Arcade Berg Game Design
Phone: (+46) 768358856 arcade.berg@gmail.com
Prilyckegatan 93 425 32 Gothenburg, Sweden
Curriculum Vitae Industry Experience
Outbreak Studios (Game Designer) Consultant
2009 - Present
Unannounced Project, Secret Platform Original idea by me developed into a well explaining document. Included a lot of interaction design. Unannounced Project, iPhone/iPod Touch Taking their high concept ideas and turning it into a fully fledged game without logical breaks and creating a complete, detailed GDD for their internal development. GRIN (Level Designer) Gothenburg Studio
2008 – 2009
Unannounced Project, XBLA/PSN Mocking up levels for the game with the purpose of defining the way the game should be played and helping artist create assets. Terminator Salvation, Xbox360/PS3/PC, Warner Bros, Halcyon. Created levels as well as being a key figure for the tools design for the tools used in the production. Administrated a focus group of six people in the role of SCRUM Master. Also did QA during the concluding part of the project.
Studies 2008
Bachelor Degree Computer Game Development - Game Design
2005 – 2008
Computer Game Development – Design (180 ECTS) Högskolan i Skövde / University in Skövde Selection of courses: Project in Game Development C Project in Game Development – Design B Project in Game Development – Design A Experimental Game Mechanics Cognitive Science – Cognitive Abilities Human Computer Interaction – applications B
15ECTS 15ECTS 7.5ECTS 7.5ECTS 7.5ECTS 7.5ECTS
Game Projects: -
http://ArcadeBerg.com/
Gaiagony Lead Design, Project Management A five week project which got nominated for Best Game December 16th, 2009
Arcade Berg Game Design
Phone: (+46) 768358856 arcade.berg@gmail.com
Prilyckegatan 93 425 32 Gothenburg, Sweden
Concept in the Swedish Game Awards 2006.
2005 - 2008
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Steamgunners Lead Design, Project Management A real-time tactical action game created in ten weeks.
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Rope Lead Design, Project Management A”total conversion mod” for Half-Life 2. http://www.ropegame.com (site hacked) Selection of additional courses: Speak (Rhetoric) Sketch and three dimensional form
7.5ECTS 7.5ECTS
A complete list of academic experience will be provided upon request.
Work experience / Non-profit work 2006 – 2008 Ambassador for the University in Skövde (Paid) Informed people about the University in Skövde, both on campus and on conferences, visits and other events. Requires high social skill in addition to a great talent for relaying information. 2006 – 2008 Academic Game Environment Skövde Vice President (Non-profit) An organization for students within the Computer Game Development in Skövde. The organization’s turnover is more than € 10’000. www.foreningen-ages.se 2005 – 2006 The board of the University in Skövde’s Institution of Humanities Member (Non-profit) The board works on keeping the members of the institution’s quality as high as possible, both when it comes to education and the social aspects.
Skills The following are a selected few of my skills.
Software Adobe Photoshop GRIN’s internal tool set
http://ArcadeBerg.com/
Great knowledge Great knowledge
December 16th, 2009
Arcade Berg Game Design Unreal Engine 3 Editor (Epic) Hammer World Editor (Valve) Maya Zbrush Google SketchUp Office (Not limited to Microsoft)
Phone: (+46) 768358856 arcade.berg@gmail.com
Prilyckegatan 93 425 32 Gothenburg, Sweden
Good knowledge Good knowledge Good knowledge Basic knowledge and experience Basic knowledge and experience Very good knowledge
Computer Languages Script (among others, Actionscript, Mel, JavaScript) C# C++ Java HTML PHP CSS
Basic knowledge and experience Basic knowledge and experience Basic knowledge and experience Basic knowledge and experience Very good knowledge Basic knowledge and experience Very good knowledge
Project Tools Subversion (Revision control system) Alienbrain (Revision control system) Mantis (Bugtracker)
Great knowledge Good knowledge Great knowledge
Languages Swedish English
http://ArcadeBerg.com/
Excellent in both speech and writing Excellent in both speech and writing
December 16th, 2009
Arcade Berg Game Design
Phone: (+46) 768358856 arcade.berg@gmail.com
Prilyckegatan 93 425 32 Gothenburg, Sweden
Other traits Driver’s License. Experience with iterative project based development. Extensive experience with game analysis. Extensive experience with problem solving. Extensive experience with working in a network based environment. Experience as a project manager with groups up to 15 people. Extensive experience with writing objective as well as subjective structured and informative documentation in both English and Swedish. Experience with giving and receiving constructive criticism. Experience with working with and administrating wiki-systems online. Running a game design blog with several thousands of unique visitors per month. My game design blog has been featured on Gamasutra.com ( http://www.gamasutra.com/blogs/ArcadeBerg/20090703/2220/Terminator_Salvation__A_Game_De sign_Analysis.php )
References “Arcade is very easy to work with, and always eager to help out. He has a personality that spreads an atmosphere of joy around him. His level design work shows of great imagination and creativity, but he also has a technical side that allows him to get into the nuts and bolts of things.” - May 29, 2009 - Anders Hejdenberg , Owner , 1337 Game Design, worked directly with me at Grin “Arcade is an incredibly ambitious person. During the time we worked together he was always helpful when things needed doing, and always eager to take on new assignments. Arcade also has a good sense for technical understanding, which showed when dealing with programmers, and understanding the technical aspects of level design.” - May 29, 2009 - Rickard Edén , Lead Level Designer , Grin , was my lead at Grin More recommendations can be found along with my LinkedIn profile at: http://www.linkedin.com/in/arcade Additional references will be provided upon request.
Grades and certificates Grades and certificates will be provided upon request.
http://ArcadeBerg.com/
December 16th, 2009