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INSOMNIA THE CITY NEVER SLEEP

Insomnia, the capital city of Harlan’s World, the kingdom of Lucis Harlan, is approximately eighty lightyears from Earth. The city was built upon crystal marrow mining which rapidly evolved its industry and technological power. On the surface of the city’s glamour, the disparity between the poor and the rich drastically increased. Insomnia and its hunger for growth has no regard for the weak. The outdated things are simply built on top of or discarded into the depth of the slums. A city filled with opportunities, built for the strong willed and the rich, is there really time to sleep?

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This project is about with layering and dynamics in form, multiple opacities within materials, as well asfocus on masking, sequences,and adjacencies in post-production software. Mix the virtual, augmented,and real.

As much as post-production and overlaying is a process of refinement, there are always opportunities in filtering for percolation, over-flow, escape and new oozeness in the project.Challenging the smooth slickness of spline and polygon modeling of the 1990s and early2000s, this project will operate withinthe current post-digital context, investigating ideasof precise and intentional unruliness, mixing rustication and delicacy.

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