Kyle Szostek: Portfolio

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kyle szostek portfolio.


Kyle Szostek Curriculum Vitae. Academia

Employment

Academic Career

Rob Paulus Architects 2012 - Summer Internship Renderings + Drawings + Physical modeling + Construction -Eller School of Business Annex -Water St. Residence -Mallony’s Block Retrofit

Professional Bachelor’s Degree in Architecture (NAAB) University of Arizona : College of Architecture and Landscape Architecture GPA: 3.64

Academic Scholarship

AIA International Scholarship Nomination : 2011 Awarded to full-time B-Arch students in their 3r, 4th, and 5th years of study who have a GPA of a 3.0 or higher, reside in Southern Arizona.

Teaching Assistant

Design Communications (3rd year) Fall 2012 Assisted students in learning software and applying their skills through drawings and fabrication. 5 assignments : 3D modeling, diagramming, grasshopper, renderings + animation, digital fabrication

Exhibition

Flex_Net Interface 4-Dimensional interactive installation 2012 + University of Arizona Student Union Tracked pedestrian foot traffic through an active corridor through interactive digital art Featured on: Arizona Public Media + NPR National Public Radio Food, Paper, Alcohol A downtown exhibition featuring Worker, Inc. Fall 2011 : UAD (University of Arizona Downtown)

Conferences and Competitions

CAADRIA 2013 Conference - Open Systems : Singapore Project Submission : Isomorphic City Status: pulished, presentation at conference. SimAUD 2013 Conference - simulation for architecture and urban design Project Submission : A Customizable Future Scenario Status: published, presentation at conference in San Diego. Arizona Challenge Competition Project Submission : Isomorphic City Status : Honorable Mention, Design Excellence Award Lyceum Competition 2010 - Bonneville Salt Flats

Sears and Gerbo Architects Spring 2012 : contract work Renderings + Drawings -Revit model + Renderings + Preliminary design package Workshop for 3ds MAX Fall 2012 Weekend workshop for undergraduate and graduate students. Course in advanced techniques in 3D modeling, rendering, and animation. Sun Mechanical Contracting Spring 2011 - Fall 2012 : Mechanical Designer 3D modeling + CAD drafting + Shop drawings -Pima County Joint Courts Complex : Ventilation and supply/return water pipeline -UA tunnel network : BIM model Pipeline Systems Inc. Fall 2008 - Spring 2010: Mechanical Designer/Detailer 3D modeling + CAD drafting -Designed slurry tailings pipeline for international mining projects. -Learned flow-rate, fluid dynamics, and pump efficiency. Hacienda Del Sol Historic Resort 2009 - present : Banquet Server on Saturday’s Coordinate with wedding and party planners, set up events, serve events, bartend.

Software Proficiency Rhino 3D + Grasshopper Revit 2013 3ds MAX 2013 Maya 2013 Solidworks 2013 Autodesk Softimage Autodesk Navisworks Processing 2.0 Beta 9 Photoshop CS6 Illustrator CS6 In Design CS6 Premier Pro CS6 After Effects CS6


Contents Academic / Professional 01. Ribosome_04: Senior Capstone 02. Chrysalis: Robotic Installation 03. Isomorphic City 04. Bio5 Research Expansion 05. Lyceum: LG Vessel 06. Flex_net Interface 07. Food Paper Alcohol: Exhibition 08. Eller School of Business Annex 09. North: progressive rock band

520.270.0411 http://issuu.com/kyleszostek kszostek@email.arizona.edu 6168 W. Koch Place Tucson, AZ 85743 United States


Ribosome_04 The suburban community of the creative class will use the substrate as a tool for collaboration, creation, and networking.

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substrate. profile work patterns shop

friends blog ask stats

physical platform

test

A. I. tr ac pa k tt co er ll n ab lo or gi at c io n

program

the built infrastructure, capable of self-organization according to parameters generated by users, and the A.I. network.

A.I. automation

organization of participants on the substrate. users are assigned a data profile on the A.I. system to track progress and optimize potential collaboration.

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03. user clusters form

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Realization: digital architecture

flexible interface

project

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user activity is monitored and fed back into the system for analyzation. The architecture responds to this data and calibrates itself.

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user optimization

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This experimental architectural environment uncovers and harnesses a hidden creative potential that exists within suburban communities. Utilizing emergent social media and biometric technologies, users can join physical space in order to complete specific tasks in a kinetic environment. The facility offers the ability to prototype and manufacture the ideas and inventions of the users, and stimulate their social interaction among linked physical and digital platforms of communication. The Ribosome_04 facility is a combined catalytic thinktank and hacker-space that functions as a progressive launch pad for good ideas to incubate and contribute to the greater ideological conversation of creative thought.

users.

static

senior capstone: “A catalyst for creativity.�


“Creativity: an intersubjective use of imagination in the production of an artistic work. Something that every single person shares.�

user: 231.226.189 NOC: painter collaborations: 16 active projects: 14.2 blog entries: 5619 # of followers: 651223

user: 223.164.995 NOC: guitar player collaborations: 16 active projects: 14.2 blog entries: 5619 # of followers: 651223

user: 664.915.554 NOC: chemical engineer collaborations: 66 active projects: 3.0 blog entries: 125 # of followers: 22

user: 231.226.189 NOC: software engineer collaborations: 16 active projects: 14.2 blog entries: 5619 # of followers: 651223

user: 548.467.454 NOC: software entrepreneur collaborations: 4 active projects: 2.0 blog entries: 759 # of followers: 12066

user: 231.226.189 NOC: software engineer collaborations: 16 active projects: 14.2 blog entries: 5619 # of followers: 651223

user: 548.334.266 NOC: artist / song writer collaborations: 4 active projects: 3.22 blog entries: 213 # of followers: 552

user: 612.551.264 NOC: music producer collaborations: 8 active projects: 3.125 blog entries: 3162 # of followers: 22004

user: 316.226.11 NOC: robot dog prototype owner: 548.334.266 iteration: 4.0 system: active OS: Windows 8

user: 548.261.226 NOC: robotics engineer collaborations: 14 active projects: 3.125 blog entries: 1152 # of followers: 2200


Ribosome_04 senior capstone: “A catalyst for creativity.” The facility serves as a link between what is considered industrial and civic space, in a way that all users have an equal influence in the creation of the products they buy or sell. Rather than the building becoming a factory or strip mall, the facility becomes a catalyst for teaching and engaging the comminity in the things they make and the ideas they have, and the processes that are associated with them.

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5’ deep truss superstructure

transverse section_01 scale: 1/8”=1’-0”

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pv array 3 2

roof 72’-0”

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tension cable

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tension cable support plate

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60’-0”

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48’-0” aluminum fiber composite panel (breakout space) 2

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plan: level_04 Scale: 1/8”=1’-0”

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36’-0”

1. active lab pod 2. inactive lab pod 3. retail pod 4. bubble chair room 5. elevator core 6. fire stairs 7. ribosome path network 8. study pod (break-out space)

structural micro-space frame 1

fire stairs

24’-0”

bolt connection plate

tension cable cross-bracing

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cantilevered circumscribed exoskeleton structure

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ground floor

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kiosks

coated steel “hex” pads

concrete elevator shaft

4’ deep retention pond

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Flexibiliy is a fundamental key in this kinetic environment of creativity. The spaces are componentized into modules, which can be shared, arranged, and reconfigured by user groups in order to optimize creative production. The most flexible spaces are the (code named) atom modules, which serve as laboratory/ workshop spaces. These modules are arranged into production chains around the tower cores. They are rented and programmed by the users for various functions such as for prototyping and manufacturing equipment, or for simple office space.

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transverse section_02 scale: 1/8”=1’-0”

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5’ deep truss superstructure

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pv array

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roof 72’-0”

evaporative cool tower

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halon system storage

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plan: level_03 Scale: 1/8”=1’-0”

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utility shaft

1. active lab pod 2. inactive lab pod 3. retail pod 4. elevator core 5. fire stairs 6. ribosome path network 7. coffee shop

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48’-0” interior structural exoskeleton

aluminum fiber composite panel (breakout space)

36’-0”

aluminum fiber composite paneling system (exterior pod shell)

structural micro-space frame

ceiling utility plenum light portals

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operable louvers

24’-0” fire stairs

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sub-floor utility plenum

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12’-0”

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utility room 1.5’ thick stem wall

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radial robot arm assembly

water pump

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cantilevered circumscribed exoskeleton structure

hydraulic lift mechanism

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ground floor

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condensate collection kiosks

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coated steel “hex” pads 4’ deep retention pond

4’ deep retention pond

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transverse section_03 scale: 1/8”=1’-0”

plan: level_02 Scale: 1/8”=1’-0”

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roof 72’-0”

1. active lab pod 2. inactive lab pod 3. retail pod 4. bathrooms 5. elevator core 6. fire stairs 7. ribosome path network 8. study pod (break-out space)

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tension cable

60’-0” cable connection plate

48’-0” structural micro-space frame

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36’-0” bubble chairs

hydraulic lift system

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folding attachment arms

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24’-0”

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aluminum fiber composite panel

raised floor system

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sub-floor plenum

12’-0”

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concrete elevator shaft

ground floor 0’-0”

pond water surface

concrete bench coated steel “hex” pads 4’ deep retention pond

kiosk

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plan: level_01 Scale: 1/8”=1’-0”

1. deep pond 2. shallow pond 3. farmers market area 4. entrance to 2nd floor 5. bathrooms 6. hex pad 7. elevator core 8. parking lot 9. utility room (water pump, services)


Claremont Graduate University

university blvd

municipal water retention

industrial district begins

immediate suburban neighborhoods

integration within the existing context of Claremont, California: //Adjacency to immediate suburban neighborhoods //Adjacency to graduate university :directly adjacent to lightrail station and tracks :adjacent to major roadways that link to freeway { the Ribosome Fascility exists on the boundary condition between 3 major zones: residential, school, and industrial. The program for the Ribosome Fascility is a convergence of all of these zones, serving for education, for civic use, and for retail use. the facility is accessible from any of these zones by a variety of transportation methods: vehicular, light-rail, bicycle, or walking. this boundary condition gives the Ribosome facility the ability to catalyze the existing traffic, creating a point of controlled congestion within the facility. how to read :section cut :where building regions connect :pulled-away sections

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user: 216.315.442

Project_04

screen printer

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comment

user: 361.261.449

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user: 216.261.446

Project_03

media journalists

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comme

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personal robotics

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architecture firm

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graphic design

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digital platform integration physical architecture organization influenced by interdisciplinary user interaction. users influence the development of projects, thus influencing the organization of the physical architecture in order to optimize the efficiency of the physical space usage.

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Ribosome_04 senior capstone: “A catalyst for creativity.” The tower “core” spaces are (code named) Nucleotide modules. These modules serve as retail shops, which are rented by users whom have adjacent atomic production chains. When a user creates a prototype or product, they can sell it where they created it, and advertise it down at the kiosks on the ground floor. These spaces become very useful when linking projects to the Kickstarter platform, because your beta test group is already here, wandering around the ribosome. If visitors find interest in your product, perhaps they would buy in to it and become a beta tester, or even sponsor your endeavor, just as they currently do on kickstarter. The exploded diagrams on the page to the right describe the fully integrated systems that each of the modules contain. As an atom module is translated within a tower, the module is disconnected from the systems utility, and reconnected via solenoid couplings.

Movement methods of atom pods: Radial movement: robotic arm Z-translation: hydraulic lift X&Y translation: crane under super-truss

level_06 walkway level_05 walkway

ribosome network a continuous landscape of paths link all spaces in a unified circulation network. The “ribosome” network catalitically forces circulation to defined paths,generating more socially interactive disconnections to occur.

level_04 walkway level_03 walkway

01.

level_02 walkway

“marionette” superstructure tension cables

cable connection to walkway “marionette” superstructure the ribosome path network hangs from a massive superstructure, spanning from the molecule towers and elevator cores. the thin cable network allows for a seamless visual and auditorial connection between levels and spaces throughout the fascility.

truss frame systems glass handrails

elevator core lateral load resistance) fire stairs

social cohesion zones the “nucleotide” spaces compose the cores of the molecule towers. these are spaces for visitors to shop, and for workers to market and sell their products. the “amino” spaces are suspended within the ribosome network, funcioning as “break-off” spaces. These are places where users can congregate adjacent to the ribosome network.

modern pub

bathrooms

coffee shop market pod study pod

repiratory system The primary ventilation, electrical, radiant heating, lighting, and fire suppresion network. This intricate system allows the “atom” work spaces to be moved and reorganized, while maintaining a constant connection to the building system network.

interior conditioning unit -air handler -electical transformer -halon tank farm electical conduit (sub-floor) radiant heating system (sub-floor) lighting network conduit ceiling plenum halon fire suppression system ceiling plenum ventilation (supply) ceiling plenum

“atom” work spaces The “atom” spaces are configured around the central nucleotide cores. Users have the freedom to reorganize the atoms in order to optimize their production process flow. The atoms can be moved radially, between levels, and translated across the ribosome network to be shared among the users between the towers.

primary mechanisms the fascility is structured with a primary exoskeleton(nucleotide cores), a secondary exoskeleton, and along the elevator cores. the primary cooling mechanism is fascilitated by condensate collection into man-made ponds, which circulates through cool towers to bring cool air down through the ribosome path network.

02.

bathrooms

ventilation (return) ceiling plenum

plant pods (worker space) operable louver system

condensate collection

evaporative cooling condensate ponds

radial translation robot arm

primary exoskeleton secondary exoskeleton photovoltaic array water (supply) sub-floor water (return) sub-floor

01.

ponds: condensate collection

02.

03.


steel exoskeleton structure

lighting system

ventilation supply

steel exoskeleton structure

ventilation return

aluminum grate ceiling panel

halon system (fire suppression)

operable louvers double pane insulated glass

aluminum fiber composite paneling

light portals

ventilation supply

steel roll door

halon system (fire suppression)

connection plate

lighting system

steel frame system cross-bracing

systems corridor

aluminum fiber composite paneling

hydraulic lift tracks water supply water return electrical conduit sub-floor heating

steel grate panels

double pane insulated glass operable glass doors

cantilever lift arm (supports active payload) solenoid couplings (for adaptive connection to systems)

steel roll door

glass doors

perforated steel floor panels aluminum fiber composite paneling steel exoskeleton structure retractable arm assembly

atom and nucleotide space analysis relationship between work and retail environments and modular componentization.

robotic pivot arm (radial translation of pods) structural column connection


Ribosome_04 senior capstone: “A catalyst for creativity.� sustainability: The ground floor is composed of water retention ponds, that collect rain water and condensate from the air handlers that are positioned on the top of the towers. As the atmospheric temperature becomes warmer and drier, the water is pumped though pads on the perimeter of the airhandlers, allowing the towers to act as giant passive cool towers, bringing cool air down via gravity through the ventilation ductwork. As more water evaporates from the ponds, the AC system creates for condensate to fill them back up. This continuous process not only saves energy, but keeps open-air ribosome network consistently cool during warm months. A system of solar arrays are linked to the lighting system network, which allows for the facility to become illuminated at night. The initial concept driving the design of the Ribosome_04 facility was microprocessor architecture. The intricate pathways of information distribution led to the design of an open-platform architecture where users had creative control of their personal environments.

animation frames:

kinetic movement sequence of pod within exoskeletal utility tower.

01. arm extensions to contact points under atom pod

02. pod disengages from utility, structure retracts

03. utility structure retracts into shafts

04. atom pod rotates to position B

05. pod re-engages to utility structure port

06. hydraulic lift system translates pod vertically

07. solenoid couplings re-engage systems

08. roll doors lift to link pods together.


Claremont users

remote users

Los Angeles users

remote active projects

collab. blog entries college users

active substrate users

inactive substrate users

ribosome: digital and physical platforms

non-college users

digital user forum for the physical infrastructure on site

profile.

the substrate user has a profile that describes their skills, interests, work patterns, past projects, and collaboration history.

friends.

user defined co-workers and interesting people. AI system recommends friends with similar interests, work patterns, and history.

work.

view active projects on the substrate. users can see project details, comment on specific activities, and make suggestions.

blog.

conversation about projects, new ideas of start-ups, and inspirations. a place for users to share ideas and come up with new ones.

patterns.

user patterns on the substrate are recorded for an interactive visualization tool. this data is used by the AI system to approximate new project formations.

ask.

questions users have for the AI network to respond. sort of like “SIRI�

shop.

users can purchase or rent more floor space, architectural components, machinery, supplies, or even server space.

frequent user

user stats.

users are ranked based on collaborative efforts and activity, physically and digitally. higher rank gives users discounts in the shop.

seldom user

users are ranked with badges according to their level of engagement with each task performed on the digital and physical substrate platforms.

groceries

groceries

forum discussion

groceries

forum discussion

groceries

forum discussion

? ? ?

attend presentation

attend presentation

starts project


Chrysalis Installation: Museum of Contemporary Art in Tucson, AZ Chrysalis is the most recent installation of a series of inflatable architectural structures that uses robotics, innovative technology. Chico MacMurtrie and Amorphic Robot Works (ARW) pioneered the use of inflatable high tensile Tedlar fabric “skeletons,� whose engineering allows the rigid, inflated structures to approximate the qualities of muscle and bone. Chrysalis starts out as a lifeless, organic form suspended from the ceiling. As air enters into the fabric, the material begins to inflate, accompanied by the syncopated respiration of the air blower. As the organic form expands it reveals its geometric pattern analogous to the patterns found in molecular architecture. My contribution: phase_01: 1. initial crystalline analysis through computer script.

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01.neuron development via proximity within swarm network

02. patch network results from swarm population among neural nodes

03. reparameterization of neural nodes for architectural function.

2. Develop Solidworks model for fabrication. 3. Begin fabrication of tubes: casting, cutting, curing.

02. project

proxy-swarm analysis: utilizing swarm logic to model the rapid trasmittance of electical signals between neurons in the brain. after optimization of pathways, these neuron clusters develop a systematic order of their own.


The project team consisted of 2 digital designers (including myself), 6 artists involved in fabrication, 1 machinist, 2 robotics engineers, 1 documenter, and Chico Macmurtrie himself. I was on the project team from conceptualization to the opening night. It was extremely interesting and rewarding working with such a broad range of brilliant minds. computer brain

inflatable tubes

initial process model: labeled according to air flow, and assembled into 4 seperate assemblies.

front elevation

pump boxes

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plan aluminum connections

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Chrysalis Installation: Museum of Contemporary Art in Tucson, AZ The audience witnesses the growing process of this inflatable architecture during its descent. Chrysalis eventually touches ground, encapsulating the audience in a network of inflated tubes. Its final shape resembles a molecular growth that visually and physically transforms both the architecture of the building and the audience’s space. For several minutes Chrysalis stays in a defined shape allowing the audience to experience its architectural body from inside and outside before starting its ascent back into the ceiling.

01. final assembly

My contribution: phase_02: 1. Continue fabrication of tubes. 2. machine aluminum coupling connection. tig welded. 3. programming valve sequences into the brain via arduino. 02. pressure tests


pneumatic pump boxes Brain: pressure sensors, winches computer connection via USB kelvar composite inflated tubes winch cables within tubes machined aluminum connections casted fiberglass connections


Isomorphic City “A customizable future-city scenario.” A future city design/research project for an existing city in the desert southwest of the UnitedStates of America. The project, ‘Isomorphic City,’ set in the year 2087 develops a truly customizable and ever-adapting computational approach to the built environment which was shaped by environmental issues and social media. Part of the challenge was to design digital methodologies that could simulate this future scenario in as live a way as possible, incorporating realtime, live data into the equation. Form was the result of inputted parameters verses the making of form in an ‘object-like’ fashion. Going from a rule based way of simulating the complex urban condition to a more human agent-based approach based on collective intelligence and social behaviour patterns.

Physical

Digital programable matter

city grid

housing

Physical enviroment

Digital enviroment person 9154832

person 6492851

person 1169584

transit data

tablet

phone

digital plaza

flex space

arcGIS data

mobile data

live geotag locations registered

finches

(plugin .ghx)

laptop

person 5123498

environmental data

ipad

mosquito

geco

(plugin .ghx)

(plugin .ghx)

API data feed query process

rain solar data

social network

wind wild life pollution

publication: CAADRIA 2013 Conference: abstract accepted paper and board submitted EAEA 11 2013 Conference: abstract accepted paper and board submitted Arizona Challenge Competition: Honorable Mention UA Design Excellence 2013: Awarded UA Student Showcase 2013: 2nd Place

03. project

diffused limited aggregation (VB script.ghx)

prototypes (MIT)

locust swarm (plugin .ghx)

city grid generator

geometry gym plugin .ghx

materiality

programmable matter

roads & transit

digital plaza

Isomorphic grid generated from geotag data

community flex space

current programmable matter research programs

vertical neighborhoods

Isomorphic grid generated from geotag data


city grid:live adaptive The development of the new city (isomorphic), The that information informs the cities development.

entire process is dictated by geo tag hot spots which show what spaces are in use and

A. Hotspots of Tucson are selected through social media that are location based B. Then a new city grid is imposed over the hotspots which then go into flux with one another and change when hotspots shift over time C. The development of the big hats over the transportation lines is created which support housing units and flexible spaces with the digital Digital Plaza intermixed.


Isomorphic City “A customizable future-city scenario.” Housing for the Isomorphic City dwellers was generated via point cloud of twitter API geotag locations and swarm logic to study the interaction of the users on the new substrate of the city in real-time. The housing was then modeled using precedents of Anasazi cave dwellings, and their perfect control of temperature and light. The planes act as the substrate to “grow” the housing units, according to the proximity of users with similar interests. The transportation network is an array of multi-vehicular and pedestrian roads that are generated from user demand. The programmable matter than composes the roads is retracted by the system and repurposed when the road has completed the transportation function. The organization of the city is no longer dictated by a grid of streets, yet it is controlled by user needs and their collaborative input.

housing: live computation.2

scripted living units based on similar interests and proximity of users

data points cluster people according to similar interests

Proximity study determines housing location

variable housing generated based on family size

density decreased to allow for porocity and open views

public& private outdoor garden space generated on top surfaces

big hat: seasonal adaptive surface.3

Programmable matter creates the ability for the roof surfaces to manipulate to environmental context such as rain and solar

rain expansion

roof opacity

solar collection

low demand

monsoon

summer

high demand

dry season

Tucson: 2012 energy:solar

spring/fall

Tucson: 2087

the entire big hat surface is able to collect solar when there is a greater demand for energy the collection surface will grow through out the hat

water:capacity

during wet season the big hat grows by 66% from 595,806 sqft to 1,708,989sqft and collects a total of 9,903,591 gallons of rain. spring/ water(9,903,591gallons)=.5 x rainfall (11.59”) x area (1,708,989) fall 50% Agriculture 30% human use and (recycle) 30% auquifer at 15 years and sustaining 30% of the previous water from past years it would take 15 years for the community to only sustain its self on rain water

Summer

-plates are used as passive shading for cooling of residence. -material thickness of dwellings are kept thin for rapid passive cooling. -light is allowed to reach dwellings and public spaces from the north. -plates thicken structurally for added thermal barrier to help keep dwellings cool.

transportation:adaptive .1

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B

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Existing roads take up a lot of space, ruin the environment, and become very congested which wastes fossil fuels. Programmable matter roads are generated only when needed, and the PM is sent back to the system for reuse. The system can calculate the fastest possible route to your destination just like Google maps, and generate roads for you. The vehicle: You stand in the roads, and your vehicle forms around you, transporting you on Programmable Matter highways. The existing railroad will be used as primary means of a regional transport, as well as for import and export of goods.

Winter

-plates become very porous to maximize penitration of light and heat through to the lower dwellings. -material thickness of dwellings becomes more dense for thermal heat storage during the day to keep dwellings warm at night.


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morning 01. 02. 03. 04. 05.

lecture hall (Pima College) daycare coffee shop doctors office yoga studio

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evening 01. 02. 03. 04. 05.

restaraunt clothing store art gallery grocery store bar

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night 01. 02. 03. 04. 05.

bar dance club live music venue restaraunt sports arena

reactive neighborhoods: The neighborhoods and community flex spaces exist in a symbiotic equilibrium with one another. As more people move into the neighborhoods, the community flex space grows according to the predetermined nature of use, scheduled by the users themselves. As people move, or leave the isomorphic grid, the neighborhoods shrink, and the matter used to create them is thus repurposed.

perspective view: vertical neighborhood


Isomorphic City “A customizable future-city scenario.” The plan of the Isomorphic City illustrates how the existing city grid begins to deteriorate as the streets converge. This plan is a snapshop of the city at one period in time. The city is constantly growing, contracting, and adapting to user needs and environmental inputs. The new adaptable and dynamic Isomorphic City grid responds to adjacent site context, yet optomizes the use of space on the existing grid.

fourth ave

flex space vertical neighborhoods digital plaza agriculture water treatment housing and flex agriculture and water treatment C. transportation

tucson high

rail line

1’

1

At the heart of the Isomorphic City lies a storm of collaborative energy known as the Digital Plaza. This area is an a-morphic volume of programmable matter that forms “holodeck” environments for users to travel via surrogate telepresence, without having to travel in the physical world. Users can physically communicate and collaborate with other across the city, the country, or anywhere in the world within this digital environment.

“A human form in a digital space.” -Kevin Flynn

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digital plaza: functions.4

stimulates social interaction within community, and the rest of the world.

surrogate tele-presence -meet with people across the globe with no travel. -personal intimate experience.

business congregation -businesses can rent time to hold meetings. -tele-presence with clients. -can be used for office space.

personal 4d travel -personal visions designed for only one user. -used for study, meditation, and vacation. -plaza rents time-share to user, pays per vision.

public 4d travel -open public visions can be entered to share with other community members. -friends can create vision, share it with community. -stimulates social interaction of community.

tele-presence 4d travel -people can share experiences with friends / family across the globe via tele-presence. -eliminates need for long distance travel.


section-perspective: digital plaza


Bio5 Research Expansion

auxins

University of Arizona Program: A laboratory expansion onto the existing Bio5 Institute for research and scientific experimentation. The building complex was designed using a genetically modified plant specifies for the structural system, engineered specifically to grow large. Large-growing vine and plant species currently exist, and some are used as architectural elements. The scientists, researchers, students, faculty, and visitors will interact within an environment created with the same genetic and biological processes that are studied here.

DNA component: a

water gibberlaic acid

a

idea

growth

b

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profileration DNA component: b cytokinins

DNA component: c

Grown structure Phase 1: Map pedestrian access and flow through existing site.

Built precedents were taken from existing growing structures and “botany buildings.� Grown ventilation System Phase 2: Create topographic swales for water harvesting for plant.

Actuator grid

Phase 3: Transport pre-matured plant sprouts

Triangular mesh

Phase 4: Assemble temporary wooden support structure for grafting process

04. project

Electrical and Plumbing System

Phase 5: Aquaint final pods to grown structure


The research complex is divided into 3 seperate areas according to program, mainly consisting of classrooms, offices, and laboratories. Exhibition spaces were also added to allow for public interaction. Access via underground pedestrian tunnel connects the site to the rest of the university buildings right across Speedway Blvd. Vertical automated parking towers were implemented into the north end of the site to condense vehicles, and allow for more space for the research expansion to grow.

:Offices :laboratory/Classroom Services :incubation laboratories :Building Support

aerial view


Bio5 Research Expansion University of Arizona The genetically modified structural system is constantly growing, changing shape, and grafting to itself to find a perfect structural balance. A highly flexible skin was developed in order to contour itself into doubly curved surfaces and mutate in coordination with the growing structural members. This symbiotic relationship between living and mechanical systems, and the flexibility of the building to expand offers a dynamic program to the users of the research expansion. - Panelized triangular mesh system for built envelopes. - Will allow for contourtion and constriction of grown medium - Constructed from minimal steel and insulation, wrapped in an ETFE membrane


interior perspective: laboratory


LG vessel Lyceum 2010

A vessel that has sailed, flown, or made contact with us near the center of the Bonneville Salt Flats. Now that the vessel is here, it adapts and manipulates itself according to its environment, climatically and celestially, heightening the user’s perception of the local scale. The vessel does so by utilizing a passive mechanical system that operates the adaptive walls, passively cooling and heating the spaces, as well as collecting solar energy, framing an unobstructed view to the horizon, and allowing the user to see the constantly self-tuning system at work. The vessel enhances the user’s perception of the global scale by focusing the bow toward a registry point in space, giving the user the sense of forward movement, and by elevating the view of the installation to better understand the curvature of the earth.

02

01

03

08

04

06

05

PRE-VEHICULAR STORAGE LOADING PORTAL BOW TERMINAL BATTERY: STORAGE FOR ENERGY AND WATER GALLEY HULL: ROOMS FOR REST FUSELAGE: EXPERIENCE OF INSTALLATION

.........01 .........02 .........03 .........04 .........05 .........06 .........07 .........08

07

NiTi “memory metal” coil super-heated fluid

black casement

pin connections

SUMMER - summer sun

WINTER -adaptive wall

remains closed to northern sun -super-heated fluid in tension elements rerouted through the floor. -allows light and heat to penetrate south face.

-adaptive wall transforms into a shade device. -directs views toward horizon. -generates shaded outdoor areas.

- winter sun

flexible pv array constantly angled toward sun SUMMER

publication:

WINTER

Lyceum 2010 entry Design Excellence Award Fall 2011

05. project

view from parking lot

interior corridor

guest room interior


CIGS thin-film solar on a flexible substrate “shrink wrap membrane� Hightex PTFE flexible plastic transluscent and insulative Adaptive wall -Teak wood elements -Galvanized steel connections -Nitinol tension elements

= vehicular traffic

Fiberglass Reincorced plastic (FRP) -Interior Walls and flooring treatment

= pedestrian traffic

Sealed teak wood decking (exterior) -Corrosion resistant Fiberglass Reinforced Plastic (FRP) structural frame system (resists salt corrosion, extremely light) Aluminum bouyancy control devices -Connection between FRP structural frame and ground -Sealed to eliminate corrosion

assemble structure

assemble adaptive wall system and decking

apply skin, pv array, and wind turbines

install NiTi Nitinol tension actuators

salt hallite gypsum carbonate mud shallow brine aquifer

section-perspective


Flex_net Interface

12:00 pm

4-dimensional Interactive art installation This project was done by a group of 3 students, including myself. This experimental studio was process-driven rather than product-driven, as we made iterative steps in order to reach a conclusive design. The Flex_net Interface is a tensegrity network designed using a swarm logic algorithm, and parameters of the specific site. The network exists for multiple functions: to shade a specific area during the day, and to activate and record pedestrian activity through the space at night. We began with the following individual concepts and synthesized them into what became the Flex_net.

North

01:00 pm

Bench space Areas of entry/ exit Accelerated flow

Deccelerated flow

Constant high traffic, meandering through as well as resting.

02:00 pm

1. Transmittance of information through structural noding. 2. Grid deterioration and composition of new structural logic through a digital neural activity analysis model. 3. Record human activity and the transmittance of information from the physical world to the digital platform.

Physical explorations of the reaction of forced when in tension, and the form that is created. Further testing included investigating the effects of t he tensile members onto the environment ,shading, and allowing is to derive specific shadows and patterns within each site.

03:00 pm

04:00 pm

publication: Arizona Public Media: News story and interview NPR National Public Radio Interview and publication

06. project

01.

connectivity test

02.

space-framing + anchorage

03.

interstitial surface test

04.

tensegrity net optimization

05.

physics-driven tensegrity


actual cable

1_ synthesis

tensioned cable

A 4-dimensional network serving as an interactive tool which (1) maps the use of a particular public space through real-time motion-activated digital art and (2) generates emergent forms of public engagement among users.

import fullscreen.*; import processing.video.*; Capture video; int numPixels; int[] previousFrame;

int particleMin = 2; int particleAlpha = 100; FullScreen fs; PImage img; void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

{}

// Create the fullscreen object fs = new FullScreen(this);

} }

{}

rect(0, 0, width, height);

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

}

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10);

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

}

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10);

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

import fullscreen.*; import processing.video.*; Capture video; int numPixels; int[] previousFrame;

int particleMin = 2; int particleAlpha = 100; FullScreen fs; PImage img; void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

}

// Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

}

rect(0, 0, width, height);

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10);

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

}

The Flex_Net Interface installation is a multi-dimensional environmental recording instrument that was used to measure pedestrian activity and traffic patterns through a heavily used location on the university campus. Users interacted with the installation, creating digital movement-based graphic art in realtime. These live illustrations were then overlaid to uncover the use of the space through throughout an entire week.

a. polyvinyl chloride tubes b. resin casted connectors with steel reinforcement c. 4-way stretch fabric d. aircraft steel cable

{}

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// enter fullscreen mode fs.enter();

3_ behavior A strategic tool placed in a very specific site in order to benefit from its heavy public use; a lightweight, deployable network meant to embrace the quality and use of any public space.

2_ assemblage A self-adjusting tensile space-frame suspended 12 ft above ground in a high-traffic pedestrian corridor; consisting of:

}

for (int x=0; x<videoWidth; x+=3) { for (int y=0; y<videoHeight; y+=4) { if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } } } } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10);


Flex_net Interface 4-dimensional Interactive art installation Every component of the flex network was fabricated including: the individually casted acrilic resin connection nodes, the clearcoated pvc members, and the fabric panels and thier connection nodes. Fabrication of the installation took roughly 5 days, and installed into the site in less than 4 hours. The software “Processing� was used in order to generate an abstraction of pedestrian activity underneath the installation. Webcams were used to record activity, the feed was post-processed in the software, and projected onto the installation from projectors suspended from above. The images to the right are actual shots from the pedestrian activity during different times of the day.

//ParticleVideo by Dan Bridges 2011 //particle systems here: //As you can see some of this code is built upon //those tutorials. import fullscreen.*; import processing.video.*; ParticleSystem system; Capture video; PImage previousFrame; int videoWidth; int videoHeight; int reduction;

3pm

FullScreen fs; PImage img; void setup() { size(1600, 1024, P2D); //smooth(); system = new ParticleSystem(60000); frameRate(30); reduction = 2; videoWidth = width/reduction; videoHeight = height/reduction; video = new Capture(this, videoWidth, videoHeight, 20); previousFrame = createImage(videoWidth, videoHeight, RGB); // Create the fullscreen object fs = new FullScreen(this); // enter fullscreen mode fs.enter();

import fullscreen.*; import processing.video.*; Capture video;

import fullscreen.*; import processing.video.*; Capture video;

int numPixels; int[] previousFrame;

int numPixels; int[] previousFrame;

int particleMin = 2; int particleAlpha = 100;

int particleMin = 2; int particleAlpha = 100;

FullScreen fs; PImage img;

FullScreen fs; PImage img;

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

4pm

void setup() { size(1600, 1024); background (255); noStroke(); frameRate(30);

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

// Create the fullscreen object fs = new FullScreen(this);

// Create the fullscreen object fs = new FullScreen(this);

// enter fullscreen mode fs.enter();

// enter fullscreen mode fs.enter();

processing live video sequences for a 4D environment

}

void captureEvent(Capture video) { video.read(); }

}

rect(0, 0, width, height);

for (int i = 0; i < numPixels; i++) {

video feed sent to processing

color currColor = video.pixels[i]; color prevColor = previousFrame[i]; // Extract the red, green, and blue components from current pixel int currR = (currColor >> 16) & 0xFF; // Like red(), but faster int currG = (currColor >> 8) & 0xFF; int currB = currColor & 0xFF; // Extract red, green, and blue components from previous pixel int prevR = (prevColor >> 16) & 0xFF; for (int x=0; x<videoWidth; x+=3) { int prevG = (prevColor >> 8) & 0xFF; for (int y=0; y<videoHeight; y+=4) { int prevB = prevColor & 0xFF; if (abs((video.pixels[y*videoWidth+x] >> 16 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 16 & 0xFF)) < 75

if (video.available()){ video.read(); video.loadPixels(); previousFrame.loadPixels();

&& abs((video.pixels[y*videoWidth+x] >> 8 & 0xFF)-(previousFrame.pixels[y*videoWidth+x] >> 8 & 0xFF)) < 75 && abs((video.pixels[y*videoWidth+x] & 0xFF)-(previousFrame.pixels[y*videoWidth+x] & 0xFF)) < 75) { } else { for (int i=0; i<2; i++) { system.addParticle((videoWidth - x - 1)*reduction, y*reduction, random(-100, 100), random(-320, 0), 1); } { }

} } arrayCopy(video.pixels, previousFrame.pixels); previousFrame.updatePixels(); //text(frameRate, 10, 10);

} }

} system.update(1/frameRate, video); //text(frameRate, 10, 30);

}

if (milliseconds < 1000) return;

{

}

users view an abstracted recording of themselves using the space.

live video feed is sent to laptop users are recorded via video camera

return;

if (milliseconds < 1000) return; int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {

{

}

arraycopy(video.pixels, previousFrame);

{

int blocks = 0; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {

{

sequence sent to projector

void draw() {

void draw() { background(255);

}

6pm

live-feed user patterning

smooth(); video = new Capture(this, width, height, 30); numPixels = width * height; previousFrame = new int[numPixels];

}

}

The images compiled from the live processing scripts were used to generate animations and overlays that were exhibited at the ISTA digital art gallery at the University of Arizona.

5pm

++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];

{ {

if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); }

}

}

}

}

}

++blocks; int randNum = 10; int randX = int((randNum / 2) - random(randNum)); int randY = int((randNum / 2) - random(randNum)); color c = previousFrame[(i * width) + j];

if(random(particleSize) > (particleSize - (.9999999 / particleSize))) { ellipse(j, i, particleMin + particleSize, particleMin + particleSize); }

void mousePressed() { }

rect(0, 0, width, height);

recording and projecting a live-feed of use within the space will allow users to percieve the boundry between the digital and physical environments they reside in. The network of screens creates a 4-dimensional environment to breach the threshold between the digital and physical world.

7pm


01_assembly process

02_installation process

03_live digital integration process


Food Paper Alcohol Date: Fall 2011 Location: UAD (University of Arizona Downtown), Tucson, Arizona. Organization: College of Architecture and Landscape Architecture, University of Arizona Students at the College of Architecture and Landscape Architecture (CALA) at The University of Arizona (UA) and Worker, Inc. presented “Food, Paper, and Alcohol: an Exhibit on Downtown Tucson” in the Fall of 2011. The exhibit took an initial step of looking at downtown Tucson and its relation to the local area, region, nation, and globe through the lens of a few select raw materials of the urban fabric – food, paper, and alcohol. The exhibit was about our community and a call for us to refer to our daily practice as a complicated set of relationships between sites, economies, legislation, politics, and cultural processes. The exhibit included photographs, videos, interactive maps, field guides and checklists, and a timeline to inform the public about the complexity surrounding these three simple ingredients. The audience learned about food sources in Tucson, endangered farmlands in Southern Arizona, an interactive comparison of the number of bars in 6 western United States cities, a checklist of the dumpsters in downtown Tucson, how trash leaves downtown, and more!

07. project

Albuquerque Median Household Income $ 38,272.00 City Area 181.3 Sq Miles City Population 541615 Metro Population 869684

Austin Median Household Income $ 42,689.00 City Area 307.8 Sq Miles City Population 790390 Metro Population 1789092

Denver Median Household Income $ 41,767.00 City Area 154.9 Sq Miles City Population 600158 Metro Population 2552195

Portland Median Household Income City Area City Population Metro Population

$ 40,146.00 145 Sq Miles 583776 2226009

San Diego Median Household Income City Area City Population Metro Population

$ 64,273.00 372 Sq Miles 1306300 3053793

Tucson Median Household Income $ 30,981.00 City Area 195.1 Sq Miles City Population 543910 Metro Population 1020200


1_intro

rail overlay

intro (24"x36")

f/p/a overlay

transit overlay loading z.checklist (24"x36")

city overlay

2_food food dist. global (24"x36")

farms arizona (24"x36")

food dist. tucs (24"x36")

farmers mrkt.

rest. map

2

3_paper food dist. arizona (24"x36") office map paper dist. US (24"x36")

paper tucs.

4 3 1

4_alcohol food dist. AZ/tucs (24"x36") alcohol glob/US (24"x36")

beer overlay

regulation (24"x36")

5_downtown things checklist smoking (24"x36") to eat

checklist camping(24"x36") dt. open space

6_downtown things II checklist alleys(24"x36") waste map(24"x36")

checklist dumpsters(24"x36")

5

6


Eller School of Business Annex Client: Univeristy of Arizona Rob Paulus Architects Spring 2012 During my internship at Rob Paulus Architects, I had the chance to be a part of a great team working on a large catalogue of projects. The Eller School of Business Expansion was up for bid, and I was given the responsibility of create a graphically stimulating design package for the client. I began with diagrams of the site and of the desired program and worked into a 3-dimensional environment. The final product was a package of 6 photorealistic renderings, printed and mounted for display. The project is still in the bidding phase.

Canopy

MBA

Executive Education

Level Three

4 Classrooms Tech Launch Arizona

McGuire Center Freedom Center + The Center for the Study of American Ideals and Culture

Level Two

2 Classrooms 600 Seat Auditorium 300 Seat Auditorium

Food Hub

08. project

Social Hub Courtyard Lobby

Level One


exterior perspective: inner courtyard


North progressive post-rock band North is a 5-piece band, originating from Tucson, AZ. We have been a band for 6 years, have produced more than 4 albums, and done more than 4 national tours. North is currently signed to Cavity Records for tour management, album pressings, and merchandise production. Our style has progressively developed over the years into a new sound, enjoyed by thousands of fans. The music is very dramatic, from the most minor symphonic light trails to earth shaking cataclysmic explosions. Our live shows are packed with energy through live synchronized lights and extremely powerful amplification. All of the artwork produced for North was created by North. North has become an international venture, selling albums to fans from countries all over the world. www.northband.us www.cavityrecords.com galacticdads.bandcamp.com www.facebook.com/NorthAZ www.myspace.com/north

publication: Decibel Magazine Album Review Alternative Press Magazine Album Review Interview Punknews.org Album Review Metalsucks.net Album Review Absolutepunk.net Album Review

09. project



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