Relaxed Performances at LAMDA
• You are welcome to leave and re-enter from the theatre as you need.
• There is a break-out room available called The Rittner Room.
• House lighting is on low throughout, never going to full black-out.
• Loud noises are reduced.
• No strobe lighting is used.
• You are welcome to react to the show however you want.
• At the end of this document is a show synopsis and sensory guide .
Here is a guide to sensory information symbols in this document:
Indicates potentially loud or sudden noises
Indicates bright or sudden lighting changes
Indicates a sad or potentially distressing scene
Indicates fighting, or use of guns/weapons
Arriving at LAMDA
When you arrive at LAMDA, the box office is to your right. You should pick up your ticket here, using your name.
Toilets are located right next to box office.
LAMDA staff will be wearing LAMDA branded T-Shirts or lanyards. If you need any assistance whilst in the building, please ask them.
This is the Theatre Foyer. You may be asked to wait here until the house is open.
You will be shown how to get to the Sainsbury Theatre by an usher.
This performance will take place in the Sainsbury Theatre.
This is the entrance.
When you enter, an Usher will take your ticket from you.
You can sit in any seat. The house lights will stay on low throughout the show.
There is a break-out space called ‘The Rittner Room’ which you are welcome to use at any point during your visit. It can be accessed via the stairs or lift in the main entrance foyer.
If you aren’t sure about any of this information during your visit please ask an usher or anybody wearing a lanyard.
Before the show begins, the actors will introduce themselves and the characters they are playing.
The lights in the theatre will dim and she show will start. You can leave and re-enter if you need to through the doors you came in through.
At the end of the show the actors will come on and bow. You are welcome to clap at this point if you would like.
Below is a sensory guide for the performance that shows potential distressing actions in the play, split up by scenes
ACT
1
Scene 1
Pulsating music can be heard in the second half of the opening song
All scream when George enters
After George challenges the Dragon there is a loud roar
When the Dragon reminds George that he couldn’t save people last time there is tense underscore music
When Henry convinced Elsa to kill George he hands her a dagger
Scene 2
When the crier comes on he will always shout loudly
When George shows his scar everybody screams
When George unveils his sword and armor everybody screams
After the armor reveal there is a loud thundering noise When the Dragon removes his left arm piece his voice gets very loud alongside tense music
Then everyone falls to floor every time he throws armor on the ground
After the Dragon holds the contract there is a fireeffect
After the Dragon leaves George collapses on the flop crying in pain
As the villagers get ready to watch the fight Henry talks into the microphone and the rumble of the Dragon can be heard
During the fight all the villagers watch the sky and we hear loud screams with slow flashing lights
When the Dragon head falls there is a bright flash of light followed by loud growling and screaming
As the 2nd Dragon head falls there is a bright light with screaming
As they describe the Dragon whipping his tail they all scream
Towards the end of the battle there are more slow flashing lights
The battle ends with a bright flash of orange light and a quick blackout
George re-enters and has a bloodied cross mark on his chest
When everyone turns on George they shout and rush at him
------Break (3 minutes)------
House lights will be raised but please stay in your seat
ACT 2
Scene 1
Use of haze
As Charles reads in his kitchen you can hear the noise of machinery in the background
George enters with a sword and cuts a chicken in half
Scene 2
The Boy enters limping from being caught in a machine
When the healer tries to clean the wound the Boy screams in pain
As the Boy describes the event the growl of the Dragon can be heard
After the Dragon enters we see a person at the back of the stage using a whip
The trap door opens and we hear a scream
George draws his sword and attempts to strike the Dragon but falls to the floor
Elsa enters in chains
The Dragon tells George that Elsa will be hanged
George goes to strike the Dragon again but is pushed to the floor
Scene 3
Dripping noise throughout this scene
Scene 4
Rumbling of machinery
Elsa hits the floor with her cricket bat
Young Miller describes his traumatic history with the Dragon
The Healer points a sword at George
Scene 5
Trap door opens with a bright flash of light
A noose hangs over the trap door
Pike and guards hold large guns
Drums can be heard beating
As the villagers rebel there are 3 explosions accompanied with bright flashing lights
The guards point their guns towards the crowd
George opens a box and everyone falls to the floor
When George rips the blueprint up the Dragon falls to the floor with a thud and bright flash of green light
When George does the final tear there is a flash of orange light along with a roar
At the end of the scene the Dragon pops out of the trapdoor and roars, there is a bright flash of white light into the audiences eyes
Interval (15 minutes)------
ACT
3
Scene 1
There is a beeping microwave with smoke coming out of it - this sets off a smoke alarm
George takes his sword out to ‘conquer’ the microwave
Scene 2
Loud noises: car horn and helicopter
During the scene change we hear loud city noises
When Anna and Alice run through stage with cones on their head they scream
Scene ends with car horns
Scene 3
Loud girls can be heard shouting on their hen-do
We hear a very loud national anthem
As the team score there are loud cheers followed by loud chanting.
We see the flickering lights of a TV across the stage
At the end of the scene the Driver headbutts George causing a fight between everyone on stage. Someone is hit by a cricket bat.
Scene 4
As George shouts over the city we hear the sound of the window smash
There are then helicopters and wind sounds in the background
Scene 5
Flashing lights of a streetlight
Miller smacks George into the bin
When the Dragon re-enters and uses a microphone so his voice is very loud
Girls enter whooping with a shopping trolley
Sounds of police sirens
George grabs Miss Butcher by the neck
Pike handcuffs George and forcefully drags him away
Scene 6
We hear prison sounds (clanging and dripping water)
The Dragon crushes George making it difficult for him to breathe
Last Scene
Helicopter noises
George grabs the Boy by the head and threatens him
George pulls a dagger out and tries to fight Henry
George stabs Young Miller in the arm and makes him bleed
Elsa then slashes George’s arm
George then tries to strangle Else and she slits his throat
Everyone stabs George alongside slow flashing lights The show ends with a blackout
------End------
During the end people will clap and may stand up, cheer or shout to tell the actors they did a good job.