architect graphic designer illustrator animator
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cardiff university royal college of art kyoto university of arts
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2017
karimah hassan design portfolio
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GRAPHIC DESIGN
N O V E L S P U B L I C A T I O N S
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PRINT MEDIA
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D I G I TA L M E D I A
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BRAND IMAGIN G
G R A P H I C
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GRAPHIC DESIGN
L O G O
D E S I G N
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EXAMPLES OF PRINT & PUBLISHEDMEDIA
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RESEARCH JOURNAL 08/2016 Photographic Travel Journal
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DONT QUIT YOUR DAYDREAM 09/2015 MA Illustrated Thesis Graphic publications writen, designed and edited by myself
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Mediations, was an international design event and exhibition hosted by the TRADERS design agency, held in the Royal College of Art, London.The event included three days of talks, presentations, group sessions, interactive exhibitions and key-note speeches. I was the head of all visual content for the conference and curator of the exhibition. Responsibilities of my role included the graphic design of print media-posters, flyers, exhibition programmes, paper proceedings, exhibition brochures and digital media- GIFS, handles, logos etc.
LEAD ‘VISUAL’ DESGINER IN INTERNATIONAL EXHIBTION MEDIATIONS EVENT POSTER 08/2016
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Exhibtion display Close up of keywords that can be compiled into a personal journal Journal corridor, content for journal
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Personal Project 118x84cm Mixed Media, ink of paper and digital edit overlay 2016 Background image taken from a robotic arm drawing overlaid with typography about my working method.
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a r t
rk wo y of m
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an INSTINCTUAL desire
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reWO O RK,
CR EATE ,
E P A C ES re-design
INFRASTRUCTURAL CONNECTIONS AT SEA Connecting to infrastructure at three levels to serve the purpose of recreation, production and research.
SUBMERGED CONNECTIONS SITE A N G L E S E Y, W A L E S
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BSC THIRD YEAR PROJEC T
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2012-13, I n d I v I d u a l
DIGITAL RENDERIN G
Brief: Salt Water Factory Project aim: To address the nitrate contamination and flood risk to existing infrastructure in Anglesey, North Wales, whilst providing economic growth through a water strategy master plan and sustainable, interactive sea salt factory. Project involved working from scale 1:10, 000 to 1:10, designing the engineering to extract the salt water and the factory process within the building.
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Concept drawing. Connecting to infrastructure on three levels in relation to the sea.
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VECTOR GRAPHICS
ILLUS TRATION
SCREEN PRINTING P E N A N D I N K WO R K
-accupunture massaging hand rail -motion tracking sensors -interactive advertising on escalator floor
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‘ T R A N D I T I O N A’ L D R AW I N G M E T H O D S
haptic escalators
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Hand drawing is an essential tool in my process of project development. Technically, my fine art skills stretch from wood block printing to painting and drawing. However, the act of creative thinking and intuition also finds its way into my digital work.
King Dino, 70 x 100 cm Ink on Paper
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Just breath Never too Old
70x100cm 70x100cm
Ink on Paper Ink on Paper
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05/2016 420 x 594 cm Ink on Acetate
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Watching Circus Performers in the Ticket Hall Resting in the Recharge Gardens
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This is part of my final March design thesis. Greatly influenced by the work of Hayao Miyazaki & Studio Ghibli, I was exploring how illustration can be used to communicate an architectural experience. The light boxes depict a person’s two-minuet journey through my architectural project. A narrated script accompanies each scene.The sequence starts from below ground and works its way up in scale. The light boxes display a snap shot in time capturing a sense of emotion of the speculative user.
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LIGHTIN G INS TALL ATION
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GAME DESIGN
A N I M A T I O N
FILM PRODUCTION
P R O J E C T S
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I N S T A L L A T I O N
MOVING IMAGE
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L I G H T I N G
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Pictured above is a collection of storyboard cutouts that I designed to develop the narrative of my final MA project, ‘Welcome to Tech City’. The illustrated drawings are the first in a series of process narratives that were used to drive the architecture of key moments and communicate the design in a compelling manner.
STORYBOARDING AS A DESIGN PROCESS 04/2016 Developing project narrative
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AMSTERDAM LIGHTING FESTIVAL PROPOSAL 01/2017 Individual Project with Full Capacity Lab, Prague Above pictures, are rendered views of our concept design. The canal will be lined on both sides with a row of projection screens spanning 21m displaying high definition, slow motion footage of falling glaciers
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Working alongside Torange Khonsari and Andreas Lang in a unit titled “Architecture and Activism� mu work involved exploring ways in which architects can intervene in the field of politics and critically engage with the contemporary urban conditions. In a bid to hand power back to the residents, I worked closely with residents in the Carpenters estate to find ways to possibly reverse the process of eviction from the site. My proposal was to teach residents planning laws and the ways they can maintain possession of their home, in a fun, edcuational way. Through creating a computer game based on the carpenters estate, I was able to teach residents the bartering tricks needed to begin negotiation with the council, secondly, the game acted as a trigger to spark dialogue among residents. The computer game displayed the occupied and unoccupied homes on the estate and allowed residents to choose their potential neighbours, and use the incoming money to build extensions to their homes and add civic pieces of architecture. In the game, architecture modules are decorated as monsters to provide a fun language and visually communicate how certain typologies fit together.
GAME OVER
Carpenters Estate, London 4h Year Masters Solo Project 01-04 2015 Screen grabs from the designed computer game
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Game over, all levels completed Pick monster building blocks Blocks are virtually assembled over the house
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SCENE FROM MONSTERS LAND GAME As players build extensions to their homes they begin to create their own monster characters. The monsters not only serve the purpose of communicating what architectural components fit together, by manipulating the expression of the designed monster, they also provide the opportunity to personalise one’s extension and start a visual dialouge with other residents.
BRIEF
DEVELOPMENT
DESIGN AND RESEARCH
commercial renders
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personal competitions
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ARCHITECTURE PROJECTS
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submerged connections
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game over
Top to bottom: Physical model of graffiti boards and walkway. Visualisation of courtyard space.
welcome to tec h city
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Models showing the process of demolishing the faรงade of the existing building and preserving the scaffolding to use as a frame to hold boards that can be graphitised.
master planning furniture design interior design
SUBMERGED CONNECTIONS Anglesey, Wales 3rd Year BSc Solo Project 09-05 2015
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Project aim: To address the nitrate contamination and flood risk to existing infrastructure in Anglesey,North Wales, whilst providing economic growth through a water strategy master plan and sustainable, interactive sea salt factory. Project involved working from scale 1:10, 000 to 1:10, designing the engineering to extract the salt water and the factory process within the building.
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Max Script: roof experimentation. EXPLODED AXONOMETRIC
Exploded axonometric drawing explaining the layers of roof components according to where salt water, fresh water and rain water flows.
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Physical model of the Salt Factory sitting in context Lighting models exploring the lighting effects of salt aggregation on a mesh faรงade. Exploded axonometric drawing explaining the layer s of roof components according to where salt water, fresh water and rain water flows.
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GAME OVER
Carpenters Estate, London 4h Year Masters Solo Project 01-04 2015
Above are rendered images depicted how the estate may look once the extension architecture appear s on the estate in real life. Through providing knowledge of the design process and the tools to build and inhabit a vir tual design, residents begin to take on the role of the ‘architect’. Once a design is uploaded in the game a planning application is submitted to Newham council. During the next level residents involved in the design scheme and Newham council member s meet at a for um to decide if/how the scheme progresses. By engaging individuals, citizens, and institutions, this project explores how architects redefine activism as an urban practice. I have learned from the tension caused by positioning myself between pragmatic negotiations and radical social demands.
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View looking at the underside of the modular extension Perspective through alleyway showing extensions
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WELCOME TO TECH CITY Pt 2 Train Station Expo Final Masters Solo Project 02-06 2016
Buried throughout Old Street roundabout, the scheme is set up as an experiential treasure hunt for commuters entering ‘tech city’. This project is about movement and the activation of spaces, designing a journey that can last two minuets or two hours depending upon your curiosity or time schedule. A series of haptic playgrounds, recharge gardens and interactive corridors are used to direct people through the site, and initiate a stimulating experience between the body, nature and technology. Over the past decade Old Street has become renown for its high concentration of tech start up firms, and consequently, is being sold as ‘tech city’. Currently, there is a £25 million
regeneration project to redevelop the Old Street roundabout and market it as ‘silicon roundabout’; Europe’s answer to silicon valley. However, the proposal doesn’t truly represent the wider demographics of Old Street, or the interesting dynamics of the companies around it.
residents, to understand what the different needs for users of tech city might be. By approaching the procession through the site as an intimate walk through a landscape, it is the projects aim to reclaim the site away from the silicon roundabout label as it is currently being marketed.
As a demographic, Old Street provides a really rich melting pot of users, beyond whom are currently being catered for in the proposed old Street redevelopment programme. My project research involved interviewing members of the National Centre for Circus Arts, speaking to visually impaired users of the Moorfields’ Eye Hospital and spending time with local
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Schematic Section Aa Passing through Showcase Corridor Resting in the Recharge Gardens
B S C S E C O N D Y E A R P R O J E C T, T E R M O N E
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2011, T e a m (m a s T e r p l a n) & I n d I v I d u a l (f a b r I c aT I o n a n d h o u s I n g u n I T s)
PROTOT YPING 3D PRINTING WOODWORK M E TA L WO R K
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Brief: Sustainable Housing In response to the government’s emphasis on sustainable development and its prediction of imminent housing shortage, the projects aim was to challenge accepted definitions of environmental sustainability, to create new housing typologies at both a macro and micro scale in Cardiff centre. The project began at studying ecological precedents, using biomimicry to create a sustainable housing solution.
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FA B R I C AT I O N
LASER CUTTING CASTING
TAFO N I
The ecological precedent for the housing project-Tafoni. Tafoni is a honeycomb-weathering pattern found in granular rock in arid or wet climates. It is thought to be a result of salt weathering, due to water bringing dissolved minerals to the rock surface and dr ying. Cr ystals are formed which force small particles of the rock to f lake off, exposing the harder surface layer. We encorporated the idea of eroding through creating cones of v ision within the building to open up to v istas. cardiff, Wales
MOVING IMAGE
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Lighting model of brick perforations
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R O B O T D R AW I N G
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ON AIR
FA B R I CAT I O N
“Form doesn’t necessarily follow function but survives function” Umberto Napolitano
Through digital fabrication I had the chance to experiment with modelling, using the ecological precedent as a stigma of creativ however, were discovered too late in the design process to be used as a driver for the project. Through this process, I learnt that excel when used as an exploration technique, rather than a method of producing presentational work.
A S E L E C T I O N O F P RO J E C T S S H OWC A S I N G P ROT Y P I N G
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experiment models
D R AW I N G WITH a little help from my robot friends
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EXPERIMENTING
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This is a personal project that I undertook to learn how to operate a robotic arm. Dissatisfied with using the arm for traditional purposes, I began to draw with my new friend. By attaching an ink marker to the drill bit, the arm can be manually operated with joy stick control to act as a third drawing hand.
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Robotic arm under operation, inside Grysmdyke Farm Studio Close up shot, ink pen attached to drill bit
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As part of the ‘transition’ phase between two related projects on the Carpenters Estate, I partnered with a friend to design a portable radio tower to bring back pirate radio to the site. The tower can be deployed within two seconds, making for a quick get away, and when turned horizontal, is cleverly disguised as a table.
ON AIR
Deployable Radio Tower Self Initiate Paired Project 04 2016
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THE END
karimah hassan design portfolio