Palimpsest
Palimpsest At the beginning of the project, we were given a dystopian prompt. After reading it, we were tasked to design a landscape in which we believed the story took place. As part of the design process, we were told to find patterns in nature to influence the patterns of our imagined landscape.
Body Device In this landscape that we had imagined, we were then asked to create a body device to help the character survive in the environment. Since I had imagined a river valley surrounded by mountains, I created a flotation device. I took the curvilinear geometry that I produced in my first drawing and applied it to the curved skeleton for the flotation device. I took those curves and played around with size and proportion.
Bivouac We were tasked to make our landscape out of foam and build a space, bivouac, that would protect our character. I created the mountainside that would cut down steeply into a river valley. I began by simplifying the varied curves from my body device but ultimately decided to return to the curved skeleton. I kept experimenting with its form, ultimately deciding to split the ground floor, compress the curves, and vary their heights.
Body Device
Spring 2022 Arch 112
The Play Place project began with choosing a game play. I chose “One Tap Two Tap”, which consist of players sitting in a circle and tapping their hands according to the game rules.
To translate the data I collected from running the game, I took the circular graphs and made them linear with wooden sticks (P1). I then took the building logic of P1 and made a preliminary Play Structure (P2) that had no specific enviroment. I focused on stained glass and exploration.
The final assignment was a Play Pavillion that took into account its context, the St. Louis City Museum, and our client’s/classmate’s requests. I aimed to intigrate the eclectic and fun nature of the city musuem with a structure for braiding (my client’s request). I focused on the building technique I had developed in previous parts of the project and the stained glass of the Play Structure.
Play Place
The Context Play Pavillion
We then were asked to choose an artist that inspired us. I chose Jorge Pardo for his colorful and exciting style. We were also given two plots of land on Cherokee Street to choose from. I chose the the plot of land next to a coffee shop for increased foot traffic by the gallery.
Once we chose an artist and site, we were tasked to create an artist residence based off of our initial concrete massings. The residence needed to inlcude a public gallery, workshop, and a private residence.