Portfolio 2022

Page 1

PORTFOLIO KASANDRA BOLIVAR 2022


01 3D RENDERING 3DS MAX + CORONA RENDER

I enrolled in a 3D rendering course which recently finished in November. I learned how to convey my ideas better, model in 3ds Max, adjust light and background and create materials from scratch.


STEP 1

STEP 2

Case study interior design Hannes Peer - Tabula Rasa, Milan



STEP 1

STEP 2

Case study exterior by Studio Upwall Architects - Utah, USA




Politecnico di Milano/(MSc) Architecture - built environment - interiors

02 B I O P L A S T I C PAV I L I O N A C O N S C I O U S A P P R O A C H T O WA R D S M AT E R I A L DESIGN AND RESPONSIBLE CONSUMPTION Plastic, as a primary material of our age, has been critical to our modern life. Unfortunately its misuse and overconsumption from industries has led to an alarming increase of environmental pollution. We must rethink our current mindset and systems by implementing innovative materials that don't produce harmful waste and respond to circular economy. Bioplastic is a sustainable alternative which has the potential to be implemented in a variety of industries, including the built environment. Through various compositions, properties such as strength, elasticity and viscosity can be adjusted according to the needs, while its high malleability allows it to be molded into different shapes. Our research focuses on a bioplastic that is bio-based that can be reused and recast into new forms. As an afterlife it can be degraded in water and become nutrition for soil. Despite the current climate crisis and the need for more resilient materials, society is not yet fully aware of the several advantages and opportunities of bioplastic. In order to raise awareness on this matter we strongly believe that youth has to be engaged with a hands on approach in the process of making. Through participation the users can gain understanding that we all have a responsibility and a role to play in the whole chain of a product’s life cycle.



Politecnico di Milano/(MSc) Architecture - built environment - interiors

We should be aware of the materiality that surrounds us. Our aim is to understand and educate about the origins and life cycle of materials.


Politecnico di Milano/(MSc) Architecture - built environment - interiors

In this thesis we aim to design through a circular economy where the material or design is constantly reused or returned to nature. Circular economy as a concept is an opportunity to put into practice the change for a more sustainable built environment. We tested 11 different recipes to find the one that fulfills our aim to scale up and be applied into the design of our pavilion as a cladding. Important features are adaptability, flexibility, translucency and water repellency


Politecnico di Milano/(MSc) Architecture - built environment - interiors

0

0

40M

5

10M


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors

0

1

2M


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors

THREE TYPES OF AWARENESS: INFO – AWARENESS ON MATERIALITY MAKING AND DESIGNING BIOPLASTIC – LEARNING BY DOING DISPLAY FACADE – INTERACTION AND COMPLETION

0

2

4M


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors

03 MEMORY ARCHIVE For this studio, we designed a temporary pavilion for an allocated neighbourhood with the aid of parametric /computational design. Our site was Piazza Piero Gobetti, a park located near Politecnico di Milano. The aim of our pavilion was to archive, in a modern way, the memories of the inhabitants of this neighbourhood to record the changes that the neighbourhood has gone through - to not forget its history, which comprises the collective memory of the area. To do so our concept was to engage the five senses in the materiality of this pavilion to make it a "memorable space", as through the use of our senses we create memories. To create a sensorial space, scented wax was chosen as you can shape it in any form if melted and for being waterproof. Sheep wool was used to reinforce the wax as well as for its soft texture. The purpose of making this pavilion a "memorable space" was to invite visitors or new inhabitants of the neighbourhood (mostly students) to integrate and participate in the memories of locals by the content displayed on this space.


Me

Senses

40 30

525 min 1 day

6 days

People – Perception – Memory 2 days Politecnico di Milano/(MSc) Architecture - built environment - interiors 20

Interaction through senses tackled within the10 materiality of the pavilion. “The body knows and remembers. Architectural meaning0 derives1 from archaic responses 2 6 and reactions remembered by the body and the senses.” - Juhani Pallasmaa, The Eyes of Elapsed Time Since Learning the Skin: Architecture and the Senses “The many shapes of collaboration”. Sense and Sensation. www.senseandsensation.com Elapsed time since learning

100

Immediate Recall

Immediately

100

20 minutes

58

1 hour

44

80

9 hours

36

1 day

33

70

2 days

28

6 days

25

31 days

21

90

Memory Retention

Retention (%)

60

19 min

5%

Types of processing memories and knowledge through senses

30 %

Visual Learners

65 %

Auditory Learners Kinesthetic Learners

50 63 min

40

525 min

30

1 day

6 days

2 days

20 10 0

1

2

6

31

Elapsed Time Since Learning

“The many shapes of collaboration”. Sense and Sensation. www.senseandsensation.com

5%

Types of processing memories and knowledge through senses

30 % HOW NICE TO TOUCH!

65 %

Visual Learners Auditory Learners Kinesthetic Learners

UHH SMELLS LIKE VANILLA! REMINDS OF....

LAMBRATE USED TO BE... OHH I DIDN’T KNOW THAT!

31


Politecnico di Milano/(MSc) Architecture - built environment - interiors

Mesh was shaped according to the morphology of the site, Piazza Piero Gobetti. It was also considered the Sun path analisys in order to define the highest points of the mesh to cast shadows into the core of the pavilion. The mesh works as a transitional space between the Piazza and The Core. It also allows expectators to participate in the collection of memories in order to share their experiences by recording in the red highlighted poles. Steel modular regular sizes were used to easily assemble and dissasemble in other sites.

Hours

Hours

Hours

Hours

10.00<

14.00<

9.00<

2.00<

9.00

12.60

8.10

1.80

8.00

11.20

7.20

1.60

7.00

9.80

6.30

1.40

6.00

8.40

5.40

1.20

5.00

7.00

4.50

1.00

4.00

5.60

3.60

0.80

3.00

4.20

2.70

0.60

2.00

2.80

1.80

0.40

1.00

1.40

0.90

0.20

Summer Solstice 21/06

Autumn Solstice 21/09

Winter Solstice 21/12

45cm

90cm

225cm

EASY TO ASSEMBLE AND TRANSPORT DUE TO ITS MODULARITY

X351

X2423

X226

MY GRANDAD USED TO WORK IN A FACTORY


Politecnico di Milano/(MSc) Architecture - built environment - interiors

The core was shaped to resemble vernacular constructions, following the construction system of a catenary. It is a space for reflection, interaction with the senses and acknowledgement of others people’s memories. The aim is to learn more about the history of the site through other people’s memories and to share these memories within the neighbourhood and social media. Recorded memories and videos are possible to watch, share and listen.

chain

arch

I didn’t know Lambrate used to be like that.


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Politecnico di Milano/(MSc) Architecture - built environment - interiors

Piazza Piero Gobetti


Milano Architecture Week/Triennale Milano

04 CLOUD LAND M AT E R I A L B A L A N C E R E S E A R C H EXPLORING TEXTILE

Had the opportunity to participate in the installation "Cloud Land" for the Architecture week 2019 at Triennale Milano. Divided into teams our task was to come up with the design of the installation, with the aid of a parametric modelling software, based on recycled textiles and balloons. "Cloud Land" was an interactive installation, acting as a sheltering element for the Triennale visitors. To produce this installation a composition of air-filled (up to 1 meter) balloons were assembled. These balloons were wrapped with fabric made from recycled green plastic bottles. The fabric had the ability to compress under high temperatures, changing its texture form and moulding tighter around the balloons by the application of heat - with the aid of a hairdryer.


Milano Architecture Week/Triennale Milano


PUP Architects/London, UK

05 “ H - VA C ” A N T E PAV I L I O N PUP ARCHITECTS

Pavilion commissioned by Art House Foundation and competition sponsor, Shiva Ltd with help from Architecture Foundation. Site location: Columbia and Brunswick Wharf in Hackney, London. Had the pleasure to work with PUP Architects for three weeks in the construction of “H-VAC”, which is a pavilion clad in recycled Tetra Pak shingles. During those weeks I had the opportunity to explore a variety of workshop tools and to resolve issues that we encountered during the construction of the structure, panels and cladding. "H-VAC" was designed as a prototype for alternative ways to inhabit the city, as compact living. It was an invitation to discuss the occupation of the city's rooftops. It was modelled as an air duct after finding a loop-hole in local planning laws, which allowed for a two-storey service structure to be attached to the rooftop. It suggests that if homes have to be disguised as air conditioning equipment, various micro-homes could be built in the city providing new homes.


PUP Architects/London, UK


Politecnico di Milano/(MSc) Architecture - built environment - interiors

06 MOUNTED CONSOLE FURNITURE DESIGN

The aim of this course was to learn in detail how furniture works, the manufacturing and different processes/materials that furniture design comprises, how it is connected to space and actions. This design was inspired by Ico Parisi's, an Italian architect and designer of the post-war scene, "Two wall-mounted consoles" from 1954. The purpose was to design a furniture that provided multiple answers/ functions in a single object. An object that allows more than one action to happen: the action to store, to support, to decorate and to look into the mirror. To do so, it had to be designed dynamically. It is at the same time part of the interior background and the focus of action. It can be used as a desk as it has a slight angle to work comfortably with its surface. On the inside, there are several partitions that can be flexibly reorganised according to the user’s needs. These partitions come in different sizes to store different objects - from stationary to personal belongings. There is a hidden compartment, which its function is to store valuables. A separate drawer was provided and opens independently, works as storage for more immediate actions or objects.


Politecnico di Milano/(MSc) Architecture - built environment - interiors


0

Politecnico di Milano/(MSc) Architecture - built environment - interiors

25

50 cm

RIPROGETTO DI UN DETTAGLIO DEL MOBILE ANALIZZATO KASANDRA BOLIVAR 10643782 MAGDA SADOWSKA 10575772


Politecnico di Milano/(MSc) Architecture - built environment - interiors

5

Corso di PROGETTO DEL PRODOTTO D'ARREDO

Prof. MICHELE MARELLI

POLITECNICO DI MILANO

Scuola di Architettura Urbanistica Ingegneria delle Costruzioni

Laurea in "Architettura" Coll. Massimo Faini, Filippo Amoretti

Anno accademico 2019—2020

10

25

50 cm


Politecnico di Milano/(MSc) Architecture - built environment - interiors

15CM

120CM

50CM


Politecnico di Milano/(MSc) Architecture - built environment - interiors


Espacio 6280 Architects/Santiago de Chile

07 BEASY E S PA C I O 6 2 8 0 A R C H I T E C T S

Worked as an architectural assistant at Espacio 6280: a studio founded by two architects that is dedicated to architectural design, interiors, construction and product design. On parallel, the studio owns "Beasy". Which is a line of multifunctional objects that aims to solve everyday spatial problems. The main purpose of this object is to hold a bike while also giving space to store other objects and act as a shelf. It is a response to the issue of dealing with small apartments and decorative bike management. It is made out of bamboo which is hard, durable and able to resist different loads. It is also an environmentally friendly material due to its fast-growing ability. During this project, I had a first approach to the complexity of product design, alongside the production of graphic material for its postproduction and sale. Importance was given to details, simplicity and functionality.


Espacio 6280 Architects/Santiago de Chile


Espacio 6280 Architects/Santiago de Chile

OBJETO #1

CAJA INCLUYE (BOX INCLUDES)

1

2

4x

1

4x

2

3

GETBEA


ASY.COM

Espacio 6280 Architects/Santiago de Chile

¿QUE NECESITO? (WHAT DO I NEED?)

8mm

4

5

6


08 MOODBOARD + COLLAGE EXAMPLES These collages and moodboard examples are an insight and a tool of my work process, through them I can pre vizualize what I want to convey on the spaces I want to create.

MOODBOARD TOILET EX. Marazzi Mystone ceppo di gre a parete 60x120 lino | built-in mixer in finishes gold or bronze

Marazzi Stone Look Pietra di Vals a parete 160x320 cm

Marazzi Stone Look Gris Du Gent a parete 160x320 cm

Marazzi Terratech grafite pavimento 75x75


COLLAGE EX.


Tha nk yo u fo r yo u r t im e Tel : +393515548998 E- ma i l : k a sand ra. b olivar @gm ail. com M ilan, I t aly


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