The science of Art.
INDUSTRIAL DESIGN
PORTFOLIO 2015-2016
Karan Purohit
Hi!
Welcome!
TO MY DESIGN S C A P E Know about me and my work.
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Projects Time well spent
01
Personal Project
02
Plome
A dual solution that collects rain water while keeping a plant safe from harsh effects of rain.
Personal Project
03
Wiu
An interactive and comprehensive solution for Dysgraphics.
Team Project
04
Cue
A wearable system designed for two wheeler rider, to save lives.
Personal Project
Treo
A simple yet a thought provoking product that creates awareness about deforestation.
Blank on purpose
01 v
Personal Project
’Plome
Purpose: To design a product to introduce rainwater retention. User group - Avid Gardeners.
( Home for Plant )
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Problem Details
Prelude The Problem
01
Oxygen going to the roots from outside.
Water collected near plant reduces Oxygen supply to roots.
02
03 Too much water around plant cuts
Oxygen supply almost completely.
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Water Logging
What is it?
It is when there is too much water in soil - which stops the flow of oxygen to the roots.
Problem identified during research
Eventually roots die of lack of oxygen and get uprooted because of the impact of the rain.
04
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The Idea Design Direction 01
02
Collection
Prevention
A New Possibility What if we could collect rainwater and also reduce negative effects of heavy rain on a plant?
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Doodling Ideating and Visualising
Conceptualizing Looking for simple yet clever concepts, meanwhile also looking for elegant forms.
Rapid Ideation
Exploring Possibilities. Using my Imagination.
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Selected Concept Dualistic and Simple
The Concept A transparent covering on the plant that will collect water and delay water logging.
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The Outcome Elegant and Beautiful
Inspiration
Plome
Plant + Home
Initial Curves
Revised Curves
Water Collection
Water Regulation
Plant Protection
Revised Curves
A curvy-symmetrical form which encases the plant. Allows us to collect water and regulate water flow. Meanwhile also delaying waterlogging.
Initial Curves
The gesture of the hands collecting water and hands protecting the plant inspired the form of the design. Almost like a home for the plant.
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Plome Working
When it Rains
Water is collected as the lid is opened during rain. Airflow
Small holes allow sufficient airflow to the plant to allow photosynthesis.
Aeration Holes
As it happens.
Reduced Water Logging.
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Plome Working
Orientations
Close
Watering the Plant
The collected rain water can be used to water the plant. Open
Regulator
The stopper allows you to control the amount of water going to the plant.
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Scenario What and How 01
02
User places Plome over the plants.
03 Before Rain
Risk of Water Logging is reduced and water is Collected for later use.
04 Plome can be manually filled with water and can be used to water the plant for few days. User can use Plome during dry days as well.
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Plome My Learnings I learnt that Design is about creative simplicity.
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Plome End
02 v
Personal Project (Research as a Team)
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Purpose: To aid Dysgraphic Kids to write. Age group - 7 and above.
(Wiu - “View”)
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About Cause and Effect
It is a brain condition
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Dysgraphia
What is it?
Dysgraphia is a condition that causes difficulty with written expression.
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Immersion Analysize and Understand
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Research
On field and Off field
Identifying Problems
Learning about the user, noticing and documenting problems. Understanding user’s environment. Looking for opportunities to intervene.
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Observations Problems and Insights
Real Sample.
Core Problem
Dysgraphics struggle while forming words. They are unable spell words correctly. Also, they are not able to write words properly.
Need Assistance and Motivation
Confusion and Frustration
Spelling Errors
Poor Handwriting
Key Insight They are able to speak properly. What if we could use speech to help them write?
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Brainwork Ideas and Possibilities
Simple Interactions
Light Sensitive Paper.
Projecting spoken words
Soft Forms
Child Proof
ea
Design Direction
Key axes of ideation and concept generation were to find assistive and motivating solutions. I used common creativity tools like brain storming, brain sketching etc. to generate ideas.
Id Key
ert v n Co h into . ec tion e p s jec o r aP
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Exploring Form and Details Spoken Words (Sound)
Symmetrical
Soft forms
Projection
Mic. Simple Details
Large Buttons, Easier Interaction
Form Direction Exploring smooth and clean surfaces. Simplistic approach.
Basic Concept
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The Outcome
The Kit Ultraviolet(U.V.) light sensitive paper book and U.V. projector.
(Wiu - “View”)
A comprehensive solution aiming to assist and guide dysgraphics write, a result of empathetic design approach.
Why Yellow? Yellow is the best colour to create enthusiasm for life and can awaken greater confidence and optimism.
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Wiu Details
Logo Story
Initial inspiration was taken from the form and the prominent feature of the product.
Features and Controls
Sync. Light
U.V. Projector
Control Buttons
Mic.
Battery Light
On/Off
Speaker
Magnet
Magnet
Strategic placement of buttons allow smooth and intuitive interaction with the product.
VIEW + WITH YOU = “Wiu” Vocal inspiration was from words ‘view’ and ‘with you’ - as the product works with you.
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Wiu Working
A two step process
01
Speak the words intended to write. The U.V. Projector projects an image of the words on the sensitive paper.
Spoken Words
ted c je Pro ords W
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Wiu Working
02
U.V. Sensitive layer
Before Projection Normal Paper
“Hi” - Spoken.
U.V. Light
U.V. Sensitive layer After Projection
Normal Paper
Post projection a Light impression is left behind on the paper.
Trace the impression left behind on paper. Therefore the user is able to write. As the words are generated by the device - risk of spelling errors is reduced.
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Wiu Experience
Learn and Challenge
Play and Evolve Wiu also has preset games which help the dysgraphics work their fine motor skills. Because all work and no play makes jack a dull boy.
Difficulty Levels
As the user progresses, user can challenge them self with different difficulty level. This is to motivate and keep the user involved.
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Wiu My Learnings I learnt that Design is about expressing empathy, bringing a change and touching lives.
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Wiu End
03 v
Team Project
’Cue
( Driving Safety Device )
Purpose: To explore the possible uses of Wearable Technology driven by User Needs. User group - 2 Wheeler Riders. For 2030.
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The Problem Focus Area
Visual Ethnography Following the identification of focus area. We did ethnography on accidents. To understand circumstances, problems and Injury statistics
Accidents A basic, fundamental problem that man has always attempted to cope with, and always will!
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Current Scenario Specific Problems
Accidents can happen anytime. Beyond control.
Calling for help Deaths occur because of delay in informing paramedics.
01
We see opportunity for an SOS system. The Ride
The Accident
Delay 02
Middle Man
Reports Accident to Paramedics.
Victim has to wait in the state of pain and confusion.
Informing Paramedics
Clueless The Paramedics don’t have knowledge about victims current condition.
We see opportunity to keep paramedics more informed. The Wait
Help Center
Paramedics Arrive
Problem Detecting
03
Difficult to identify Head Injuries. As they might not always be visible on the surface.
Medics try to control situation.
Carefully taken to hospital.
Again, we see an opportunity to give more information. At the Scene
Strechered
Transported to Hospital
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Findings Fatality Statistics
43%
Intended to Enhance the Emergency Medical Services
36%
27% 4-Wheelers
2-Wheelers
X
Others
47%
Wearables Service
Tangible
Intangible
Selected User - 2 Wheeler Riders 2-wheelers are undoubtedly more prone to road-accidents as a rider is less covered, less protected and less balanced.
The Brand Earlier - Faster
Today’s Paramedic Service
Tomorrow’s Paramedic Service
y arl . E on 01 tecti De
are .C ne 04 Sce on
06.Transfer to Definitive Care
0 Re 2.Fa sp st on se
32%
An Ecosystem
Accidents that cause Deaths.
05 .C Tra are nsi in t
Injuries that cause Deaths.
Our Solution
03.Rapid Reach
Earlier Detection
PreSense Core Values Faster Response
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Cue Details
Helmet attachment (Secondary Wearable)
Wearable Neckband
(Primary Wearable)
Neckband senses the body vitals Inbuilt Network Connectivity
Soft Grip
A wearable system that works together to measure and gauge the body vitals act as an SOS system incase of accidents.
BP Sensor, Body Temp Sensor
Soft Grip
HR, Breath Sensor EPIC SENSOR
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Cue Details
Helmet attachment (Secondary Wearable)
Removable, to allow charging.
The Wearables charge wirelessly in harmony on a charging dock.
The secondary sensing wearable, attached on the helmet. This wearable is responsible for sensing riders movements.
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Service Intangible 01
The User comes to know about the service.
Incase of an accident. Wearables sense the accident and sends SOS to nearest hospital. It sends biological and impact information to hospital.
02
The User decides to opt for it. Makes the purchase and wears the Wearables.
The Wearables connect with Onlooker-phones to provide first-aid information. This may be the difference between life and death in certain cases.
03
The Wearables start sensing the body vitals and the motion of the rider.
Thanks to the ‘body-data’ sent to hospital, paramedics arrive ‘preprepared’ and are able to handle situation better.
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Cue My learnings I learnt that Design is about change, a constant improvement.
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Cue End
04 v
Personal Project
Purpose: To design a product by associating products, words or scenarios. Tissue Holder - General Use.
’tre
( tre = ‘Treo’ )
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Backstory Product Inspiration
Deforestation x Tissue Paper As a person who cares for the nature. I was inspired by the problem of deforestation to create a product. A product that can convey a story.
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Doodling Ideating and Associating
Looking for thought provoking concepts. Looking for experiences that can leave an impression.
Post-it Ideation
Associating objects and Scenarios. Creating Connections.
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Selected Concept Poetic
Design Direction
I took a poetical design approach to arrive to the concept. Selected concept is a tissue paper holder. Here the core idea is that tissue paper acts as the “Trunk” of the tree.
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Outcome Poetic and Thoughtful
Form Derivation
tre
Source Curves.
Simplified Curves.
( tre = ‘Treo’ )
Maintaining Proportions
The tissue paper acts as the trunk of the tree.
Treo is a tissue paper holder which ‘stands’ for the trees. It tells a story.
Sketch Explorations.
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Treo Usage
02
01
03
User takes the tissue paper.
As the tissue paper is kept being used.
Eventually when tissue paper finishes, treo falls. As if a tree was cut down.
It looks as if the tree is losing a part of itself.
We start to see Treo getting weaker (thinner). On the base tree lines start to show - emphasising the loss.
Treo aims a striking a thought in the user’s conscience - bring to notice the negative effects of excess use of paper.
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Treo The Story
Treo is a Reflection of Reality.
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Treo Inspiration and Details
Building Blocks
Inspirations
When Treo Falls
Being a simple product. Treo is made up of 3 components and a tissue paper roll.
01
A broken branch.
02 The Assembly.
Tree stump and rings.
I decided to keep the hidden details symbolic of real tree in order to create maximum resemblance to a real tree. This was to keep the experience natural and real.
01
Tree Head.
02
Tissue Paper Roll.
03
Wooden Base. (Recycled Wood)
04
Metal Weight
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Treo My Learnings I learnt that Design is about telling a story, being poetic and giving meaning.
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Treo End
Blank on purpose
Skills matter.
Modelling, Rendering and More
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Hexa-Lamp Crafting
Physical Form Explorations
My interest for football motivated me to create a lamp out of it. The entire prototype took about 2 days to finish.
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Puma Shoe Cintiq Rendering
Initial Sketches.
I really enjoyed designing and rendering this shoe. Took me 4 hours from start to end.
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Panasonic Hairdryer 3D Modelling and Rendering
Curve Network
Surfaces
Surface Analysis
Keyshot Validation
Result: 3D Print Quality. Duration: 5 Days.
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Tea Kettle 3D Modelling and Rendering
Curve Network
Surfaces
Surface Analysis
Keyshot Validation
Result: 3D Print Quality. Duration: 4 Days.
And that’s me!
I am an Industrial Design student at Dsk International School Of Design, India. Beginning with 4th Year of the course. Currently looking for new challenges in my design career.
C U R R I C U L U M V I TA E
S TAT U S
KARAN PUROHIT 4th Year Industrial Design Management Student
-I am currently looking for a 4 - 6 months Internship during June - January 2017-
DSK International School of Design, Rubika. (India) Email: karan.purohit.id@gmail.com Phone: +91 776 998 1421
Experience
MasterclassesandWorkshops
Internship
AllwinAluminium Industries
Hadanhands-onexperienceonSandCasting.Iwasabletointereactwith differenttypesofmetals.Ilearnedthedetailedprocessofsandcasting alongwithsomebasicsofdiecasting.IalsolearnedaboutDraftangles and the process of finishing of metals.
FOOTWEARDESIGN
Had an hands-on experience with footwear materials. Learned about different components that make up a shoe.
BRANDING&STORYTELLING
Learned about branding and naming a product. Learned about creating stories and linking them to products.
MaximeTalan WilliamLyszkiewicz
KIPSTA
Pedro Gomes Design
Pedro Gomes PedroMonteiro Binit
1 Month in Ahmedabad, Gujarat, India.
Education
Skills
HigherSecondarySchoolCertificate(Science)-ISC
2012
Secondary School Certificate (Science) - ICSE
2010
AnandNiketanSchool,Ahmedabad,Gujarat,India Currently pursuing Masters Degree in Industrial Design Management.
Recognition RecognisedandAwardedforBestAcademicPerformanceinthe2ndYearofmydegreecourse. Highest academic average in the Product Design batch. RecognisedandAwardedforBestPresentationduringPedroGomesDesignMasterclass. Held at DSK ISD during 2016 Jan.
Analog
Rapid Idea Generation Sketching and 2d Rendering
Digital Adobe Photoshop
Rhinoceros
Adobe Illustrator
KeyShot
Adobe InDesign
SolidWorks
Adobe Premiere Pro
Autodesk Maya
Conceptualizing Field Research Mock up and Prototyping UsingPUFoam,Thermocol/Styrofoametc.
Sketch Book Pro
It was a pleasure.
Thank you for your time. karan.purohit.id@gmail.com karan.purohit@dskisd.com Contact No.+91 776 998 1421