Design

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MODULE 2: DESIGN

Karen Dionisio-See 613168 Virtual Environments Semester 1 2013, Group 5


DIGITIZING

After analyzing the reviews done in Module 1, I have changed the clay model design to one that correlates with my recipe. In the clay model, it shows layering and extrusion that can also be seen in the emerging form paper model. Moreover, I have chosen the layered shadow effect of trees as the precedent lighting of the model. Thinking of my lantern, I have formed this model to show a layering light effect. The light starts from the base of every layer that results to an overlapping of lights. Using Rhino and some contouring methods, I have produced the digitized the clay model.

Perspective View


PANELING

The custom 2D pattern I made were two triangles mirroring each other. The triangles are meant to be cut that will allow light and shadow effects to occur.

2-D Connecting Patterns Pattern: Triangle


PROTOTYPE

Here I used a white paper and had a thin layer of tabs. The shadow effects are quite faded compared to the effect of the black material. Here you can see the similarity of the shadow effects to the ones of the precedent lighting effect.


PROTOTYPE

I have printed parts of two of the layers of the model to see the shadow effects it will produce. Here I used a black paper and had a thin layer of tabs. In here, the shadow effects are more defined.


PANELING This paneling design has two parts that could result to a lighting effect similar to the image on the left.

First layer

3-D Connecting Patterns Pattern: Tapered triangle

Second layer


PROTOTYPE

In here, I printed a face of the first layer using a black material. The shadow shows a different effect on the extruded triangle and the cut triangles. The tabs on the extruded triangles also contributed in the limited light that passes through the design.


DESIGN - LECTURES AND READINGS

SCHEURER/ PARAMETER SPACE HEATHERWICK/ TED TALK In Thomas Heatherwick’s presentation, he discussed how texture, landscape, lighting, surrounding and communication of a person influences the creation of spatial effects. Fot instance, the simple bridge in London. Although it may have seen to be a commonly built structure, the way it detaches from the other side of the platform is unique and different from any other bridges. Most bridges as Heatherwick explained, breaks off into two and for some people, this may seem extraordinary. But breaking something connotes pain and disaster. With these thoughts, Heatherwick was able to make a decision to change the implications of a breaking bridge by folding or curling up the whole bridge itself. This video helped me think of what effects I would like to make in my lantern. For example, my model shows layering that extrudes towards the center and I thought that a layering effect for the lighting would be appropriate to highlight the pattern of my lantern. This idea of layering is evident in one of my paneling designs.

In this reading Scheurer explained the importance of the process of communication in architectural design. This is very important in this subject because it helps in expanding my initial design to something abstract and different yet still sticking to the same recipe. In here, he discussed the two ways of doing this, that is, abstraction and reduction. Abstraction is a way of building a model by reducing the complications in the real world through the use of a simple recipe or a simple description of the design. Scheurer mentioned that a perfect model does not need to have a lot of information as long the designer can describe the design with clarity. On the other hand, reduction talks about finding a way to link the information to the design by rewriting the description and not altering the object itself. Furthermore, the reading discussed on computer-aided design that helped architects in designing and fabrication their structures with accuracy and precision. For instance, NURBS allow precision in defining complex surfaces through the use of points. Also, it can precisely calculate all in-between points on surfaces. These informations helped me digitize and think of paneling ideas to be impled in my model.


DESIGN - LECTURES AND READINGS

LECTURE 5

LECTURE 4 In this lecture Paul Loh talked about the forms and matters of composition. In here, he mentioned the ways of composing the patterns for our models whether they can be commonly put together or they are normally not put with each other. One of them is the interference pattern shows patterns that overlap each other. I applied this idea in one of my paneling designs with the different layers that would result to variations of lighting or shadow effects.

This lecture explained the designing effects and functions of prototypes. Firstly, Paul Loh discussed designing effects through geometric constrains such as material and fabrication geometry. This means that when you draw something, there would be a process of translation, that is, the material used should be able to work with the design. If this is the case, some things may change depending on what you intend to produce. Secondly, Paul Loh talked on the function of prototype and its importance. This is a work in progress and not a copy of a model. Prototypes does not need to be perfect and helps in analyzing the mistakes and further improvements that can be done. Moreover, prototypes can be done physically or through digitizing. With these understanding, I have tried different materials in producing my prototype to see the different effects it could produce. Also, I have made different paneling designs that would be suitable for the model and the lantern I would want to produce.


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