Curriculum Vitae - January 2010

Page 1

Arcade Berg Game Design

Phone: (+46) 768358856 arcade.berg@gmail.com

Prilyckegatan 93 425 32 Gothenburg, Sweden

Curriculum Vitae Industry Experience 2009 - Present

Hello There (Game Designer) Project Employment Unannounced Educational Game As a game designer I helped form the high concept. I have responsibilities within both game and level design.

2009 - Present

Outbreak Studios (Game Designer) Consultant Unannounced Project, Secret Platform Original idea by me developed into a well explaining document. Included a lot of interaction design. Unannounced Project, iPhone/iPod Touch Taking their high concept ideas and turning it into a fully fledged game without logical breaks and creating a complete, detailed GDD for their internal development.

2008 – 2009

GRIN (Level Designer) Gothenburg Studio Unannounced Project, XBLA/PSN Mocking up levels for the game with the purpose of defining the way the game should be played and helping artist create assets. Terminator Salvation, Xbox360/PS3/PC, Warner Bros, Halcyon. Created levels as well as being a key figure for the tools design for the tools used in the production. Administrated a focus group of six people in the role of SCRUM Master. Also did QA during the concluding part of the project.

Studies 2008

Bachelor Degree Computer Game Development - Game Design

2005 – 2008

Computer Game Development – Design (180 ECTS) Högskolan i Skövde / University in Skövde Selection of courses: Project in Game Development C Project in Game Development – Design B Project in Game Development – Design A Experimental Game Mechanics Cognitive Science – Cognitive Abilities

http://ArcadeBerg.com/

15ECTS 15ECTS 7.5ECTS 7.5ECTS 7.5ECTS January 14th, 2010


Arcade Berg Game Design

Phone: (+46) 768358856 arcade.berg@gmail.com

Prilyckegatan 93 425 32 Gothenburg, Sweden

Human Computer Interaction – applications B Speak (Rhetoric) Sketch and three dimensional form

7.5ECTS 7.5ECTS 7.5ECTS

Game Projects My studies included several game projects, where I most often acted as Project Manager and Lead Designer. One of the games was nominated for Best Game Concept in the Swedish Game Awards 2006. A complete list of academic experience will be provided upon request.

Relevant work experience 2008 Guest Lecturer at the University in SkĂśvde (Paid) I was responsible for lecturing at the University and about Computer/Video-games as part of a national IT-project.

Skills The following are a selected few of my skills.

Software Adobe Photoshop Unreal Engine 3 Editor (Epic) Hammer World Editor (Valve) Unity Game Engine Maya Zbrush Google SketchUp Office (Not limited to Microsoft)

Great knowledge Good knowledge Good knowledge Good knowledge Good knowledge Basic knowledge and experience Basic knowledge and experience Very good knowledge

Computer Languages Script (among others, Actionscript, Mel, JavaScript) C# C++ Java HTML PHP CSS

Basic knowledge and experience Basic knowledge and experience Basic knowledge and experience Basic knowledge and experience Very good knowledge Basic knowledge and experience Very good knowledge

Languages Swedish English

http://ArcadeBerg.com/

Excellent in both speech and writing Excellent in both speech and writing

January 14th, 2010


Arcade Berg Game Design

Phone: (+46) 768358856 arcade.berg@gmail.com

Prilyckegatan 93 425 32 Gothenburg, Sweden

Other traits Driver’s License. Experience with iterative project based development. Extensive experience with game analysis. Extensive experience with problem solving. Extensive experience with writing objective as well as subjective structured and informative documentation in both English and Swedish. Experience with giving and receiving constructive criticism. Running a game design blog with several thousands of unique visitors per month. My game design blog has been featured on Gamasutra.com ( http://www.gamasutra.com/blogs/ArcadeBerg/20090703/2220/Terminator_Salvation__A_Game_De sign_Analysis.php )

References “Arcade is very easy to work with, and always eager to help out. He has a personality that spreads an atmosphere of joy around him. His level design work shows of great imagination and creativity, but he also has a technical side that allows him to get into the nuts and bolts of things.” - May 29, 2009 - Anders Hejdenberg , Owner , 1337 Game Design, worked directly with me at Grin “Arcade is an incredibly ambitious person. During the time we worked together he was always helpful when things needed doing, and always eager to take on new assignments. Arcade also has a good sense for technical understanding, which showed when dealing with programmers, and understanding the technical aspects of level design.” - May 29, 2009 - Rickard Edén , Lead Level Designer , Grin , was my lead at Grin More recommendations can be found along with my LinkedIn profile at: http://www.linkedin.com/in/arcade Additional references will be provided upon request.

Grades and certificates Grades and certificates will be provided upon request.

http://ArcadeBerg.com/

January 14th, 2010


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