Staff Room Fitout

Page 1

design: portfolio: Keegan Davis 300 320 137 INTA 211 Tri 1 | 2016



Visual Content Conceptual interior re-design of VUW Staff room.


“ The body is adaptive and dynamic, this allows our architecure to be the same. To

build around the body we must explore its capacity of movement, as unrestricted and unobrtusively the better. These are architectural requirements. The theme, purpose and problems to be solved shall be become the surrounding architecture. - unknown

Body

Project 1: SPA 1 & 2


Starting point: Tracing photographs of scale model. Rule: Joining heads and feet. Creating spatial social geometry

Rule: intersection of lines create nodes = 8 +ve & -ve space

Multiply final geometry

Ritual: Social interaction

Generating geometry by mapping spatial promimity during a moment of social interation.

BREIF REQUIREMENTS Utilise the body as a design guide

KEY FEATURES Ritual: enhancing social interation

Create an architectural space informed by the body Capture a specific attitude

READINGS AND REAEARCH The Use of Lateral Thinking by Edward De Bono was invaluable reading material on problem-solving and helped resolving moments of difficulty during any stage of the design process.

Geometric abstraction: physical model study of social interation to enhance social ritual through geometric Defining site perimeter. manipulation

Precedents: Extracting elements

Body // Process Project 1: SPA 1

Re-arrangement of available information usi


Starting point: Tracing photographs of scale model. Rule: Joining heads and feet. Creating spatial social geometry

Rule: intersection of lines create nodes = 8 +ve & -ve space

Multiply final geometry

Ritual: Social interaction

Generating geometry by mapping spatial promimity during a moment of social interation.

Re-arrangement of available information using rule of 8 (de Bono)

Defining site perimeter.

Precedents: Extracting elements

> Solidifying a single moment onto a wall is very literal > This is how the body has informed the interior design - through a shift in scale. > Single will be to shit

Body // process Project 1: SPA 1


Exploded axonometric drawing in Rhino

Deconstructing social proximity geometry. Creating 2D planes from faces of 3D geometries

Body // process Project 1: SPA 2


Bodu geometries mapping interior space.

Body geometries in relation to space.

Body // process Project 1: SPA 2



Programmatic function can be an expression of simple or complex narrative depending on the placement of surrounding objects and one’s corrosponding reaction to the compositional spatial arrangement. -Zumthor

Programme Project 2: SPA 3 & 4


BREIF REQUIREMENTS Organise spaces for specific activities that convey a certain attitude

KEY FEATURES Operable folding geometry generated from social proximate language that perscribes ‘eating’ space. Lighing feature to articulate ‘lounging’ area. Plain tiled materials for kitchen ‘making’ activities.

Programme // process Project 2: SPA 3


Precedents: Looking at composition, furniture arrangement, materiality and spatial lighting.

Programme // process Project 2: SPA 3


Sketch interations: activity arrangement over floor plan

Programme // process Project 2: SPA 3


Programmatic arrangement iteration (left), literal un-folding geometry for lounging space.

Programme // process Project 2: SPA 4


Design iterations with elements from precedents

Programme // process Project 2: SPA 4


Tectonics in architecture is defined as “the science or art of construction, both in relation to use

and artistic design.” It refers not just to the “activity of the making the materially requisite; construction that answers certain needs, but rather to the activity that raises [the] construction to an art form.” It is concerned with the modeling of material to bring the material into presence: from the physical into the meta-physical world. - Robert Maulden 1986, MIT

Tectonic Project 3: SPA 5 & 6


Sketching study in simple geometric arrangment and light and shadow.

Iteration 1:

Developing a geometric tectonic relationship

BREIF REQUIREMENTS Ritual: enhancing social interation

KEY FEATURES Geometric abstraction: physical model study of social interation

Tectonic // process Project 3: SPA 5


From continued use of this patterned wall interior and continued iterative sketches and sketch models I have settled on a dynamic geometric tectonic that amplifies social activity with the lounging and/or eating spaces.

Tectonic // process Project 3: SPA 5


Sketches of panels unfolding from wall. Looking to create a dynamic programme within the staff room space.

Studio 16: Exchange + precedent manipulation + progressing an idea

Tectonic // process Project 3: SPA 5


Extracting elements form precedents

2D

3D

Tectonic // process Project 3: SPA 6

2D


Details of folding structure

Precedents: Combinations of material that inform sophisticated tectonics.

Tectonic // process Project 3: SPA 6


Felt panles are great for acoustics and soft to the touch

Precedents: Private seating

Hinge folding frame supports industrial felt panels.

Exploded axonometric line drawing showing components of folding geometry.

Tectonic // process Project 3: SPA 6


Section: Showing where folding geometry might be installed for the eating space.

Section: Sketch render to show where folding geometry might be installed for the ‘eating’ space.

Plan: Showing where folding geometry might be installed for the eating space - non-disrup-

Materials and lighting will be informed by programme and will be used to enhance the experience. Using different materials will help contrast the folding geometry.

tive to occupants moving from MAKING to LOUNGING.

Iterative Atmospheric lighting and material matrix

Tectonic // process Project 3: SPA 6


“

It is questionable weather technology is the antithesis of nature or a man-made part of it. There are examples of technology in the animal kingdom, such as the hexagonal honey combs, beaver dam, bird nest, termits nest and spider web. Form Follows Nature. P29

Atmosphere Project 4: SPA 7 & 8


Precedents - illustrating material manipulation, lighing affect and spatial qualities.

BRIEF REQUIREMENTS Develope strong atmospheric quality through material and colour palette and lighing compostion

KEY FEATURES Glass prisims help reflect playful material and lighting colour palette

Scale and spatial consideration

Wood for atmosphereic warmth

Rusted Steel - Wabi Sabi elements

Atmosphere // process Project 4: SPA 7


Precedents of possible lighting geometry.

Atmosphere // process Project 4: SPA 7


Atmosphere // process Project 4: SPA 7


Static material under changing lighting temperatures.

Changing lighting form. mixed circular lighting to LED lighting strips.

Material qualities warm and cool. Consistant lighting temperature.

Iterative Atmospheric lighting and material matrix

Atmosphere // process Project 4: SPA 7


Primary and secondary lighting: Iterations of articicial lighting, day lighting and material.

Circular down lighting is clashing with triangulated geometry

Blue mateial and cool lighting temperature help accentuate warmth of wood.

Iterative Atmospheric lighting and material matrix

Atmosphere // process Project 4: SPA 7


Test Render: Final experimentiion with coloured lighting

Test Render: Final experimention with coloured material surfaces

Interior lighting installation by James Turrell at the Louis Vuitton City Center Maison, Las Vegas, Nevada. (2013)

Artwork by Dan Holdsworth, Blackout Series. (2010)

Final Atmospheric lighting and material perspectives

Atmosphere // process Project 4: SPA 8


Lighting

Cedar

Wallpaper

Rusted Steel

Lighting

Birch

COLOUR PALETTE

MATERIAL PALETTE

Final Atmospheric lighting and material perspectives

Atmosphere // process Project 4: SPA 8


Final section perspective and section in context

Atmosphere // process Project 4: SPA 8



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