Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Kang Jing
930892 Colby Vexler, Studio 1
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WEEK 3 READING: LEGAR, LECORBUSIER AND PURISM
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Pictorial space is that which cannot be entered or circulated through; it is irremediably space viewed from a distance, and is therefore eternally resigned to frontalnity. The grid frontally of all objects experienced from a distance, and further, the frontally and distance combine to allow knowledge of the real only by inference. Pitted against the experience and knowledge conveyed if one can move and rotate in proximity to a space, one can move and rotate in proximity to a space, one can get information translates contrast between the ideal and experience.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) Firstly, the object is registered as pure extension, as flat. Secondly, the constellation of objects wedge together in that insistent continuity of edges which purist called “marriage de contour”. Thirdly, the colour and texture are handled in a manner which calls attention to inherent superficiality of these “secondary qualities” — so that distance or depth is no longer matter in representing space.
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MARIO’S WORLD
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1ST MARIO’S WORLD
First scanned drawing of Mario’s world.
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COMBINED MARIO’S WORLD
Combined Mario world with design elements and adjustment.
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WEEK 4 READING: AXONOMETRIX PROJECTION Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Perspectival space is limited as it has made it finite and closed. It is still essentially pictorial, works in the symbolic register. Yet projection means to extend the vanishing point to infinity, the constructions of perspective are rendered at one and the same time more flexible from an instrumental point of view.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection first arises in 20th century, where the avant-garde artists wanted to go beyond artist’s traditional role of interpreting the world imagine an art capable of constructing new worlds. The fundamental reason is that axonometric projection could transmit abstract information, and its measurable and precise nature, make it the ideal tool to delineate the avant-garde’s vision of new world.
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ILLUSTRATED MARIO’S NEW WORLD
This world is a landscape with mountains, rivers, flat grassland and trees, at night time. The variation of forms creates contrast between the higher and lower part of the landscape. Moreover, there are two types of trees, whcih also indicated contrast between the angular forms and rounded forms. In order to balance out the extraordinarily tall mountain at the top right corner, I put an massive tree and a castle at left. For details, I inserted gaming elements, such as the floating blocks, coins, stars, characters. The blocks and the tunnel indicate a clear route in the game world. The fish and water sprays are to echo with the river.
Insert your annotation
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APPENDIX
Hand drawing stage: combining the two Mario’s worlds
Digital stage: colouring, use gradient to show the change of light in perspective, putting gaming elements and details.
Digital stage: tracing using black 0.25 pt line in Adobe Illustrator.
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