The Memory Game

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How it Began The Memory Game was created to provide an alternative solution to existing methods of care to those living with dementia. The idea behind the design was to create a community where those living with the condition are included, where past stigmatisation is forgotten and where this diverse group of people can live out the rest of their lives, their way. The Memory Game is more than a care home; it is an opportunity for those living with dementia to feel valued in society and for their memories to be projected into a safe environment and shared with the wider population

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Our Intention Our intention is simple; to educate. We have already come a long way in our society to help break the stigma and gain a wider knowledge on dementia. The Memory Game aims to push this further, involving those from every walk of life and immersing them within a world designed specifically for those living with this condition. The intention of this brochure is to help educate the wider population on the challenges involved in designing for dementia. The Memory Game acts as a beacon of hope for this vulnerable group of people and a catalyst for future improvements and architectural developments 3


01 PROJECTING THE FUTURE

The year is 2030, and the perception of dementia is vastly different to the one we once knew. The broken stigma and wider acknowledgment of the condition has lead to some ground breaking designs in the architecture sector. we have been working closely with this diverse population in order to create an inclusive community with adaptable settings for the vast memories of its users.

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CONTENTS

01 PROJECTING THE FUTURE

02 THE COMMUNITY

The Dementia Community 2030

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Our Proposal

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Collaboration

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The Concept

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The Extraordinary Everyday

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The Skateboard Generation

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How to get Here

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The Inclusive Community

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What we Offer

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Job Opportunities

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Community Voices

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Get Educated

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Be a part of the Solution; Get Involved

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03 DELIVERY OF CARE Intergenerational living

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Building Users

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Technical Analysis

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04 HOME AWAY FROM HOME External Familiarity

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Internal Familiarity

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Your Home, Your Way

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THE THE DEMENTIA DEMENTIA COMMUNITY COMMUNITY 2030 2030 The Memory game is a community within a wider community. The continued support from the wider network has made this scheme possible, spreading awareness and sharing knowledge and resources. Involving the wider urban community helps create an environment that not only includes, but improves the lives of those living with dementia. 1:2000 @A3 N

Entertainment Eneterntainment venues have began inclusive moments (e.g. Dementia friendly cinema nights)

Further Development Potential for proposal to expand into other unused areas

Tourism Collaboration with events (e.g. Dementia friendly football hours) providing economic benefit Promenade Festivals Celebration and raise awareness of dementia

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Educat


University Intergenerational living programme

Ageing in Place The 2030 public perception on dementia allows for people to reside in their homes for longer

Schools ting younger people

Care Facilities Share facilities and knowledge

Retail Increased knowledge on dementia from shopkeepers

Services Increased awareness from police services to protect those living with dementia

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OUR PROPOSAL The proposal incorporates the themes of familiarity and security. Blackpool street typologies are created, formed around courtyards to promote central interaction and increased wayfinding. The building arrangement as well as the landscaping creates two primary public entrance points, creating a safe environment without 'trapping' those living with dementia inside the care environment 1:1000 @A3 N

Skatepark

Woodland park

Existing day care centre

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Private site entrance


Existing primary school School sports pitch

Greenhouse Games and store

Existing play area Secondary public site entrance

Existing bowling green

Primary public site entrance

Existing bowling green Existing gardening club

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" The proposed architectural form is encased in a polycarbonate screen to allow for the 3D projections to be created " - Architect

COLLABORATION We collaborated with the international design studio,

Urban Screen, who specialise in cross-disciplinary media installations. As early pioneers of projection mapping, their

development in innovative technology has allowed us to use this method of communication to help benefit the lives of those living with dementia. With the help of these 3D

mapping projections our architecture is able to come to life, transforming a confusing and distressing area into a replica of a familiar lifestyle.

Visit their website: https://www.urbanscreen.com/


THE CONCEPT

Polycarbonate panels The entire architectural form is encased in a polycarbonate double skin that acts as a screen for the 3D projections

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Recreating a familiar street setting was a crucial design driver, creating a 'normal' living environment for those living with dementia " - Architect

Blackpool Typologies

The architectural form follows traditional Blackpool typologies, and the double skin wraps around these familiarities

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THE EXTRAORDINARY EVERYDAY

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DIVERSE MEMORIES

Meet our r

Memories are personal. Each of our residents have lived a unique life a will be based on where they grew up, which we

PAT

DOT

Trait Pat has lived an extravagant life, enjoying the finer things it has to offer. She re lives this past life here, treating it as a holiday

Trait As an earlier carer herself, at The Memory Game and out in any way she can

Age 82

Age 75

Stage of dementia Early - Mid

Hobby DJ

Hobby Biking

Hometown (Queenstown, Blackpool)

Hometown (Central Pier,

Revolution

Home

Care home

Park

Beauty shop

Restaurant Cafe

Memorable places 1. Lulu Cafe (Bunch) 2. Revolution (Cocktails with the girls) 3. Maison of Beauty (Beauty Shop)

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Memorable places 1. TT Fish and Chips (Favo 2. Belle Vue (Local Pub) 3. Marton Cycles (Bike Sho


residents

and have vastly different experiences of Blackpool. Their familiar settings e are able to replicate here at The Memory Game

PETER Dot believes she works finds comfort in helping

Trait Peter is an ex English teacher at a local school. His thirst for knowledge hasn't slowed, educating anyone he speaks to

Stage of dementia Early - Mid

Age 89

Stage of dementia Mid - Late

Hobby Guitar Hometown (North Shore, Blackpool)

Blackpool) Home

Home

Pub Bike Shop

Pub

ourtie Restaurant)

op)

School

Recrd shop

Takeaway

Memorable places 1. Our Wee Chippy (Local Takeaway) 2. The Courting House (Local Wetherspoon) 3. Records + Relics (Record Shop)

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A DAY IN THE LIFE: PAT

Replicating a familiar routine

4 1

5

2

3

1. Pat leaves her home dressed in her fanciest clothes 2. She enjoys her daily brunch at her favourite 'cafe' 3. Throughout the day she enjoys a leisurely walk through the park, enjoying the scenery

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4. Pat pops into Maison of Beauty to stock up on her essential beauty supplies 5. She spends the evening drinking cocktails with her friends in Revolutions before going home


Restaurant: Lulu Cafe

Pub: Revolution

Shop: Maison of Beauty

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A DAY IN THE LIFE: DOT

Replicating a familiar routine

5 6

1

4

3

2

1. Dot leaves her home dressed ready for her 'work'

other members of staff in her local pub for some post work drinks

2. Dot walks over to the day care centre to help out

5. Dot stops of at Marton Cycles to pick up her bike she took to get serviced

3. On her lunch break she visits her favourite Fish & Chips restaurant 4. After she's finished volunteering at the care centre she joins the

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6. On her way home Dot stops off at the skatepark to try out her new bike


Restaurant: TT Fish & Chips

Pub: Belle Vue

Shop: Marton Cycles

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A DAY IN THE LIFE: PETER

Replicating a familiar routine

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5 2 1

3

6

1+2. Peter leaves his home and heads straight to the bookshop next door 3. Peter walks over to his favourite pub, the Counting House, to enjoy his lunch 4. After lunch, Peter goes to the

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greenhouse to help supervise the school children 5. When the children return back to school, Peter pops into Records & Relics to pick up some new music 6. Peter picks up his favourite takeaway on his way home


Restaurant: Our Wee Chippy

Pub: The Counting House

Shop: Records & Relics

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'THE SKATEBOAR

At The Memory Game we recognise the unique memories our residents hold and that our residents have had are celebrated w

'PAT THE DJ' In the early evening the skatepark is transformed into an outdoor cinema, with the movie projected onto the supermarkets facade. Pat often comes and helps operate the soundtrack

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'DOT TH

During the day Dot is able to use

skills. The supermarket's faca

supe


RD GENERATION'

d are able to cater for our diverse and evolving population. The extraordinary lives within the community, whatever they may be...

HE BIKER'

e the skatepark to practise her biking

ade is left to replicate what it is - a

ermarket

'PETER THE ROCKSTAR' In the evening the supermarket becomes the backdrop to a live

concert. Peter enjoys participating in the show, showing off his talent to the rest of the community

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HOW TO GET HERE

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1:2000 @A3 N

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B

5 M in Wa lk

10 M in W alk

5, 7

5, 7

C Lonsdale Rd Car park

B

5, 7

T

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B

Blackpool South 1km

5, 7

Blackpool Nort


02 THE COMMUNITY The Memory Game is a community within the wider community. As such, we always endeavour to create strong social bonds between residents and all those that live within the surrounding area. We always encourage visitors, to help them understand what it is like to live with dementia, and how they can be a part of the solution

th 2km

6, 17

T

B

By Train

The Memory Game is conveniently located in between Blackpool's two primary train stations

B

B

6, 17

By Bus

There are a range of bus services available within a short walking distance from the park.

C

By Car

A car park is available for visitors and tourist couches within a short walking distance from the park

Accessibility B

6, 17

6, 17

All of our buildings have level access and are fully accessible. All pavement kerbs have reduced steepness to ease mobility

B

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THE INCLUSIVE COMMUNITY Familiarity was a key design driver within The Memory Game, offering a sense of calm to those whose memories have been manipulated by a disease. It was important that some of these familiar moments were adapted to suit those living with dementia. All of our design choices have the resident at the forefront of our intentions. These inclusive moments are shown here.

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All of our planters are raised with seating to provide accessibility and resting spots for older generation

We've included a direct access to the existing day care centre to share facilities and knowledge

The coloured arches in the woodland park trail provide visual cues to improve wayfinding


Familiar pavements have been widened and kerbs have reduced steepness to cater for those with reduced mobility

The threshold to the existing school is hidden to avoid residents living with dementia from attempted access

We have incorporated land- skating for improved circulation for a diverse group of users

All physical barriers of exlusion have been removed from primary entrance to provide access to all

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Opening Times The Park 24 / 7 Retail 8:00am to 9:00am 'Inclusive hour' - allocated time for those living with dementia 9:00am to 7:00pm Shops open to those living with dementia and the general public

Primary Entrance to the Park 30


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WHAT WE OFFER: GROUND FLOOR 1:500 @A3 N

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2 6

11

10

5

4

9

4

11

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1

1


13

2

1

5

1

5 3 3 8

Living 1. Dementia terrace housing (1 bed) 2. dementia terrace housing (2 bed) 3. Dementia detached housing (1 bed) 4. Dementia bungalows (2 bed)

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Entertainment 11. Flexible entertainment spaces (e.g. theatre, bingo, arcade, casino etc.)

Staff ammenities 12. Private lobby 13. Staff Room

Shopping 5. Flexible retail spaces 6. Bookshop 7. Supermarket

Eating 8. Pub 9. Restaurant 10. Cafe 33


WHAT WE OFFER: FIRST FLOOR 1:500 @A3 N

4

1 1

2

2

34


3

1

1

5

Students 1. Student accommodation 2. Student study zone / social area

Staff amenities 3. Staff quiet zone 4. Charity / management offices

Eating 5. Pub 35


JOB OPPORTUNITIES

Maintenance Team

Neighbourhood Police

This new team for the community

This paid role for a community

best possible condition. The new

police service, observing the area

cleaning, general repair and the

are lost. Wandering is a common

projections

and whilst the layout offers the

aims to retain the park in the

member works closely with the

positions include the tasks of

and helping to identify those that

operation and maintenance of the

trait for those living with dementia,

opportunity for open access, the neighbourhood police will help

direct those that wander too far out of the comfort of the park

Dementia Researc

The on-site offi

care staff to be f

a world of deme the

research

research team w

charity organisat

to ensure the be

for our residents

the heart of The educating

in order to crea community

Educate

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othe


Educate

Retail Workers

Student Volunteer Programme

fices enable our

Our wide variety of retail spaces

The Memory Game offers a

entia, increasing

businesses to expand into the

providing free accommodation to

ones to be set up. The knowledge

work within the community. The

team ensures all retail workers are

of affording rent in return for

this diverse group.

living with dementia and freeing

Care and ch Team

fully immersed in potential.

The

work closely with

tions and carers

est possible care

s. This team are

e Memory Game,

er

professionals

create opportunities for existing

unique student lead programme,

area, and for new independent

students in return for volunteer

on dementia shared by our care

programme removes the stress

educated on how to best support

continued support to the residents up time for the full time care staff.

ate an inclusive

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COMMUNITY

Photo taken in the charity office

" Being

immersed with the residents allows for greater observations and research to take place "

The Carer

Photo taken by the schools secret entrance

" The Teacher 38

The school's entrance to the park means we are able to take the children every lunch to use the play areas "


Y COMMENTS

Photo taken in the Greenhouse

The Teacher

" The children love interacting and learning from the residents. It's so important for them to grow up understanding dementia "

Photo taken in the game store

The Friend

" I try and pop over every couple of days to visit Alex, and every visit he insists on challenging me to a game. I'm yet to win a match! " 39


COMMUNITY

Photo taken in the student communal kitchen

" It's The Student

great to have a space where we can socialise with the other students. We love sharing stories that the resident's have told us "

Photo taken in a 2 bed dementia accommodation

"I The Family 40

was so worried that my wife's dementia would mean we couldn’t live together anymore. I'm so grateful it's been made possible "


Y COMMENTS

Photo taken outside the Pub

" The The Police Officer

pub has become our new local for an after work drink. There s always such a lively vibe and it's great to see the community come together "

Photo taken in the supermarket

The Shopkeeper

" All of our staff are aware of the challenges involved in dementia and we make it a priority to allow them to carry out their everyday tasks " 41


GET EDUCATED

The Dementia

Our Drive: 2020 Statistics

80%

Of people living with dementia listed shopping as their favourite activity

23%

Of people living with dementia said they no longer go shopping

60%

Of people living with dementia said they are worried about getting lost

1 PAY

47%

Of people living with dementia said they felt part of the community (Alzheimer’s Society, n.d.) 5

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Whether you’re a business owner looking to expand your user group, or simply know someone living with the condition, we welcome you all to

come along and learn how we have adapted familiar spaces to cater for

this growing population.

a Friendly Supermarket 1 Handrails Handrails are placed

around the perimeter of the supermarket to help those

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with reduced mobility 2

Signage

Clear large signage to help

identify objects and assist with store navigation

RY

DAI

3 Acoustics Acoustic ceilings are used

AT ME

2

4

IT FRU G E &V TA PAS

to reduce background noise that can be distracting and disorientating for people with dementia

GS

EG

4 Private doors Handrails continue over

concealed private doors

to help disguise and avoid attempted access 5 Circulation shelves arranged to create a

clear one direction circulation to improve wayfinding

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BE A PART OF THE SOLUTION; GET INVOLVED "When a business gets it right for people with dementia, it gets it right for everyone" - Jane, Care Manager

Community Meeting What?

We hold monthly community meetings to help spread awareness and

educate the wider population on the challenges involved in catering for those living with dementia

When?

First Sunday of every month, 11am

Where?

The supermarket

Who?

You don’t have to be a business

owner or a care worker to attend. We welcome everyone to our

meetings, including our residents, in order to share knowledge and help to constantly improve The Memory

Game as well as the wider community

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03 DELIVERY OF CARE Our highly trained staff are deeply committed to providing the best possible care and support to all our residents and their families. It is important that everyone is involved in the care process, educating a wide range of people in order to create a community that not only includes, but improves the lives of those living with dementia.

Meet the team

Full time Care Staff

Members of the community

Student volunteers

Our medical and research team work

We collaborate with a number of

The student volunteer scheme put

up to date care is being provided

enrich the lives of our residents

is never alone, and help is always

closely together to ensure the most

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wider services to help protect and

in place means that your loved one close at hand


Student's Bedroom

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"

All of our accommodation

for those living with dementia are located on the ground floor for ease of access

"

- Architect

Apartments catering for with dementia

Public Bookshop

Private entrance to student accomodation

Bookshop store

Apartments catering for with dementia


EXAMPLE INTERGENERATIONAL GROUND FLOOR LAYOUT 1:100 @A3 N

those living a

Customer WC

Staff utility

Public Cafe

r those living a

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Student ensuite b

Communal Kitchen

Ships ladder to loft storage Private entrance to student accomodation Communal Living room

Student ensuite bed


EXAMPLE INTERGENERATIONAL FIRST FLOOR LAYOUT 1:100 @A3 N

bedrooms

Access hatch to loft storage

drooms

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User 1 + 2 James is working a shift at the cafe, serving Dot who is collecting coffees for the other 'carers'.

User 3 + 4 Pat is setting up a 'photography studio' with one of the student volunteers to practice her poses

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User 5 + 6 Anisha is a full time student on the volunteer scheme. She has just been to the supermarket with Alan who is living with late stage dementia, and is helping carry his shoping back to his home

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User 7 Aqeel, a student, is helping move the walls within one of the housing units in preparation for a new residents arrival

User 8 + 9 Peter is browsing the bookshop for new study material for his 'class' with the help of one of the students

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5 6


GROUND FLOOR USERS

4 3

1 2

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User 1 Pete has just finished at collage for the day, returning back to his accommodation to relax in the communal living room

2 3

User 2 + 3 Abbie and Joel are cooking in the kitchen, preparing a group meal for the other students living there

1

User 4 Lowri is in her private bedroom, reading over her lecture notes in preparation for this weeks exams

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4


FIRST FLOOR USERS

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SEE ANYTHING UNUSUAL IN THE BOOKSHOP? Neither do our residents...

t en ud St

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si

de

nt

For many of us, a locked door or a private sign would be enough to make you aware that an entrance is not for public use. However, for those living with dementia it's not quite as obvious. In previous care facilities residents have been found to become frustrated when attempting to open a secure door. To avoid this stress, we have made it a priority to disguise all of our private thresholds, like these entrances to the students accommodation and store cupboard, that are hidden amongst the bookshop shelving.

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Storage space for resident's excess personal belongings, accessed and managed by the students when required Pat

Pat

Student shared corridor with access hatch to loft storage Student en-suite

Resident home Resident's porch

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Pat

Pat

Pat


INTERGENERATIONAL LIVING

Section 1:50 @A3

Dot Peter

Dot Dot

Peter

Peter

Student bedroom

Movable wall

Accessible kerb with reduced steepness

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v

Dot Peter

3

Dot Dot

Peter

Peter

Gutter concealed behind polycarbonate wall to create full elevation for projections

Polycarbonate twin wall acts as screen for 3d mapping projections

2

SIP wall

Exposed glulam beams

Acoustic wall between habitable spaces Movable partition wall so residents can create a familiar home layout Bay window to replicate the Blackpool typology familiarity

1 Underfloor heating set out between movable wall bays to avoid clashes with floor tracks

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v

3

Roofing felt 47x25mm battens

Roofing tiles

70mm insulation

47x25mm battens

18mm OSB Void filled with insulation Metal web pitched rafter

Box gutter formed from plywood and lined with PPC aluminium

0

0.2

0.4

0.6

0.8

Horizontal timber batterns on metal helping hand supports fixed back to SIP wall

1m

Scale @ 1:10

Polycarbonate twin wall Insulated render system SIP wall

1

STUDIO 3 Roof Detail 1 : 10

2

18mm timber floor decking

Underfloor heating 253mm Posi joist with metal webs

100mm quilt wool insulation 100x50mm timber frame with 65mm isover

Acoustic partition wall 0.2

0.4

0.6

0.8

15mm gypsum soundbloc

1m

12.5mm gypsum wallbaord

Scale @ 1:10

1

STUDIO 3 Acoustic Wall 1 : 10

2

STUDIO 3 Ground Floor Detail 1 : 10

1

Pressed metal sill Cavity tray Cavity closer

20mm timber floor

SIP wall

Separating layer

Brick course

100mm screed

100mm insulation

100mm rigid board insulation

Anchor bolt

DPM Concrete foundation

0 0 STUDIO 3 Acoustic Wall 1 1 : 10

STUDIO 3 Ground Floor Detail 2 1 : 10

0.2 0.2

Scale @ 1:10

0.4 0.4

0.6 0.6

0.8 0.8

1m 1m

Scale @1:10

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04 HOME AWAY FROM HOME The home plays a crucial part in our memories. Replicating the feeling of ‘home’ rather than a clinical environment is a fundamental considerations when designing for people living with dementia. At The Memory Game, we have the ability to transform any of our accommodation into an exact replica of a resident's childhood home.

Polycarbonate screen An external replica of a desired home can be projected on the screen

Defensible space Vinyl Covering The front door is a crucial architectural element to help us locate our own house. A photo is taken of an existing home door, and transferred to a vinyl covering

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Each front porch can be personalised to the residents familiarities


CLICK TO PLAY

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THE FAMILIAR EXTERIOR

PAT'S HOME Pat is a private person, and relishes in the finer things in life. Her

memories lie primarily with the distinctive choice of curtains that we have been able to recreate

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DOT'S

Dot grew up in a quaint red brick ho Her front porch is able to store her

task familiar from her


HOME

PETER'S HOME

ouse with roses growing up the front.

Peters familiar setting resembles more of a building site then a childhood

r earlier life as a carer

there was a place for the public to swap books with peter to fuel his thirst

bikes and hang out her washing, a

home, but its a familiarity that is so important to him. We made sure for knowledge

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THE FAMILIAR INTERIOR Whilst personal furniture and preferred furnishings can help recreate a familiar environment, we have taken it one step further.

The Memory Game allows its residents to replicate key spacial

familiarities within their home environment. The use of movable internal walls allow for this flexible design, promoting individualism within our diverse population.

Key Movable partition walls

Fixed Services Kitchen must be located in the same place for fixed electrical appliances

Movable Walls Partition walls are manually rolled across concealed beam and floor tracks

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Ease of movement The structural frame is free

from internal columns to avoid obstacles when movable walls are not in use

Shared Services Bathrooms locations are

fixed and located back to back to share services

"

Familiarity

needs to go

beyond surface

patterns and colour

choices in order to create meaningful change

"

- Architect


Before residents move in

The Resident Information gathered through discussions between various users The Carer

Pat Pat was known for her large dinner parties. Her bedroom wall is able to be temporarily moved to provide more room to host

Dot moves in Dot's familiarity lies within the kitchen. She would spend much of her ealier career as a carer helping to prepare meals

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The Family

Peter As Peters dementia progresses his layout is rearranged to create a more open study space for easier access


Pat moves in Pat's familiarities lie within her spacious open plan kitchen / living area, allowing her to appreciate the views to outside

Preparing the flat for a new resident to move in

New Resident New Resident Kate's small bedroom was always her favourite room in the house, creating a familiar secure environment

A large open bedroom was an important criteria in creating Johns familiar home layout

Peter moves in Peter took pride in his study whilst working as a teacher. It was crucial that this intimate room was recreated

Preparing the flat for a new resident to move in

As John's dementia progresses, his mobility worsens. Walls are removed to allow for ease of movement

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YOUR HOME, YOUR WAY

PAT'S HOME Pats lavish leopard print trend is replicated on the internal setting as well. Her walls have been temporarily removed to make room for hosting a dinner party and her DJ set is up and ready for entertaining

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DOT'S

Dot's homes is always kept imma

career as a carer. The flexible layou

separate from


HOME

aculate, a reminder of her earlier

ut allows her to keep her bike station

m her bedroom

PETER'S HOME Peters chaotic internal space matches his external setting. His bookcase

was his pride and joy when he use to teach and the flexible layout meant we were able to recreate his open study

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What Will Your Memory Game Look Like?


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