats
as
they
 arrive.
They
keep
their
heads
up,
bodies
dynamic
to
 drive
forward
into
opposition
players
challenging
for
 the
ball.

The
first
support
player
to
the
contact
area
 needs
to
scan
for
threats.
He
needs
to: 1.
 2.

Legally
bridge
over
the
ball
carrier. Wipe
out
immediate
threats.

His
decision
is
helped
by
communication
from
 the
second
support
player.

3.
 Fight
to
stay
on
your
feet

Colin Hillman’s Expert Guide to Sevens

Second
support
player

He
decides
whether
to
help
secure
possession
or
 clear
the
ball
from
the
contact
area.

11


How to attack

Switch kick

Mike
Friday,
former
England
coach:
In
the
 contact
area,
the
players
work
in
triangles.
The
 ball
carrier
looks
after
the
ball,
the
first
support
 player
looks
after
the
ball
carrier
and
the
second
 support
player
either
clears
the
threats
or
moves
 the
ball
away.

Sweeper

6

4

5

3

2

1

3

2

Kicking 4

Kicking
plays
an
important
role
in
sevens.
You
 kick
to
score,
to
create
pressure,
and
on
your
 own
try
line,
to
release
pressure.

7

6 5

Individual skills in attack

Mike
Friday,
former
England
coach:
Kicking
is
a
 positive
option
not
a
last
resort.

Though
sevens
requires
a
player
to
use
all
the
 normal
rugby
skills
in
attack,
there
are
four
key
 areas
that
stand
out.

You
can
kick
to
touch
for
a
lineout
from
a
 penalty
kick,
so
don’t
dismiss
that
option
as
a
 method
of
gaining
ground.
Balance
this
against
 the
likely
chances
of
winning
the
lineout.

Switch kick to counter their sweeper If
you
notice
that
the
other
team’s
sweeper
 is
moving
in
line
with
the
ball,
then
a
possible
 way
to
counter
this
is
the
“switch”
kick.
This
 pre‐determined
tactic
also
exposes
their
drift
 defence
as
it
aims
to
exploit
the
gap
left
by
the
 last
man
who
has
to
slide
inwards.

1.

Evasion

i)
 
 ii)
 
 iii)

Stay
balanced.
Players
should
be
able
to


 change
direction
easily.
 Accelerate
through.
Speed
up
after
the

 
 evasion.
 Conviction.
Players
should
not
hesitate

 
 even
if
it
looks
like
the
evasive
action
has

 not
worked
as
well
as
they
would
have

 
 wanted.
The
defender
may
yet
make
a

 
 mistake
with
their
tackle
and
the
player

 
 needs
to
keep
going
forward.

How
it
works:
in
the
midfield
a
long
deep
pass
is
 made.
The
receiver
then
switches
with
another
 player,
who
promptly
kicks
the
ball
back
against
 the
grain
of
the
pass
over
the
defence
and
 into
the
vacant
gap
left
behind
by
the
outside
 defender
who
is
sliding
in.

Stay
balanced
and
go
for
it!

Colin Hillman’s Expert Guide to Sevens

1

12


How to attack

2.

Offloads

i)
 
 
 
 ii)
 
 
 
 
 
 iii)

Earn
the
right
to
offload.
Work
hard

 
 through
the
tackle
contact
to
get
beyond

 the
tackler.
Slowing
down
or
stopping

 
 gives
the
tackler
a
stronger
position. One
hand
or
two?
A
one
handed
offload


 allows
the
attacker
to
fend
off
the

 
 defender,
giving
himself
more
width
to

 
 keep
the
ball
away
from
contact.
A
two

 
 handed
offload
allows
the
player
to
be

 
 more
secure. Outside
offload.
The
ball
carrier
should

 
 consider
turning
either
way
in
the

 
 tackle,
so
not
just
the
traditional
round
the

 back
offload.

Turn
the
hips
in
the
direction
of
the
pass
and
keep
 the
inside
elbow
in

4.
 Chip
and
chase i)
 
 ii)
 
 iii)

Work
hard
to
get
through
the
tackle
before
 looking
for
the
offload

3.

Spin
passing

i)
 
 
 
 ii)
 
 
 iii)

Hand
under
ball.
Get
the
dominant
hand


 under
the
ball
before
passing
it.
That

 
 is,
right
hand
to
pass
left,
and
left
hand
to

 pass
right.
 Open
up
hips.
Turn
the
hips
in
the
direction

 of
the
pass,
to
release
the
arms
and

 
 shoulders. Inside
elbow
in.
Keep
the
elbow
nearest


 the
direction
of
the
pass
in
and
close
to

 
 the
ribs
as
the
ball
goes
across
the
body,

 before
releasing
it
towards
the
receiver.

Colin Hillman’s Expert Guide to Sevens

13

Chip
on
end.
The
point
of
the
ball
lands
on

 the
foot.
 Kick
on
the
run.
Don’t
break
the
stride

 
 when
running
to
kick
the
ball. Drop
the
ball
in
the
middle
of
the
body.
If

 the
ball
is
kicked
from
the
side,
balance

 
 and
accuracy
are
lost.


How to attack

Attacking tactics Mike
Friday,
former
England
coach
on
using
a
 compressed
attack:
A
compressed
attack
is
where
 the
attacking
team
stands
closer
together
than
 normal,
leaving
more
space
on
the
outside. This
fits
into
a
system
of
attack
where
your
players
 look
to
use
the
ball
in
the
following
three
ways: 1.
 
 2.
 
 3.

Give
the
fast
man
space
to
run
around

 the
defender. Any
3
v
3
situation
should
be
seen
as
a

 chance
to
beat
the
defence. Otherwise,
pull
the
defence
to
one
side

 and
then
attack
quickly
the
other
way,

 normally
from
a
breakdown
or
lineout.

Pull
the
defence
 Where
the
defence
is
more
organised,
then
the
aim
 of
the
attack
is
to
pull
the
defence
to
one
side
of
the
 pitch
and
then
pass
the
ball
quickly
back
the
other
 way.

With
the
winger
standing
further
infield
than
 normal,
as
soon
as
he
receives
the
ball,
he
pins
his
 ears
back
and
heads
out
to
beat
his
opposite
man.

Pull the defence

2

1 4

3

5

6

7

Compressed attack 7

6 SPACE

3

5

6

3

5

Advantages
of
using
a
compressed
attack

Key
points
for
the
attacking
players

There
is
a
principle
in
sevens
that
a
good
way
to
 create
gaps
is
to
spread
the
attackers
out,
from
 touchline
to
touchline.

Against
a
team
that
is
 defending
with
six
players
in
their
front
line
and
a
 sweeper,
then
gaps
will
appear.

1.

After
passing
the
ball,
each
player
must

 move
in
and
behind
the
person
they
are

 passing
to.

Sometimes
known
as
the

 “post”
or
“pocket”
position.

2.

If
and
when
the
winger
finds
he
cannot
 beat
his
opposite
man,
he
then
must

 STOP.

Amazingly,
but
only
momentarily,

 the
defender
will
stop
also.

The
winger

 can
then
pass
the
ball
back
into
the
post

 position
and
the
ball
is
moved
away
 very
quickly.
The
defence
should
have

 been
moved
around
enough
for
spaces
to
 open
up,
either
close
to
the
ball,
in
the

 middle
or
further
out.

3.

All
these
passes
must
be
to
the
next
man,

 
 with
no
miss
passes.

However,
there
are
two
good
reasons
to
squeeze
 closer
together: 1.

A
winger
would
prefer
to
beat
his
man

 
 with
space
on
the
outside,
especially
if
he
 
 thinks
he
is
faster
than
his
opposite
man.

2.

Shorter
passes
are
quicker
passes,
and

 most
players
will
prefer
to
pass
shorter,

 especially
off
their
weaker
hands.

Therefore,
from
lineouts
and
rucks,
the
principle
of
 alignment
is
to
squeeze
up
a
little
more
and
 give
the
winger
the
chance
to
run
wide.

And
 when
I
mean
run,
I
mean
really
run.
Head
down,
arc
 out
and
go
for
it!

Colin Hillman’s Expert Guide to Sevens

14


How to attack

Sequence plays

Pivot ball open play

Most
teams
move
the
ball
to
space
aiming
to
 create
a
2
v
1
situation.
Any
3
v
3
situation
should
 be
regarded
as
a
chance
to
create
a
2
v
1,
using
 steps
and
angles.
However,
you
can
also
call
 some
sequence
plays,
where
players
run
pre‐
 determined
running
lines
to
create
gaps.

1

3

2

Here
are
two
plays
that
you
can
develop. South Africa ball

3

2

1

4

5

6

You
need
a
minimum
of
three
players.
2
performs
 a
late
switch
with
3.
3
attacks
the
gap
and
quickly
 passes
inside
to
1.
1
takes
a
short
inside
ball
off
3.

7

7 5

4

6

You
need
a
minimum
of
four
players.
This
play
is
 best
following
a
normal
pull
ball
(where
7
goes
for
 the
outside
break).
6
runs
into
the
pocket.
5
loops
 outside
7.
4
comes
in
for
a
short
ball
off
7.
7
has
the
 option
to
pass
to
any
of
the
three
players.

Keep
options
either
side
and
behind
the
ball
carrier

Colin Hillman’s Expert Guide to Sevens

15


How to defend Defence
in
sevens
is
the
most
distinct
part
of
the
game
from
15‐a‐side
rugby.
Good
 systems,
aligned
with
excellent
core
tackling
skills,
will
force
errors
and
turnovers.

Introduction

10
basic
techniques
for
defence

17

17

18

Developing
the
basic
techniques
for
defence

•
The
sweeper
is
loud

•
Don’t
be
broken
down
the
middle

•
Work
as
units

•
Take
up
the
attacking
space
together

•
No
ball
watching

•
Use
the
banana
line
or
arc
defence

•
Be
patient

•
Tackle
the
ball
carrier
to
the
ground
and
contest
the
ball

•
Communicate
the
push

•
Trust
your
team
mates’
calls

Individual
skills
for
defence

•
 What
is
the
best
tackle?

•
 What
are
defensive
zones?

Defensive
systems

•
Six
man
defensive
system

•
Seven
man
defensive
system

Danger
ball

20

21

23

Colin Hillman’s Expert Guide to Sevens

16


How to defend

Introduction Defence
is
a
state
of
mind
as
much
as
a
physical
 contest,
so
it
is
worth
concentrating
on
this
area
 the
most
in
preparing
for
tournaments. Joe
Lydon,
former
England
coach:
There
are
only
 two
main
types
of
defence. 1.

Passive.
Such
as
a
side
line
drift
and
drop.

 (The
players
don’t
commit
but
slide
across

 the
pitch
to
trap
the
ball
carrier
by
the
 touchline).

2.

Aggressive.
On
the
front
foot,
with
a
blitz,

 zone
or
man‐on‐man.

10 basic techniques for defence Your
philosophy
for
defence
should
be:
Be
vocal,
 be
aggressive,
be
intimidating. 
 1.
 The
sweeper
is
loud.
 2.
 Don’t
be
broken
down
the
middle. 3.


 Work
as
units. 4.
 Take
up
the
attacking
space
together. 5.
 No
ball
watching.
 6.
 Use
the
banana
line
or
arc
defence. 7.
 Be
patient. 8.
 Tackle
the
ball
carrier
to
the
ground
and

 
 contest
the
ball. 9.
 Communicate
the
push. 10.

 Trust
your
team
mates’
calls.

The
type
of
defence
needed
may
well
be
 determined
by
the
area
of
the
pitch
that’s
being
 defended,
the
ability
of
both
the
opposition
and
 your
squad.
Even
the
score
and
the
amount
of
 time
left
can
determine
the
type
of
defence
you
 will
need
to
employ. You
normally
find
good
teams
have
a
shared
 “mental
model”,
meaning
the
players
know
 what
type
of
defence
is
needed
and
when
and
 how
to
communicate
it.
The
really
good
teams
 are
even
aggressive
in
defence
when
being
 passive!

PIC

Work
as
units
in
defence

Colin Hillman’s Expert Guide to Sevens

17


How to defend

Developing the basic techniques for defence 1.

3.

Ideally,
defend
as
a
three
man
unit,
so
your
 players
never
work
alone,
unless
there
is
a
 chance
of
a
man
and
ball
tackle.

The
sweeper
is
loud

The
player
running
behind
the
main
defensive
 line
runs
the
defence.
He
can
see
where
the
ball
 is
going,
plus
the
possible
attacking
options.
He
 is
in
an
ideal
position
to
direct
operations.
He
is
 sending
clear
instructions
to
the
defensive
line
in
 front
of
him,
then
stays
behind
the
attacking
line
 to
cover
kicks
(the
sweeper)
and
possible
line
 breaks.

2.

Work
as
units

Don’t
be
broken
down
the
middle

Be
a
strong
defensive
line.
The
key
to
this
 defence
is
not
to
get
broken
down
the
middle.
 If
a
player
gets
through
the
middle
then
the
 sweeper
has
little
chance
of
making
the
tackle,
 or
preventing
a
try.
Either
they
get
“stepped”
 by
the
attacker,
or
there
is
a
2
v
1
situation.
The
 defensive
line
at
the
front
must
work
like
a
 chain
to
prevent
this.
Each
player
is
linked
to
the
 player
either
side
of
him.

4.
 Take
up
the
attacking
space
together Keep
pushing
up
and
across
in
units
in
the
 direction
of
the
ball.
Reduce
the
gap
between
 the
attack
and
defence
as
a
group.
The
player
 who
is
opposite
the
ball
carrier
should
stay
on
 his
inside
and
not
push
across
to
the
next
player
 too
early.

5.

No
ball
watching

This
is
the
golden
rule.
If
a
player
finds
himself
 standing
still
then
he
is
not
defending.
It
is
a
 constant
push,
push,
push
up
the
field,
forcing
 the
other
team
backwards.
The
three
man
unit
is
 pressurising
the
ball
and
the
other
defenders
are
 getting
in
amongst
the
attacking
team.
You
want
 the
opposition
ball
carrier
to
look
up
for
options
 to
pass
and
only
see
your
shirts.

Working in threes ball carrier

D1 D2

D

D1 D2

D2

The
middle
defender
(D)
concentrates
on
the
ball
 carrier
and
only
moves
forward
if
he
is
sure
of
the
 other
two
defender’s
support
(D1). D2s
don’t
commit
to
the
tackle
line,
but
keep
 pushing
up.

Colin Hillman’s Expert Guide to Sevens

Tackle
to
the
ground
and
compete
for
the
ball

18


How to defend

6.

Use
the
banana
line
or
arc
defence

attack
may
not
have
enough
time
to
adjust.
 However,
the
dangers
of
the
kick
and
chase
 by
the
opposition
make
this
a
do‐or‐die
type
 defence
to
use
when
a
quick
score
is
needed
to
 get
back
into
the
game.

The
“banana
line”
or
“arc
defence”
is
so‐called
 because
of
the
shape
of
the
defensive
line.
As
 the
attack
go
backwards
under
pressure,
the
 defenders
get
into
their
passing
line
and
cut
 off
the
pass
to
isolate
the
ball
carrier.
As
the
 ball
is
moved
to
one
end
by
the
opposition,
 the
defence
steps
up
and
across.
This
starts
to
 block
the
options
for
the
ball
to
return
from
 where
it
came.
It
might
also
be
that
players
can
 be
between
the
attackers
and
the
ball,
further
 reducing
the
options.

8.
 Tackle
the
ball
carrier
to
the
ground
 and
contest
the
ball Initially,
the
tackler
should
always
contest
the
 ball.
He
is
the
closest
to
the
action.
A
ruck
or
 maul
should
be
contested
by
a
maximum
two
 players
on
the
defending
side.
The
pitch
is
too
 wide
with
only
four
defenders
rather
than
five.

Arc defence cutting down the options

ball carrier

ssing

pa

el chann

This
is
one
of
the
hardest
disciplines
for
non‐ sevens
specialists
to
take
on
board.

nnel

g cha

9.

D2

A
push
is
moving
the
players
across
and
up
the
 pitch.
Good
communication
allows
the
players
 next
to
each
other
to
push
into
the
next
zone
 with
confidence.

passin

D2

D1

D

10.
 Trust
your
team
mates’
calls

D1

Good
communication
means
players
can
trust
 their
inside
shoulder
is
being
covered.
This
is
 important
because
the
shift
inevitably
means
 players
need
to
turn
somewhat
and
will
lose
 sight
of
their
team
mate
beside
them.

Three
defenders
press
up
on
the
ball
carrier
(D
 and
D1s).
The
other
defenders
(D2s)
arc
round
to
 reduce
the
options.
They
should
aim
to
get
into
 the
passing
channels,
preventing
the
ball
carrier
 passing
to
his
team
mates.

7.

Be
patient

Don’t
panic
in
defence.
Allow
the
attack
to
 make
mistakes
without
compromising
your
 defensive
chain.
Once
your
defence
is
organised
 and
the
attack
is
moving
backwards,
then
a
 “press
defence”
can
be
employed.
This
is
a
high‐ risk
attempt
to
put
so
much
pressure
on
the
 attacking
team
so
that
they
make
an
error.

Communication
also
gives
the
defence
 confidence,
something
that
will
be
felt
by
the
 opposition.
Shouting
that
a
man
is
covered
can
 mean
that
even
though
the
defender
is
not
quite
 in
place,
the
attacker
may
be
convinced
of
this
 fact.

The
defending
team
moves
up
very
quickly
in
a
 close
line,
with
the
far
end
man
hanging
back
a
 little
for
the
kick.
With
all
the
defenders
taking
 their
own
man
and
moving
straight
ahead,
the

Colin Hillman’s Expert Guide to Sevens

Communicate
the
push

19


How to defend

Individual skills for defence

What
are
defensive
zones?

Each
individual
player
in
the
defence
must
know
 their
role
in
the
system
and
their
responsibilities. 1.
 2.
 
 
 3.
 
 4.
 5.
 
 
 6.
 
 7.
 8.

They
should
never
defend
alone. Close
the
attackers’
space
down,
so
keep

 pushing
up
in
a
line
(unit)
in
the
direction

 of
the
ball. Close
down
the
inside
options
for
the
ball

 carrier,
so
he
can’t
pass
inside. Stop
the
offload. If
they
tackle
the
ball
carrier
to
the

 
 ground,
the
tackler
needs
to
get
to
his

 
 feet
quickly
and
contest
the
ball. Keep
to
their
zone
or
channel
and
do
not

 chase
the
ball
or
man
across
the
field. Listen
to
their
inside
man
and
sweeper. Maintain
discipline.
Keep
the
defensive

 
 line.
If
he
finds
himself
standing
still,

 
 then
he
is
not
working.
He
is
always

 
 pushing
up,
and
left
or
right.

A
defensive
zone
is
like
a
channel
that
the
 defender
has
responsibility
for.
No
opposition
 player
should
be
allowed
to
move
through
this
 zone.
The
defender
must
not
be
tempted
out
 of
their
zone
by
switch
plays
or
loops
by
the
 attackers. A
zone
defence
is
easier
to
coach,
understand
 and
put
into
action
than
a
sliding
defence.
 However,
it
does
suffer
from
the
problem
that
 makes
sevens
such
a
different
game
in
many
 ways
to
15‐a‐side.
Six
or
seven
players
cannot
 cover
the
whole
of
the
pitch
just
by
taking
 zones. A
shifting
zone
is
more
effective
and
is
like
a
 “man‐on‐man”
defence.
Each
player
numbers
 off
across
the
pitch
and
looks
at
the
man
in
front
 of
them.
The
outside
defender
always
takes
 the
outside
runner,
even
if
there
is
a
switch
of
 players
across
the
pitch.
This
requires
constant
 communication
and
trust
between
players.

What
is
the
best
tackle? The
ideal
tackle
is
one
which
prevents
the
ball
 being
offloaded,
so
some
form
of
smother
 tackle.
However,
against
bigger
players
this
is
 more
dangerous. In
this
case
the
defence
has
to
be
wary
of
the
 supporting
players.
Often
a
bigger
player
is
 aiming
to
fend
off
the
tackle
and
then
offload
if
 necessary.
This
goes
for
smaller
players
who
aim
 to
step
before
being
tackled.
 Defending
players
on
each
side
of
the
tackler
 should
be
prepared
to
either
tackle
the
receiver
 of
the
offload,
so
don’t
step
in
too
far,
or
make
a
 further
tackle.
So
as
an
attacker
approaches
the
 defensive
line,
the
defenders
need
to
get
tighter
 to
each
other.
If
they
then
move
back
from
the
 line,
the
line
needs
to
spread
out.

Colin Hillman’s Expert Guide to Sevens

20

Liam
Middleton,
former
head
coach
of
 Zimbabwe:
When
in
their
22m
area,
use
a
quick
 line
defence,
putting
them
under
more
pressure
 to
make
a
mistake.
Increase
that
pressure
by
 pushing
up.
If
they
break,
then
we
have
plenty
 of
room
to
run
the
breaking
player
down.
It
is
a
 matter
of
risk
and
reward. Inside
our
own
22m
area,
it
is
not
easy
with
a
six
 man
front
line.
However,
we
still
employ
quick
line
 speed
to
make
the
tackle
as
far
from
our
goal
line
 as
possible.


How to defend

Defensive systems

furthest
from
the
ball.
When
the
ball
moves
 right,
the
left
hand
outside
channel
is
not
 defended,
and
the
players
move
right.

There
are
two
basic
defensive
systems,
the
six
 man
and
seven
man
defence.
Here
are
the
key
 points
for
both.

Slide arc defence

Six man defensive system The
most
common
form
of
defence
is
the
six
up
 and
one
sweeper
combination.
The
advantages
 of
such
a
system
are:

•
 •

One
player
can
be
assigned
to
sweep
and

 be
a
specialist
in
that
role. The
sweeper
is
normally
placed
in
a

 
 position
which
allows
him
to
organise
the

 defence. If
there
is
a
turnover,
the
sweeper
can

 
 quickly
add
an
extra
attacking
man
from


 depth.

Sliders

Sweeper

The
defence
near
the
ball
carrier
does
not
move
up
 as
fast
as
the
other
defenders,
who
arc.

A
six
man
defence
is
often
perceived
to
be
 facing
a
seven
man
attack.
This
is
true
of
the
 most
basic
forms
of
attack,
but
most
sides
will
 not
spread
out
in
this
convenient
manner,
so
it
 makes
less
difference
if
it
is
six
or
seven
men
in
 the
front
line.

The
slide
arc

Communication
and
trust
 The
six
man
defence
needs
good
communication
 and
trust
between
players.

Players
can
arc
round
behind
the
ball
to
cut
 off
the
return
pass.
The
slide
lends
itself
more
 naturally
to
this
type
of
defence.
If
the
defence
 at
one
end
lets
the
attackers
move
up
a
little
 more
than
they
expect,
the
“sliders”
can
come
 round
from
behind,
reducing
the
options
for
the
 attacking
team.

The
slide
 The
crucial
element
of
any
front
defence
is
the
 ability
to
shift
from
side
to
side
to
cover
the
 width
of
the
pitch.
With
six
men
rather
than
 seven,
this
is
more
difficult. Imagine
each
opposition
player
occupies
a
 channel
through
which
they
can
attack.
This
 channel
needs
to
be
defended
when
the
ball
 carrier
reaches
the
defensive
line.
There
are
 seven
attacking
channels
and
only
six
defenders,
 so
the
defenders
need
to
slide
between
the
 channels. In
its
simplest
terms,
one
of
the
outside
channels
 cannot
be
defended,
so
this
must
be
the
one

Colin Hillman’s Expert Guide to Sevens

21


How to defend

The
sweeper There
are
a
number
of
options
for
how
the
 sweeper
can
position
themselves.
The
normal
 mode
is
for
the
player
to
follow
inside
the
ball
as
 it
moves
along
the
attacking
line.
 The
sweeper’s
role
is
to
cover
any
kicks
plus
 tackle
any
breakthroughs.
With
a
sliding
defence
 there
is
more
chance
than
in
a
man‐on‐man
for
 breakthroughs
because
dog‐legs
can
be
created
 more
easily. A
sweeper
could
also
move
just
between
the
 two
15m
lines,
following
inside
the
ball.
This
can
 give
them
more
vision
of
the
attack
and
if
the
 ball
is
switched
quickly,
they
are
less
likely
to
be
 wrong
footed.
 Role of the sweeper in the six man defence

Seven man defensive system Basic
seven
up If
you
are
a
strong,
physical
team,
without
as
 much
pace
as
other
sides,
then
the
basic
seven
 up
defence
is
ideal. Each
man
takes
the
player/zone
in
front
of
them.
 They
do
not
need
to
slide
onto
another
player
 when
the
ball
is
moved,
meaning
slower
players
 might
not
be
exposed.
The
slide
defence
means
 that
clever
attacking
teams
have
a
chance
to
do
 something
fancy.
A
basic
seven
up
defence
is
 a
“man
in”
defence.
This
puts
pressure
on
the
 player
as
soon
as
he
gets
the
ball.

Press Defenders
race
up
to
put
pressure
on
the
ball
 carrier.
This
can
be
done
either
as
a
group
of
 three
(the
ball
carrier
targeted
by
the
middle
 defender)
or
the
whole
team.
This
can
pressurise
 the
defence
into
making
a
mistake.
This
is
a
high
 risk
strategy
and
only
worth
doing
if
the
ball
is
 away
from
the
key
play
makers.

Sweeper

The
sweeper
keeps
inside
the
ball
as
it
moves
 across
the
attacking
line.
This
means
the
sweeper
 can
see
when
and
where
to
call
the
defence
across
 and
forward.

Press
up
in
defence
to
force
errors

Colin Hillman’s Expert Guide to Sevens

22


How to defend

The
sweeper

Mike
Friday,
former
England
coach:
This
is
a
 great
game
to
use
for
a
3
man
defence.

In
a
seven
up
defence,
your
players
need
to
be
 able
to
cover
the
kick
over
the
top,
or
the
break.
 The
simplest
pattern
is
for
the
end
man
who
is
 furthest
away
from
the
ball
to
drop
back.
The
 player
should
only
go
back
far
enough
to
ensure
 he
can
return
to
the
line.

We
start
on
half
the
width
of
the
pitch
and
 match
three
defenders
against
five
attackers.
The
 defenders
have
to
shift
across
and
up
the
field
 and
pressurise
for
two
minutes. It
is
amazing
how
successful
they
are
if
they
 follow
the
“chain”
principles.

A
more
sophisticated
player,
who
is
perhaps
the
 play
maker
in
the
midfield,
could
also
drop
back
 if
the
ball
reaches
the
end,
but
certainly
not
as
 far
as
one
would
expect
an
end
man
to
be.
 Seven man defensive sweeper OPTION 1

Ball carrier

Sweeper OPTION 2

Ball carrier

Sweeper

Increase
the
width
of
the
pitch
as
the
defence
 becomes
more
successful.

Danger ball The
most
dangerous
times
for
a
defence,
other
 than
a
direct
breach
or
kick
over,
are
when
they
 are
disorganised,
most
often
from
a
turnover.
 This
is
“danger
ball”
and
the
defence
must
 realign
and
organise
themselves
as
quickly
as
 possible. In
this
case,
players
should
fill
in
from
the
ball
 outwards,
leaving
the
spaces,
initially,
wide
out.
 Many
tries
from
turnovers
are
scored
from
space
 either
side
of
a
turnover
following
a
tackle.

Option
1:
The
end
man
furthest
from
the
ball
drops
 back
as
sweeper. Option
2:
The
middle
player
drops
back
once
the
 ball
is
on
the
wing,
but
moves
back
up
if
the
ball
is
 moved
into
the
middle.

Colin Hillman’s Expert Guide to Sevens

23


Tactics Tactics
are
the
choices
of
plays
you
are
going
to
use
in
each
game.
These
depend
on
your
 team,
the
opposition,
the
pitch
and
weather
conditions.

Introduction

•
A
quick
team

•
A
physically
strong
team

•
A
fit
team

Reactive
tactics

25

26

27

•
Their
playmaker

•
Their
speedster
and
stepper

•
Their
contact
policy

•
Playing
with
a
sin
binned
player

Analysing
the
opposition

•
Ben
Ryan
on
analysing
and
observing
the
opposition

Kicking

•
Kicking
for
touch

•
Kicking
for
goal

•
Kicking
in
open
play

The
weather

•
Wet
conditions

•
Windy
conditions

A
narrow
pitch

28

29

29

Colin Hillman’s Expert Guide to Sevens

24


Tactics

Introduction

Liam
Middleton,
former
head
coach
of
 Zimbabwe:
When
we
discuss
match
tactics,
I
tend
 to
focus
on
two
areas
in
attack
and
in
defence.
In
 attack,
I
might
say
first,
“keep
our
width”,
and
 second,
“hold
onto
the
ball
and
don’t
kick”.

Your
team
can
play
as
individuals
or
work
 together
with
a
common
theme.
You
need
to
 consider
what
your
team’s
strengths
are.
Here
 are
some
ways
of
exploiting
your
strengths:

In
defence,
I
might
say
first,
“hold
our
shape
and
 don’t
be
individuals”,
and
second,
“compete
 really
hard
at
the
breakdown”.

A
quick
team Compress
your
attack,
which
means
standing
 closer
together.
This
gives
your
faster
players
 more
room
to
run
outside.
If
the
defence
 spreads
out,
then
you
can
flood
through
the
 gaps.

A
physically
strong
team Take
contact
up
the
middle
of
the
field,
splitting
 their
defence.
Attack
around
the
fringes
of
the
 breakdown.
Create
offside
lines
by
creating
 rucks.
Suck
in
their
players
to
the
contact
 situation.

A
fit
team Russell
Earnshaw,
England
forwards
coach:
 If
your
strength
is
fitness,
you
can
be
relentless
 in
defence,
making
low
technical
tackles
and
 getting
to
your
feet
to
compete.
It
is
then
possible
 to
hold
your
width
as
a
defensive
line
and
then
 take
the
attack’s
space,
thus
creating
turnover
 opportunities.

Think
about
the
strengths
of
your
team
to
work
 out
which
tactics
to
use

Colin Hillman’s Expert Guide to Sevens

25


Tactics

Reactive tactics

Most
top
teams
will
have
a
pretty
good
idea
 of
what
their
main
opposition
will
be
like.
 However,
from
tournament
to
tournament
the
 personnel
may
be
different
from
the
previous
 competitions.
Therefore,
you
should
watch
the
 other
teams
carefully
to
see
what
their
strengths
 are.
You
need
to
identify:

1.

4.
 Playing
with
a
sin
binned
player

Their
playmaker Mike
Friday,
former
England
coach:
 Be
disciplined
defensively
as
a
unit,
so
he
has
no
 where
to
go
and
take
his
space
together.
Never
 jump
out
of
the
line
to
be
a
hero!

2.

Their
speedster
and
stepper

Mike
Friday,
former
England
coach:
Make
their
 “speedster”
try
to
go
round
you
and
use
your
 angles
on
the
sideline
press
and
touchline
to
stop.
 Never
get
beaten
up
the
middle
by
the
speedster.

The
goal
for
the
sin
binned
team
during
the
sin
 bin
period
is
to
play
smart
and
get
through
the
 period
without
conceding
any
tries.
If
this
is
 achieved
it
will
provide
a
morale
boost
to
the
 team.

3.

 Their
contact
policy

Billy
Millard,
former
head
coach
of
Australia: It
is
important
to
play
a
man
short
in
some
 practice
matches
and
at
training
for
two
reasons:
 1.
Get
used
to
the
difference.
2.
Players
can
see
the
 negative
effect
it
has
on
the
team.
That
is,
how
 hard
you
have
to
work
with
a
man
down.

If
you
know
a
team
well,
like
you
may
get
to
 know
on
the
IRB
World
Circuit,
you
can
change
 your
approach
slightly
in
each
game.
 Some
examples:

•
 •
 
 •

If
a
team
competes
hard
and
piles

 
 numbers
into
a
counter
ruck,
you
need
to

 have
numbers
to
keep
and
recycle
the
ball. Some
teams
restart
deep
to
you. Some
teams
play
a
direct
brand,
some

 
 teams
play
with
big
width
and
depth. Some
teams
are
quicker
than
you,
but

 
 physically
weaker,
so
you
may
decide
to


 play
direct
(and
vice
versa,
if
they

 
 are
bigger
and
slower).

Colin Hillman’s Expert Guide to Sevens

Simon
Amor,
former
England
sevens
captain:
 In
attack,
the
focus
must
be
to
retain
possession
 and
ideally
score,
enabling
the
sin
bin
clock
to
 count
down
during
the
conversion
and
restart.
 However,
if
under
pressure,
it
is
preferable
to
get
 the
ball
off
the
pitch,
taking
valuable
seconds
to
 form
the
lineout,
than
turn
the
ball
over
in
open
 play.
This
is
the
most
dangerous
scenario
for
a
 team
with
a
man
advantage
to
attack
from. 
 In
defence,
the
sweeper
needs
to
join
the
 defensive
line
and,
depending
upon
which
side
of
 the
pitch
the
ball
is
on,
the
blindside
winger
must
 drop
deeper
than
usual
to
cover
the
attacking
 kick
through. The
team
must
work
incredibly
hard
defensively
 during
this
period,
but
at
the
same
time,
must
 be
patient
in
the
contact
area
and
not
compete
 for
any
possession
that
the
defensive
team
is
not
 100%
certain
of
gaining.

Russell
Earnshaw,
England
forwards
coach:
For
 sides
with
a
“stepper”,
we
crowd
him
in
defence
 and
always
move
forward.
For
someone
with
 genuine
speed,
we
defend
outside
him
to
force
 him
back
in.

You
can
usually
identify
individuals
who


 are
a
threat.
For
example,
they
have

 
 a
step,
they
chip
and
chase,
they
get

 
 direct
and
offload.
Also,
it’s
good
to

 
 highlight
and
try
to
isolate
poor
defenders.

26

•
 In
defence
play
six
in
the
front
line.
The

 non
threatened
winger
drops
in
and
around

to

cover
kicks.
It’s
hard
work! 
 Get
and
hold
possession.
To
do
this
you
can

 
 either
play
really
deep
and
move
the
ball

 
 around,
or
play
a
bit
tighter
and
have

 
 numbers
to
win
the
breakdown. 
 Kick
to
touch
on
penalties
and
walk. 
 Work
hard
to
get
through
the
two
minutes.

• • •


Tactics

Analysing the opposition
 Ben
Ryan,
England
head
coach,
on
analysing
and
 observing
the
opposition: 1.

What
are
their
system
weaknesses?
 Is
there
anything
fundamental
they
do
 not
cover
or
have
a
weakness
in?
For

 
 instance,
do
they
leave
holes
in
the
middle
 when
defending
or
not
accurately
cover

 
 the
field
whilst
defending
penalties
or

 
 other
set
pieces.

2.

Within
their
systems,
what
are
they

 
 not
doing
or
doing
badly?
Are
they

 
 over
chasing,
over
committing
to
the breakdown,
or
too
high
in
contact?
Do

 
 they
defend
badly
after
a
couple
of

 
 phases
or
are
there
weaknesses
in
their

 
 defence
of
a
set
piece?
Do
they
use
short

 
 runners
in
attack?
How
often
do
they
kick?
 Where
does
their
sweeper
stand?
What

 
 tactics
do
they
employ
at
the
breakdown
 or
in
“red
zones”
(near
the
try
line)?

Colin Hillman’s Expert Guide to Sevens

3.

Who
are
their
key
individuals?
Can
we

 
 pick
out
a
player
for
a
mis‐match
or
an

 
 overload?
Which
players
have
a
left
hand or
“left
shoulder”
(tackling)
weakness?

 
 Does
the
team
offload
or
set
targets?

Is

 
 one
player
not
as
fit
as
the
others?
Is
there
a
 speed
mis‐match?
What’s
their
control
of

 
 emotions
like?

4.

We
do
the
same
with
referees
and
also look
at
the
environment
we
are
playing
in.


 However,
not
everything
we
find
from

 
 analysis
do
we
inform
the
players
about.

 
 We
pick
some
key
points
and
exploit

 
 them.

27


Tactics

Kicking

Kicking
in
open
play

Traditionally,
kicking
away
possession
is
frowned
 upon.
However,
it
still
has
a
role
to
play.

On
your
own
line,
it
may
be
better
to
kick
down
 field
and
chase
well,
than
risk
losing
on
your
 own
line.
In
attacking
phases,
your
player
could
 use
a
chip
and
chase
where
the
sweeper
has
not
 covered
across
sufficiently.

Kicking
for
touch Kicking
for
touch
is
a
way
of
“slowing
the
 tempo
of
the
game”
says
Stephen
Gemmell,
 the
Scotland
coach.
If
you
think
your
defensive
 lineout
is
superior,
then
it
is
an
even
more
 potent
weapon.

Players
have
to
balance
the
risks
of
not
retaining
 possession
from
the
kick
with
the
potential
try
 scoring
opportunities.

Kicking
for
touch
from
a
penalty
should
not
be
 ignored
either. Mike
Friday,
former
England
coach:
Kick
for
 touch
to
get
field
position
or
relieve
pressure
to
 slow
down
the
game.

Kicking
for
goal Under
the
laws
of
sevens,
there
are
no
place
 kicks,
so
a
penalty
kick
at
goal
must
be
a
drop
 kick. Many
coaches
recognise
that
sometimes
a
drop
 kick
at
goal
is
a
way
of
building
points
as
the
 game
nears
full
time.

Sometimes
a
drop
goal
might
be
the
best
option
to
 win
the
game

Stephen
Gemmell,
Scotland
head
coach:
Kicking
 for
goal
either
as
a
penalty
or
a
drop
kick
in
open
 play
are
both
ways
of
creating
or
enhancing
a
lead
 in
a
match.
As
a
number
of
games
can
be
tight,
 being
able
to
score
like
this
can
prove
invaluable.

Colin Hillman’s Expert Guide to Sevens

28


Tactics

The weather

Windy
conditions

Wet
conditions

In
windy
conditions,
you
should
squeeze
 together
in
attack
and
kick
long
with
the
wind.
 In
defence
with
the
wind
in
your
face,
your
 sweeper
will
be
deeper
and
vice
versa
with
the
 wind
with
you.

Playing
in
wet
conditions
will
require
a
modified
 approach
to
your
tactics. Joe
Lydon,
former
England
coach:
My
mind
 goes
back
to
England
v
Wales,
who
were
coached
 by
Colin
in
Malaysia.
We
played,
or
should
I
say
 paddled,
just
after
a
monsoon.
There
were
no
 tactics,
just
a
need
to
stop
players
drowning!

Most
of
the
top
coaches
recognise
that
the
 ball
is
slippery
and
prone
to
being
dropped
or
 knocked
on,
whatever
the
level.
In
which
case,
 you
should
employ
a
kicking
game,
getting
the
 opposition
to
play
out
of
deep
positions.

Simon
Amor,
former
England
sevens
captain:
 Playing
in
the
wet:
best
solution
is
to
practice
 training
in
the
wet
more
often.
Generally
though,
 defences
have
the
advantage
due
to
the
greater
 difficulty
in
passing
width
and
accuracy
and
the
 ability
for
players
to
use
their
explosive
skills.

Billy
Millard,
former
head
coach
of
Australia:
 Core
skills
are
important
and
you
need
to
adjust
 your
catch
and
pass.
Pass
with
confidence
and
 firmness.
You
can
still
play
width.
Kicking
with
 a
strong
breeze
is
a
good
tactic.
Find
space
in
 behind
the
sweeper
and
with
a
chase
line.
Make
 the
attackers
work
to
get
back
and
support
him.

A narrow pitch On
a
narrow
pitch,
the
game
is
more
compact,
 and
hence
there
is
more
contact.
The
key
is
 to
select
a
more
physical
team
if
you
have
the
 option.

Joe
Lydon,
former
England
coach:
Gordon
 Tietjens’s
(Titch)
selection
of
the
All
Blacks
 Commonwealth
Games
squad
in
Manchester
 was
picked
with
careful
reference
to
the
size
of
 the
pitch.

A
big
learning
curve
for
me.
I
picked
a
 squad
to
play
sevens.
Titch
picked
a
squad
to
play
 sevens
on
a
narrow
short
pitch.
They
won,
we
 didn’t.

There
is,
therefore,
an
argument
that
the
tactics
 of
a
long
kicking
game
to
put
the
opposition
 under
pressure
in
their
own
22
has
its
advantages.
 Greater
numbers
and
effectiveness
to
the
 breakdown
in
attack
to
control
possession
must
 also
be
a
focus.

Billy
Millard,
former
head
coach
of
Australia:
 It
is
the
same
as
15s.
Your
core
skills
need
to
be
 sharp
and
obviously
you
will
not
be
able
to
play
 with
the
same
width.

Although
you
are
playing
a
 little
more
direct,
you
should
still
have
the
ability
 to
stretch
once
you
have
some
go
forward
and
 commit
defenders
to
the
tackle.
Kicking
will
occur
 more
than
usual,
as
field
position
is
important
 when
conditions
are
wet.

Colin Hillman’s Expert Guide to Sevens

29


Set pieces There
are
four
main
set
pieces
in
sevens:
kick
offs,
scrums,
lineouts,
and
penalties.
Set
 piece
organisation
is
crucial
since
possession
is
paramount
in
sevens.

Kick
offs

31

33

35

Lineout
attack
ploys

37

Lineout
defence

38

Penalties

39

•
Kicking
off

•
Kick
off
reception

Scrums

•
Scrum
defence

•
Scrum
attack

Lineout
attack

•
Joker
ball

•
Cancel
ball

Colin Hillman’s Expert Guide to Sevens

30


Set pieces

Kick offs

Kicking off short

In
sevens,
the
team
that
has
just
scored
kicks
off,
 unlike
in
the
15‐a‐side
version.

Kicking
off There
are
three
options
for
taking
a
kick
off: 1.
 2.
 3.

Short
to
the
side. Long
to
the
side. Split.

1 3

4

A
short
kick
off
aims
to
win
the
ball
back.
A
long
 kick
off
puts
pressure
on
the
opposition
to
run
 out
from
deep,
or
kick
back
to
you.
You
want
to
 trap
them
onto
a
touchline.
A
split
kick
off
puts
 three
players
either
side
of
the
kicker.
Coach
 your
players
to
aim
to
kick
towards
where
the
 opposition
look
weakest,
but
always
short.

6

2

7

5

1.
Ball
winner
or
supports
3. 2.
Ball
winner
or
supports
1. 3.
Wraps
in
behind
for
the
tap
down. 4.
Supports
1
or
3
and
covers
the
blind. 5.
Kicks
off
and
then
drops
back
to
sweep. 6.
Pushes
up
with
a
press
defence. 7.
Pushes
up
with
a
press
defence.

Russell
Earnshaw,
England
forwards
coach:


 We
have
started
using
a
split
kick
off
alongside
 the
standard
set
up.
It
gives
us
many
more
kicking
 options
and
keeps
the
opposition
guessing
all
the
 time.

Mike
Friday,
former
England
coach:

Always
 kick
short
if
you
have
a
good
kick
off
man
[drop
 kicker]
and
a
man
who
is
good
at
leaping
and
 retrieving
the
ball.

Kicking off long

4

1

2

3

6

5

7

Every
player
pushes
up
in
a
press
defence
except
 5
who
remains
in
the
sweeper
role.
The
aim
is
to
 force
the
receiving
team
into
contact
or
to
kick.
 This
happens
because
your
players
push
up
hard
 into
their
passing
lines.
In
the
contact,
they
should
 prevent
the
quick
recycle
of
the
ball.

Colin Hillman’s Expert Guide to Sevens

31


Set pieces

Kick
off
reception

Reception long

Most
teams
load
one
side
of
the
pitch
with
 players
for
their
kick
off.
You
can
spread
your
 defence
across
to
the
posts
on
that
side
when
 your
team
lines
up.
When
the
attack
looks
like
 splitting
their
forwards,
then
you
will
have
to
 spread
evenly
across
the
pitch.

5

3

Put
four
players
at
the
front
and
three
at
the
 back.

1

2

7

4

6

Reception short

5

3

3
secures
the
ball.
He
then
either
passes
the
ball
 to
5
who
kicks
on
a
long
diagonal,
or
takes
the
ball
 into
contact
and
creates
an
offside
line.
The
aim
of
 this
is
to
recycle
a
quick
ball
from
which
to
attack.
 All
players
must
work
back
behind
the
ball.

7 ATTACKING LINE

1

2

4

6

1
or
2
secure
the
ball
and
support
each
other.
4
 drops
in
behind
them.
The
other
players
form
an
 attacking
line.
7
pushes
up
with
a
press
defence.

Short
kick
offs
give
you
a
chance
to
win
the
ball
 back

A
long
kick
off
puts
pressure
on
the
opposition

Colin Hillman’s Expert Guide to Sevens

32


Set pieces

Scrums

Scrum defence left

Sevens
uses
three
man
scrums.
In
general,
 modern
teams
bind
as
a
normal
front
row
might.
 Essentially,
the
players
must
scrummage
as
 they
might
in
a
normal
game,
with
a
low
square
 stance.

1 2

3

4 5

6

7

Russell
Earnshaw,
England
forwards
coach:
 Scrummaging
is
simple:
get
low,
hit
hard
and
 chase
your
feet.
On
the
opposition
scrums,
we
do
 the
same,
making
sure
we
wait
for
the
put
in.
A
 low
set
prior
to
scrummaging
is
essential. 1.
Drive
up
and
wheel
the
scrum
towards
their

 



scrum
half. 2.
Talk
to
4
and
cover
break
out
blind. 3.
Pull
back
to
assist
the
wheel.
If
the
ball
is
lost








 



then
1
and
3
break
out,
push
up
in
field. 4.
Look
to
win
the
ball
from
the
back
of
the



 



scrum,
but
do
not
chase
their
scrum
half.
If




 



the
ball
is
lost
then
drop
into
the
sweeper
role

 



quickly,
depending
on
what
7
is
doing. 5,6,7.
Press
defence. 7.
Hold
back
slightly
in
case
4
does
not
come
back


 



into
the
sweeper
role.

Whether
your
hooker
strikes
for
the
ball
or
not
 depends
on
the
relative
strengths
of
the
scrum.
 A
good
drive
can
produce
just
the
same
as
a
 good
ball
because
it
is
six
feet
v
six
feet
in
the
 contest
because
the
hooker
is
pushing. Mike
Friday,
former
England
coach:
The
hooker
 hooks
his
own
ball
and
varies
the
length
of
the
 strike
on
the
scrum
half’s
preference.

Scrum defence right

Scrum
defence When
the
ball
comes
into
the
scrum,
you
want
 to
drive
up
on
their
“1”.
In
other
words,
wheel
 the
scrum
on
the
loose
head
side
because
you
 are
turning
the
scrum
towards
your
scrum
half.

1 2

After
that,
the
hooker
needs
to
get
out
of
the
 scrum
quickly
and
cover
the
left
hand
side
of
the
 scrum.

7

6

5

3

4

When
defending
the
scrum,
the
backs
match
up
 against
their
opposite
number. Mike
Friday,
former
England
coach:
The
scrum
 half
competes
at
the
base
and
then
drops
to
 sweep.

Mike
Friday,
former
England
coach:
The
hooker
 always
gets
out
and
goes
left
on
the
opposition
 ball.
The
props
scrummage
through
and
come
out
 the
other
side.

Colin Hillman’s Expert Guide to Sevens

33


Set pieces

Scrum
attack

Attack options centre field - scrum

Your
team
can
employ
all
the
regular
types
 of
backs
moves,
like
switches,
loops
and
miss
 passes.
The
simplest
move
is
to
get
the
ball
 wide
to
the
winger
and
then
set
up
a
support
 sequence.
Other
moves
concentrate
on
creating
 an
extra
player.

1 4

2

3

5 6

7

1 6

3 4

2 7

5

4
passes
the
ball
to
5.
5
passes
to
6
(on
an
angled
 run)
and
loops
round.
2
comes
out
of
the
scrum
 and
takes
a
circle
ball
with
6.
2
then
passes
to
5
 OR
attacks
as
he
sees
it.
There
should
be
players
 on
his
inside
and
outside
in
support.

For
other
ideas
of
moves
you
can
use,
look
at
the
 lineout
attack
section
on
the
next
page.

Work
hard
to
win
the
scrum From
a
midfield
scrum
there
are
a
couple
of
 options,
as
pictured. Sequence move - wing ball/pull-out ball 2

3 1 4

5 6

7

5

7 6

1

2

3

4

7
receives
the
ball
and
aims
wide.
He
can
either
 pass
a
pop
ball
to
5
coming
in
hard
on
his
shoulder,
 or
turn
and
pass
back
to
6.
6
drops
into
the
pocket
 behind
7
to
offer
deep
support.
If
he
then
receives
 the
ball,
he
passes
it
back
behind
5
to
4.
5
comes
in
 hard
on
a
short
ball.

Colin Hillman’s Expert Guide to Sevens

34


Set pieces

Lineout attack

Thai ball

You
can
put
as
many
as
six
players
into
the
 lineout
in
attack.
However,
most
teams
stick
to
 two
players
and
a
player
in
the
half
back
position
 or
receiver
position.

4

1

3 2

In
the
new
laws,
there
is
some
debate
over
 whether
or
not
the
receiver
can
come
into
 the
lineout.
Referees
have
interpreted
this
in
 different
ways.
All
these
lineouts
are
valid
if
the
 receiver
can
come
into
the
lineout.
However,
if
 the
referee
does
not
allow
a
receiver
into
the
 lineout
before
the
throw,
just
start
three
players
 in
the
lineout
and
have
no
receiver.
 Here
are
some
basic
set
plays
to
win
the
lineout.

2

4

1

3

2
gets
lifted
in
the
middle
with
4
moving
into
the
 scrum
half
position.

Safe ball Thai ball 1

3

4

1 2

4

1

3 2

3 2 1

4 2

3

3
dummies
back
and
runs
forward
to
take
the
ball
 at
the
front.

2
comes
in
at
the
back,
moves
forward
followed
by
 1.
2
gets
lifted
at
the
front.

4
moves
into
the
scrum
 half
position.

Mike
Friday,
former
England
coach:
My
tactic
is
 to
keep
the
lineout
simple
and
use
timing
to
win
 the
ball.
We
have
used
a
six
man
lineout
before
on
 their
5m
line
to
create
a
maul
and
score.

Colin Hillman’s Expert Guide to Sevens

1

4

35


Set pieces

Thai ball 2

Scrum half options

1

3

4

1

2

4

1

A 4

3

2

3

B

C

2

The
scrum
half
has
the
option
to
take
the
ball
off
 the
jumper
at
three
different
positions:

A,
B
or
C.
 The
scrum
half
should
give
an
early
call.

2
comes
in
at
the
front,
moves
back
followed
by
3.
2
 gets
lifted
at
the
front.

4
moves
into
the
scrum
half
 position.

Cancel
call Option ball

4

If
“cancel”
is
called
by
anyone
,
that
is
the
 thrower,
jumper,
or
lifter,
then
always
revert
to
 Thai
ball
(middle
lift). 3

1 2

4

3 1

2

2
comes
in
at
the
front,
moves
back
followed
by
3
 and
is
lifted
at
the
back.
As
soon
as
2
reaches
1,
1
 loops
him
to
take
the
ball
at
the
front.

Joker
ball Something
few
teams
expect
at
the
lineout
is
a
 catch
and
drive.
We
call
this
the
joker
ball.
The
 ploy
has
been
used
in
top
tournaments,
on
or
 around
their
5m
line.

A
good
lineout
ball
is
a
great
attacking
platform

Colin Hillman’s Expert Guide to Sevens

36


Set pieces

Lineout attack ploys

Blindside bomb ball

Here
are
four
attacking
ploys
from
a
lineout.

2

1

6 dummy

3

4 5

7

6

2

3 6 7

1

3

5

4

1

5

6

7

4

2

4
takes
the
ball
from
the
lineout
and
runs
across.

 5
drifts
out.
4
dummy
switches
with
6
and
passes
 to
5,
who
passes
on
to
7.

4

passes
the
ball
to
5
and
then
drops
back.
5
passes
 the
ball
to
6.
6

hits
up
hard
into
the
centre
of
the
 field
and
into
the
contact.
3
is
the
first
support
 player
at
the
contact,
the
ball
winner.
7
is
the
 second
support
at
contact
and
is
the
ball
user.
7
 passes
the
ball
to
5,
who
attacks
the
narrow
side
 using
5,
4,
2
and
1.

7 circle

Blindside 7 switch 2

2

1 3

3

1

4 4

6

5

7

5

7

5

6

6 7 1

4
takes
the
ball
from
the
lineout
and
runs
flat,
 passing
to
7
cutting
in.
5
and
6
loop
outside
7.
4
 takes
a
circle
ball
off
7
and
passes
to
5,
who
passes
 on
to
6.

Colin Hillman’s Expert Guide to Sevens

2

3

4

4
passes
out
to
5.
5
runs
sideways
with
6
and
passes
 to
7
coming
back
on
the
switch.
7
takes
the
switch
 and
links
with
1,
2,
3
and
4
who
have
dropped
off
 the
lineout.

37


Set pieces

Lineout defence

Lineout defence

In
the
defensive
lineout,
you
have
a
choice
of
 competing
for
the
ball
with
a
group
of
three
 players
to
lift
and
jump,
or
just
competing
with
 two
players
and
covering
the
defensive
areas. 1

Russell
Earnshaw,
England
forwards
coach:
 Defensively,
we
never
allow
the
opposition
a
 guaranteed
lineout
ball
and
compete
heavily.

4

3 2

5

6

7

1
and
3
compete
for
the
ball,
disrupt,
push
up
 and
in
field.
2
covers
the
tail
and
looks
for
the
 over
throw.
4
remains
in
position
and
covers
the
 blindside.
5
and
6
press
defence.
7
becomes
the
 sweeper.
He
should
trust
his
pace
and
if
possible
 wait
to
see
if
the
ball
is
won
or
lost.
If
the
ball
is
 overthrown
by
the
opposition,
he
may
well
be
 needed
in
attack.

Ben
Ryan,
England
coach:
I
believe
it
is
horses
 for
courses.
We
will
have
analysed
the
opposition
 and
decided
whether
we
want
to
be
aggressive
or
 defensive
in
our
lineout
systems. The
most
common
is
a
mirror
system
to
match
 and
out
jump
the
opposition
and/or
cover
all.
If
 the
opposition
hooker
throws
underarm
into
the
 lineout
then
we
would
look
to
get
in
front
and
 challenge
most
of
the
time. Territory
also
has
a
role
to
play
and
you
may
want
 to
keep
players
on
the
ground
defending
close
to
 your
line.
The
players
need
to
have
a
framework
 of
possibilities
and
within
that
they
make
 informed
decisions.

You
need
to
decide
on
whether
to
compete
for
the
 lineout
ball
or
not

Colin Hillman’s Expert Guide to Sevens

38


Set pieces

Penalties

Fix and switch

From
a
free
kick
or
penalty,
most
teams
will
 choose
to
tap
and
go
straight
away.
The
defence
 will
be
retiring
and
disorganised
and
there
are
 more
spaces
on
the
field.

If
you
decide
on
a
 move,
keep
it
simple
and
attack
space.
Players
in
 any
position
should
always
expect
the
ball.

1 2 3

i)
 ii)
 
 iii)

Double posts OPTION 1

3

6

7

OPTION 2

4 3

1

3

A
switch
with
1
or
2. A
dummy
switch
with
1,
switch
with
2
or

 hit
him
straight. A
dummy
switch
with
1
and
2
and
then

 feed
3.

5 2

1

2

The
ball
carrier
fixes
the
defence
and
your
players
 work
off
him.
There
are
numerous
options.
Here
 are
the
three
main
ones:

If
there
is
a
delay
for
some
reason
and
your
team
 needs
to
set
up
a
pre‐planned
play,
here
are
the
 two
main
set
ups
you
can
use.

4

1

5 7

2

You
can
choose
to
kick
for
touch
or
drop
kick
 for
goal.
Kicking
for
touch
runs
down
the
clock
 and
gives
you
territory.
If
you
are
in
front
of
the
 posts,
then
a
kick
at
goal
can
also
run
down
the
 clock
and
give
you
valuable
extra
points
in
a
 tight
game.

6

Option
1:
4
passes
the
ball
to
5
and
runs
behind.
5
 passes
the
ball
to
4
as
he
runs
round.
4
works
with
 2,
6,
and
7. Option
2:
4
passes
the
ball
to
5
and
runs
behind.
 5
passes
the
ball
to
7
running
the
other
way,
who
 works
with
1
and
3.

A
quick
tapped
penalty
will
not
give
the
defence
a
 chance
to
reorganise

Colin Hillman’s Expert Guide to Sevens

39


A world class session in two hours Sometimes,
or
even
many
times,
you
will
have
only
one
session
to
pull
together
your
 sevens
team.
This
chapter
has
some
ideas
on
what
to
do.

What
to
do
first?

41

41

Mike
Friday’s
drills
and
exercises

42

Defensive
drills

42

44

What
to
do
in
two
hours?

•
Cutting
down
the
angle

•
Creating
a
trap

•
Subdue
before
support

•
A
three
man
hold

Attacking
drills

•
Pass
and
drop

•
Pass,
drop
and
punch

•
Pass,
drop,
punch
and
return

Colin Hillman’s Expert Guide to Sevens

40


A world class session in two hours

What to do first?

Billy
Millard,
former
head
coach
of
Australia:
 Attack
wise,
show
them
how
to
use
the
width
 of
a
field
with
seven
players.
Attackers
should
 never
be
redundant,
they
always
need
to
pass
and
 work.
The
ball
carrier
needs
two
players
with
him
 when
he
goes
into
contact.
One
acts
as
a
support
 player
(to
seal
the
ball)
and
the
other
a
half
back
 to
shift
the
ball.

All
the
top
coaches
say
work
on
defence
first. Russell
Earnshaw,
England
forwards
coach:
We
 concentrate
on
defence.
You
can
play
defence
and
 rely
upon
your
attacking
instincts
and
turnover
 ball.

Talk
about
what
you
do
when
you
get
into
 wide
channels.
It
takes
a
lot
of
hard
work
and
 experience
to
play
a
“pull
out
play”
and
“hit
a
 pocket”
and
go
back.
I
think
it’s
better
once
you
 are
wide,
to
have
a
crack
at
going
into
contact
on
 your
terms,
then
stretch
them
again.
The
players
 can
have

a
look
at
mis‐matches
on
the
way.

What to do in two hours? 1.
 2.
 3.
 
 4.

Organise
your
defensive
system. Work
on
your
kick
off
receipts
and
chases. First
phase
work.
A
good
scrum
(low
and

 strong)
and
a
lineout
with
several
options. An
attacking
framework.

You
need
to
look
at
restarts,
scrums
and
lineouts.
 Possession
is
the
key
to
sevens.

Joe
Lydon,
former
England
coach:
Understand
 the
team’s
dynamics
before
training
starts
if
 possible.
I
would
work
on:

Set
up
a
six
man
front
line
defence
and
a
sweeper. The
best
way
to
learn
sevens
is
to
play
it.
So
I
 would
suggest
put
the
basics
into
place,
then
play
 as
many
practice
games
as
possible.

1.

 Defensive
system
alignment
(spatial

 
 
 awareness).
 2.

 Recycling
the
ball
both
in
and
out
of
contact

 
 (for
instance,
towards
the
sideline).

Russell
Earnshaw,
England
forwards
coach:
 Winning
kick
offs
is
vital.
Possession
is
the
key
to
 sevens.

3.

 The
quality
of
passing
and
handling.

Colin Hillman’s Expert Guide to Sevens

41


A world class session in two hours

Mike Friday’s drills and exercises

2.

 Creating
a
trap

When
you’re
short
of
time,
practising
the
right
 drill
is
paramount.
Here
are
seven
drills
and
 exercises
used
by
Mike
Friday
you
can
choose
 from.

Spread
out
four
attackers
over
20
metres
from
 the
edge
of
the
touchline.
Start
a
defender
 about
5
metres
away
from
the
first
attacker
who
 is
the
furthest
infield.
Put
another
two
defenders
 about
2
metres
away
from
the
first
defender.

Objective:
Trapping
against
the
touchline

Defensive drills 1.

 Cutting
down
the
angle Objective:
Understanding
how
to
track
back
as
a
single

 defender

The
attackers
aim
to
score
30
metres
ahead.
The
 first
defender
aims
to
cut
down
the
angle,
whilst
 the
other
two
defenders
must
run
to
two
cones
 about
3
metres
away,
before
racing
across
to
 help
create
a
trap.
 The
defenders
aim
to
cover
the
passing
channels
 so
the
attacker
nearest
the
touchline
cannot
 pass
the
ball
back.

Spread
out
four
attackers
over
20
metres
from
 the
edge
of
the
touchline.
Start
a
defender
 about
5
metres
away
from
the
first
attacker,
 who
is
the
furthest
infield.
Make
this
attacker
 run
forward
with
a
ball.
He
passes
the
ball
once
 the
defender
is
covering
him.
The
rest
of
the
 attackers
do
the
same.

Creating a trap

In
the
meantime,
the
defender
covers
across
 and
back
so
he
is
in
a
position
to
push
the
final
 attacker
into
touch.
 Start
slowly
to
give
the
defender
the
confidence
 and
technique
to
keep
a
metre
inside
the
ball
 carrier.
Speed
up
the
running
and
passing,
 with
the
attackers
aiming
to
score
30m
ahead.
 However,
they
cannot
switch
or
pass
the
ball
 back
inside.
Use
touch
tackling. Cutting down the angle

Colin Hillman’s Expert Guide to Sevens

42


A world class session in two hours

3.

 Subdue
before
support

4.

 
A
three
man
hold

Objective:
Realigning
in
defence
after
the
ball
has
been

 moved
away

Objective:
Holding
the
attack
until
the
rest
of
the
 defence
is
in
position

Set
up
a
3
v
3
in
a
20
metre
wide
channel
next
to
 the
touchline.
Spread
out
another
four
attackers
 across
the
rest
of
the
pitch,
with
three
more
 defenders
at
the
edge
of
the
channel.

Use
the
whole
pitch.
Put
seven
attackers
along
 the
10
metre
line
facing
the
posts.
Put
three
 defenders
on
the
22
metre
line
and
another
 three
on
the
half
way.
Get
the
attackers
to
pass
 the
ball
between
them
up
and
down
the
line.
 When
you
shout
“go”,
make
them
attack
the
 posts.
The
defenders
in
front
of
them
have
to
 hold
them
whilst
the
other
defenders
run
back
 to
get
into
position.

Initially,
play
touch
rugby
in
the
3
v
3
channel.
 When
there
is
a
tackle,
the
attacking
team
 passes
the
ball
to
the
attackers
on
the
rest
of
the
 pitch.
All
the
players
now
become
active
with
 full
contact
tackles.

Three man hold

The
defence
has
to
hold
and
push
the
attack
 across
to
the
far
touchline,
whilst
their
team
 mates
run
back
into
defensive
positions. Subdue before support

Colin Hillman’s Expert Guide to Sevens

43


A world class session in two hours

Attacking drills

Develop
this
exercise
by
having
only
one
line
of
 players.
The
end
player
now
passes
back
to
the
 player
behind
him,
who
then
passes
the
ball
back
 along
the
line
the
other
way.

1.

 Pass
and
drop Objective:
Understanding
how
to
pass
and
drop
into
a

 position
to
support
the
ball
carrier

Make
sure
the
receivers
run
straight,
attacking
 towards
the
ball.
Widen
the
box
to
challenge
the
 players
with
longer
passes.

Put
four
players
across
one
edge
of
a
15
metre
 wide
by
5
metre
long
box.
Put
three
players
 behind
them.

2.

 Pass,
drop
and
punch

Start
the
ball
on
one
side.
Make
this
ball
carrier
 run
forward
5
metres
and
then
pass
to
the
player
 next
to
him.
After
he
passes,
he
runs
into
where
 the
receiver
started
from.
All
the
passers
and
 receivers
repeat
until
it
reaches
the
end
player.
 Make
the
last
player
on
the
end
of
the
line
turn
 around
and
pass
the
ball
back
inside. The
players
who
were
not
involved
in
the
first
 set
of
passes
now
move
forward
to
repeat
the
 exercise
with
the
ball
being
passed
in
the
other
 direction. Pass and drop 1

7

6

4

5

Spread
out
four
players
about
30
metres
from
 the
touchline.
Start
the
ball
with
the
player
 furthest
from
the
touchline.
Have
the
players
 pass
the
ball
down
the
line.
When
the
ball
 reaches
the
end
player
he
turns
and
passes
the
 ball
to
one
of
two
players:
 i)
 
 
 ii)

Either
he
passes
the
ball
to
the
player
who

 has
just
passed
him
the
ball.
This
player

 
 has
dropped
in
behind
him. Or
he
passes
the
ball
to
the
“punch”

 
 runner.
This
player
was
the
last
but
one


 to
touch
the
ball,
and
has
run
at
an

 
 angle
to
receive
a
short
flat
pass

from
the

 end
player.

If
the
ball
goes
to
the
player
behind
the
end
 man,
it
is
passed
back
inside
to
the
first
passer.

2 3

Objective:
Building
an
attacking
pattern
for
the
end
of






 the
line

Pass, drop and punch 4 1

3

2 6

7

2

5

3 4

4 5 7

1

6

2

4

2 3

3 1

This
is
a
continuous
exercise,
with
players
 passing
and
dropping
in
behind
and
the
ball
 moving
from
the
side.

Colin Hillman’s Expert Guide to Sevens

44


A world class session in two hours

3.

 Pass,
drop,
punch
and
return Objective:
Building
up
a
pattern
of
play
to
take
the
ball

 across
the
width
of
the
pitch

Mark
a
line
up
the
middle
of
the
pitch.
Put
four
 players
on
one
side
and
three
on
the
other.
Start
 the
ball
on
the
line
and
make
the
players
pass
 the
ball
along
the
line
one
way.
They
use
a
pass,
 drop
and
punch
pattern
when
the
ball
reaches
 the
end
of
the
line. The
ball
is
then
passed
back
the
other
way,
 with
the
other
players
realigning
themselves
to
 receive
a
pass.
The
exercise
is
then
repeated
on
 the
other
end
of
the
line. Pass, drop, punch and return

1 2

5 6

3

7

4

4

2 3

7

6

5

1

Colin Hillman’s Expert Guide to Sevens

45


Coaching a tournament Unlike
the
15‐a‐side
game,
you
can
exert
a
lot
more
influence
on
your
team
during
a
 tournament
because
there
are
gaps
between
games.
Maximise
your
time
before
and
 after
the
games
to
keep
your
players
in
the
best
state
to
play
well.

Running
a
tournament
plan

47

Picking
the
team

47

Mind
and
body

48

•
Warming
up

•
Example
warm
up
session

•
The
top
teams
using
the
best
technology

Eating
and
drinking

49

Substitutions
and
rotation

49

Post
match
routines

49

Colin Hillman’s Expert Guide to Sevens

46


Coaching a tournament

Running a tournament plan

Picking the team

Before
a
tournament
begins,
find
out
what
time
 all
the
games
are
going
to
start
and
where.
Even
 if
this
is
only
available
on
the
day,
it
is
essential
 that
the
timings
for
the
day
are
set
out
for
all
the
 players
to
see.

You
will
have
a
squad
of
players
for
the
day.
 Here
is
Mike
Friday’s
guide
for
picking
a
squad
of
 12
(if
you
have
such
a
luxury!)

Work
back
from
the
start
of
each
game
to
tell
 your
players
where
they
are
supposed
to
be
 and
what
they
need
to
be
doing.
For
instance,
 you
can
use
the
“45
minute
rule”
for
getting
 the
players
into
place.
In
one
day
tournaments,
 where
there
are
lots
of
games,
this
might
be
 impractical.
But
the
general
rule
should
always
 be:
“Warm
up
together
from
the
start
of
the
 match
before
ours.” Between
games,
whilst
your
players
are
going
 through
some
recovery
routines,
you
should
be
 analysing
your
opponents
and
forming
the
plan
 for
the
next
game.

This
plan
can
be
outlined
as
 part
of
the
warm
up
routine.

•
 
 •
 •
 •

Two
players
who
are
good
at
kick

 
 off
time,
that
means
winning

 
 
 possession. Two
men
who
are
“dogs”
on
the
ground
 and
in
contact.
In
other
words,
the
hard


 men
of
any
side. Three
players
capable
of
playing
half

 
 back.
The
scrum
half
must
be
good

 
 round
the
base. Two
kick
off
restart
men
who
can
get

 
 good
hang
time. At
least
two
steppers
with
gas
(speed). Two
out‐and‐out
gas
men
in
the
squad. Two
utility
players
who
can
play
up
front

 and
in
the
back.

Mike
Friday,
former
England
coach:
It
is
 important
to
have
a
best
team,
which
means
a
 blend
of
the
players
come
the
final.
But
you
can’t
 play
this
team
throughout
the
tournament. Have
a
set
system
to
rotate
players
during
the
 pool
matches
and
then
play
the
best
team
come
 finals
day.

Some
coaches
say
you
should
always
start
 with
your
best
team,
no
matter
how
good
 the
opposition
are.
It
is
argued
that
it
sets
the
 tone
for
the
day
and
gives
the
team
the
right
 momentum.

Colin Hillman’s Expert Guide to Sevens

47


Coaching a tournament

Example
warm
up
session

Russell
Earnshaw,
England
forwards
coach:
 The
combinations
are
crucial
on
the
sevens
field.
I
 would
always
aim
for
a
consistency
of
selection.

Daniel
Connelly,
an
experienced
sevens
player
 and
editor
of
www.rugbysevensguru.com,
 suggests
some
exercises
that
you
could
use
as
 part
of
your
warm
up:

Mind and body

1.
 
 
 
 2.
 
 
 
 
 3.

To
maintain
your
players’
energy
levels
during
 the
day,
you
need
to
manage
their
intake
and
 pre‐and‐post
match
exercises.

Warming
up All
the
top
coaches
see
this
as
a
vital
element
in
 your
role
as
the
coach. Warm
ups
can
be
limited
by
space
on
the
day.
 Your
players
need
to
have
their
minds
and
 bodies
activated,
but
with
as
little
running
as
 possible.
 The
mental
preparation
for
a
game
starts
as
 soon
as
the
previous
game
finishes.
Your
team
 will
need
to
be
considering
how
to
beat
the
next
 opponents.
What
plays
will
work?
How
many
 players
are
needed
in
the
contact
area?
Who
are
 their
greatest
threats?
What
sort
of
defence
is
 required?

Joe
Lydon,
former
England
coach:
You
might
 want
to
vary
your
warm
up
routines
to
keep
the
 players’
minds
fresh.
Otherwise
the
warm
up
 has
a
placebo
effect,
where
the
mind
thinks
it
is
 warming
up,
but
the
body
is
just
going
through
 the
motions.

The
top
teams
using
the
best
technology

Take
advantage
of
any
opportunity
to
watch
 other
teams
play
when
you
are
resting. Physical
preparation
for
a
game
should
be
short.
 It
will
replicate
a
normal
15‐a‐side
warm
up,
but
 focusing
on
the
specific
skills
for
your
game
plan.
 For
instance,
there
should
be
a
rehearsal
of
set
 piece
plays,
handling
and
contact
skills
and
some
 defensive
organisation.

England
coach
Ben
Ryan
gives
us
an
insight
 into
what
the
top
teams
can
do
with
all
the
 technology
that
is
now
available.

Ben
Ryan
England
head
coach:
We
like
to
use
a
 30
minute
blow
out
or
hard
session
on
the
field
at
 least
three
hours
before
the
first
game.

Colin Hillman’s Expert Guide to Sevens

Run
some
shuttles,
play
some
light

 
 touch
rugby
or
handling
games
to

 
 encourage
movement
interspersed
with

 dynamic
stretching.
(10
minutes) Work
on
your
attack
and
defensive

 
 patterns.
Run
through
some
game

 
 situations
with
your
starting
team
with
the

 substitutes
running
as
opposition. (5
minutes) Use
some
high
intensity
drills
to

 
 encourage
footwork.
For
instance,
with

 ladders
or
non‐contact
one‐on‐ones
in
a

 narrow
channel.
(5
minutes)

Ben
Ryan,
England
coach:
We
warm
up
for
15
 minutes
typically,
but
with
our
use
of
GPS
it’s
 more
about
distance
covered
at
different
speeds,
 their
individual
heart
rates
and
how
set
they
are
 individually.
We
have
information
in
real
time
so
 we
can
bespoke
this
for
each
player. 
Individuals
may
be
required
to
do
hydration
 testing
in
between
games
as
well.
The
players
 have
ice
baths
after
every
game.

48


Coaching a tournament

Eating and drinking

Post match routines

Players
are
aware
of
what
foods
and
drinks
they
 can
comfortably
consume
before
they
play.
 Fruit,
energy
bars
and
energy
drinks
will
be
a
 staple
on
the
day
of
the
competition
to
replace
 lost
fuel.

The
warm
down
is
more
important
than
the
 warm
up.
A
period
of
gentle
stretching
and
light
 activity
should
happen
straight
after
the
game.
 Ice
baths
are
a
luxury,
but
ice
packs
can
be
 helpful
too.

Avoid
fizzy
drinks
and
foods
which
take
time
 to
digest,
but
encourage
the
players
to
keep
 snacking
and
drinking
all
day.

Players
should
take
the
weight
off
their
feet,
get
 out
of
the
sun
if
necessary
and
start
to
eat
and
 drink.

Russell
Earnshaw,
England
forwards
coach:
We
 eat
three
hours
before
kick
off
and
soon
after
the
 end
of
the
game.
We
never
stop
drinking!

Mike
Friday,
former
England
coach:
Recovery
 is
massive
between
games
in
terms
of
active
 recovery,
ice
baths,
hydration,
rest
and
food.

Substitutions and rotation With
a
squad
of
10
or
12
players,
you
can
 substitute
players
to
great
effect
in
the
game.
 A
fresh
pair
of
legs
might
be
crucial
in
making
a
 line
break
or
covering
across
in
defence. However,
you
should
approach
this
aspect
of
the
 game
with
some
clear
objectives
on
how
you
are
 going
to
use
this
opportunity
to
adjust
the
team.

Simon
Amor,
former
England
sevens
captain:
 At
half‐time
we
have
a
simple
rule:
make
three
 points
maximum.
Anymore,
and
no
points
will
be
 remembered.
Personally,
I
also
feel
it
is
better
in
 sevens
to
pick
up
on
big
themes
rather
than
the
 little
details.

Mike
Friday,
former
England
coach:
Set
 substitutions
in
your
head
before
the
game
and
 then
react
depending
on
the
situation.

You
can
observe
which
players
are
extremely
 fatigued
and
have
little
chance
of
recovery.
This
 will
form
part
of
the
information
to
judge
when
 to
substitute
players. You
may
also
want
to
change
the
shape
of
the
 game
by
adding
pace
or
strength.

Colin Hillman’s Expert Guide to Sevens

Paul
John,
the
Welsh
coach:
Straight
after
the
 game
the
players
would
be
into
the
ice
bath
 and
stretching.
This
is
rapidly
followed
by
food
 to
refuel.
Then
we
would
be
analysing
our
next
 opponents,
based
on
previous
tournaments
and
 the
current
tournament

49


The manager John
Elliot
has
managed
international
sevens
teams
all
over
the
world
and
in
many
 different
types
of
tournaments,
including
the
Commonwealth
Games
in
Manchester
2002.

 In
this
chapter,
John
shares
his
experience
of
the
role
of
the
sevens
manager.

Introduction

51

Pre‐tournament

51

Non‐controllable

51

53

54

•
The
weather

•
Tournament
rules

•
Laws
of
the
game

•
Drug
testing

•
Stadium
or
ground

Controllable

•
Player
information

•
Travel
and
accommodation

•
Medical

•
Equipment
and
kit

•
Videoing

•
Opponents

Tournament
days

Colin Hillman’s Expert Guide to Sevens

50


The manager

Introduction

The
non‐controllable
factors
include:

The
role
of
the
sevens
team
manager
is
to
 ensure
all
supporting
blocks
are
in
place
to
allow
 the
players
to
perform
to
the
best
of
their
ability
 and
the
coaches,
and
other
support
staff,
to
 maximise
their
contribution.

The
weather

The
work
of
the
manager
will
fall
into
two
very
 distinct
areas:
pre‐tournament,
and
the
day(s)
of
 the
tournament.

Knowing
the
likely
weather
expected,
you
can
 then
ensure
that
the
players
have
everything
 necessary
to
suit
the
conditions.
This
will
include
 kit
(for
playing
and
inbetween
games),
nutrition,
 and
possibly
shelter
from
the
sun
or
rain.

Pre-tournament

Tournament
rules

Thorough
planning
before
the
tournament
 begins
is
essential.
Attention
to
detail
could
 mean
the
difference
between
winning
and
 losing.

The
manager
should
be
fully
aware
of
the
 tournament
rules,
for
instance
the
number
of
 players
in
the
squad
or
what
happens
when
a
 game
ends
in
a
draw.

As
the
planning
process
starts
to
take
shape,
 the
manager
will
be
faced
with
two
distinct
 challenges.
Those
the
manager
has
in
control
 and
those
he
does
not.

You
should
know
and
understand
the
 disciplinary
process
following
the
issue
of
yellow
 and
red
cards.

Non-controllable For
any
tournament,
anywhere
in
the
world,
 there
will
always
be
factors
that
are
non‐ controllable.
Because
of
this,
it
is
vital
that
 the
manager
is
fully
aware
of
them
as
early
as
 possible.
Remember
“forewarned
is
forearmed”. Prior
knowledge
of
the
non‐controllable
issues
 will
enable
the
manager,
along
with
the
rest
of
 the
management
team,
to
agree
a
strategy
that
 could
give
the
team
a
distinct
advantage
for
the
 tournament.

Colin Hillman’s Expert Guide to Sevens

Prior
to
the
tournament
you
should
regularly
 check
the
weather
forecast
and
keep
the
coach
 informed
of
what
to
expect
on
match
day.

If
there
are
any
issues
on
the
day
there
may
be
 very
little
time
to
resolve
them.
 For
international
competitions
the
manager
 should
be
conversant
with
IRB
Regulation
17. You
must
have
full
knowledge
of
the
playing
 programme
like
kick
off
times
and
the
length
of
 time
between
games.

Laws
of
the
game It
will
be
useful
if
you
have
a
reasonable
 knowledge
of
the
laws
of
the
game,
particularly
 the
“seven‐a‐side
variations”.

51


The manager

Drug
testing You
may
have
to
be
prepared
for
the
squad
to
 be
drug
tested
before
or
during
the
tournament.
 If
so,
you
need
to
understand
the
role
of
the
 drug
testers,
the
rights
of
the
players,
as
well
as
 being
aware
of
IRB
regulation
21
–
Anti‐Doping. For
international
squads,
local
governing
bodies
 will
need
to
be
informed
of
when
and
where
 the
squad
will
train
and
compete
and
of
any
 deviation
from
the
proposed
schedule.

Stadium
or
ground

What
the
surface
is
likely
to
be
like
on

 
 match
day?

Is
the
pitch
full
size?
If
not,
what
are
its

 
 dimensions?

Are
there
alternate
pitches
that
may
be


 used?
If
so,
where
are
they
relative
to
the

 main
pitch?

How
big
is
the
changing
room?

Colin Hillman’s Expert Guide to Sevens

Are
there
suitable
areas
for
rest
and

 recovery,
including
areas
suitable
for

 possible
ice
baths?

•
 •

Where,
and
what,
will
the
players
eat?

Where
will
the
team’s
physiotherapist
be

 able
to
set
up
his
table
to
strap
and

 
 treat
players?

If
the
tournament
is
spread
over
two
days
and
 accommodation
is
provided,
then
this
must
be
 checked
out
and
every
effort
made
to
ensure
 that
the
players
and
coaching
staff
are
able
to
 have
a
good
night’s
sleep
prior
to
the
second
 day.

On
your
visit
find
out
about:

Where
will
the
team
warm
up?
How
far
is

 this
from
the
match
pitch?

If
it
is
not
practical
to
do
this,
you
must
do
all
 you
can
to
answer
these
questions,
often
by
 speaking
to
contacts
who
may
have
previous
 experience
of
the
stadium
or
ground.

Pre‐tournament,
whenever
possible,
a
 reconnaissance
mission
to
the
stadium
or
 ground
is
essential.
In
order
to
plan
properly,
 you
must
be
fully
aware
what
the
team
will
be
 faced
with
on
match
day.
A
checklist
will
be
 useful.

Other
information
that
could
be
useful
to
the
 coaches
and
players
include:‐

•
 •

52

Who
will
be
refereeing? What
balls
will
be
used?


The manager

Controllable

Medical

Player
information

It
is
vital
that
you
check
with
the
organisers
as
to
 exactly
what
medical
support
will
be
available
at
 the
tournament.

You
should
have
on
record
comprehensive
 details
of
the
players.
These
records
should
 include
all
contact
details
and
the
name
of
who
 to
contact
if,
for
example,
the
player
is
injured
 and
needs
hospital
treatment.

Teams
may
take
their
own
physiotherapist.
If
 this
is
the
case,
check
with
the
physiotherapist
 as
to
exactly
what
equipment
he
requires
in
 addition
to
what
he
will
bring
himself.

You
should
also
have
any
information
regarding
 previous
disciplinary
procedures
and
sanctions
 against
any
player
selected
in
the
squad.
This
 would
be
needed
if
there
is
a
disciplinary
issue
 during
the
tournament.

If
ice
baths
are
to
be
used,
then
you
need
to
 check
whether
or
not
they
will
be
provided
by
 the
tournament
hosts.
Otherwise
arrangements
 need
to
be
made
to
take
your
own.
A
local
 supplier
of
ice
may
have
to
be
sourced.

You
need
to
ensure
that
the
players
have
your
 contact
details,
as
well
as
those
of
the
other
 members
of
the
management
team,
so
you
can
 be
contacted
for
any
reason.

Equipment
and
kit

If
the
team
travels
abroad,
it
is
useful
to
have
on
 file
passport
details
(such
as
a
photocopy)
for
 the
players
and
management.

Travel
and
accommodation It
goes
without
saying
that
the
players
must
 be
in
the
right
frame
of
mind
and
in
the
 best
physical
condition
at
the
start
of
the
 tournament. In
discussions
with
the
coach
and
medical
staff,
 you
need
to
decide
on
the
optimum
time
for
the
 players
to
arrive
at
the
ground,
to
prepare
for
 the
first
game.
 If
flights
are
required,
and
the
budget
is
limited
 to
economy
class
travel,
you
should
attempt
to
 reserve
exit
seats
for
the
players
with
long
legs. You
may
have
to
make
a
decision
about
whether
 overnight
accommodation
is
required.
The
 selection
of
a
suitable
hotel
is
very
important.

Colin Hillman’s Expert Guide to Sevens

In
liaison
with
the
coach,
you
should
agree
what
 equipment
will
be
needed
on
the
day.
Do
not
 rely
on
the
host
supplying
anything. Always
make
sure
that
the
team
has
everything
 you
feel
they
will
need,
including
all
the
 equipment
and
kit
needed
for
the
games,
warm
 ups,
and
rest
periods.
 It
is
always
advisable
to
have
a
spare
set
of
kit
 in
case
the
original
gets
ripped
or
wet.
Also,
it
is
 a
good
idea
to
have
an
alternative
in
case
of
a
 clash
of
colours,
even
if
before
the
tournament
a
 clash
is
not
anticipated.

Videoing Generally
the
coaches
and
players
would
 appreciate
a
video
of
all
the
games.
If
this
is
 not
done
by
the
organisers
then
arrangements
 should
be
made
for
someone
associated
with
 the
team
to
video
those
games
requested
by
the
 coach. A
high
vantage
point
is
desirable
and
advice
 should
be
taken
from
the
coach
as
to
if
he
wants
 the
games
videoing
from
the
side
or
end
on.

53


The manager

All
videos
should
be
kept
in
a
suitable
“library”,
 with
authorised
access.
Carelessness
could
lead
 to
videos
falling
into
the
wrong
hands,
thus
 giving
possible
opposition
an
advantage.

last
minute
changes
and
submit
the
squad

 as
per
the
tournament
rules.

Is
everything
as
planned?
For
instance,

 
 pitches,
changing
rooms,
the
schedule
of

 games,
facilities,
etc.

Establish
a
suitable
base
as
a
meeting

 
 point,
and
somewhere
secure
where
kit


 and
valuables
can
be
left.

•
 •

Issue
the
team’s
playing
kit.

It
should
also
go
without
saying,
but
always
 allow
plenty
of
time
so
that
nothing
is
 unnecessarily
rushed
as
the
team
prepares
for
a
 game.

You
must
be
ready
for
any
unforeseen
problems
 that
may
crop
up,
and
have
the
confidence
to
 find
an
immediate
solution,
as
time
will
not
be
 on
your
side.

If
the
drug
testers
appear,
every
effort

 
 should
be
made
to
accommodate
their

 
 requirements.
But
at
the
same
time,

 
 ensuring
the
players
rights
are
upheld.

Make
sure
all
the
arrangements
are
in

 
 place
if
the
games
are
going
to
be
videoed

 by
a
member
of
the
management
team.

This
could
mean
having
readily
to
hand,
in
 addition
to
the
tournament
rules
for
the
 competition,
a
copy
of
the
“Laws
of
the
Game”
 and
the
various
IRB
Regulations.

In
addition,
you
need
to
be
prepared
for
any
 unforeseen
problems.
These
could
include
 disciplinary,
serious
injuries,
or
a
shortage
of
 food
and
drink.

However,
there
are
certain
things
you
must
do.
 The
following
points
can
form
the
basis
of
the
 manager’s
checklist:

In
the
case
of
a
disciplinary
hearing,
you
may
 have
to
represent
the
player
and
should
 therefore
be
fully
conversant
with
the
 procedures.

Opponents Any
information
on
the
other
teams
playing
in
 the
competition
should
be
sourced
and
made
 available
to
the
coaches.
This
could
include
video
 footage
and
details
about
other
team
selections.

Tournament days

I
am
tempted
to
say
that
if
all
the
pre‐planning
 has
been
done
thoroughly,
then
there
will
be
 very
little
for
the
manager
to
do
on
match
day.
 But
as
we
know
this
is
rarely
the
case.

•
 •

Final
check
on
the
local
weather
forecast.

Have
we
got
all
the
essentials?
Kit
and

 
 equipment
(playing
and
warm
up),

 
 sufficient
food
and
drinks,
ice
baths,
ice.

Arrive
at
the
ground
in
good
time.
Contact

 the
organisers
to
make
sure
there
are
no

Ensure
the
players
are
fully
aware
of
the

 programme
for
the
day
and
know
where

 to
be
and
when.
It
may
be
that
between

 games
you
are
happy
to
let
the
players

 
 “wander”
but
they
need
to
know
when


 the
team
is
due
to
come
together
to

 
 prepare
for
the
next
match.

After
all,
no
one
would
“Plan
to
Fail”,
so
it
 would
be
short
sighted
to
“Fail
to
Plan”.

Are
all
the
players
fit
and
ready
for
the

 
 tournament?

Colin Hillman’s Expert Guide to Sevens

54


Laws Apart
from
the
game
being
played
with
seven
rather
than
15
players,
there
are
a
number
 of
unique
laws
to
sevens.

Introduction

56

Law
5:

Time

56

Law
9:

Method
of
scoring

56

Law
10:

Foul
play

56

Law
13:

Kick
off
and
restart
kicks

56

Law
20:

Scrum

57

Law
21:

Penalty
and
free
kicks

57

Colin Hillman’s Expert Guide to Sevens

55


Laws

Introduction

Law 9: Method of scoring

There
are
six
areas
where
the
IRB
Law
differs
 from
the
15‐a‐side
game.
Also
be
aware
that
 tournaments
may
have
“local”
rules
on
 substitutes,
number
of
players
in
a
squad
and
 playing
times.

Conversion
kicks
must
be
a
drop
goal.
The
kick
 must
be
taken
within
40
seconds
of
the
try
being
 scored
otherwise
the
kick
is
disallowed. All
the
opposing
team
must
assemble
close
to
 their
own
10m
line
(there
can
be
no
charging
 down
of
the
kick).

Wayne
Barnes,
IRB
international
referee:
The
 shortened
version
of
the
game
has
many
unique
 qualities,
but
as
a
referee,
its
distinctive
feature
is
 the
way
players,
coaches,
managers
and
officials
 interact. 
 Having
been
lucky
enough
to
tour
the
World
 Sevens
Circuit,
I
experienced
first
hand
the
way
 in
which
all
those
involved
could
sit
back
in
the
 evening
and
dissect,
scrutinise
and
analyse
the
 day’s
play
over
a
beer
or
two.
Often
managers
 and
coaches,
who
had
harangued
referees
for
 14
minutes
and
then
another
five
minutes
as
the
 poor
official
left
the
field,
could
be
seen
sat
on
a
 stool
sharing
thoughts. 
 Colin
was
as
vociferous
as
any,
but
he
would
 always
take
time
at
the
end
of
the
day
to
share
 his
pearls
of
wisdom
with
the
referees
and
touch
 judges.
Whether
explaining
what
a
forward
pass
 looked
like
or
showing
what
a
punch
actually
 looked
like,
he
always
had
a
view.

Law 10: Foul play A
sin
binned
player
is
suspended
for
two
 minutes.

Law 13: Kick off and restart kicks The
team
that
just
scored
takes
the
restart
kick. If
the
kicker’s
team
is
not
behind
the
kick
at
the
 restart,
then
the
non‐offending
team
is
awarded
 a
free
kick
at
the
centre
of
the
half
way
line. If
the
kick
off
does
not
reach
the
10m
line
or
 beyond
and
is
not
played
by
an
opponent,
then
 the
non‐offending
team
is
awarded
a
free
kick
at
 the
centre
of
the
half
way
line. If
the
kick
off
goes
directly
into
touch,
then
the
 non‐offending
team
is
awarded
a
free
kick
at
the
 centre
of
the
half
way
line.

Characters
such
as
Colin
are
what
makes
sevens
 the
unique
game
it
is.
He
was
a
friend
of
referees,
 (well
most
of
the
time)
and
his
“pearls”
will
be
 sorely
missed.

If
the
kick
off
goes
into
the
in‐goal
area
and
the
 opposing
team
make
it
dead
or
the
ball
rolls
 dead,
then
the
non‐offending
team
is
awarded
a
 free
kick
at
the
centre
of
the
half
way
line.

Law 5: Time A
match
lasts
no
longer
than
14
minutes,
plus
 lost
time
and
extra
time. The
final
can
be
20
minutes. Half
time
is
one
minute,
or
two
minutes
in
a
final.

Colin Hillman’s Expert Guide to Sevens

56


Laws

Law 20: Scrum

Wayne
Barnes,
IRB
international
referee:
 The
lineout
is
an
area
which
visually
sees
huge
 differences
between
the
15‐a‐side
game
and
the
 shortened
version.
What
should
be
remembered
 is
that
unless
the
tournament
rules
state
 differently,
the
laws
of
the
game
are
exactly
the
 same.
Thus,
a
non‐throwing
in
receiver
must
 stand
two
metres
from
the
line
of
touch
and
he
 cannot
join
the
line
until
the
lineout
has
begun
‐
 namely
until
the
ball
has
been
thrown.
 
 Fast
as
some
of
these
number
9s
are,
I
would
 imagine
it
near
on
impossible
for
a
scrum
half
 to
enter
the
line
after
the
ball
has
been
thrown,
 then
be
lifted
and
catch
the
ball.

Three
players
make
up
the
scrum. All
three
players
must
remain
bound
to
the
 scrum
until
it
ends,
otherwise
it
is
a
penalty. No
player
is
to
kick
the
ball
out
of
the
tunnel
or
 the
scrum
in
the
direction
of
the
opponent’s
 goal
line,
otherwise
it
is
a
penalty.

Law 21: Penalty and free kicks A
penalty
cannot
be
a
place
kick,
but
can
be
a
 drop
kick. The
ball
may
be
kicked
with
any
part
of
the
leg
 from
below
the
knee
to
the
toes
but
not
with
 the
heel. Any
penalty
shot
at
goal
must
be
taken
within
 30
seconds
of
being
awarded,
otherwise
it
is
 a
scrum
to
the
opposition
at
the
mark
of
the
 penalty.

You
cannot
kick
the
ball
through
the
scrum

Colin Hillman’s Expert Guide to Sevens

57


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