karimah hassan design portfolio
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CONTENTS
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hand dra wi ng s
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p ub licat io ns
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ARCHITECTURE PROJECTS 5-6
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welcome to tec h city
10 - 14
game over submerged connections
15 - 16
on air
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Lighting models exploring the lighting effects of salt aggregation on a mesh faรงade.
SKETCHBOOK thought process
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story boarding
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sketching
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animation
AT
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PRI
E H
A collection of physical & digital prints Background image taken from a robotic arm drawing (shown on page 19) overlaid with typography about my working method.
&
CR
INT a r t
rk o yw m of
IS
an INSTINCTUAL desire
t
o
reWO O RK,
, EATE R
E P A C ES re-design
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Hand drawing is an essential tool in my process of project development. Technically, my fine art skills stretch from wood block printing to painting and drawing. However, the act of creative thinking and intuition also finds its way into my digital work.
King Dino, 70 x 100 cm Ink on Paper
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Blah Blah Blah 70 x 100 cm Ink on Paper
Hours pass
as
I hit refresh over websites,
my mind gliding over time as if it were
a
Hours Pass 297 x 420 mm Ink on Paper
Ins
ide
bra
in
sheet of ice. Sometimes, when I browse through news sites, pressing refresh with a rhythmic persistence situated between boredom and automation, I come across an article that
resonates
Fiction builds empathy, you get to feel things, visit places
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You’re being someone else, and when you return to your own wo
and worlds you would never otherwise know.
hea
dq
with me.
ua
rte
rs
Temperature- 37 degrees Celsius Weather- High electromagnetic charge, possible thunderstorms Ground conditions- Squishy.
Deep within the pre frontal cortex the haemo-goblins work hard to cArry documents of information to the temporal lobes. The goblins in the default network
Brain Goblin 297 x 420 mm Ink on Paper
I h a v e b e e n d e taerre mcianl el edd ft oo rd u yt ye aw rh esn, tfh er os mk u lal sm afsat err bt raice sk t ao s I c a n r e m e m b e r , imagine the future, remember the past, and daydream.
Without the goblins, the skull master is unable to f u n c t i o n successfully in a social environ-
rld, you’re going to be slightly changed. Mamma 297 x 420 mm Ink on Paper
Personal Project 4 hand drawn postcard images in a series of 50 drawings documenting the cathartic and functional process of day dreaming as a coping mechanism for living in the city
ment.
imagine my mind
only because it is no longer my story.
th
I
y
b like flaccid obesity spreading out across space and time like unedited thoughts across a page.
Even still, there is some part of me that manages to bulge out in the past or future, never fitting into an allotted shape.
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anifestation of my most secret fears. The chance has come to return to this island and I will take it
e impulse to return to a place where I have never been- an imaginary and actual island, sometimes the
shore shines and it is bright with miraculous possibilities, sometimes it is the m
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DONT QUIT YOUR DAYDREAM 09/2015 MA Illustrated Thesis
Graphic publications writen, designed and edited by myself
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RESEARCH JOURNAL
08/2016 Photographic Travel Journal
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POP UP PIRATE RADIO TOWER
!!ON AIR!! TUNE IN TO 105.5 Hz
Carpenters Estate, London
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SELF INITIATED PAIRED PROJECT deployable radio tower disguised as a table
2015 APR
As part of the ‘transition’ phase between two related projects on the Carpenters Estate, I partnered with a friend to design a portable intervention to raise awarness of the volatile situation existing at the East London housing estate. After working closely with residents of the Estate for over eight months we began to build a clear idea of what intervention the residents wanted. Pirate radio has a long history at the Carpenters Estate, after the London Olympics all forms of communication on the estate were discarded as the council began to prepare
to move the residents out of their homes. As such my team mate and I brought back pirate radio to the estate, designing a communication mast to broadcast the signal of the radio show. We interviewed and ran the radio for some time, inviting residents and guests to broadcast too. The tower can be deployed within two seconds, making for a quick get away, and when turned horizontal, is cleverly disguised as a table.
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W E L C O M E T O T E C H C I TeYx p o s t a t io n a t r a in Old Street Roundabout, London
2016
FEB-JUN
Solo MA Project 7
Configured as a technologized landscape, the project imagines a redevelopment of Old Street roundabout, the underground station, and its surrounding area, into a permanent public expo. I approached the design using multiple narrative methods to put myself into the position of the user. Because the design process and the project is centred upon sensory delight, I felt it was important to represent the project in a way that was also subjective and evoked emotion, hence I chose to hand draw and use my illustrations
to represent the architecture. I designed the spaces by first narrating speculative user conversations and then padding out the imagined experience into a cohesive architectural design.
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Light Box Drawings Researching how to design architecture through illustration
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The light boxes depict a person’s two-minuet journey through the site .The sequence starts from below ground and works its way up in levels and also in scale. The light boxes display a snap shot in time capturing a sense of emotion of the speculative user.
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05/2016 420 x 594 cm Ink on Acetate
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Watching Circus Performers in the Ticket Hall Resting in the Recharge Gardens Passing through Showcase Corridor Riding the Haptic Escalators Walking under the overpass
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north east entrance : diy garden astro-turf covered cardio vascular machines hidden exercise garden
-cooling water spinklers -section through overpass -temporary scaffolding for performance installations
national rail platforms
roof level park: -public promenade -removable planters -trasnparent nafion soil -indigenous plant species
raised floor: -series of conduits containing fibre optic cables, power cables, and additional piping for future use -temporary structure holding raised floor -permanent structure- columns with a series of notches to hold a raised floor at multiple heights -interactive floor with built in sensors to project light installation -curved poly-fibre led screen -usmand haque art installation depicting motion
south west entrance :
northbound platform for northern line southbound platform for northern line
Buried throughout Old Street roundabout, the scheme is set up as an experiential treasure hunt for commuters entering ‘tech city’. This project is about movement and the activation of spaces, designing a journey that can last two minuets or two hours depending upon your curiosity or time schedule. A series of haptic playgrounds, recharge gardens and interactive corridors are used to direct people through the site, and initiate a stimulating experience between the body, nature and technology. Over the past decade Old Street has become renown for its high concentration of
Orthographic Drawings 05/2016 420 x 594 cm Digital Print
tech start up firms, and consequently, is being sold as ‘tech city’. Currently, there is a £25 million regeneration project to redevelop the Old Street roundabout and market it as ‘silicon roundabout’; Europe’s answer to silicon valley. However, the proposal doesn’t truly represent the wider demographics of Old Street, or the interesting dynamics of the companies around it. As a demographic, Old Street provides a really rich melting pot of users, beyond whom are currently being catered for in the proposed old Street redevelopment programme. My project research involved interviewing
removable planters hidden security cameras cardio machines treadmills and crosstrainers water sprinkler reeds
section Bb 1:200
-recharge garden -section through overpass -removable planters -removeable planters with built in drainage -usb connection plants -david altmejd plastic flower scultpure installation
northern line platforms
members of the National Centre for Circus Arts, speaking to visually impaired users of the Moorfields’ Eye Hospital and spending time with local residents, to understand what the different needs for users of tech city might be. By approaching the procession through the site as an intimate walk through a landscape, it is the projects aim to reclaim the site away from the silicon roundabout label as it is currently being marketed.
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ticket hall -entrance from escalators -ergonomic ticket barriers -white concrete grid shell structure -inbuilt led sensors
recharge garden
performance garden
-slack line fixed between two steel columns -woven ploy fibre safety net -water sprinkler system disguised as reed beds
mike webb inspired resting chair sonic wave headrest floor build up white concrete finish screed concrete rigid foam insulation concrete foundation
usb charging points hidden entrance into zen garden relaxation spots kinetic sand clock
section Dd 1:20
section Cc 1:10
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WELCOME TO TECH CITY Pt 2 Train Station Expo Final Masters Solo Project
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haptic escalators -accupunture massaging hand rail -motion tracking sensors -interactive advertising on escalator floor
4 section Ee 1:5
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Schematic Section Passing through Showcase Corridor Resting in the Recharge Gardens Riding the Haptic Escalator
GAME OVER
Carpenters Estate, London
2015
JAN- APR
Solo MA Project 10
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Simulation Game
Working alongside Torange Khonsari and Andreas Lang in a unit titled “Architecture and Activism” our work involved exploring ways in which architects can intervene in the field of politics and critically engage with the contemporary urban conditions. During my year in teaching, I explored the notion of the civic. Based in Carpenters Estate, East London this project involved establishing a rapport with local residents (see page 16) and discussing possible design interventions along the brief of communal housing. The site is an important example of the current housing crisis existing in London, caused by rapid privatising of existing social housing stock
and insufficient replacement of social housing by the government.This housing estate represented the politics turmoil residents experience as they are evicted from their home. In a bid to hand power back to the residents, my teammates and I worked closely with residents in the estate to find ways to hold and possibly reverse the process of eviction from the site. My proposal was to teach residents the laws and rules of maintaining their home, so they could play the council ‘at their own game’ so to speak.
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HACKMAN COMIC
Publication 11/2014 4th Year Masters Solo Project
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The legend of Hackman is a comic that I created specifically for residents of the carpenters estate to illustrate the history of Internet on their estate.
Front cover Inside Pages
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STORY TELLING AS PART OF THE DESIGN PROCESS 11
User testing of game mock ups 10/2014 4th Year Masters Paired Project
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Looking at the role of a game as a tool to encourage imagination. A physical mock-up of the digital game was introduced to residents of the carpenters estate as an initial trial to demonstrate the bartering principles at play between private and public development.
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Screen grabs from the designed computer game
1st Level: Carpenters Estate platform game 2nd Level: Play Tetris and configure extension ‘monster’ Pick monster building blocks Blocks are virtually assembled over the house Overview of the estate displaying occupied and unoccupied homes
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Through creating a computer game based on the carpenters estate, I was able to teach residents the bartering tricks needed to begin negotiation with the council, secondly, the game acted as a trigger to spark dialogue among residents. The computer game displayed the occupied and unoccupied homes on the estate and allowed residents to choose their
potential neighbours, and use the incoming money to build extensions to their homes and add civic pieces of architecture. In the game, architecture modules are decorated as monsters to provide a fun language and visually communicate how certain typologies fit together.
The final Image depicting the scene as residents of carpenters estate use the game to purchase plug in architecture. As players build extensions to their homes they begin to create their own monster characters. The monsters not only serve the purpose of communicating what architectural components fit together, by manipulating the expression of the designed monster, they also provide the opportunity to personalise one’s extension and start a visual dialouge with other residents.
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Above are rendered images depicted how the estate may look once the extension architecture appear s on the estate in real life. Through providing knowledge of the design process and the tools to build and inhabit a vir tual design, residents begin to take on the role of the ‘architect’. Once a design is uploaded in the game a planning application is submitted to Newham council. During the next level residents involved in the design scheme and Newham council member s meet at a for um to decide if/how the scheme progresses. By engaging individuals, citizens, and institutions, this project explores how architects redefine activism as an urban practice. I have learned from the tension caused by positioning myself between pragmatic negotiations and radical social demands.
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View looking at the underside of the modular extension Perspective through alleyway showing extensions
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2013-14
S E P T - M AY
Anglesey, Wales
Solo BSc Project 15
A SEA SALT
Factory Museum Research Centre
Project aim: To address the nitrate contamination and flood risk to existing infrastructure in Anglesey,North Wales, whilst providing economic growth through a water strategy master plan and sustainable, interactive sea salt factory. Project involved working from scale 1:10, 000 to 1:10, designing the engineering to extract the salt water and the factory process within the building.
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Max Script: roof experimentation. EXPLODED AXONOMETRIC
Exploded axonometric drawing explaining the layers of roof components according to where salt water, fresh water and rain water flows.
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Physical model of the Salt Factory sitting in context Lighting models exploring the lighting effects of salt aggregation on a mesh faรงade. Exploded axonometric drawing explaining the layer s of roof components according to where salt water, fresh water and rain water flows.
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Ske – tch book
MY thought process...
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Pictured above is a collection of storyboard cutouts that I designed to develop the narrative of my final MA project, ‘Welcome to Tech City’. The illustrated drawings are the first in a series of process narratives that were used to drive the architecture of key moments and communicate the design in a compelling manner.
STORYBOARDING AS A DESIGN PROCESS 04/2016 Developing project narrative
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D R AW I N G WITH a little help from my robot friends
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EXPERIMENTING
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Robotic arm under operation, inside Grysmdyke Farm Studio Close up shot, ink pen attached to drill bit
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This is a personal project that I undertook to learn how to operate a robotic arm. Dissatisfied with using the arm for traditional purposes, I began to draw with my new friend. By attaching an ink marker to the drill bit, the arm can be manually operated with joy stick control to act as a third drawing hand. Image of the robotic arm drawing process, taken at its location in Grymsdyke Farm.
39 The film stills seen above depict a seven second scene from a longer animation that I created whilst living in Kyoto Japan. I spent the first semester of my final MA year on an exchange programme at the Kyoto City University of Arts. Under independent guidance, I investigated ancient and contemporary Japanese methods of story telling in comparison with western narrative methods. As part of the research process I created an animation to document my findings. The animation consists of footage taken from my travels in Japan, and is overlaid with live action painting footage and digital animation using a ‘writing on single frame’ technique.
LIFE IN JAPAN Animation, 0.1s interval film stills 01/2016 Personal Project
ANIMATION
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karimah hassan design portfolio