STUDIOAIR Hamzah Mansoor Grazi Prada Kristian Tagliavento Daryl Tan
Architecture Design Studio: AIR ABPL30048 Semester 1 2012
Wyndham City Gateway Objectives : ‘Develop A Proposal That Inspires And Enriches The Municipality’ • Iconic Feature • Longevity In Appeal • Dialogue Between Landscape And Sculpture • Day-Time And Nighttime Viewing Outcome : The Living And Breathing Sculpture • Respond To The Inherent Culture Of Wyndham City • Restore Wyndham City As A Significant Cultural Hub • Regenerate The Landscape • Promote User Interaction With The Sculpture • Deliver A Statement, Challenging The Social Norm Therefore : Reiterate The Conscious Connection Between The Landscape, The User And The Sculpture • Create A Venue For Contemplation Regarding Social And Environmental Impact • Critique The Economic Forces Of Contemporary Urbanization Of The City • Formulate An Approach That Responds To The Idealization Of A Living, Breathing Sculpture
Breath of Life Serpentine Dream: Generation of a design concept which would inform the desired outcome. Reflection of the heritage and histories of the site, recognizing the traditional owners of the land, and delivering a place for contemplation.
Ecdysis: Scale: Resolves the notion of the structure, responding to the idea of a regenerative structure, biologically stimulated. This concept furthered the idea of a dialogue between sculpture and user that is subjective, and plural in affect.
MediaTic
Cloud 9 Architecture Studio
FLOW 5.0 DAAN ROOSEGAARDE
Honeycomb Morphology Andrew Kudless & Matsys Design Studio & The Architecture Association
Biomimicry Design Applications & Strategies
Dynaform
Bernhard Franken Architekten
Materiality Kinetic Skin: Design Implication
Za11 Pavilion Clj02 Workshop & Dimitrie Stefanescu
Fabrication Components & Sequences
A.C Ned Kahn
Turbulence Diaphragm: The Breath of Life
Prototype One
Prototype Seven: Final Resolved Cell
Prototype Two
Prototype Three
Prototype Four
Prototype Five
Prototype Six
Breath of Life
Breath of Life Sculpture: View from Western Interchange.
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Perspective: 1:50. Breath of Life. Day View.
Perspective: 1:50. Breath of Life. Night View.
Breath of Life/Wyndham City Gateway
‘Parametric design is in itself not so interesting. It needs meaning. We need to combine the possibilities of the virtual with how we discipline the real in a new way’ - Ben van Berkel. UN Studio
STUDIOAIR