RP AEM 2014/15

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Advanced Elective Modules (AEM) 2 • • • •

What is AEM? Why should students take up AEM? What is the Cost? How to apply for MOE Subsidy?

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Republic Polytechnic

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Unique Approach to Learning

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School of Applied Science

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School of Engineering

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School of Sports, Health and Leisure

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School of Hospitality

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School of Infocomm

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• Art and Science of Pharmaceutical Compounding • Environmental Technologies • Food Biotechnology in Human Health and Nutrition • Stem Cell Technologies for 21st Century Medicine • The Science of Smart Materials • • • • •

Building and Controlling Flying Machines Creating Fun Gadgets with Electronics How the iPhone Gets to Your Doorstep Seeing Your Heartbeat… with Electronics Design, Build and Control Underwater Robots

• Awareness & Prevention of Sports Injuries • Planning Outdoor Experiential Programmes • Sports Events Management • Sports Psychology: The Winning Edge • A Guide to the Business of Food & Beverage • Ladies & Gentlemen in the Making • Theme Parks & Attractions - Ride The Action! • 3D Computer Modelling & Animation • Animate IT! • Creating Cool Mobile Apps • Games Design and Programming • Outsmart the Hacker!

School of Technology for the Arts

• Preparing for a Stage Production • Reinventing the Play Experience of Traditional Games

Centre for Enterprise and Communication

• Applied Communication: Strategic Presentation Skills • News Reporting in the 21st Century • Small Business Management • Understanding Consumer Research

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What is AEM? To enrich secondary schools’ curriculum with greater diversity, the Ministry of Education (MOE) in 2006 collaborated with polytechnics to introduce Advanced Elective Modules (AEMs) for students in upper secondary level. Taught by polytechnic instructors over a span of 30 or 40 hours, AEMs are modules or subjects in applied topics such as digital media, entrepreneurship, environmental technologies, etc. Students will be exposed to practice-oriented approaches that will enable them to discover their strengths and interests. Find out more at www.rp.edu.sg/AEM/about.aspx

Why should students take up AEM? Students can get to: • Discover what disciplines they like or don’t like so they can make a better decision after their O-Levels • Acquire new knowledge in a field that has never been taught in their secondary school

• Get recognition in School Holistic Report Card and use it for polytechnic admission under the Joint Polytechnic Special Admissions Exercise (JPSAE) and Direct Polytechnic Admission (DPA) exercise

What is the Cost? About $365 (for 30-hour AEMs) or $420 (for 40-hour AEMs) per student. Regardless of the duration of the AEM, course fees that are payable by students (out of the total amount) will be $50 per student per module, via Edusave or cash. MOE will subsidise the remaining cost (subject to student achieving minimum 75% attendance). MOE will fund up to 8 different AEMs (regardless of number of runs per AEM) per school each year. Additional AEM may be funded by schools directly.

How to apply for MOE Subsidy? Once the secondary school has secured a partnership with a polytechnic for an AEM offering, the school should seek approval from the principal or vice-principal, using the prescribed AEM application form, and send the form

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to the polytechnic AEM Representative(s) for endorsement at this email address: aem@rp.edu.sg. The approved grant for running AEMs will be credited to the SOF-Advanced Elective Module Grant (32308000) account. For clarifications on disbursement of funds, please contact: Leslie Ong Senior Executive Officer email: Leslie_Ong@moe.gov.sg telephone: 6879 6203

Republic Polytechnic Republic Polytechnic (RP) is a vibrant learning playground. Starting with 800 students in 2003, we have now grown to a lively community of more than 14,000 students and 1,000 staff. At our modern campus in Woodlands students will find not only state-of-the-art facilities, but also space to explore. For us, learning is borderless and we groom our students to be professional, problem solvers, and passionate citizens. We challenge students to discover the world around them as part of an on-going learning journey. With the future in mind, we offer students a forward-thinking education. Opportunities abound in fields ranging from engineering, applied sciences and information technology to the arts, hospitality, sports, and leisure. We believe in helping students discover their true talent and transform into the best they can be so that they can achieve their goals. RP currently offers 39 full-time diplomas from the following Schools and Centre: School of Applied Science School of Engineering School of Hospitality School of Infocomm School of Sports, Health and Leisure School of Technology for the Arts Centre for Enterprise and Communication

Unique Approach to Learning At RP, lessons are conducted in small classes of not more than 25 students. For every lesson, students are given a ‘problem’. They will work in teams to evaluate, analyse and research, and eventually solve the problem. A facilitator will guide the students in the development of soft skills such as problem-solving, analytical, and communication skills. Through this self-directed approach, RP encourages the student to question more, learn more, and seek solutions within his/her own means. We hope to promote a lifelong learning attitude and instil confidence in students. Students will graduate to become knowledgeable team players with the necessary skills to handle difficult situations, tackle problems, and complete tasks in a knowledge-driven environment.

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School of Applied Science AEMs offered:

• Art and Science of Pharmaceutical Compounding • Environmental Technologies • Food Biotechnology in Human Health and Nutrition • Stem Cell Technologies for 21st Century Medicine • The Science of Smart Materials

SAS


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SAS

Art and Science of Pharmaceutical Compounding AE M Code: AEMRPM S005

Ever wondered how medicine is made? About the module This module will enable participants to understand how medicine works. The module provides an introduction to drug action and how a drug substance elicits response(s) from the human body. Students will be taught the formulation and basic compounding techniques for solid dosage forms, such as tablets and capsules, and liquid preparations, such as emulsions, suspensions, creams and ointments.

Learning outcomes • Appreciate the art and science of compounding pharmaceutical formulations • Understand the basics of drug action and the different routes of administration • Distinguish between different dosage forms and compounding techniques • Recognise the relevance of physical chemistry in pharmaceutical compounding • Appreciate the use of relevant

pharmaceutical references to facilitate compounding • Recognise the appropriate laboratory glassware and equipment for pharmaceutical compounding • Be aware of the factors that can affect the stability of pharmaceutical preparations • Apply compounding procedures to prepare solid and liquid dosage forms

What are the specific topics? • Routes of administration and types of dosage forms • Pharmaceutical raw materials • Compounding glassware and equipment • Stability of pharmaceutical preparations • Compounding sachets and capsules

• Compounding oral suspensions and syrups • Compounding ointments • Compounding creams • Demonstration of tablet production; physical testing of tablets

For queries or more details on this module, please talk to our friendly AEM Representative now:

Shaaron Tan

email: shaaron_tan@rp.edu.sg telephone: 6697 1220

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SAS

Environmental Technologies AEM Code: AEM RPM S003

Discover and learn ways to help save the environment. About the module This module teaches participants how environmental technologies can help to alleviate the environmental problems in the 21st century. They will learn about the technologies utilised in three major areas of environmental concern: energy, water, and solid waste. They will be introduced to various environmental technologies, such as the membrane bioreactor, anaerobic digestion, and water and waste treatment. There will be laboratory activities on water quality and solid waste analysis as well as problems to challenge participants to use one or some of these technologies to solve a specific real life environmental problem.

Learning outcomes • Appreciate how environmental technologies help alleviate environmental problems • Appreciate renewable energy sources • Familiarise yourself with water quality analysis and its applications • Familiarise yourself with solid waste analysis and its applications • Understand how membrane bioreactor technology can

be used for water reuse and reclamation • Understand solid waste treatment technologies including anaerobic digestion and gasification • Be able to use tests, analyse, and propose solutions to solve specific real-life environmental problems

What are the specific topics? • Environmental challenges in 21st century • Micro-organisms • Anaerobic digestion of food waste

• Solid waste analysis • Water quality analysis • Membrane bioreactor • Renewable energy sources

For queries or more details on this module, please talk to our friendly AEM Representative now:

Shaaron Tan

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email: shaaron_tan@rp.edu.sg telephone: 6697 1220


SAS

Food Biotechnology in Human Health and Nutrition AE M Code: AEMRPM S004

Discover the wonders of how food contributes to your health and well-being. About the module This module aims to allow participants to appreciate the impact of biotechnology on the nutritional quality and safety of food. They will learn about the aspects of food labelling, microbiology, genetics, cloning, food additives, and safety in food science. Participants will also learn to appreciate the impact of science and biotechnology on the nutritional quality and safety of food.

Learning outcomes • Understand how different types of food contribute to proper nutrition and their impact on human health • Use food labels and Recommended Dietary Allowances (RDA) information to make educated choices while selecting food to cater to varied dietary needs • Appreciate the essential role played by micro-organisms within the food industry including food

processing and the production of fermented foods • Describe how genetic manipulation may be used to modify and enhance food • Recognise biotechnology as an enabler in the development of new techniques enhancing the safety and quality of food supply • Explain how the use of various substances in food may enhance its quality

What are the specific topics? • Basic nutrition and health • RDA and food labelling • Microbes in the food industry • Molecular biology in food science

• Genetically-modified foods • Biotechnology in food safety • Enhancing foods with additives

For queries or more details on this module, please talk to our friendly AEM Representative now:

Shaaron Tan

email: shaaron_tan@rp.edu.sg telephone: 6697 1220

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SAS

Stem Cell Technologies for 21st Century Medicine AEM Code: AEM RPM S001

What promise do stem cells hold for the future of medicine? About the module This module aims to allow students to understand the science behind stem cells and to appreciate issues and controversies surrounding this new discovery. Participants will learn about the different sources and types of stem cells, generation methods and problems associated with these methods, as well as their applications in tissue engineering, genetic engineering, and regenerative medicine.

Learning outcomes • Recognise the importance of organ replacement and regenerative medicine • Identify different sources and types of stem cells, as well as their problems and potential • Understand the epigenetics underlying cell differentiation

• Have hands-on experience with stem cell culture, propagation, and identification using markers • Describe current progress in stem cell development and generation • Discuss the use of stem cells for genetic engineering and tissue engineering

What are the specific topics? • Existing solutions to the organ shortage problem • Introduction to stem cells • Molecular biology and epigenetics of stem cells • Stem cell culture and identification • Current progress in stem cell development • Genomic modification using stem cells • The stem cell and tissue engineering enterprise For queries or more details on this module, please talk to our friendly AEM Representative now:

Shaaron Tan

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email: shaaron_tan@rp.edu.sg telephone: 6697 1220


SAS

The Science of Smart Materials AE M Code: AEMRPM S002

Discover materials that can remember, sense, and respond! About the module This module aims to allow students to explore the science of smart materials that lead to various advanced applications. For example, biomaterials that are able to respond to body conditions, biomedical sensors, self-decontamination materials used to address environmental issues, and shape memory foams used in improving sleeping postures etc. Students would also be able to realise that materials science is a multi-disciplinary field as they would be able to apply their Physics, Chemistry, Mathematics, and Design and Technology knowledge.

Learning outcomes • Understand the fundamental concepts of materials science • Recognise what are smart materials and their applications

• Appreciate how materials science contributes to improving the quality of living through smart materials applications

What are the specific topics? • Introduction to materials science and smart materials • Polymeric smart materials • Smart biomaterials • Application of nanomaterials in smart technology • Smart materials as sensors

For queries or more details on this module, please talk to our friendly AEM Representative now:

Shaaron Tan

email: shaaron_tan@rp.edu.sg telephone: 6697 1220

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School of Engineering AEMs offered:

• Building and Controlling Flying Machines • Creating Fun Gadgets with Electronics • How the iPhone Gets to Your Doorstep • Seeing Your Heartbeat… with Electronics • Design, Build and Control Underwater Robots


SEG

Building and Controlling Flying Machines AE M Code: AEMRPEG 004

Want to know how to build and fly a machine? About the module This module provides an introduction to the concepts of aerodynamics and flight control. Students will be given a task to build, test, and launch a glider by using the aerodynamics concepts. In the second part of the module, students will be provided a radio controlled (RC) aeroplane kit to assemble, fine tune, and experience flying. Students will be given a chance to practice flying through flight simulator first before experiencing actual model aeroplane flying using radio controller. Participants will also have the opportunity to gain flying experience in our A320 simulator and a guided tour to RP Hangar, The ARCH, in the course.

Learning outcomes • Know how the air moves around an object and how the aeroplane is able to fly • Know what the main control surfaces of an aircraft are • Know how to build, fine tune or test, and launch a simple glider • Know how to control model

aeroplanes using radio controller in a simulated environment • Learn how to build a simple RC aircraft, fine tune or test, and control during flying • Understand the operating principles of the essential flight instruments and controls in the aircraft cockpit

What are the specific topics? • Aerodynamics and propulsion • Aircraft basic flight control elements and its functions • Brief introduction of aircraft instruments, communication, and navigation • Hands-on activities: - How to build, fine tune, and launch a glider - Practice how to use radio controller to control model aeroplane in the simulator - Assemble, test, and fly an electric RC model aeroplane - Airbus A320 cockpit simulator flying experience

For queries or more details on this module, please talk to our friendly AEM Representative now:

Shanbhag Narayan

email: help-SEG@rp.edu.sg or shanbhag_narayan@rp.edu.sg telephone: 6369 8905

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SEG

Creating Fun Gadgets with Electronics AEM Code: AEM RPEG 001

Learn about electronic components in exciting and fun ways! About the module The module will introduce participants to the different types of commonlyused electronic components. They will learn the various electronic circuit prototyping techniques, analyse simple DC and AC circuits, and understand the basic working principles of practical electronic circuits. This module will be offered in a series of interactive sessions where participants will explore the underlying ideas in simple electronic circuits making use of motors, buzzers, microphone, switches, and sensors.

Learning outcomes • Discover science concepts through fun-filled experiments, software simulation, and construction of four interesting mini projects: Blinking Lights, Mini Organ, Musical Box and Motor Controller

• Understand the underlying working principles of common electronic circuits making use of light emitting diodes, motors, buzzers, switches, and sensor • Master electronic circuit prototyping, testing, and troubleshooting

What are the specific topics? • Circuit components: resistors, inductors, capacitors, switches, fuses, connectors, diodes, and transistors • Circuit prototyping techniques such as breadboarding and wirewrapping • Testing and troubleshooting of simple DC and AC electronic circuits

For queries or more details on this module, please talk to our friendly AEM Representative now:

Caleb Tan

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email: help-SEG@rp.edu.sg or caleb_tan@rp.edu.sg telephone: 6369 8905


SEG

How the iPhone Gets to Your Doorstep AE M Code: AEMRPEG 002

Gain interactive insights into the fascinating world of Supply Chain and Operations Management. About the module This module allows students to appreciate how to get the right product in the right quantity from the manufacturer/warehouse to the distributor/ wholesaler/retail outlets and to the customer in the fastest and most efficient way possible using the knowledge in supply chain and operations management. Participants will have hands-on experience with the technologies used in the managing of the supply chain and operations management, e.g. simulation software used in designing the supply chain, the technology used in a warehouse to locate and pick items, and the devices used to locate where a truck is at any point in time.

Learning outcomes • Understand what is supply chain and operations management • Explain the basic concepts used in supply chain and operations management

• Appreciate the use of supply chain and operations management technologies in areas such as a warehouse and logistics environment

What are the specific topics? • Insights into supply chain and operations management • Simulation software used in designing the supply chain • Fun games to introduce the concepts of transportation and distribution optimisation • Interactive hands-on activities in warehouse operations and technologies • Industrial visits / field trips

For queries or more details on this module, please talk to our friendly AEM Representative now:

Lin Zongjin

email: help-SEG@rp.edu.sg or lin_zongjin@rp.edu.sg telephone: 6369 8905

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SEG

Seeing Your Heartbeat… with Electronics AEM Code: AEM RPEG 005

Learn how to better understand our body through electronic equipment. About the module Students will be introduced to the various systems in the human body and its signals, and will get a chance to work with some common medical equipment. They will also be encouraged to further explore the building blocks of medical equipment. At the end of the module, they will be trained in the use of basic electronic laboratory equipment and will get to build an ElectroCardioGram (ECG) circuit with which they can “see” their heartbeat being displayed on the monitor.

Learning outcomes • Identify the main blocks of a medical instrumentation system • Explain the structure and function of the heart and understand how the electrical signals are generated from the heart

• Appreciate the need for sensors and be able to use them to capture data from human body • Construct a biomedical electronic circuit to sense and display the heartbeat

What are the specific topics? • Anatomy and physiology of human body • Structure and function of the human heart and generation of ECG • Biomedical sensors • Essential lab skills and circuit prototyping • Building a biomedical circuit

For queries or more details on this module, please talk to our friendly AEM Representative now:

Ramya Sridharan

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email: help-SEG@rp.edu.sg or ramya_sridharan@rp.edu.sg telephone: 6369 8905


SEG

Design, Build and Control Underwater Robots AE M Code: AEMRPEG 003

Immerse in the fascinating world of robots and learn how to build one! About the module This module provides an introduction to the fundamental concepts and knowledge of robotic systems using the underwater robot. Students will be given activities and hands-on experience in making the underwater robots. They are encouraged to exercise their creativity and resourcefulness in response to the challenges presented in the activities.

Learning outcomes • Know the fundamentals of robotics • Understand the working principles of the underwater robots • Design and build underwater robots

• Understand and apply the principles of remotely controlled underwater robot • Control motion using DC motor and servo motor

What are the specific topics? • Underwater robot working principles and robot dynamic design • Building of robot chassis underwater • Interfacing the Electronic Speed Controller (ESC), the motor drivers, and wiring • Interfacing the circuit with power requirements • Interfacing with ESC with remote controller • Robotic applications • Robots in industry • Testing and troubleshooting • Competition between the teams in the swimming pool For queries or more details on this module, please talk to our friendly AEM Representative now:

Prasanna Kumar

email: help-SEG@rp.edu.sg or prasanna_kumar@rp.edu.sg telephone: 6369 8905

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School of Sports, Health and Leisure AEMs offered:

• Awareness & Prevention of Sports Injuries • Planning Outdoor Experiential Programmes • Sports Events Management • Sports Psychology: The Winning Edge


SHL

Awareness & Prevention of Sports Injuries AE M Code: AEMRPM S006

Injuries take away the fun from your game. Be aware of the different sports injuries and learn how to prevent them! About the module This module provides information on injury prevention and helps participants be more aware of the risk factors of sports injuries and how they can prevent them.

Learning outcomes • Understand basic functional • Learn the use of stretching, warm anatomy and physiology up, and exercise progression to prevent injuries • Understand the common sports injuries and the cause • Learn basic taping and sports of the injuries massage skills • Understand the roles of intrinsic • Learn to apply basic principles of and extrinsic risk factors of injuries PRICE (Protection, Rest, Icing, and how to prevent them Compression, Elevation) in managing acute sports injuries

What are the specific topics? • Multi-disciplinary team approach to sports injury prevention • Basic functional anatomy and physiology • Common sports injuries • Roles of intrinsic and extrinsic risk factors in injury prevention • Introduction to FITT (Frequency, Intensity, Type, and Time of training) principles of training

• Use of stretching, warm up and cool down in sports injury prevention • Roles of taping, joint support, and orthotic in sports injury prevention • Introduction to PRICE • Roles of post-exercise recovery modalities such as cold/warm water immersion and sports massage

For queries or more details on this module, please talk to our friendly AEM Representative now:

Wendy Oh

email: wendy_oh@rp.edu.sg telephone: 6697 1884

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SHL

Planning Outdoor Experiential Programmes AEM Code: AEM RPBZ001

For all outdoor lovers, an exciting planning programme not to be missed! About the module This module focuses on developing outdoor leaders who are able to assist teachers in planning, organising, and implementing outdoor adventure activities. Participants will learn and understand the roles and responsibilities of an outdoor leader and have the opportunity to engage in selected ropes course elements.

Learning outcomes • Understand reasons and models to explain why outdoor education is an effective way of teaching and learning • Participate in a one-day ropes course and be able to perform the role of a belayer • Demonstrate leadership qualities in assisting teachers to plan a camp programme, implement, and evaluate the outcomes

• Write a lesson plan for a problem-solving activity with the specified learning objectives • Assist teachers to conduct briefings for school camp activities • Apply risk management model to assess factors including people, equipment, and environment

What are the specific topics? • Introduction and overview of module, goal setting, ground rules, full value contract • Problem-solving activities and orienteering • Leadership styles and roles of a team • Low and high ropes elements • Challenge by choice, risk management, instructional skills

• Designing a lesson plan, use problem-solving initiatives • Risk assessment and management, including designing a flowchart in case of emergencies • “Nuts and bolts”, roles and responsibilities of running a camp • Qualities and qualifications of an outdoor leader

For queries or more details on this module, please talk to our friendly AEM Representative now:

Yeng Choy Mei

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email: yeng_choy_mei@rp.edu.sg telephone: 6697 1040


SHL

Sports Events Management AE M Code: AEMRPBZ002

Know what it takes to run a successful sports event. About the module

The module aims to equip students with the necessary skills to conceptualise, plan, and organise events (sports and non-sports) and some of the periphery activities, such as event promotion and management. They will be given opportunities to engage in teamwork and learn the importance of fair play.

Learning outcomes • Understand the various theoretical models to explain the ideas behind play (leisure), and the technical terms and concepts used in events planning literature • Demonstrate leadership qualities in planning for an event, through working with teammates and exercising fair play

• Conceptualise, plan, implement, and evaluate a simple recreational activity, with an objective in mind, based on the theories of play and events planning • Apply creativity and consideration in ensuring that the event is inclusive and fair play is promoted

What are the specific topics? • Introduction to leisure: concepts • Implementing and evaluating a and theories on why people play sports event • Basics of event planning: understanding the technical terms in events planning and the various tournament formats • Events & facilities: what to look out for when planning events within a facility • Inclusiveness: who to include and how to do so • Creating a sports event • Fair play: the Olympic spirit in sports and in life • Events promotion: the event promotion tool kit - why, what, and how to build a tool kit for the promotion of events For queries or more details on this module, please talk to our friendly AEM Representative now:

Yeow Soon Wai

email: yeow_soon_wai@rp.edu.sg telephone: 6697 1588

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SHL

Sports Psychology: The Winning Edge AEM Code: AEM RPBZ011

Learn the mental skills techniques to help strengthen mental fitness and be more confident and resilient. About the module This module provides students the opportunity to develop the mental self through concepts in sports psychology that aim to set personal goals that are realistic, develop self-esteem, and establish positive self-talk. It will also help students cope with stress in academic, leadership, and sporting scenarios. This AEM utilises practical sessions to introduce sports psychology to develop coping mechanisms in participants and establish confident individuals to take on future challenges.

Learning outcomes • Apply the strategies of sports routines to daily lives, in sports psychology’s mental skills training and/or leadership roles in both sports and personal lives • Be able to self-correct personal • Acquire the necessary sports attribution to both positive and psychology skills to handle negative outcomes in life events stressful situations • Set goals for sporting, academic, • Apply attention, self-talk, and or leadership roles

What are the specific topics? • Goal setting: learn to set realistic goals that are measureable and time-bound to achieve selfactualisation • Self-efficacy: learn how sports specific self-confidence can improve an individual’s self-esteem • Attribution: learn how to attribute positive situations internally and attribute negative situations externally • Attention: learn to use selective attention to block out ‘noise’

to isolate key indicators for response. Learn to shift attention to focus on important cues • Anxiety: learn how to cope with stress and anxiety through a sports relaxation and imagery session • Positive self-talk: learn how to use positive self-talk sessions to cope with stress and increase self-esteem • Routines: learn how to set routines to counter stressful situations like competitions

For queries or more details on this module, please talk to our friendly AEM Representative now:

Wendy Oh

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email: wendy_oh@rp.edu.sg telephone: 6697 1884


School of Hospitality AEMs offered:

• A Guide to the Business of Food & Beverage • Ladies & Gentlemen in the Making • Theme Parks & Attractions – Ride the Action!


SOH

A Guide to the Business of Food & Beverage AEM Code: AEM RPBZ006

Learn how to start and manage a café or restaurant successfully! About the module This module introduces students to how local food and beverage (F&B) start-ups, like Pasta Mania, Muthu’s Curry, Bakerzin, NYDC, and Ya Kun, began and sustained their businesses. They will be engaged in numerous hands-on activities, as well as timesensitive and impactful decision-making experiences. This module focuses on individual value development and thought processes, and teaches the critical importance of teamwork in a high-pressure F&B operations environment.

Learning outcomes • Appreciate the impact of the F&B industry on the economy • Understand restaurant design and space layout concepts • Develop a basic feasibility study of restaurant set-up

• Craft a simple F&B business plan • Discuss basic F&B operations including bar counter operations • Check and adjust the performance of an F&B operation

What are the specific topics? • Introduction to the food and beverage industry • Various F&B concepts • Team project: let’s SHAKE IT UP! • Team project: feasibility study through modelling • Team project: crafting a simple F&B business plan • Basic F&B operations • Checking and adjusting performance of the operation • Exploring F&B outlet(s) through site visit(s) For queries or more details on this module, please talk to our friendly AEM Representative now:

Yeo May Lee

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email: yeo_may_lee@rp.edu.sg telephone: 6697 1747


SOH

Ladies & Gentlemen in the Making AE M Code: AEMRPBZ009

Learn how to be the perfect gentleman or sophisticated lady! About the module

This module provides an introduction to the importance of social etiquette and how it can be used to project a positive first impression. Students will learn some basic etiquette and dining skills, how to behave appropriately in different social settings, and the importance of first impressions. Students will understand the importance of etiquette especially in a formal setting, how and why it is viewed as a valuable lifeskill that will benefit them in their adult life. They will learn and practise social, dining, and communication skills. They will also learn and understand how the major racial groups behave in different social settings.

Learning outcomes • Understand the importance of social etiquette that will allow them to handle social and professional situations with poise and confidence • Understand the nuances of different cultures and how they behave in different social settings • Be able to make positive first impressions • Understand the importance of

personal grooming and how it can affect first impressions. • Learn proper handshakes and self-introductions • Learn the fundamentals of dining etiquette • Understand the importance of proper communication skills and thank-you notes • Understand the importance of proper email etiquette

What are the specific topics? • How should I behave?

- Origin and history - Personal grooming - First impressions - Positive impression - Positive eye contact - Body language - Posture - Handshakes and self-introduction - Meeting and greeting people - Communication skills and thank-you notes - Writing formal emails

• Project

- Professional transformation

- Students will be taught basic grooming, hair, and make-up techniques.

• How should I eat?

- Dos & don’ts at the dining table - Purpose and usage of cutleries - Napkin etiquette - Posture at dining table - Table conversation

• Dining Practice Session

- Students will have a chance to learn dining etiquette through a proper 3-course western set lunch meal in RP’s training restaurant.

For queries or more details on this module, please talk to our friendly AEM Representative now:

Yeo May Lee

email: yeo_may_lee@rp.edu.sg telephone: 6697 1747

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SOH

Theme Parks & Attractions – Ride the Action! AEM Code: AEM RPBZ008

Gain insights into what goes on behind all the rides and fun. About the module Singapore is one of the Asia’s top business and leisure destinations. World-class leisure attractions such as Universal Studios Singapore and Singapore Zoo enhance Singapore’s image as an exciting tourist destination. This AEM allows participants to have a broad understanding and appreciation of the business and operations of theme parks and attractions and how they create unique experiences for guests. Participants will have the opportunities to visit an exciting theme park and/or an attraction in Singapore.

Learning outcomes • Understand the operations of theme parks/attractions • Explore the various operating facilities in theme parks/attractions • Understand how service or unique experiences provide a

differentiation for theme parks/ attractions • Experience a theme park/ attraction in Singapore • Compare differences in operations of the attractions in Singapore

What are the specific topics? • Introduction to theme parks and attractions

• Managing operations in theme parks/attractions

• Creating a unique experience for the visitors

• Managing entertainment and events in theme parks/attractions

- Introduce a variety of theme parks/ attractions - Understand what makes theme parks/attractions succeed or fail through case studies - Understand what makes up a guest experience - Understand what makes a memorable experience for guests in theme parks/attractions

• Managing visitor expectations in theme parks/attractions

- Identify visitor profiles in theme parks/attractions - Understand the needs and wants of these guest segments

- Identify the various operation components in theme parks/attractions - Understand the key operational issues facing theme parks/attractions (e.g. safety, staff retention) - Categorise different events that are specific to theme parks/attractions - Understand the key processes in event management - Examine the challenges faced by theme parks/attractions as event destinations

• Trends and issues in theme parks/attractions management

- Identify the recent trends and issues in the development of theme parks/ attractions (e.g. technology, safety)

For queries or more details on this module, please talk to our friendly AEM Representative now:

Yeo May Lee

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email: yeo_may_lee@rp.edu.sg telephone: 6697 1747


School of Infocomm AEMs offered:

• 3D Computer Modelling & Animation • Animate IT! • Creating Cool Mobile Apps • Games Design and Programming • Outsmart the Hacker!


SOI

3D Computer Modelling & Animation AEM Code: AEM RPM D003

Explore the fascinating world of 3D modelling and animation. About the module This module enables students to develop an understanding of 3D computer modelling and animation, its techniques, processes, and application within a variety of communication contexts. They will gain practical experience in computer-based 3D modelling and animation. Students will also have the chance to explore the possibilities of information delivery and technical experimentation; as appropriate to the individual’s nominated project.

Learning outcomes • Demonstrate working competence in computer-based 3D modelling, animation, and production techniques through assigned worksheets and individual project work • Be exposed to advanced 3D computer modelling

• Develop modelling and animation skills • Demonstrate ability in creating digital content for different mixed media • Use Maya software to produce 3D content

What are the specific topics? • Introduction to 3D perception and navigation • Introduction to Autodesk© Maya© • Creating, manipulating, and viewing objects • Materials and lighting • Animation

For queries or more details on this module, please talk to our friendly AEM Representative now:

Seeneth Hanifa / Saliha

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email: seeneth_hanifa@rp.edu.sg / saliha@rp.edu.sg telephone: 6697 1291 / 6697 0810


Animate IT! AE M Code: AEMRPM D001

Animations as simple as ABC!

SOI

About the module Animation has a rich and creative history, and today’s technological advancements are expanding its potential. Skills in animation are central to the film, animation, visual effects and computer games industries. This AEM focuses on learning basic and intermediate animation techniques. Participants will take these skills and will apply them to various practical scenarios such as conveying character weight and timing, and walk cycles. They will also learn about the application of animation to recreate scenarios, the properties of traditional animation, character development, modelling and animation.

Learning outcomes • Understand basic animation concepts, principles, and techniques • Demonstrate an understanding of animation principles and techniques in creating short computer animations

• Use major animation software to produce animations • Apply creativity and intellectual curiosity to explore beyond content knowledge in order to respond to scenarios in problem triggers • Animate in 2D

What are the specific topics? • The 12 principles of animation • Visual flow of animation • Application and techniques used in vector graphics • Creation and modification of 2D graphical objects • Concepts of key framing and tweening

• Techniques on tracing and grouping and their usage in the digital animation process • Motion Guide techniques • Creation of text animation to relay messages by synchronising with music • Animated contents deployed to various computing devices

For queries or more details on this module, please talk to our friendly AEM Representative now:

Seeneth Hanifa / Saliha

email: seeneth_hanifa@rp.edu.sg / saliha@rp.edu.sg telephone: 6697 1291 / 6697 0810

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SOI

Creating Cool Mobile Apps AEM Code: AEM RPI T002

Discover the fun behind creating cool and hip mobile apps! About the module This module aims to introduce participants to Mobile Application Development on the popular Android platform. With actual hands-on exercises, students will learn the process of developing their own mobile applications (“apps” for short), and be introduced to the exciting world of programming.

Learning outcomes • Understand the role of mobile applications in relation to the mobile platform (or operating system) with clear appreciation of the differences between them • Learn to make use of software development tool and libraries to develop mobile applications • Create basic applications, including applications that use lists and maps

• Appreciate what is programming and its use in instructing computers to perform the operations required by the programmer • Design and create basic Graphical User Interface (GUI) widgets • Design application to integrate with social media platforms (such as Facebook, Twitter, G+)

What are the specific topics? • Understanding the mobile application development process • Creation of first Android application • Use Graphical User Interface widgets like lists, buttons, textbox, etc. in the application • Making multiscreen applications • Introduction to Google Maps for Android

• Creation of a location-based application using GPS • Usage of hardware features on the phone such as camera and accelerometer • Game programming: animation on the canvas • Game programming: user interaction • Social media and networking: Facebook, Twitter, G+

For queries or more details on this module, please talk to our friendly AEM Representative now:

Seeneth Hanifa / Saliha

28

email: seeneth_hanifa@rp.edu.sg / saliha@rp.edu.sg telephone: 6697 1291 / 6697 0810


SOI

Games Design and Programming AE M Code: AEMRPM D002

Get creative in games design and programming and learn to build a game from scratch! About the module Ever played a poorly designed game with frustrating game mechanics and thought confidently to yourself that you could do better? Now’s the chance to unleash your creativity by taking a peek into what goes on behind games design and programming. During the course, participants will be exposed to the fundamentals of game design. They will also interact with a virtual robot during the course and explore the various elements in building up a full-fledged game from scratch.

Learning outcomes • Understand the fundamental principles and life cycle of games design and development • Apply problem-solving and logical thinking skills in programming • Design and develop their own game

• Apply creativity and intellectual curiosity to explore beyond content knowledge in order to respond to scenarios in problem triggers

What are the specific topics? • Introduction to programming • Dealing with data and variables • Organisation of programme with functions and modules • Looping, flow control, and decision making • Principles of object-oriented programming

• Concepts of game design • Game programming with Python and Pygame • Interaction between game objects • Handling user interactions with keyboard and mouse • Use of sound in computer games • Use of Clock and Timer

For queries or more details on this module, please talk to our friendly AEM Representative now:

Seeneth Hanifa / Saliha

email: seeneth_hanifa@rp.edu.sg / saliha@rp.edu.sg telephone: 6697 1291 / 6697 0810

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SOI

Outsmart the Hacker! AEM Code: AEM RPI T001

Learn more about protection and security on the Internet! About the module Information technology (IT) is prevalent in our daily lives. This AEM will teach participants how to defend and secure their laptops/computers, and browse the Internet in a safe, fun, and engaging way. Students will be exposed to various IT security concepts. At the end of this AEM, they will gain an understanding and appreciation of the importance of IT security and apply their knowledge to safeguard their personal laptops/computers and develop good web surfing practices.

Learning outcomes • Learn how Internet scammers think and work • Learn how to cipher and decipher secret information • Defend computers against attacks from Trojans, worms, viruses, phishing, etc

• Learn basic IT security concepts and practices to safeguard your computer • Appreciate the ethical use of computers and networks

What are the specific topics? • IT security: the basics • Access control • Understanding passwords • Social engineering and phishing • Understanding malware • Safeguarding PC/laptop • Data backup and recovery • Basic encryption • Secure online shopping • Best practices for safe web surfing and Internet access

For queries or more details on this module, please talk to our friendly AEM Representative now:

Seeneth Hanifa / Saliha

30

email: seeneth_hanifa@rp.edu.sg / saliha@rp.edu.sg telephone: 6697 1291 / 6697 0810


School of technology for the arts AEMs offered:

• Preparing for a Stage Production • Reinventing the Play Experience of Traditional Games


STA

Preparing for a Stage Production AEM Code: AEM RPM D004

Learn about what goes on behind the scenes through participating in hands-on activities to stage a theatrical production! About the module This module provides opportunities for individuals who are curious about what it takes to stage a production and wish to have hands-on experience working on the different elements of a production, from backstage to onstage. With the use of technology, students will learn to design sets, props, lighting, and sound, to complete a theatrical production. This five-day course is designed to promote collaborative learning, creative judgement, and team building skills through presenting multi-faceted competencies all in a live theatre setting. The proposed coverage provides valuable insights into the creative industry and its process, particularly for students who are artistically inclined and wish to excel in the arts.

Learning outcomes • Create a presentation or performance from a given story using a variety of art forms • Demonstrate basic skills in storytelling, acting, designing costume/set/props, music composition, recording and production, as well as sound design for theatre

• Explain creative decisions which influence the final outcome of a production work • Describe the importance of collaboration amongst team members of diverse roles and skill sets

What are the specific topics? • Directing and performance

and improvisation using a selection of unique instruments from around - Introduction to the art of acting and the world directing, concentrating on character realisation, spatial awareness and • Recording arts and sound design movement - Introduction to music technology through hands-on recording, sound • Scenic and costume design design, and Foley art to enhance the - Text analysis and character study for costume and set design to be translated sonic aspects of a production into actual costumes and props • Staging the performance • Music composition - Selecting the right components for - Expressing emotions and enhancing the performance and putting them characters through music composition together working as a production team For queries or more details on this module, please talk to our friendly AEM Representative now:

Mandy Seow

32

email: mandy_seow@rp.edu.sg telephone: 6697 0861


STA

Reinventing the Play Experience of Traditional Games AE M Code: AEMRPM D005

Discover what makes games fun! About the module This module provides the opportunity for participants to learn about traditional games. They will uncover what makes games fun and engaging by playing, analysing and modifying traditional games. With the use of augmented reality technology, students will also learn how to turn still images into interactive experiences. This four-day module is designed to promote collaborative learning and creative thinking skills. The module also provides participants with insights into the workings of the creative industry.

Learning outcomes • Explain the historical development of traditional games • Identify the different components that make up a game • Demonstrate how the play experience changes through the modification of rules

• Identify the “Laws of Prototyping” (guidelines) and demonstrate basic rapid prototyping skills • Create a playable game prototype • Create augmented reality by injecting interactivity into still images

What are the specific topics? • Traditional games

- Introduction and history of traditional games - Understanding how games work - Understanding how to modify games purposefully

• Kickstarting the play experience design process

- Ideation - End user research - Aligning game design to research outcomes

• Play experience design process

- “Modding” a traditional game - Prototyping - “Playtesting” and feedback - Iteration

• Interactive images

- Introduction to Augmented Reality (AR) - Production tools for AR - Hands-on production of interactive image

For queries or more details on this module, please talk to our friendly AEM Representative now:

Mandy Seow

email: mandy_seow@rp.edu.sg telephone: 6697 0861

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Centre for Enterprise and Communication AEMs offered:

• Applied Communication: Strategic Presentation Skills • News Reporting in the 21st Century • Small Business Management • Understanding Consumer Research

CEC


C

CEC

Applied Communication: Strategic Presentation Skills AE M Code: AEMRPBZ005

Learn how to impress and inspire in presentations! About the module This module is designed specially for students who are new to public speaking. Through a series of mini projects, they will experiment with a variety of delivery styles for different audience and settings. Participants will acquire new skills and knowledge to fine-tune their delivery styles, develop a more persuasive and expressive speaking style, understand and control their space and presence to achieve rapport and influence over their audience, and use language to inform, persuade, impress, and inspire.

Learning outcomes • Prepare and structure presentations thoughtfully through accurate understanding of both presentation purpose and target audience • Create supplementary and complementary presentation aids to enhance message reception, comprehension, and retention through multisensory inputs

• Deliver presentations with appropriate use of verbal and non-verbal language, body language, and voice variety • Acquire advanced presentation techniques, such as a persuasive vocal style and manage a difficult audience

What are the specific topics? • Basic presentation skills

- Conveying sincerity and conviction to an audience and to overcome speaker nervousness - Using concepts such as purpose, target audience, and objective to prepare for presentations - Structuring and organising ideas with the help of an outline - Learning the value an experimenting with gestures and body language - Exploring the use of voice, volume, and pitch

• Advanced presentation skills

- Being sensitive to word choice and its impact on messages - Using new technologies and information graphics for presentations - Using stories from life experiences to win the hearts and minds of the audience - Dealing constructively with critical feedback and managing hostile audience - Handling impromptu speeches

For queries or more details on this module, please talk to our friendly AEM Representative now:

Helena Lim

email: helena_lim@rp.edu.sg telephone: 6697 6147

35


CEC

News Reporting in the 21st Century AEM Code: AEM RPM D006

Learn to be a savvy new media journalist in today’s online space! About the module This module aims to promote cross-cultural understanding and responsibility among youths when creating content for an audience. Students will appreciate the importance of cultural signs and symbols and the nature of discrimination and prejudice, and how these contribute to miscommunication and conflict in our schools and communities. In conjunction, they will learn journalistic techniques to apply their understanding of communication in cross-cultural contexts to produce a simple news package.

Learning outcomes • Develop a more socio-cultural awareness of their surrounding and demonstrate behaviour that reflects the awareness and sensitivity in intercultural exchange • Comprehend and interpret the nature of cultural signs and symbols and key concepts such as discrimination and prejudice • Identify the characteristics and sensitivities of communication in crosscultural contexts presented through various social media platform • Relate cross-cultural miscommunication to conflict in our schools and communities

• Develop an effective editorial plan to execute a news package that addresses cross-cultural challenges and appropriate responses in the different socio-cultural contexts and situations in Singapore • Develop confidence and competence when interviewing stakeholders of various cultural backgrounds • Develop better self-awareness of how their own personal conduct and the written, spoken, and visual messages they create impact and affect the world around them, and vice versa

What are the specific topics? • Cross-cultural communications - Cultural markers, signs, and symbols - Concepts of race and stereotyping - Sources of conflict and conflict management - Respect differences

• Social media

- Convergence of media - Overview of traditional media - Introduction to Internet and new media - Revolution of social media

• Journalism 101

- What is news? - What are news values? - Develop an editorial plan - Importance of research - Interview skills - Basic principles of photography, - Introduction to videography and editing

For queries or more details on this module, please talk to our friendly AEM Representative now:

Greg Danker

36

email: greg_danker@rp.edu.sg telephone: 6697 0860


CEC

Small Business Management AE M Code: AEMRPBZ004

Unleash that entrepreneurial spirit and potential and start a business enterprise! About the module This module aims to equip students with the fundamental principles of entrepreneurship and encourage an enterprising culture by exposing them to the experience of starting a small business setup. They will go through the enterprise creation process, develop a simple business plan, and execute it in a systematic, efficient, and effective manner. Most importantly, students will be able to put their knowledge into practice through the running of their own small businesses at the end of the course.

Learning outcomes • Discover and differentiate the key attributes and profile of entrepreneurs • Demonstrate understanding of the process of coming up with business ideas

• Apply basic business concepts/ principles to a simple business enterprise • Plan and manage a simple pushcart business

What are the specific topics? • Mindset of an entrepreneur • Business idea generation and evaluation • Marketing for small business • Pushcart business analysis • Financial management for startups • Business plan writing • Presentation of analysis and business plan for a simple pushcart business • Setup and operate a simple pushcart business

For queries or more details on this module, please talk to our friendly AEM Representative now:

Joanna Tay

email: joanna_tay@rp.edu.sg telephone: 6697 0820

37


CEC

Understanding Consumer Research AEM Code: AEM RPBZ012

Reveal the mysteries of the consumer mind! About the module This module seeks to introduce the importance of consumer insights for good business decisions and to equip students with the fundamentals of consumer research. Students will go through the marketing research process, which includes developing a simple research plan, collecting data through fieldwork, conducting analysis of data collected, and presenting the findings of research. Most importantly, participants will be able to appreciate the importance of consumer insights through a simple new product ideation exercise and propose new product designs based on insights generated through consumer research. Essential concepts of psychology and sociology will also be covered to support their journey in revealing the mysteries of the consumer mind.

Learning outcomes • Recognise the importance of consumer insights for business decision making • Demonstrate an understanding of the process of marketing research

• Develop a research plan, collect data through fieldwork, conduct analysis of data collected and present the findings of research • Relate the importance of consumer insights to new product innovation

What are the specific topics? • Overview of consumer research • Research tools: asking the right questions the right way and getting the results you want • Psychology and the science of the consumer mind

• Group behaviour: how social influence affects you • Data analysis: finding meanings in numbers • Ideation and marketing: bringing everything together

For queries or more details on this module, please talk to our friendly AEM Representative now:

Kenny Low

38

email: kenny_low@rp.edu.sg telephone: 6697 1860


(I learnt) management skills. This is what we do not usually (learn) at school. This exposure would surely help us in our career.

- St Andrew’s Secondary School, Secondary 4, enrolled in Theme Parks & Attractions – Ride the Action!

The facilitator taught us in a way that made us more interested in the module. We get to try out and play the sports we invented ourselves and we are now able to plan and execute events. - Bukit Panjang Government High School, Secondary 4, enrolled in Sports Events Management

What I like about this AEM is that we get to experience what it’s like as a poly student in RP. The gaming course is fun and enriching with new skills and knowledge. In the future, maybe I can create a game by myself. - Swiss Cottage Secondary School, Secondary 3, enrolled in Game Design and Programming Management

Learn new skills and knowledge. We learn how to make cocktail/mocktail and what to plan when opening a restaurant.

- Northbrooks Secondary School, Secondary 3, enrolled in A Guide to the Business of Food & Beverage

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NOTES

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