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AUTHOR
Kai Lin Email: linkl@student.unimelb.edu.au Wix: https://linkl68.wixsite.com/mysite
Education: 2018 - current 2016-2017
Reflection: Bachelor of Design Trinity College
Work Experience: 2018
Short Intership at Xiamen Hedao Architects
Exhibition: 2018
FOD:R Exhibition, AFLK Gallery
2019
Design Studio Beta Exhibition, MSD Atrium
Taking Digital Design is crucial for my architecture career, especially as we getting the development of the idea and concept, and this course did improve my skills roundly. This course teaches us how to generate from a fundamental idea to the scripting process and making the physical model. The grasshopper scripting is the most challenging and exciting part of this course. As the beginner, we hardly ever know the logic behind the script, and we did experiment a lot with the workshop and online course. Through the module 2 and 3, we built and developed our digital skills substantially. For example, the process of making the waffle structure contribute to making the much-sophisticated waffle structure in module 3. I challenged myself to make the fluid and dynamic shape and using the script to allow the tide support for the roof above.
Skills: Rhino Grasshopper Unreal Photoshop Illustrator
Moreover, the unreal engine as the game developer allows us to play around with the built architecture and give us intuitive feeling. The lighting and atmospheric rendering contribute to give the nighttime feeling and stimulate the concert in real life. As a designer, we have to consider the environment and structure in detail, and therefore, I appreciate those game designers who dedicate themselves to add every single piece to the game even a plant is crucial.
Indesign Photography Lightroom Premiere After Effects Keyshot Lumion
As an architecture student, I am going to bring my designs to affect a human’s daily life. Because human is repeating their work day by day, the concept and way of using the building could be thousands. Therefore, I aspire to change and reconstruct the way that people appreciate the building — for example, bringing the light and water to affect our behaviour pattern. For now, I still need to improve the grasshopper skills because the parametric design is significant and prevalent in the contemporary world. The logic behind it is worth exploring and sometimes help us to learn something from ourselves and even nature.
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CONTENT
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DIAGRAMMING DESIGN PRECEDENT
AMANDA LEVETE ARCHITECTS - M PAV I L I O N COMPLETED YEAR - 2015
When opened to the public, MPavilion became the setting doe a continually evolving program, including morning meditation and music workshop, and for unplanned encounters. -Nicole Kalms
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D I A G R A M AT I C D E S I G N P R E C E D E N T
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C I R C U L AT I O N & T H R E S H O L D
Structure
Panels & Textures
Primary Circulation Space
Thresholds & Structure
Timber Tiles & Visitors
Possible Entrance
Circulation Diagram
Threshold Diagram
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HERO SHOT
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D E S I G N I N T E R AT I V E M AT R I X Lofts
1.1
1.2
{0,0,150}
1.3
Key
1.4
{30,0,150}
{120,150,150} {30,0,150}
{0,150,0}
{15,0,150}
{150,45,150}
{150,105,150}
{0,0,0}
{0,60,150}
{0,0,0}
{45,150,0}
{45,150,0}
{0,150,0} {150,0,0} {Index Selection}
Paneling Grid & Attractor Point
2.1
{105,0,0}
{Index Selection}
{Index Selection}
2.2
2.3
2.4
{Attractor Curve Location} {Curve Attraction}
Paneling
3.1
{60,0,0}
{150,0,0}
{Index Selection}
{Attractor Curve Location}
{Curve Attraction}
{Curve Attraction}
3.2
3.3
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{Attractor Point and Curve Location} {Multiple Curve Attractions}
3.4
WA F F L E & S U R FA C E
At the early stage, I have already decided to make the extremely dynamic shape that can guide and affect human’s circulation. Then I experimented a lot with the point and curve attraction to accurately control the fluidity and the position of panels. From the waffle structure to the panels, I carefully control and keep the continuity, figuring out the relationships among every single piece. In the end, I achieved the premium lighting experience and highly fluid structure.
Isometric 2:1 0
60mm
180mm
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C O M P U TAT I O N W O R K F LO W
Step 3: Constructing Surface 1 Step 1: Defining the Box
Step 2: Loft Surfaces
Basically using the 150*150*150 box boundary to limit the surface to be generated.
Two lines that are generated by the points on the edges would form the surfaces, in which the lines are lofted to the surface.
By using the 3D Morphlist, the 2D and 3D panels can be distributed by the point and curve attractors, the position could be accuratly placed by the attractors.
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Step 4: Constructing Surface 2 Same logic and way for distributing the panels on the surface 2; I did a large variety of panels generated them on the surface.
C O M P U TAT I O N W O R K F LO W
Step 7: Notches Creating Step 5: Contouring surfaces
Step 6: Contour Lofting
Defining the contour lines on x and z-axis, and in the later process, it is precisely where the waffle structure placed.
The waffle structure then be created by lofting the contour lines.
Notches allow the structure in different axis to be intersected structurally, and it would be useful when it comes to the fabrication.
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Step 8: Trimming Using the pipes to trim the waffle members, it is the crucial part before laser cutting.
HERO SHOT WITH HUMAN FIGURE
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PA N E L & S T R U C T U R E U N R O L L The first challenge to unroll the panel was using “ptunroll� command. After unrolling the panels from the 3D object, there were a bunch of lines on those unrolled panels, I did delete those lines one by only keep the exact etch lines for laser cut. The second issue was the tab for the unrolled panels. As I added the tab for the panels, the length of the tab was uncontrollable, and I have to add those tabs one by one to saves the time for physical model making. The third challenge was changing the layer before the laser cutting. Before that, I spent some time thinking about the way I am going to fold the model. Moreover, then select the lines that I want to etch or cut before laser cutting. The little challenge for cutting the waffle structure was the scale adjustment of the text on the top of the structure.
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Task 02 Full Page Photo
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SOLID & VOID
By using the plug-in Millipede, as I placed 5generating points for the objects, it gives the five openings for the object as well. The purpose is to create the lighting and ventilation within the space, and with the possibility for a human to travel through space. Those space have been divided into the small-gathering pavilion and the opening on the top and sides.
Isometric 1:2 0
25mm
75mm 24 24
D E S I G N I N T E R AT I V E M AT R I X
Gris Manipulation
1.1
1.2
{0,0,150}
1.3
Key
1.4
{30,0,150}
{120,150,150} {30,0,150}
{0,150,0}
{15,0,150}
{150,45,150}
{150,105,150}
(0,0,0)
{0,60,150}
{45,150,0}
{45,150,0}
{0,150,0} {150,0,0} {Index Selection} {Curve Attractor}
Surface Transformation
2.1
{105,0,0}
{Index Selection}
{Curve Attractor}
{Curve Attractor}
2.2
2.3
{Attractor Curve Location} {Single Attractor}
Surface Boolean
3.1
{60,0,0}
{150,0,0}
{Index Selection}
{Attractor Curve Location}
{Multiple Attractors}
{Multiple Attractors}
3.2
3.3
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{Index Selection} {Curve Attractor}
2.4
{Attractor Point and Curve Location} {Multiple Attractors}
3.4
M I L L I P E D E M A N I P U L AT I O N
Step 1: Generating 3D Points Firstly, creating the bounding box to limit the boundary; using the population 3D command to generate and randomize the cell points for the later process.
Step 2: Adjusting the Isosurface Adjusting the iso value to change the way of connecting the points; this would affect the overall shape of the object.
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Step 4: Defining meshes Defining the points to the 3D object, giving it the meshes by using the weaverbird mesh. The mesh would be useful for later manipulation.
C O M P U TAT I O N W O R K F LO W
Step 1: Defining Points & Grid
Step 2: Grid Manipulating
Step 3: Replace the Geometry
Step 4: Boolean
Using 150*150*150 bounding box to limit the operation of parameter; then using the 3*3 grid system to control the position of the points.
Applying the points to manipulate the cells within the grids, students can customize the position of the points to varify the final result.
The geometry was set up to allow any other geometries to do the boolean staff within the grid
Baking the geometry after boolean, ready for the further parametric manipulation.
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V O R R O N O I FA C A D E
Step 4: Boolean Step 1: Generating Points
Step 2: Caculating the Cell Points
Setting a surface, using the Giving rhe factor and area caculation to population geometry to randomize define the cell points. the points on the surface.
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Step 3: Giving 3D Meaning Define the base and extrude them up in Z axis.
Bake out the final object and use to boolean the object’s facade to give the further parametric meanings. Providing another possibility for people to go up.
I T E R AT I O N
“Octree” model with human figure
“Triangular Functions” model with human figure
“Isosurface” model with human figure
Final model with human figure
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PHOTOGRAPHY
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PHOTOGRAPHY
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PHOTOGRAPHY
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DESIGN CONCEPT
The precedent study of the shape and concept is Changi airport in Singapore. With the striking physical architecture, the glass dome ceiling with the centre serving as an oculus with a waterfall inside the central dome. Since the water is crucial in my design, it is worth exploring the consistency of the structure, experimenting the pathway for the water to fall into a lower space. The timber waffle structure follows this language, which allows people to appreciate the dynamic timber structure inside. Also, the Oculus design allows the light and rain to come inside and enhance the experience for visitors. The small waterfall further emphasizes the concept of water, the water feature could filter the noise from the road and contribute to allowing people to get the rest in this area. Also, the perforation is not just the Boolean work from the parametric design, I applied the same language and context for the perforation, so the largest perforation is applied to the top of the structure, and gradually reduced to the sides. Not matter the daytime and nighttime, people will be attracted by the beautiful lighting pattern above.
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ISOMETRIC Perforation based on the water context (The highest point shows where the water accumulated more, and gradually transits to the lower space, and therefore fewer perforation)
The Oculus design allows the water to fall into the sunken structure, and then fall into the water feature. Also, the oculus design alllows the lighting to go through the pavilion and enhance the experience for the concert or other events.
The bench is the extension and belongs to a part of the pavilion itself, the lowest part of the bench integrates with the road.
The waffle structure follows the conext of roof shape, supporting the roof structure precisely. It is also the celebration of using the timber structure; the timber strip in different axis will be intersetcted perpendicularly. The context of the road follows the landscape design, this design connects and provides the pathway for visitors from different directions. The overall shape is like the point disappear at the central magnet, in which matches the pavilion design greatly.
The sunken space also follows the “water concept�, giving the smooth transition from higher to lower space. It gives the sense that everything ends up at this lower space (waffle, roof and water feature).
The water feature follows the context of the pavilion design, in which the water flow into the lowest part of the sunken waffle structure, the water also follows the context of the landscape and matching the surroudings.
Exploded Isometric 1:75 0
500
Concrete pathway to give the chance travel among spaces Circulation of communication, walking on the grass or walking for seat
1500mm
Circulation of visitors who play with the light pattern or the casual activities
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Circulation around water feature
I T E R AT I O N
The Vorronoi skin did make the pavilion looks great, but there is no good logic and concept bihind it.
Again using the vorronoi skin to explore another iteration, but consider the real life space quality, it is not the good choice.
Using the exploded tree to explore the “water� concept for pavilion, the curves are generated from the ground level to the oculus, which matches the precedent study Changi airport. However, the space quality can be further improverd.
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AT M O S P H E R I C R E N D E R
The entrance from St Kilda road
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AT M O S P H E R I C R E N D E R
Showing the fludity and dynamic timber waffle structure from the back of the pavilion
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AT M O S P H E R I C R E N D E R
The view frrom Royal Botanic Garden
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P H OTO G R A P H Y O F WA F F L E S T R U C T U R E
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D E I F I N I N G T H E S U R FA C E
I defined a square with the x and y
Experimenting the fluid shape and
Project the curves from square to the
Using the surface as the boundary
curves and points. The two axes are divided into 30 components, which would be the interval of the waffle structure later on.
complete the surface in rhino. Using the brep edge and meshes to defines the surface.
built surface; adjusting the position and interval of the curves carefully; the curves would be the basic shape of waffle structure.
to limit the waffle curves, making them match the shape of the roof tightly.
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D E I F I N I N G T H E S U R FA C E
Considering the constructability
Developing the curves to the strips,
Applying the fins to do the cut out
In real life the minimum thickness of
and stability in the real life, I further applied the curves to improve the shape and stablility of waffle structure, making them intersect more tightly later on.
it is the overview of waffle structure but the thickness still needs to be defined.
for the waffle structure, this process is the leaning outcome from workshop.
waffle structure is 50mm so I achieve this requirement by extruding the thickness in one way and mirror it on the other side. Also, I did the unroll staff and text reference to get ready for the laser cut.
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P H O T O G R A P H Y O F P E R F O R AT I O N
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M A K I N G T H E P E R F O R AT I O N
Using the lunchBox to define the basic shape of perforation within a square; then using the “Average” command to figure the centre points.
Giving the pull points on the surface and figure out the centre points again.
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Applying the cull pattern command and remap the range for the perforation. I supposed to give the
Extrude the perforation pattern within the z-axis, using the “split brep multiple” to complete the boolean
giant perforation on the top of the structure and reduced gradually to the sides, giving the water flow feeling from higher to lower space.
work on the fluid roof structure.
H E O R S H OT B E F O R E T H E T R I M M I N G O F WA F F L E
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H E O R S H OT B E F O R E T H E T R I M M I N G O F WA F F L E
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MODEL PHOTOGRAPHY
The capture shows how dynamic and fluid is the waffle structure, it is the celebration of using this technique
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MODEL PHOTOGRAPHY
Overview of fluidity of pavilion andf the same language of landscape design
Side view of the physical model, showing the sunken timber structure and how the light and rain come inside the space.
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MODEL PHOTOGRAPHY
Photographs of details 51 51
FA B R I C AT I O N P R O C E S S
As the thickness of waffle structure is 50mm in the real life, then I laser cut the waffle triple (two for fabrication one for reserve). For the lansdcape I patched the surface in rhino and used the contour command to produce the countour line automatically; I used the 1mm mountboard instead of other thickness for the laser cutting, because I want the audience to see the smooth transition for my landscape design.
Material: 1mm Mountboard Glue: UHU & PVA Addition: White Spray for cleaning up the model
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360 IMAGE OUTPUT
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D I G I TA L D E S I G N SEMESTER 1, 2019
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