flexible urban modelling

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HOW TO GUIDE

ABPL90304 FLEXIBLE URBAN MODELLING ASSIGNMENT 1

Subject Coordinator: Nano Langenheim Tutor: Tianyi Yang Student Name: Zihang Jiao Student ID: 987539


CONTENT WEEK 1 EXERCISE WEEK 2 EXERCISE WEEK 3 EXERCISE WEEK 4 EXERCISE WEEK 1 EXPLORE WEEK 2 EXPLORE WEEK 3 EXPLORE WEEK 4 EXPLORE


WEEK 1 exercise


HOW TO CLONE OBJECTS

Step: 1. Create a teapot 2. Create three types of clone:instance, copy, reference 3. Create text on teapot


HOW TO CLONE OBJECTS

Step: 4. Change text size and content 5. Add bend on modifier list to the original teapot 6. Bend along X-axis and increase the angle 7. the original, instance and reference object are under effect


HOW TO RENDER

Step: 1. Render setup 2. Change the render to V-Ray Edu Next 3. Exposure control 4. Change to V-ray Exposure Control


HOW TO RENDER

Step: 5. Select sun tool 6. Drag sun exposure to your object 7. Render current frame 8. Final resultďź


WEEK 2 exercise


HOW TO USE GREEBLE


HOW TO USE GREEBLE


HOW TO USE GREEBLE


HOW TO USE GREEBLE


HOW TO USE GREEBLE


WEEK 3 exercise


MAPROOM

Step:

1. Customize-user surface-toolbars-klaas toolsmaproom62 (open street map and satellite)


MAPROOM

Step: 2. Find location- Heidelberg Station- Update space


MAPROOM

Step:

3. Terrain001-Area width=2.00 height=2.00 4. Estimate zoomlevel 5. osm001-download data


MAPROOM

Step: 6. Select heignt level=1 building 7. Edit spline-geometry-detach (seperat ed work)


HOW TO CREATE A WEAVING FORM

Step: 1. Create 2 same planes


HOW TO CREATE A WEAVING FORM

Step:

2. Edit poly-polygon 3. Set inset and extrude in Edit Polygons


HOW TO CREATE A WEAVING FORM

Step: 4. Mesh select-select all tops


HOW TO CREATE A WEAVING FORM

Step: 5. Forces-Geometric/Deformable- Conform


HOW TO CREATE A WEAVING FORM

Step: 6. Bind to space wrap, link to be clipped objects and plane


HOW TO CREATE A WEAVING FORM

Step: 7. Make a noise in Modifier list- Gizmo 8. Adjust your parameters 9. Play it!


HOW TO CREATE A STAR

Step: 1.create a star in Shapes-Splines


HOW TO CREATE A STAR

Step: 2.create a line in Shapes-Splines


HOW TO CREATE A STAR

Step:

3.Geometry-compound objects-loft 4.get path(in line) or get shape( in star)


WEEK 4 class exercise


HOW TO CREATE A MAP IN MAPBOX

Step: 1. Choose a style-blank map 2. Add a new layer-mapbox street V8-waterway


HOW TO CREATE A MAP IN MAPBOX

Step: 1. Choose a style-blank map 2. Add a new layer-mapbox street V8-buildings


HOW TO CREATE A MAP IN MAPBOX

Step: 1. Choose a style-blank map 2. Add a new layer-mapbox street V8-buildings 3. Filter-choose by Types-university 4. Change style-color


HOW TO CREATE A MAP IN MAPBOX

Step: 7. Choose a style-blank map 8. Add a new layer-mapbox street V8-Poi-label


HOW TO CREATE A MAP IN MAPBOX

Step: 9. Filter-choose by catagory 10. Change type from circle to symbol 11. Style-Text field-choose name_en


HOW TO CREATE A MAP IN MAPBOX

Step: 12. How to add icon: image-upload SVG images


HOW TO CREATE A MAP IN MAPBOX

Step: 13. Access SVG files in Maki Icon 14. Edit them and down them, then upload them back to MapBox


HOW TO CREATE A MAP IN MAPBOX

Step: 15. Adjust icon and text size and offset in Style


HOW TO INPUT DATA REFERENCE

Step: 1. Use Pedcatch 2. Download the geojason file


HOW TO INPUT DATA REFERENCE

Step: 3. Upload into the Tileset


HOW TO INPUT DATA REFERENCE

Step: 4. Input a new layer 5. Select data and choose the geojason file 6. Adjust color to make it clear


HOW TO USE AURIN

Step: 1. Select my study area and sublayers 2. Select my boundary


HOW TO USE AURIN

Step: 3. Open datasets 4. Type keywords: road 5. Choose PSMA Street Network2018 and choose geometry


HOW TO USE AURIN

Step: 6. Type keywords: station 7. Choose PSMA Railway Station 2017 and choose geometry


HOW TO USE AURIN

Step: 8. Type keywords: mesh 9. Choose Mesh Block 2016 and choose like this


HOW TO USE AURIN

Step: 10. Do walkability analysis and set like this


HOW TO USE AURIN

Step: 11. Add&Run, then we have a output in your data


HOW TO USE AURIN

Step: 12. Display in the map


HOW TO USE AURIN

Step: 13. Another walkability tool: Walkability Index with Gross Density and set like this


HOW TO USE AURIN

Step: 14. Add&Run, then we have a output in your data, display in the map


HOW TO USE AURIN

Step: 15. Do a map,charts and Graph Analysis to see the comparison


HOW TO USE AURIN

Step: 16. comparison like this


HOW TO USE AURIN

Step: 17. Download data in three different types 18. Download the geojson file


HOW TO USE AURIN

Step: 19. Drag into your QGIS and it shows your data in QGIS


WEEK 5 class exercise


ATLAS OF LIVING AUSTRALIA 3 add environment area 2 add a species 1 select an area


ATLAS OF LIVING AUSTRALIA

1 add a small scale area


ATLAS ATLAS FROM OF LIVING OF LIVING AUSTRALIA AUSTRALIA TO MAPBOX

1.Choose industry/application-citizen science

2.Download file


FROM ATLAS OF LIVING AUSTRALIA TO MAPBOX

3. Upload your csv file into Tilset 4. Find your data in source


FROM ATLAS OF LIVING AUSTRALIA TO MAPBOX 5.Final result


FROM ATLAS OF LIVING AUSTRALIA TO MAPBOX

6.Overlay heat map and wombat distribution map


HOW TO BUILD A TOWER

Step: 1.Create a rectangle 2.Convert this rectangle spline to editable spline


HOW TO BUILD A TOWER

Step: 3.Clone the spline to 3 layers, choose reference clone type, and name them with slab, glaz and metal( window bars)


HOW TO BUILD A TOWER

Step: 4.Slab: add bevel on modifier list 5.Set level 1, level 2, level 3 height and outline in Bevel Values


HOW TO BUILD A TOWER

Step: 6. Glaz: add extrude on modifier list 7. Set amount=4 8. Untick capping


HOW TO BUILD A TOWER

Step: 9. Create Vray glass material by material editor for glaz layer


HOW TO BUILD A TOWER

Step: 10. Metal: add extrude on modifier list 11. Quadify mesh-quad size=4


HOW TO BUILD A TOWER

Step: 12. Lattice: the radius=0.1 in Structs the radius=0.1 in Joints


HOW TO BUILD A TOWER

Step: 13. Overlay three layers(glaz, metal, slab) to form one floor of a tower


HOW TO BUILD A TOWER

Step: 14. Tools-array z value=4 (floor height), 1D count=100 (the floor number)


HOW TO BUILD A TOWER

Step: 15. Final result!


HOW TO BUILD A TOWER SMOOTH CURVY TOWER

Step: 1. Draw line to create a shape 2. Extrude-change amount 3. Subdivide-it takes forever


HOW TO BUILD A SMOOTH CURVY TOWER

Step: 4. Meshsmooth-subdivision method-classic subdivisio amount-smoothness=1 (to make the tower rounded and fat )


HOW TO BUILD A SMOOTH CURVY TOWER

Step: 5. Vertex weld (to make the tower surface smooth ) 6. Edit poly-inset 7. Delete mesh


HOW TO BUILD A SMOOTH CURVY TOWER Step: 5 vertex weld (to make the tower surface smooth ) 6 edit poly-inset 7 delete mesh 8 crease 9 shell Step: 8. Shell-add thickness to the wall


HOW TO BUILD A SMOOTH CURVY TOWER

Step: 9. Crease to make the tower smoother 10. Opensubdiv to make the tower smoother


WEEK 1 explore


HOW TO EDIT OPEN STREET MAP

STEP: 1. Search your station: Heidelberg Station


HOW TO EDIT OPEN STREET MAP

STEP: 2. Edit- use “area” to trace building in the map


HOW TO EDIT OPEN STREET MAP

STEP: 3. Save and upload your tracing area


WEEK 2 explore


HOW TO USE MESHROOM

STEP: 1. Upload my ship mg file to sketchfab


HOW TO USE MESHROOM

STEP: 2. Edit it in sketchfab


WEEK 4 explore


HOW TO USE UVW MAP

STEP: 1. Create a shape 2. Add material to them


HOW TO USE UVW MAP

STEP: 3. Choose UVW map in modifier list and choose Gizmo 4. Choose shrink wrap on pyramid and change height width


HOW TO USE UVW MAP

STEP: 5. Choose planar and change height width and length


HOW TO USE UVW MAP

STEP: 3. Choose UVW map in modifier list 4. Choose shrink wrap on torus and change height width and length


HOW TO USE NOLLI MAP

STEP: 1. Build a map 2. Choose your style 3. Choose your size and location


HOW TO USE NOLLI MAP

STEP: 4. Edit layers and elements whatever you want 5. Save and export your map


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