Global Nomads

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THE GLASGOW SCHOOL OF ART MDes Interior Design

STAGE 2 GLOBAL NOMADS TEMPORARY ACCOMMODATION Konstantina Tsirogianni May 2014


GLOBAL NOMADS

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CONTENTS

CONCEPT ANALYSIS...........8 THE ‘INFO’ SPACE.............30 THE ROOM........................44 * AN EXPERIMENT.............52


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SOUTH ROTUNDA

The South Rotunda, a building that was left unused for many years becomes the potential space of exploration and research. Considering the briefing, the Rotunda is explored as a potential site for temporary experience and accommodation for Global Nomads.

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STRUCTURE AND DRAWINGS

ELEVATION

GROUND FLOOR

BASEMENT

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IDEA ANALYSIS

Nowadays the term Global Nomads can be defined as free mind people who are travelling from country to country searching for a new life and new experiences. The initial idea started with the exploration of the connections between travellers and their relationship with the urban surroundings. Wondering how the world can be perceived by a traveller, the building is interpreted as a metaphorical shell of an everyday urban experience. The connections between the city as a source of information and the notion of time, become the starting point of the potential creation of a temporary experience and accommodation space where the travellers could get information about the city.

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INITIAL IDEA

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THE CITY AS AN IMAGE

THE INFINITE ZOOM

THE PIXEL AS A PIECE

INFORMATION

THROUGH IMAGES

AN EXPERIENCE

THROUGH TIME

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“Let the world become an image. That will be the final life of man to be covered by an image.� Giorgos Heimonas, The Builders

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IDEA EVOLUTION

Commenting on the critical notions of our information age, the idea evolves by defining the building as a network and the city of Glasgow as the source of information. The need of information and the way it can perceived becomes the main idea of exploration. In a world where vision is the dominant sense, the role of images can be suggested as the mean to perceive and experience our urban surroundings. Regarding the city as a metaphorical image, the various pieces of it are translated as potential points of data.

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…vision and thought are an engagement with the various pieces that make up perception and subjectivity” Burnett, 2004, p.10

Rebuilding the space in an abstract way, the shell of the building is interpreted as a “grid” image where different pieces are extruded in order to create a potential deconstructed space.

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“Images are points of information that allow access to a variety of experiences (Latour 2002). Images are the interfaces that structure interaction, people, and the environment they share.� (Burnett, 2004)

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Detached surfaces create the levels of the building. A rather symmetrical space, where every surface imitates itself either in horizontal or in vertical way.

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THE ROOMS

THE ‘INFO’ SPACE

FACILITIES 27

SECOND LEVEL

FIRST LEVEL

GROUND LEVEL


INSPIRATION

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JAMES TURRELL

M.C. ESCHER

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ABELARDO MORELL

URBAN SCREEN

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1024 ARCHITECTURE

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GEORGE DIDI-HUBERMAN, ARNO GISINGER

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“Viewers are continuously probing the boundaries among different levels of reality and image and among the various elements that constitute depiction, representation and visualization� (Burnett, 2004,p. 7)

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THE ‘INFO’ SPACE

The possibility and impossibility of what we are seeing.. M.C Escher “The photographic image, much like a poem invites the viewer to experience the spiritual, the fantastic and the sublime in the flesh of the everyday world.” (Weinthal, 2011 p.588) “The atlas becomes an immersive experience, with pictures and videos that can be explored literally wandering through them… getting a general sense of how the works together compose, in fact, an atlas. “ (Socks Studio, 2014) Contemplation and self-assessment in times of hypertrends and information overload. To get a picture and to stay in the picture as two antagonism of the modern age. - Spiegelbilder (Urban Screen, 2010)

THE CREATION OF A VIRTUAL WORLD AN EPHEMERAL EXPERIENCE

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THE ROLE OF IMAGES

CHANGEABLE ENVIRONMENT


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A definition of ‘Image’ is ‘A reproduction of the form of a person or object’, which means that the image is nothing but an imitation of a thing. Regarding this, within the building projected images and visuals imitate the materials of the skinless surfaces. The surfaces themselves take on the characteristics of the images, which become the mean to reveal unperceived information and create transformations to reality. A bodily experience on space based on light and shadows.

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Exploring the interconnections between virtual or real, black and white images surround the space while the color is extruded and interpreted as a piece of information itself. The building is divided into different color sectors where the basic colors of the digital image, red green and blue are represented as light. “My work has no object, no image and no focus. With no object, no image and no focus, what are you looking at? You are looking at you looking. What is important to me is to create an experience of worldless thought.�- James Turrell

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Experimenting on the limits of perception, the notion of movement is explored as a mean to create a form of interaction. Projected images act as bodies that are moving in the space, interconnect with the surfaces and create a sensory experience. Light becomes the mean to perceive a changeable environment commenting on the temporariness of information and the levels between reality and image.

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PROJECTION SEQUENCE

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THE ROOM

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“Perception and projection. Light that permits us to perceive the world and to receive the information it contains and light that allows the projection of personal information to the world.�( CIAC, 1986, p.13)

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“Deep shadows and darkness are essential because they dim the sharpness of vision make depth and distance ambiguous and invite unconscious peripherical vision and tactile fantasy.� (Pallasmaa,2005,p.46)

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As a further development and research within further stages, the idea could be explored as a threshold between different structures and projected images as light revealing a space in between, changing the built boundaries and experimenting on the limits of perception and vision.

PART OF ANIMATION

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AN EXPERIMENT

Images act as points of information. The experiment is suggesting a representation of information through motion images, changing the experience of viewing while exploring the levels between reality and image. Digital images surround the space where changes in movement and lighting create spatial experiences and changes in perception.

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BIBLIOGRAPHY

BOOKS Burnett, R. , 2004. How images think. London: Mit Press CIAC, 1986. Lumieres Perception-Projection. Montreal: Plow & Watters Pallasmaa, J.,2005. The Eyes of The Skin, Architecture and The Senses. New York: John Wiley & Sons Ltd Weinthal, L., 2011.Toward new Interior. New York: Princeton Architectural Press

WEBSITES Urban Screen, 2010. Available at: < http://www.urbanscreen.com/about> [Accessed April 2014] DumpType. Available at: < http://dumbtype.com/> [ Accessed April 2014] James Turrell, 2014. Available at: < http://jamesturrell.com/about/introduction/> [ Accessed May 2014] Ron Burnett. Available at: <http://rburnett.ecuad.ca/roland-barthes-photographs/> [ Accessed May 2014] Scribd. Available at: <http://www.scribd.com/doc/59110055/Skinless-Architecture-Beatriz-Colomina>[ Accessed May 2014] Socks Studio, 2014. Available at:< http://socks-studio.com/2014/02/18/new-ghost-stories-take-a-walk-through-the-historyof-images/>[ Accessed April 2014] Web Guggenheim. Available at:<http://web.guggenheim.org/exhibitions/void/#/proposals/solid.objectives.idenburg.liu. so.il>[ Accessed April 2014] Cyber Art Space. Available at:< http://www.cyberartspace.net/#top >[ Accessed April 2014] Create An Accident. Available at:< http://createanaccident.com/2013-2014/concept/ >[ Accessed April 2014] Abelardo Morell, 2013. Available at:< http://www.abelardomorell.net/>[ Accessed April 2014]

IMAGES 1.MC Escher, 2014. Available at:< http://www.mcescher.com/gallery/back-in-holland/eye/>[ Accessed April 2014] 2.James Turrell, 2014. Available at: < http://jamesturrell.com/artwork/milk-run-ii/>[ Accessed May 2014] 3.Infinite Art Tournament. Available at: < http://www.infinitearttournament.com/2013/02/the-play-in-artist-subtournamentphase.html> [ Accessed May 2014] 4.Urban Screen, 2010. Available at:< http://www.urbanscreen.com/usc/357 >[ Accessed April 2014] 5.Socks Studio, 2014. Available at:< http://socks-studio.com/2014/02/18/new-ghost-stories-take-a-walk-through-the-historyof-images/>[ Accessed April 2014] 6.1024d Blog. Available at:<http://1024d.wordpress.com/> [ Accessed April 2014]




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