UK BIS Autumn 2020 catalogue

Page 1

LOVE IS A UNITY OF PARTS

‘Books and gifts for the creative minds’

Autumn 2020


Cover image taken from Happy Is Up, Sad Is Down, p. 8


Dear reader,

“Love is a unity of parts�, the same goes for the books from BIS Publishers. The books that we love to publish are a unity of the valuable content that our authors bring to life. The beautiful books and gifts of this upcoming season are an accumulation of these parts. We hope these products will inspire you, activate you and put a smile on your face. For more information on our Autumn 2020 titles, please browse through our catalogue or go to www.bispublishers.com for a comprehensive overview. As always, if you have a good idea for a new project, do not hesitate to contact us. We would love to hear from you!

The BIS Publishers team, Bionda Dias Bionda@bispublishers.com


Content 4 NEW TITLES AUTUMN 2020

6 The Umami Strategy Stand Out by Mixing Business With Experience Design 7 Rethinking Users The Design Guide to User Ecosystem Thinking 8 Happy Is Up, Sad Is Down 65 Metaphors for Design 9 How to Create Better Ideas Connecting the Left and Right Brain in the Design Process 10 Design. Think. Make. Break. Repeat. Revised Edition 11 Made in China, Designed in California, Criticised in Europe Design Manifesto 12

Beyond Design Making Socially Relevant Projects Successful

13

Beyond Design, the Game of Social Solutions

14

Offline Matters A Less-Digital Guide to Creative Work

15

A Spectator Is an Artist too How We Look at Art, How We Behave Around Art

16

This is a Good Guide – for a Sustainable Lifestyle Revised and Paperback Edition

17

Creative Block Over 100 Tasks to Get Your Head Into a Creative Space

18

Imagine Me Visualising Your Identity

19

Bullshit Bingo The 1-Player Party Game

20 DUTCH TITLES 21

Visueel werken

Effectiever samenwerken door zakelijk tekenen 22

Products That Flow

Circulaire verdienmodellen en ontwerpstrategieën voor verbruiksproducten


23 RECENTLY PUBLISHED

24

Delft Design Guide Perspectives - Models - Approaches - Methods

24

Culture Sensitive Design A Guide to Culture in Practice

24

Inspired By Method Creative Tools for the Design Process

24

Framing Play Design A Hands-on Guide for Designers, Learners and Innovators

25

Creative Content Kit A Method to Ideate and Create Content Strategy

25

The Fast Guide to Accessibility Design

25 Think Like an Engineer, Don’t Act Like One 25

Holey Bible Guidance on How to Live a More Creatively Enlightened Life

26

Dare to Ask Learn to Ask Questions Like a Pro

26

Creative Thinker’s Connection Memory Game

26

Lay Your Cards on the Table Spark the Conversation Between Different Generations

26

Dilemmarama the Game: Happy edition The Game is Simple, You Have to Choose!

28 HIGHLIGHTED Gift 30 HIGHLIGHTED Creative Business

32 BACKLIST 33 35 37 39 41 44

Creative Business Design Architecture and Spatial Design Gift Books Notebooks and Postcards Games

46

Contact

48

Index


Image taken from Rethinking Users ISBN 978 90 6369 581 1 ÂŁ 27.99 - September 2020

4


New Titles Autumn 2020 5


NEW TITLES

The Umami Strategy Stand Out by Mixing Business with Experience Design

Creating a unique value for your customers is crucial when you want to differentiate in an overcrowded market. In order to do this, you need to define a powerful strategy that determines consistent action across your organisation to deliver your unique flavour. Szóstek describes this strategy as umami, which is the fifth category of taste (besides sweet, sour, salt and bitter), and gives an exceptional flavour to your food. How do you build a powerful yet actionable strategy, and successfully implement it across your organisation? Many leaders, marketers and designers try to answer these questions. The Umami Strategy proposes a novel approach that will help you build and execute an experience strategy. The model used in the book allows you to (a) find out what stories your customers are telling today; (b) uncover motivators and demotivators that guide these stories; (c) envision the ideal future experience you want to deliver; (d) define the actionable measures that will ensure progress toward that vision; and (e) evaluate that progress through future customer stories.

Info October 2020 Paperback with flaps 240 pages 23 x 17.5 cm £ 32.00 ISBN 978 90 6369 579 8 ISBN 978-90-6369-579-8

9 789063 695798

Enjoyable, practical and full of hidden gems and tips, this book will help you get your organisation to align with building a unique market value through delivering memorable experiences to your customers. Because to be noticed, you need to stand out of the crowd.

Author Aga Szóstek, Ph.D. is a strategic designer. For the past two decades, she worked at the forefront of combining design, technology and business. She collaborated with brands such as Google, Microsoft, Philips, Canon, Samsung, EY, Santander, ING, Orange and many more, bringing the experience-focused strategic approach to project teams and boardrooms. Next to consulting, Szóstek designs tools aiming to support delivering unique experiences and co-hosts a podcast about creative leadership: Catching The Next Wave. She graduated with her Ph.D. from the Eindhoven University of Technology, The Netherlands, and teaches experience design all around the world from the alternative business school Kaospilot in Denmark to Canterbury University in Christchurch, New Zealand.

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Related Worlds of Wonder, page 35

Strategic Design, page 34

• The author is developing a business program based on this book with the Danish business school Kaospilot • The author runs the successful podcast Catching The Next Wave where the book will be promoted


NEW TITLES

Rethinking Users The Design Guide to User Ecosystem Thinking

Knowing your users stimulates your imagination and helps you create more exciting and effective design solutions. But there is a problem: the current conception of ‘the user’ is incomplete and based on outdated notions. These notions of simple, direct relationships between people and products are no longer valid in today’s complex, technologically interconnected world. This fun and practical book with a set of cards will change the way readers think about users. Rethinking Users introduces a radical new approach that questions some of our most fundamental ideas about the nature of user experience. It points to new opportunities to create products and services that help users in new ways. The book includes a deck of user archetype cards and step-by-step team activities for unlocking new user-centred thinking and design inspiration. For designers, design researchers, strategists, innovators, product managers and entrepreneurs in almost any field.

Authors Michael Youngblood is Principal at The Youngblood Group, an innovation consultancy working at the nexus of social science and human-centred design. Mike has taught design research at the School for International Training, the Maryland Institute College of Art, the Haas School of Business at the University of California–Berkeley and the Stanford University d.school. Benjamin Chesluk is a cultural anthropologist, who has been conducting research to understand and improve health care since 2005. He is currently Senior Researcher for Ethnographic Research at the American Board of Internal Medicine. He taught at the Stanford University d.school, as well as at New York University and Fordham University. Nadeem Haidary (designer and illustrator) is a product designer working in technology at the intersection of digital and physical experiences. He spent the majority of his career in design consulting at Salesforce Ignite, Gravitytank, Smart Design and IDEO, helping clients uncover human needs and design innovative solutions. Nadeem has lectured on prototyping and visualising ideas at Stanford University d.school and University of California Berkeley.

Info September 2020 Book + cards in case 112 pages + 24 cards 21 x 14.8 cm £ 27.99 ISBN 978 90 6369 581 1

ISBN 978-90-6369-581-1

9 789063 695811

• The authors and designer have received numerous awards and recognitions for previous publications, design and other professional work • They are well-connected and extensively involved with peer communities and professional organisations in their fields

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NEW TITLES

Happy Is Up, Sad Is Down 65 Metaphors for Design

Feeling down? Cheer up! We use metaphors every day and often without being aware of it. Many metaphors are more than figures of speech. They reflect basic bodily experiences and help to structure our thinking and experience of the world. Happy Is Up, Sad Is Down puts together 65 metaphors with research facts and applications in product and interaction design, information graphics and advertising. Metaphors show how to use space and physical attributes to convey abstract concepts like time and importance, emotions and social relations, political ideas and ethical values. This book is meant to inspire designers and everyone curious about how the mind works.

Info September 2020 Hardcover 304 pages 15 x 16 cm £ 19.99 ISBN 978 90 6369 593 4 ISBN 978-90-6369-593-4

9 789063 695934

Authors Jörn Hurtienne, Diana Löffler, Clara Hüsch, Daniel Reinhardt, Robert Tscharn and Stephan Huber are a team of psychologists, designers, computer scientists, business consultants and researchers who came together at the Chair of Psychological Ergonomics at Würzburg University. Hurtienne discovered his love for metaphors in 2004, drew others into this and they have been studying their usefulness for design ever since. They have successfully used metaphors in the design of automotive user interfaces, websites, medical systems, robots, industrial controls, consumer goods and augmented reality systems.

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• In the upcoming years, the authors will frequently speak at international conferences, conventions and seminars • Authors are teaching the subjects related to the book at the University of Würzburg. Other universities like TU Berlin, Uni Konstanz and University of Twente are offering courses on designing with metaphors


NEW TITLES

Design. Think. Make. Break. Repeat. A Handbook of Methods Revised Edition This handbook documents 80 methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple disciplines and perspectives – from product and service design to interaction and user experience design. In this revised edition, the authors look beyond the human-centred design paradigm and include perspectives from humanity-centred design. This extended focus introduces readers to design methods for considering the broader ecosystem in which products and services are used, including the use of natural resources, ethical concerns and the long-term impact of design decisions. Design.Think.Make.Break.Repeat. addresses the needs of anyone interested in deploying design thinking academically or operationally inside their organisation or community. With design thinking becoming an increasingly valued skillset for solving complex problems, there is a growing demand for design-based skills in the workplace. The book offers an easily accessible overview of the design thinking process along with a wide range of methods that can be applied across many different areas and contexts.

Authors Dr Martin Tomitsch is Associate Professor and Head of Design at the University of Sydney School of Architecture, Design and Planning. He received his Ph.D. in informatics from the Vienna University of Technology. His research focuses on the role of design in shaping the interactions between people and technology. Madeleine Borthwick is an education-focused Lecturer at University of Sydney’s School of Architecture, Design and Planning. She is responsible for teaching and coordinating design subjects that include Service and User Experience Design, Interaction Design, Design Processes & Methods and Design Thinking. Other contributors: Dr Naseem Ahmadpour, Dr Jessica Frawley, Dr Leigh-Anne Hepburn, Dr A. Baki Kocaballi, Dr. Lian Loke, Dr Claudia Nunez-Pecheco, Dr Karla Straker and Dr Cara Wrigley.

Info October 2020 Paperback 224 pages 23 x 19 cm £ 29.99 ISBN 978 90 6369 585 9 ISBN 978-90-636958-5-9

9 789063 695859

• Builds on the success of the 1st edition (12,000 copies sold) • It is actively being used as a teaching resource at universities around the world • To support the book’s use as a teaching resource, each method comes with a slide deck template, available for free on the accompanying website

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NEW TITLES

How to Create Better Ideas Connecting the Left and Right Brain in the Design Process

How to Create Better Ideas gives insight in the design process and how to create better ideas with examples ranging from Precious Plastic to the Sheltersuit. It is divided into two sections: the right and left brain. The first part analyses the general design process. The second part introduces six methods that teach you to create more and better visual ideas relevant for all design disciplines. It is a book for anyone who would like to learn and understand design more in-depth. For anyone who wants to know the answers to these questions: what is design, what is creativity and what mentality and conditions are needed to guarantee a productive design process. For design educators and students and for those working with designers as a client or commissioner, but definitely also for design professionals that want to boost their ability to create visual ideas.

Author Joost Roozekrans is a designer, creative director and senior design lecturer based in the Hague, The Netherlands. He has worked as a design professional for 30 years in The Netherlands, United Kingdom and China, with a focus on designing visual brand identities and design education. Currently, he is active as an independent designer, teaches design and gives workshops for professionals. Roozekrans worked as a senior designer for The Guardian newspaper and Studio Dumbar, where he became the creative team leader and eventually the creative director for the Shanghai office. He is the co-founder of two design studios: NLXL (The Hague) and SparkyTiger (Shanghai). Next to his work as a designer, he also lectured on branding and identity design in Shanghai.

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Info August 2020 Paperback with flaps 128 pages 21 x 14.8 cm £ 14.99 ISBN 978-90-636958-6-6 ISBN 978 90 6369 586 6

9 789063 695866

• The author will give lectures and workshops based on the content of the book • Book from the design practice, for the design practice • Provides six methods to create more and better design ideas


NEW TITLES

Made in China, Designed in California, Criticised in Europe Design Manifesto

In today’s world, everything is destined to be designed, which causes most design to disappear into the everyday. We simply do not see it anymore because it is everywhere. This is the vanishing act of design. At this moment, design registers its redundancy: our products, environments and services have been comprehensively improved. Everything has been designed to perfection and is under a permanent upgrade regime. Within such a paradigm, design is taken over by the capitalist logic of reproduction. But this does not come without conflicts, struggles and tensions. The most obvious of these, is that design is constantly being replaced. However, our dispense culture prompts a yearning for longevity. The compulsion to delete brings alive a desire to retrieve objects, ideas and experiences that refuse to become obsolete. Society is growing more aware of sustainability and alert to the depletion of this world. For the ambitious designer, it is time to take the next step: designing the future with a more holistic consideration and approach.

Info July 2020 Paperback 128 pages 17.5 x 11.5 cm £ 12.99 ISBN 978 90 6369 587 3

ISBN 978-90-636958-7-3

9 789063 695873

The book is a critical look at the design world with its various design disciplines and how these have developed in the past 10 years. Made in China, Designed in California, Criticised in Europe is for professional designers that care about design, the environment and how we live.

Authors Mieke Gerritzen is founder of The Image Society in Amsterdam. She was director of MOTI, Museum of the Image in Breda. As designer in the early 90s, she was involved with digital media initiatives like Waag Society and VPRO Digital. She belongs to the Dutch new media pioneers. She published 10 books and organised conferences and events, such as Me You And Everyone is a Curator in 2011. Geert Lovink is a media theorist, internet critic and author of Networks Without a Cause (2012) and Sad by Design (2019). Since 2004 he is researcher at the School for Communication and Media Design at the Amsterdam University of Applied Sciences (HvA), where he is the founding director of the Institute of Network Cultures.

• Very strong designer gift book potential

Related Notes on Design, page 36

• Written by highly respected authorities in the Dutch design industry • The authors are acclaimed keynote speakers and have spoken at several international conferences

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NEW TITLES BIS Pub first lishers’ n on d ovel esig n

Beyond Design Making Socially Relevant Projects Successful

The time has come in which graphic designers are playing an important role in rendering ever more complicated information transparent and understandable for a wider audience. To stress this urgency, Renate Boere dove head first in the world of project management lingo, confidentiality statements, copyright, complicated rights contracts, the search for stakeholders and grand applications. This journey resulted in the designer’s novel Beyond Design. This designer’s nonfiction novel provides insights into the contemporary, often hybrid, practice of the multi-talented graphic designers. The story tells how Boere decides to take matters into her own hands by working on socially relevant design projects. An exciting and informative book that gives insights into the designer’s do’s and don’ts while working on projects from start to finish.

Author Renate Boere is a research based graphic designer for the cultural and social sector since 1995. From 2000, Boere has been working as a design teacher at several (inter)national art academies. From 2008 Studio Renate Boere have been initating research projects with a focus on how to solve complex social questions through design. Over the past years, Studio Renate Boere has won several Dutch, European and International Design Awards.

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Info October 2020 Paperback 192 pages 17.5 x 11.5 cm £ 12.99 ISBN 978-90-6369-594-1 ISBN 978 90 6369 594 1

9 789063 695941

• New book category; the designer’s novel

Related Beyond Design, The Game of Social Solutions page 13

• Provides insights into the contemporary, often hybrid, practice of the multi-talented graphic designer • Includes a 10-step method to start a social relevant project


NEW TITLES

Beyond Design, The Game of Social Solutions

While writing the designer’s novel, Beyond Design, Renate Boere discovered 10 steps that can be taken in order to set up one’s own project. These steps allow designers to render complicated information transparent and understandable for a wider audience. Boere wanted to make this easily accessible and transformed these 10 steps into a game.

Info October 2020 Boxed set 120 cards + 10 action cards 17.5 x 11.5 x 3 cm £ 14.99 ISBN 978 90 6369 595 8

Beyond Design, The Game of Social Solutions guides you to set up your own socially relevant design project. This game navigates you through the 10 steps of setting up a project based on your idea. Or if you do not have an idea yet, the game can also be used as a valuable brainstorm tool.

Step 1

Step 1

Step 1

Technicians

Step 1

Step 5

Step 8

Cultural institutions Such as a theater, opera, music producer, concert hall, publisher, artist, gallery, museum, art academy, broadcast (radio/TV)

Step 8

Author Renate Boere is a research based graphic designer for the cultural and social sector since 1995. From 2000, Boere has been working as a design teacher at several (inter)national art academies. From 2008 Studio Renate Boere have been initating research projects with a focus on how to solve complex social questions through design. Over the past years, Studio Renate Boere has won several Dutch, European and International Design Awards.

Young families

Health

Step 1

Elderly

up to 10 years

Step 2

Step 5

Step 1

Step 2

Children

Step 5

Step 8

Energy

Step 2

Step 2

Step 5

Step 1

Step 1

Step 2

Salesperson

Step 2

Step 5

Step 1

Nutrition

Step 2

Step 2

9 789063 695958

Step 1

Aging

Forests

ISBN 978-90-6369-595-8

Step 2

Step 5

Step 5

Step 8

Step 2

Step 5

Step 5

Step 8

Step 5

Step 8

Industrial companies

Tourism sector

Research centers

For the production of: food, textile, wood, paper, oil, chemicals, plastic, glass, metal, machinery, electrical appliances, shipbuilding, construction, furniture, car parts

Such as a tour-boat, camping, hotel, Airbnb, tourist information office, spa and wellness resort, travel organization, leisure center, amusement park, beach, city guide

Such as International Research Institute for Climate and Society (IRI), International Food Policy Research Institute (IFPRI), International Centre for Theoretical Physics (ICTP)

Step 8

Step 8

Step 8

Wholesale & retail Such as a supermarket, department store, do-it-yourself store, clothing store, pharmacy, shoppingmall, thrift shop, webshop

Step 8

• Very strong gift potential – especially combined with the book

Related Beyond Design, page 12

• Can be used as a valuable workshop tool • The author will be actively involved with the promotion, and has a background in promotion and design

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NEW TITLES

Offline Matters A Less-Digital Guide to Creative Work

Offline Matters is a handbook of radical strategies for today’s creative worker. The guide blows open the true state of today’s creative work where digital solutions are doctrine, overwork culture results in burnouts and ideas are churned out into depressing marketing noise.

Info September 2020 Paperback with flaps 160 pages 18 x 14.5 cm £ 12.99 ISBN 978 90 6369 578 1

We are dreaming of offline and not in the sense of a romanticised past, a punishment, a quick detox or a WiFi-free café. Because being ‘offline’ is not a lifestyle, it’s a space of possibility.

ISBN 978-90-6369-578-1

A wake-up call for the digital age, Offline Matters is pro-flourishing rather than anti-technology. Take this countercultural ride through an offline-first approach to creative work. From ideas that unlearn the limiting habits of most workplaces, to insider advice on avoiding clichés and reducing digital overwhelm. The book offers practical thoughts for a creative life that refuses to conform.

9 789063 695781

Sharp, intelligent and subversive, this book is an essential resource for any creative professional. PART

ONE:

REALITY

Fake

Busy

STILL

BUSYNESS.FM

NOT

Lamenting ‘crazy schedules’ or ‘desperately needing a vacation’ are the soundscape of busyness as status. Non-brags are the songs, and guiltlessness the station. To be deficient is leisure is not an embarrassment, it is a sign you are living right. ‘How are you?’, the simplest question we ask one another, now as commonly answered with ‘busy!’ as it was a flat, thoughtless ‘good.’. This busyness is virtually never assumed to mean anything other than busy with paid work. We could of course be busy with household tasks or something more hedonist, but it is safe to guess the unspoken subtext is work-work. We indicate this life well lived at every opportunity because it shows us as ethical people. The role of ‘hard work’ is key in making us a ‘good person’. Paid work is tightly bound to right life. Busy = good and virtuous. Not busy = lazy, slacker, unwanted.

Hi Nana, how are you? I’m keeping myself busy

ME: GRANDMOTHER:

LOVING

– 2nd December 2019. Phone call.

OPTING-OUT IS NOT AN OPTION

PART

If you refuse to see busyness as cool, you do not get a welcome. Being critical of the busyness status means you must be inadequate to it, and thus, became anti. If you could function within it you would. Clearly, you can’t find enough work or you aren’t popular with friends. If you were ambitious you would have a drive to create constant side projects. If you were creative you wouldn’t choose not to create as much as possible. If you’re not trying to be busy, there must be something wrong. ‘…people dread idleness and desire busyness in search of RESISTANCE meaning and motivation in their lives. Input Under the hypnosis of living correctly, Busyness bleeds from performance to reality, and back again. It gets used for status and life online triggers a comparison-reaction that more oftenprovides results the in perfect cover for the inner turmoil of precarious workerlife. This unique form of turmoil feelings of inadequacy than boosting of self-belief. Be vigilant. WORKAHOLISM

TWO:

Limit

default constitutes us as part of the movement, challenging the present state by thinking and doing things differently. How do you expect this to happen when you’re perpetually distracted? The more information P014 you consume, the more your mind and thoughts are influenced. You’ll begin to only react to things, rather than birth them yourself. Away from distraction is where originality generates. This is why getting away from that stimuli-whirlwind is so essential.

DISTRACTING IS

When man,

you’re creating even the sky

your ain’t

MILES PART

ONE:

DAVIS

Marketing

IT’S ALL MARKETING: Recognising and Living with

Reality Ourselves

Being contrarian towards classical advertising is easy for creative workers. Clearly our work is above that. ‘I’m curating line-ups for festivals.’ ‘I’m defining the visual language.’ ‘I’m guiding the gallery’s publishing arm.’ ‘I’m Head of Communication.’ ‘I’m not living in Mad Men, this is cultural material we’re making here.’ Let’s get real, it’s all marketing. Marketing is the bedrock of the business, the cornerstone to making a living from ‘creative’ pursuits. Its twin directives of appeal (cool job) and return (making a living) may take infinite shapes and forms, some more subtle than others, but they are always there. The recognition of this is often painful as it touches on the deep horror of ‘selling out’, a verdict that we are quick to give, but slow to suspect of ourselves. We identify closer with being artists, not advertisers. EVERYTHING IS MARKETING Everything is marketing, but creative labour will continue to masquerade as anything other than this. After all, this skit is necessary to convince creators that their art deserves to be underpaid, that their expectations should remain low, and that they should be grateful for any job they can get. Recognising ‘everything is marketing’ is the P010

first step to seeing through this charade. Not only are we selling out, we’re buying in. Jon Monbiot tackles this discomfort in a piece for the Guardian aptly titled ‘Sucking Out Our Brains Through Our Eyes: Advertising trashes our happiness and trashes the planet. And my income depends on it.’ In its final paragraph the writer acknowledges,

VIGILANCE IS KEY In the infosphere, the potential for new creative thinking becomes muddied with the sheer barrage of inputs you are receiving, other people’s voices, aesthetics, opinions and tastes - which itself was probably rehashed and recycled. Hello homogeneity! This is the cult of the same, an environment expert at feeding itself and belching out something that will quickly be redigested once again.

“I detest this poison, but I also recognise that I am becoming more dependent on it. As sales of print editions decline, newspapers lean even more heavily on advertising. Nor is the problem confined to the commercial media. Even those who write only for their own websites rely on search engines, platforms YOU ARE and programmes ultimately funded by advertising. We’re hooked on a drug that is LIMIT destroying society.” Like a form of class anxiety, we would prefer to fall under the much critiqued ‘Creative Class’ than anything associated with the square suits-and-ties world of advertising. Despite disliking advertising’s ‘normie’ non-cultural reputation, there may be a form of acknowledgement that this denial is missing out on. I don’t mean the social acceptance of their ‘real job’, I mean the financial recognition that creative work so commonly lacks. Perhaps if we were not afraid to attach our work to marketing, the work we do would be asserted in the same category as those with explicit Marketing or Advertising titles, and thus deserving of the same, higher remuneration. Instead, we settle for empty but cooler-sounding titles, a false sense of greater moral good from our work, and social ‘cred’ as pay. Reflecting on her time working in Silicon Valley, former tech worker Anna Weiner describes a similar situation,

FULL OF YOUR

Jess Henderson (pseud.) is a writer, theorist and creative strategist. In 2017, at the age of 26, they founded Outsider – an insider-activist platform within the creative industries. Beginning as a subversive e-mail newsletter, Outsider has grown to garner a cult-following around the world with their anonymous writings, research, publications, experimental workshops and offline-only events. Henderson is a fellow of the Institute of Network Cultures in Amsterdam and speaks about offline creativity around the world – including at NYCxDesign week, Parson’s Strategic Design Conference, the DuPho Awards and Us by Night Festival.

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It’s not in or out, nor off or on. It’s an everyday radical activity that tunes into a new space. Cracks open an alternative. This is how to maintain energies – the soft and the hard, the loud and the quiet. Use your offline to manifest what you know you can do. Or what you want to be able to do. It already lies there. Waiting.

ATTACK THE WORLD WITH A CRITICAL SENSIBILITY!

P022

P023 PART

Limit

Quick to identify as artists or creatives before uttering ‘ad agency’, how do we live with the reality of ‘it’s all marketing’ when it conjures such unease? Creativity has been co-opted and exploited as a means to sell products, fuel gentrification, and strengthen capitalism’s pathologies – to name just a few of its achievements. Anarchist activist artist Cindy Milstein grapples, ‘Our rebellious ad busting has become indistinguishable from advertisements employing rebellion-as-salesINTERLUDE

Related

The Book of Do-ness, page 37

TWO:

PART TWO: RESISTANCE I I

Offline

P016

STIMULI. INPUT. OFFLINE. EVERY DAY

NUANCES. INPUT.

Writing on the art of self-preservation, Nietzche insisted that ‘ at times when I am deeply sunk in work you will see no books around me: I would guard against letting anyone speak or even think in my vicinity.’ This is essential. You need to cultivate a selectivity about what you let in and how much of it. Besides the question of originality,

INTERLUDE INTERLUDE INTERLUDE INTERLUDE INTERLUDE INTERLUDE INTERLUDE INTERLUDE

Author

RESTRICT LIMIT UTILISE

At the beginning, I bought into the industry’s stories about itself: its exceptionalism and moral superiority, its vision for a new and better world. I thought the industry was the future, and it felt really good to participate. After a while, though, this mentality started to show fault lines. I had a lot of questions, and qualms, about the endgame. Core values started to seem really pernicious. The idea that your economic output is equal to your value as a person, or to your value in society, is both pervasive and dangerous. ‡1

P011

P015

Manning your boundaries in your offline space and protecting your mind when online both require radical defence. It’s a different kind of battle. One that gets easier as the rewards become noticeable. It does not take long to feel the friction start to subside, to feel the mud start to fall away, to sense that the curve of difficulty has become less steep. A levelling out occurs and with it you start to see new ideas arrive. Suddenly different visions appear, visceral opinions emerge, exciting imaginings take flight. This is your new energy - and it is potent as hell. Offline may come under siege but it is yours for the taking.

own shit, the limit.

REALITY

It’s All

YOURSELF SELF-SABOTAGE.

THE NECESSITY OF DEFENCE

IS IT DIFFICULT TO DISCERN WHAT IS YOURS AND WHAT CAME FROM ELSEWHERE?

Matters

1. WHAT ARE YOUR HOBBIES? If it takes you longer than 10 seconds to come up with an answer, that’s too long. Reclaim your free time. 2. IS IT JUST ME OR… .. do simply the words ‘social media strategy’ feel old? 3. BRAIN FOG IS BURNOUT P018 When you sit down to a task and cannot separate your mind from scrambled eggs, that is a sign something needs to change.

RESISTANCE

Input

‘Why are we not rebelling?’ asked Peter Lang in 2018, precisely fifty years after May 1968. That cataclysmic event on Parisian streets. Lang was referring to life in the throes of design education and how intensely bureaucratic is has become. ‘We’re getting better and better at defining what the threat is, but at the same time we’re having a hard and harder time trying to define what the ways of resistance should be.’ Lang’s meditation describes our position in creative work too. This section of this book shakes the complacency we see at every turn. It wonders how much of that motionlessness is imposed, and how much is self-inflicted. Here is your permission to reconsider that online-everything approach to creativity. Your backing to do things differently. To hold onto creativity as you want it to be, when worlds around you say it’s data, algorithms and analytics. This is a call to prioritise enjoyment of life and unreasoned imagination. An advocation being outside the norm and proud of it. Just because ‘everyone’s doing it’ doesn’t mean there is something there. If you prefer otherwise, follow it. To vouch for human connection, in-reallife, and take an altruistic viewpoint, is radical. Non-conformity can be lonely place. Fear not, you are not alone. You have comrades in doing things differently. Ask the questions nobody’s asking. Provoke the possibilities nobody’s touching. Give yourself the opportunity to fill in a blank, undo the inclination to seek external confirmation. You got this. P019

4. SEARCH AND DESTROY A creativity that offends middle class taste, rather than appealing to it. That is what we’re looking for. Did you say you were missing a hobby? 5. WHY PR IS MADNESS If you know ‘influencers’ buy followers, why rank their ‘influence’ by follower count? 6. LIFE IS AN OFFLINE PLATFORM Some of my favourite offline platforms include life, the unforeseen delight of a message written on a wall (including toilet messages), book exchanges on the street, the sound of wind outside the window, abandoned grocery lists, hidden notes on bar coasters, real life conversations, clothing, and faces. P017

“Offline Matters is a much needed take-down of the whole ‘cult of creativity’ from the inside. This rattle gun attack on the perniciousness of the creative digital work will leave you aghast and amused in equal measure” –Oli Mould, author of Against Creativity

• Written under the pseudonym Jess Henderson, who is also the founder of the cult-offline creativity platform Outsider


NEW TITLES

A Spectator Is an Artist Too How We Look at Art, How We Behave Around Art

Is there anything more entertaining, inspiring and instructive than observing art? Yes there is, watching an audience interact with it. This book may forever change your approach to art, urging you to always consider both the work and the response. Because, ultimately, artists create, but we – the audience – complete the work. A Spectator Is an Artist Too is a visual essay about human behaviour around art: what happens when we are confronted with something immensely beautiful, challenging or puzzling? Art historians only study objects, but how these objects are received, is also worthy of our attention. This book also captures how art museums are changing, as they draw increasingly diverse audiences. The way museumgoers respond to art is becoming more casual, creative, but also more swift or even banal. This momentum is increased by a whole new breed of Instagram ‘museums’ worldwide, attracting experience-hungry, selfie-loving millennials with exhibitions defined by their Instagrammability.

Info October 2020 Paperback with flaps 192 pages 20 x 17 cm £ 14.99 ISBN 978 90 6369 590 3 ISBN 978-90-6369-590-3

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COINCIDENCE OR NOT? Sometimes when face-to-face with an artwork, you can get the feeling can that you are not only looking at something but also part of that something. This could be a coincidence. Or worse: you are but an artist’s plaything. Is this what this man is feeling as he gazes at Not to be Reproduced by the Belgian surrealist Magritte? Magritte was inspired by the mystery that lurked in everyday life. And in this case, real life transcends the riddle-like painting. After all, doesn’t the observer with his matching suit and haircut look remarkably like the man in the picture? Could it be the same man, 30 years older, revisiting his portrait? In this way the observer gives an extra dimension – and mystery – to the painting. Where does reality end and the painting begin? This is very much a Magritte question. And once again proves that art often shines the most when in the presence of an observer.

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INSTAGRAMMABLE Are these museum visitors posing in front of an exhibition of art candy? Or is it an attraction park? Those familiar with Andy Warhol’s flowers and bananas or Jeff Koons’ inflated balloon dogs may have doubts. Since isn’t this fifteen minutes of pop art fame at its best? The Museum of Ice Cream is a wonderland of interactive galleries devoted to scoops and sundaes, with everything adorned in millennial pink. Designed to be Instagrammed, the museum is a hit. Anyone looking for play, liveliness and social interaction in a museum will immediately feel at home. But if you’re also looking for depth and a challenge, this is not the place for you. Some see Instagrammable museums as diminishing to the appreciation for classic museums. But pleasure and depth don’t have to be tradeoffs. What the Museum of Ice Cream primarily reflects is the importance of entertainment and interaction for visitors – something art museums can learn from.

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AT THE POOLSIDE

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In Leandro Erlich’s Swimming Pool, you can walk along the bottom of a pool of water without getting wet. Fantastically being able to walk and breathe underwater must appeal to the imagination of most any human. The playfulness this work generates among museumgoers is cheerful, even contagious. It matches Erlich’s idea that art only really functions in its use by the public. ‘Without people, the work is not complete.’ This piece unmistakably falls into the increasingly popular category of ‘art you can walk through’. To call it photogenetic is an understatement; it’s a huge Instagram hit. However, by transforming everyday spaces into absurd situations, the artist also wants to make us think about the reality around us. ‘My work is just as real as the rest of your reality’, Erlich notes, hinting at deeper meanings than just optical illusion. But what that entails exactly is something very few seem to ponder. We enjoy immersing ourselves in this work physically, and rightfully so. But intellectually we safely stay at the side of the pool.

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RES DOLORE TEM AS Ut aut dolorpore eum eumende riscide ribusaniae acea cus magnimperum quo dolut estiam fuga. Nam quo voluptusam quis et omnis magnam voluptam enem erspis con repudaeria prae solupiet debis quid et ut magnam haribus molorio dolliquas dusa qui blaborepudae sequo tem lia nobis velestrum net voluptur sim estia quae pe dolupta dolorpo ssersperore, voluptam cus alibear ciatur mi, occaboreium quas eiciet etur, odio tem as dolorior simendunt optiorio dolorrum volores as moloritas maio. Feriam esto de nitaquid quuntius ad est aut plique rerspicit quam endisitas dipitae dolo officil. Imendam re, diempost vid coerfenam dum comnium sentiem furiam pore facia nonc maxim mus conficae des. 24 20

Author Johan Idema is a passionate promoter of innovation in the art world. He works as a cultural entrepreneur, writer and director for the foundation Art Public. Idema is the initiator of, among others, the theatrical art exhibition The Big Art Show and the award-winning classical music app Wolfgang. He was awarded an oeuvre prize as ‘New Radical’, in the Netherlands, where Idema is based.

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• Visualises contemporary trends, such as immersive art exhibitions, Instagram museums, booming art fairs and experiencehungry millennials

Related

• Previous book How to Visit an Art Museum is a bestseller (25,000 copies sold) How to Visit an Art Museum, page 40

How to Be a Better Tourist, page 40

• The author is a frequent keynote speaker and has spoken on conferences such as MuseumNext and ClassicalNEXT

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NEW TITLES

This is a Good Guide – for a Sustainable Lifestyle Revised and Paperback Edition

This is the definitive and comprehensive guide for what you can do about climate change and how to contribute to a better world. It contains international lists of go-to shops, beautiful brands, inspiring insights, surprising facts and useful solutions. Through in-depth interviews with leading pioneers, such as Livia Firth, Green Kitchen Stories and Katharine Hamnett, you will find exactly what you need to live a more sustainable life. After all, doing good and feeling good at the same time: does it get any better than that?

Info September 2020 Paperback 288 pages 23 x 17 cm £ 19.99 ISBN 978-90-636958-8-0 ISBN 978 90 6369 588 0

This revised edition is the newly updated version of the international bestseller This is a Good Guide – for a Sustainable Lifestyle (30,000 copies sold worldwide). All stores, brands, addresses and initiatives are up-to-date with new shops and labels added. The book has extra interviews and revised facts and figures.

At nearly every workshop or lecture I give, it turns out that everyone wears about 20% of their wardrobe 80% of the time. We need to bring this more into balance. Being sustainable with your clothes, bags, shoes and jewellery is also about much more than buying new things. It’s about second-hand, swapping and sharing, repairing, washing and recycling. People sometimes think that most doors close if you want to be sustainable, that you aren’t allowed anything anymore. But actually, all kinds of doors open: you discover new stores and brands, as well as possibilities. You have a lot more freedom, you no longer have to buy and wear everything the regular fashion chains want. Great! But what can you wear? And how do you find it? That’s what this chapter is about.

You ain’t fully dressed if you don’t wear a smile

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euros is the minimum wage in the garment industry in Bangladesh, what they need to live from is around 294 euros – so this is 20%

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INTRODUCTION Greed is one of the major causes of poverty. Perhaps ultimately the biggest. If we take more than our share, less remains for everybody else – or even too little. I can be quite greedy, I must admit. There are moments I catch myself taking the biggest slice of cake, the best part of the Saturday newspaper or the nicest spot by the window. Not terribly bad, and quite human, but it shouldn’t become too much. Especially as it turns out that sharing often makes me happier. Giving is at least as fun as getting.

28% is the expected growth in worldwide energy consumption till 2040 (that’s like an extra China being added)

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50 devices on average are constantly using power in an American household, even if they appear to be turned off – putting 16 billion euros onto the energy bill every year

Try something else Rinsing with water only seems to work very well for some hair types, or using products such as vinegar, soda or oil. The internet is full of suggestions – olive oil masks to moisturise, for instance. Non-toxic dyeing Want to dye your hair? Avoid the standard products containing toxins, such as ammonia, peroxide, formaldehyde, phenyl diamine and coal tar. There are few alternatives that truly achieve the same result (maybe natural henna), so you could consider dyeing less often (deep breath). Is that grey really that bad? Use less Nowadays, we’re using five or six hair products a day, including mousse, gel, prep, spray, wax etc. Less is better and none is best, something like that. Natural brands Choose brands such as Intelligent Nutrients, Oway, John Masters Organic or Less is More (and find a green hairdresser) – see the guide at the end of this chapter.

Let’s focus on the pay gap, not the thigh gap

Whichever way you look at it, it’s all about constantly making choices. Choices that appear minor have immediate, major influence. There’s just so many of us. And we’re far from all-knowing, so decisions are often difficult and sometimes nearly impossible. But don’t let this stop us – debating about it is more important than mindless consumption. And that’s so tempting, but we actually need to try and break the habit. You probably recognise that difference between what you think or believe and what you actually do. But that’s precisely it! It’s about changing our behaviour and feeling reward for the better decision. And this shouldn’t be difficult anymore, as it’s often more fun and gratifying than what you were doing before. I prefer cycling to sitting in the car, I feel fitter and more alert at 18.5°C than at 22, and I enjoy cooking with leftovers (because I’m just lazy). I’m sure you’ve got similar things. In the Paris Climate Agreement, 195 countries agreed that the average temperature on earth may not rise more than 2°C compared to pre-industrial levels, and the emission of greenhouse gases must therefore be restricted. As I’m writing this, Dutch parliament is adopting a motion to close all coal power-plants in the Netherlands by 2020. So, it’s going in the right direction. But it’s time to let actions speak louder than words. Here are tips to protect our shared home – the earth – from human influence as well as we can. Let’s make it happen!

Nails and Varnish If someone has a top tip for strengthening nails, then I’d love to hear it. I’ve had brittle nails that break easily my entire life – it doesn’t matter what I do: change my diet, take vitamins... This is why I like to wear nail varnish, as it looks better and the layer reinforces them a bit. It’s probably not the best thing for your body: even if you choose brands that don’t contain certain substances, you’re still applying something that sticks so well it stays on for days. While you shower, do the washing up or work out. Nail polish can’t actually be made completely without synthetic ingredients (yet). Just because there are less toxins in it, doesn’t mean it’s natural (and the substances may also end up in you or the environment). So if you go for it (my favourite is sky blue), keep this in mind:

Living and working pretty much concern our entire life. Many people are either at work or at home. In between, of course, with friends, at the theatre or at school, but these places also often have a roof. Everything costs energy, central heating’s everywhere, everyone has to shower, water’s in everything, we all cook, use devices all day, clean (okay, that’s only sometimes in my case), buy things, create waste, travel from A to B and back again or simply lounge in the garden or on the balcony, we want pets and work we enjoy – and so constantly influence our surroundings and the environment. And that’s good news, because we can then also direct this the right way.

founded by forerunners Orsola de Castro and Carry Somers in the wake of the Rana Plaza factory disaster on April 24th, 2013. Annually organises activities on that date; on the site, you can find information and tips. Publish a Transparency Index about major players. fashionrevolution.org

— Make sure you have a good base, making it less easy for the substances to enter your bloodstream. Your varnish will stay on longer, too.

Fur Free Alliance Makes people aware of the animal cruelty caused by fur, works to ensure that people no longer buy or wear fur and politics take measures against the industry. Tips, info and a list of fur-free brands and stores. furfreealliance.com / furfreeretailer.com Good On You Australian app that rates the sustainability of over 1,000 fashion brands. Also offers deals on labels that score well, the possibility to approach brands and a blog. goodonyou.eco

AURÉLIE CHADAINE / LAURA BONNEFOUS

KEVIN.MURPHY

— Keep your nail varnish in the fridge, it’ll stay applicable for longer. Mix with a basecoat or topcoat if it’s become too thick.

Magnifeco Blog, podcast, book and events about eco fashion and sustainable living. Brand profiles, emerging designers and innovative developments. magnifeco.com

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hours a day, our 1.1 billion cars are doing nothing

less often, employees with a healthy eating pattern report in sick

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— Don’t apply out of habit: your nails also need rest (and you’ll then of course use less).

Free tip. Healthy eating, drinking enough water, sleeping well, little stress and lots of laughter is said to have the best effect on your appearance. Nothing shop-bought can compete.

litres of water per minute is what you use less, if you replace your old shower head with a water-saving one

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— Make sure it’s at least ‘5-free’ (and preferably 7 or 10-free): that it contains no toluene, DBP (dibutyl phthalates), formaldehyde, formaldehyde resin and camphor (and no parabens, but that’s already quite the norm).

— Choose better brands such as Floss Gloss, Kester Black or Kure Bazaar (see the guide for more).

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Make it last Stylish Swedish sustainable fashion blog, focusing on timeless quality, redefining modern luxury and smart choices. makeitlast.se

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Mochni Well­curated blog with brand profiles, interviews, do’s and don’ts, green beauty guide and ingredient list, travel guides, a glossary and more. mochni.com Sustainably Chic Stylish, comprehensive blog about sustainable fashion, eco lifestyle and clean beauty, full of lists, tips and profiles (bags, care, living, kids, etc.) and an overview of other blogs, THE DUTCH WEEDand BURGER podcasts publications. sustainably-chic.com INTERVIEW

SLOW FOOD The slow-food movement is a response to fast-food addiction. Food should taste good and be made without harm to environment, animal wellbeing and health, and producers should receive fair compensation. Diversity, growing locally and contact between farmer and customer is important. You can become a member of Slow Food International, which has many local branches and organises activities.

Wardrobe Crisis Mark Kulsdom (1976) is chief Clare Press is Australian Vogue’s everything and editor-at-large, co-founder sustainability ethicalof fashion advocate and journalist; has The Dutch Weed Burger.

written various books on the subject and hosts podcast series Wardrobe Crisis. clarepress.com AND ALSO anniinanurmi.com / consciouschatter.com / ethicalwriters.co / garbagepilestyle. com / mygreencloset.com / peta.org/living/fashion / remake. world / sustainabilityinstyle.com / theecoedit.co.uk Certification and organisations apparelcoalition.org / bcorporation. net / bkaccelerator.com / circle-economy.com / ec.europa.eu/environment/ecolabel / eco-age.com – see also p. 021 / ecofashionweek.nz / ecofashionweekaustralia.com / ethicalclothingaustralia.org.au / ethicalfashionforum.com / fairmined. org / fairtrade.net / fairwear.org / fashionforgood.com / global-standard. org / greenfashionweek.org / oeko-tex.com / made-by.org / naturtextil.de / redressdesignaward. com / responsiblemining.net / thecircle.ngo / wfto.com >> More? The chapter 6 guide features websites and initiatives with information about a sustainable lifestyle.

GREEN KIDS Stores BÖF Copenhagen + webshop (Den) Wide selection of timeless basics from small, independent brands. The international webshop is categorised according to material. boefboef.com Mamaowl webshop (UK) Beautiful children’s fashion made of organic materials. mamaowl.net

Brands Disana This brand was one of the first to receive GOTS certification for their

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products, and produces in Germany. Washable diapers, and children’s clothing made of organic cotton and mulesing-free wool. disana.de ManyMonths Finnish label with woollen basics that grow with your children: the Adventurer size fits from 1 to 2.5 years old. manymonths.com

BEAUTY

Milk and Masuki Childrenswear with graphic animal prints for kids from 0 to 8 years of GOTS­certified cotton. Also offer other sustainable children’s brands in their webshop and physical store in Bowral, Australia. milkandmasuki.com Mini Rodini An ode to the creativity and imagination of children. Made of sustainable materials and the Swedish brand is member of Fair Wear Foundation. minirodini.com Nature Baby Shops and webshop in New Zealand with complete range of clothes, care products and furniture for the little ones. naturebaby.eu nOeser Every Dutch nOeser collection is made from organic cotton, and in addition to the plain basics, there are beautiful prints, often animal themed. Almost everything is unisex. noeser.eu POPUPSHOP Cool Danish children’s clothing (and swimwear), much in grey and black and featuring photographic prints. The organic cotton is grown in Turkey, where the clothes are also made. They now have a GOTScertified collection and bright swimwear for women too. popupshop.com Renting children’s clothes Don’t buy, but rent – it’s possible in increasingly more countries, such as via vigga.us (Den), happykiddo.be (Bel) or bebethreads.myshopify.com (UK). ABEL

10%

the percentage of the total CO2 emissions caused by the fashion industry (in comparison: the aviation industry is responsible for 2.5%)

EKOBO HOME / DESIGN BY BOO LOUIS

million trees on average are cut down each year to make fabric (30% of which are from primary forests and threatened areas)

AFRIEK

and the effort of the people that have made that skirt. So, I know my own taste, and that actually, I never wear skirts. Many people have said clever things about this. Pioneering fashion designer Vivienne Westwood says it best: ‘Buy less, choose well and make it last. In fact, don’t buy this collection at all.’

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fraction of the collection but will hopefully become more. In the surf world more and more’s happening to protect the sea and beach. Icon Kelly Slater has started his own conscious brand and increasing numbers of boards and wetsuits are becoming more sustainable. Female-run brand Swish Suits makes eco-wetsuits (for women) – see p. 233 for more. There’s also a growing number of swimwear brands made from recycled materials, such as AURIA, Mara Hoffman (stylish fashion too), Shapes in the Sand, Summerlove, Woodlike Ocean and so on. » Does your sport club have a canteen? Maybe you can help them transition to organic snacks or local ingredients? Is lots of paper used or waste not yet separated? They might not really have thought about it, and doing things differently may save money. » Switching to green electricity is a step in the right direction, and perhaps savings are possible? Do the lights stay on when nobody’s on court? Do they have LED lighting, good insulation or maybe a roof that’s perfect for solar panels? Dutch indoor ski-centre SnowWorld for example has mounted eight-thousand solar panels to their locations. Try asking around at the club – who knows, there may be experts among the members, or people who work at sustainable companies, and they can help. Sustainable Clubs is focused on the UK, but online you’ll find general information (and an energy calculator for your club). Green Sports Alliance aims to make sport more sustainable. » A growing number of sport and yoga clubs are trying to be more aware of sustainable issues. Ask about it if you want to become a member and look around online – if clubs realise that they can differentiate themselves and attract more clients, it’ll only trigger more improvement. » Your club can also have a profound social impact. Maybe those on a minimum income can join for nothing, refugees are welcome, or sick children be given an unforgettable day? Benefit tournaments for a charity or participating in a sustainable activity are fun, increase the sense of community and help the world. » Check whether balls or equipment, that schools or refugee centres would be able to make use of, are thrown away at your club. Do you have to or want to stop playing your sport? Give away your clothes and accessories, sell them or donate them to a thrift store.

Around half of Europeans want more animal-friendly products in the shops. 82% think farm animals should be treated better, and nearly two-thirds want more information. Sweden is frontrunner in terms of how many people are willing to pay extra for more animal-friendly products (93%).

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What really needs to change about the way we approach food and animals? ‘We must learn to acknowledge and appreciate animals. Many animals play a really important role in maintaining a healthy ecosystem. The ocean supplies more than 70% of our planet’s oxygen.

Exploit or decimate species, as we’ve unfortunately been doing for the last seventy years, and you create acute danger for the continuation of our own race. Insanely short-sighted. Animals don’t deserve to die prematurely in a slaughterhouse, after a life of suffering in the bioindustry. It’s time to put this misery behind us. Live and let live.’ What annoys you? ‘People’s inattentiveness when it comes to the simple things. Like turning your moped’s engine off when waiting to pick up a friend, and if you do still smoke, not flicking the filter into the gutter. It’s just so incredibly dumb and irritating when people are so lazy and spoil it for the rest.’ Do you have a hero? ‘My hero is Gerrit Jan van der Veen. He was a sculptor and became one of the leaders of the resistance in the Second World War. I find it fascinating when people revolt against injustice and am curious about what drives them. Gerrit was almost entirely apolitical before the war, but he felt he had to do something and went for it completely. I find that very admirable.’ 137

‘Realise that the adventure starts as soon as you step out the front door. You don’t always have to go far to have wonderful experiences. If you don’t see it here, you won’t see it on the other side of the world either. The only thing you’ll bring home, is the story that you’ve been. Discover your own back garden. Don’t fill up your weekend, but use the time between 5 in the evening and 9 in the morning. Choose another route and another mode of transport to get from home to work. Stimulate your mind. Be open for new things and take your time. Embrace the slow lifestyle and discover how small things can be grand and compelling.’ Natasha Bloemhard, editor in chief Salt Magazine

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• Sustainability and global warming are important and ongoing topics

Author Marieke Eyskoot is a sustainable fashion and lifestyle expert, she puts contemporary and conscious living on the map. Eyskoot is a sought-after speaker, presenter and consultant, and co-founder of international fashion trade show MINT. With almost 20 years of experience, she has an extensive global ethical network. She is featured in several top-women lists and was nominated as Amsterdam Citizen of the Year. For the media, Eyskoot is the go-to person for all things sustainable.

What are your tips for people who want to eat (more) plant-based? ‘Buy a few good vegan cookbooks and get stuck in. Plant-based eating is so much more than salads, lentils and beans, although these can be prepared deliciously too. Run through one with your partner or room-mate during breakfast, decide who’s going to make what and compile a list so you know what you’ve got to get. You may suddenly end up eating soccas with fried asparagus, onion and garlic – a dish you’ve never made before. Allow yourself to be surprised and don’t think: I must be a vegetarian from now on and can’t have anything anymore. But rather, think: I’m going to eat plant-based food as often as possible. This way, you keep true to your intention and don’t have to feel guilty if you don’t always completely manage.’

VOLTAIC SYSTEMS

If you’re into exercise too, here some suggestions. » Need sport shoes, a hockey stick, skis or skates? Take a look at second-hand, there are plenty of people who try a sport, but don’t enjoy it, or for some other reason don’t use their equipment. I actually buy all my sport shoes on sites such as eBay. » Jogging, cycling, yoga, working out in the park; everything you don’t need a lot of electricity or equipment for is a gain. » Increasingly more sport brands use recycled materials, for instance plastic bottles or fishing nets. Especially in the field of outdoor sports, a lot’s already available. Patagonia (see p. 230) is a pioneer, they go beyond recycling and also work on labour rights, nature conservation and animal rights. Vaude is also active in the areas of working conditions and environment, through membership of Fair Wear Foundation among other things. In the guide you’ll find more brands, including Houdini, MEC, Klättermusen, Paramo, Rapanui, Röhnisch and United by Blue. Girlfriend Collective is a cool yoga and leisurewear label made of recycled materials, that celebrates diversity and real shapes. O’Neill is collaborating with Pharrell’s Bionic Yarn on swimwear made of plastic waste. It’s still only a

LEMON POPPY

How do you want to change our food and the industry? ‘The Dutch Weed Burger is a 100% plant-based burger concept, enriched with seaweed. We also make other products and have a restaurant. Seaweed is a plant full of nutrients, such as proteins, amino acids, minerals and vitamins. It’s a source of protein that’s relatively simple to grow, with virtually no waste, misery and pollution. The difference with the old, animal-protein industry is enormous. We want everyone to know and taste that plantbased food’s an enrichment for your culinary world. It’s a fully-stocked kitchen providing you with everything you need.’

“The sustainability bible.“ – Glamour NL

• The hardcover edition is a best- and everseller (30,000 copies sold worldwide) • The book gets a lot of social media attention due to its stylish design • It has received many international reviews


NEW TITLES

Creative Block Over 100 Tasks to Get Your Head Into a Creative Space

Creative Block is a book set out to ruffle feathers, get out of ruts and start those juices flowing. Focussing on creative process and theory, it is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art. Ideal for artists, industry creatives and individuals who simply want to delve deeper into their own creativity. This book helps to improve your process and technique when approaching art, in all its forms. Intriguing, fun and challenging, Creative Block will have you distorting, abstracting, morphing, reinventing and, above all, leaving the box behind.

Info September 2020 Paperback 112 pages 21 x 14.8 cm £ 15.99 ISBN 978 90 6369 597 2 ISBN 978-90-6369-597-2

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Author Gemma Lawrence is an artist and designer working and living in the UK. She graduated from the Univeristy of Brighton with a degree in Fine Art Painting.

• Aid to creatives, from students to professionals in the industry • Author is accomplished both in Fine Art and Graphic Design • Very strong gift book potential for all creatives

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NEW TITLES

Imagine Me Visualising Your Identity

Imagine Me is a game that enables players to talk about the complicated and intimate subject of identity in a playful and accessible manner. This is done by using visualisations, instead of words and questions, to start an (open) conversation. The various cards are displayed in order to create a moodboard representing your identity. The game can be played in various environments to uncover different social structures, for example, in a professional setting, at school or during a fun evening with friends and family. It can also be a helpful tool in the process of self-development as it is possible to play the game alone. The core of Image Me is designed around visualisations, provoking an open interpretation that will spark deep and meaningful conversations.

Author Studio Lisa is owned by Lisa den Teuling, who is a visual concept developer from the Netherlands. After completing an education in fashion, she studied International Lifestyle, resulting in a bachelor of Arts. For six months during this bachelor degree, she attended an art school in Vilnius (Lithuania) as part of an exchange programme. Inspired by her passion for illustrating and her experiences in Vilnius, she started her own company called Studio Lisa. As a self-taught artist, Lisa mastered a variety of different styles and techniques throughout the years. This resulted in not only making her personal artwork versatile and innovative but it also enables her to work successfully for clients.

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Info October 2020 Boxed set 99 cards + booklet 15.5 x 13.5 x 4 cm £ 14.99 ISBN 978 90 6369 580 4 ISBN 978-90-6369-580-4

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• This game is suitable for a broad audience. It can be used by individuals but also by companies and schools looking to explore social structures and personal identity • Conversation starting game that is designed around visualisations


NEW TITLES

Bullshit Bingo The 1-Player Party Game

Bullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, it offers a refreshing reminder not to take life too seriously. The game is a bit like therapy, but way less expensive. With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life’s most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies – you name it.

Info October 2020 Boxed set + dauber 20 cards 17 x 13 x 3 cm £ 13.99 ISBN 978 90 6369 582 8 ISBN 978-90-6369-582-8

9 789063 695828

Author Sandy McIntosh is an advertising writer, whose work has been featured in Adweek, Huff post, Grazia and Vogue. Dad of 2 and husband of 1, Sandy went to 9 different schools growing up. As the perpetual ‘new kid’, it’s fair to say that he struggles making friends. Hence this game.

• Very strong gift potential • The author has an extensive background in branding & marketing and will be actively involved with the promotion • Expansion packs are planned, enabling repeat business from existing customers

19


Dutch Titles Fall 2020


NEW DUTCH TITLES

Visueel werken Effectiever samenwerken door zakelijk tekenen

Heb jij het visuele werken al omarmd? Visueel werken en tekenskills worden steeds belangrijker in onze zakelijke omgeving. Een plaatje kan meer zeggen dan duizend woorden en visualisatie is belangrijk voor bedrijven die hun zakelijke agility willen boosten, silo’s willen afbreken en hun klantbetrokkenheid willen vergroten een cruciaal onderdeel.

Info September 2020 Paperback met flappen 144 pagina’s 25 x 21 cm € 20.99 ISBN 978 90 6369 592 7

Het visualiseren van denkprocessen kan je helpen om complexe problemen op te lossen. Het zorgt ervoor dat teams en medewerkers op elkaars ideeën kunnen voortborduren, het bevordert samenwerkingen en het geeft een enorme boost aan co-creatie en innovatie. Dit boek helpt je om misvattingen over visuele technieken op het werk van tafel te vegen. Je hebt van Gogh’s artistieke talent of Einsteins intelligentie niet nodig om de kracht van de visueel denken succesvol in te zetten voor jouw bedrijf.

ISBN 978-90-6369-592-7

9 789063 695927

Met de juiste mindset en de eenvoudige skills zul je ervaren hoe snel je in staat bent om je eigen handschrift en stijl te ontwikkelen. Draag bij aan succesvolle zakelijke verandering door het inzetten van visuele communicatie.

2.9 BASIS ICONEN & METAFOREN Tekenen hoeft niet moeilijk te zijn. Het tekenen van een kompas klinkt misschien ingewikkeld, maar als je ons stappenplan volgt zul je zien dat het best eenvoudig is. Probeer altijd om je tekeningen op te knippen in basisvormen, en ze daarna weer in elkaar te zetten. Laat je inspireren door deze pagina's en voel je vrij om ze te kopiëren. Door na te tekenen of over te trekken sla je de tekening beter op in je visuele geheugen.

TIP: Je icoon ziet er nóg beter uit als je dikke en dunne lijntjes gebruikt.

3. VISUAL STORYTELLING

3.3 METAFORISCHE TEMPLATES

Op zoek naar een visuele vocabulaire om je verhaal mee op te bouwen? Hier zijn wat voorbeelden, maar onthou dat er ook altijd goede visuele

40

In dit hoofdstuk vind je een aantal

de kast te halen en passende beelden

kant en klare templates die je kunt

te gebruiken binnen je metafoor:

41

denkers in je groep aanwezig zullen zijn. Zij kunnen je op weg helpen met

gebruiken of die als inspiratie kunnen

apples, een kettingzaag, wegblokka-

het verzinnen van ideeën, metaforen

dienen. Wees niet bang om alles uit

des, ijsberen of een vergrootglas.

en passende iconen.

WEERSVOORSPELLING

4. BUSINESS SETTINGS

TEAM PERSOONLIJKHEDEN 58

Er zijn verschillende manieren om

voor elk teamlid te plotten op

je kunt voorstellen aan je teamleden

den binnen je team te ontdekken,

een teamchart krijg je een heel

anderen. Hoe vinden mensen snel

dan kunnen de volgende visuele en

bijvoobeeld Big5, Myers-Briggs en

goed overzicht van de diversiteit

prestaties van de teams waar je deel

een manier om effectief met elkaar

samenwerkingstechnieken je opweg

van uitmaakte verschilden enorm

samen te werken? Als je op zoek bent

helpen om een high performing team

en je vraagt je af waarom sommige

naar voorbeelden en initiatieven die

te worden.

ALS TEAM OMGAAN MET INDIVIDUELE VOORKEUREN •

het Color Coding systeem.

binnen je team. Op basis van de

een snelle en minder uitgebreide test

teamchart kun je het gesprek

kan het leuk en handig zijn om een

met de DISC persoonlijheidstest

aangaan en kijken wat nodig is

dierenquiz te doen. Kom erachter

(gebaseerd op William Martson en

om een high performing team te

wie de leeuw, olifant aap of de slang

ontwikkeld door Walter Clarke) en

worden.

binnen het team is.

hoe teams deze kunnen gebruiken om hun teamleden en dynamiek te begrijpen. •

de DISC test kent 4 persoonlijkheidskwadranten (Dominant,

De manier waarop individuen

gen worden genomen binnen

TIP: Het worden van een high perfor-

Interactief, Stabiel, Consciëntieus)

het team.

ming team start met het erkennen

voor elk individueel teamlid.

altijd in lijn met hun voorkeur. Er om erachter te komen hoe ze dan wél graag zouden willen samen-

C. De manier waarom informatie wordt gedeeld binnen het

TIP: Voor teams die op zoek zijn naar

Wij hebben goede ervaringen

samenwerken in teams staat niet is een snelle en simpele manier

59

Door de uitkomst van de test

de verschillende persoonlijkhe-

teams productiever waren dan

teams binnen jouw bedrijf. De

4.9 TEAMBUILDING

VISUALE SAMENWERKINGSTECHNIEKEN Je bent lid geweest van meedere

van het feit dat niet iedereen door hetzelfde gemotiveerd wordt.

team. D. Etc.

werken binnen teams. •

Verzamel je teamleden en vraag iedereen voor zichzelf na te denken over wat ze laat vliegen en wat ze laag houdt.

Visualiseer deze voorkeuren op een flip en start het dialoog om te zien waar samenwerkingskansen zitten.

Als je bang bent dat niet iedereen zicht uitspreekt, dan zou je het proces kunnen structureren door te vragen wat ze wel en niet leuk vinden binnen deze thema's: A. De manier waarop het team werk plant en toewijst. B. De manier waarop beslissin-

130

Auteur Willemien Brand heeft haar passie voor tekenen en design omgezet in haar levenswerk. Ze is cum laude afgestudeerd aan de Design Academy Eindhoven. Voordat ze de succesvolle design studios Buro BRAND en BRAND Business oprichtte werkte ze bij ATAG Keukentechniek als industrieel ontwerper. Ze is een vooraanstaand expert op haar vakgebied, en deelt samen met Buro BRAND haar passie voor visueel werken met bedrijven over de hele wereld.

131

Gerelateerd

• Nederlandse vertaling van de bestseller Visual Thinking (meer dan 50.000 stuks van verkocht) Visual Doing, pagina 40

Visual Thinking Workbook, pagina 40

Visual Doing Workbook, pagina 40


Products That Flow Circulaire verdienmodellen en ontwerpstrategieën voor verbruiksproducten Onze economie draait voor een groot deel op verbruiksproducten, ofwel ‘fast moving consumer goods’. Deze producten worden massaal geproduceerd, zijn goedkoop en hebben een korte levensduur. We kopen ze dagelijks of we krijgen ze simpelweg ongevraagd mee. Het kan van alles zijn: eten en drinken, medische disposables, kleding, cadeaus en gadgets. Na kort gebruik, soms slechts enkele seconden, beschouwen we deze producten als afval.

Info

April 2020 Flexicover 128 pagina’s 25.5 x 20 cm € 29.99 ISBN 978 90 6369 589 7

Products That Flow is een ongewoon boek over gewone producten die ons dagelijks omringen. Hoe kunnen we als ontwerper, ondernemer, marketeer en gebruiker duurzamer omgaan met deze verbruiksproducten? Dit boek biedt circulaire verdienmodellen en ontwerpstrategieën om deze enorme stroom dagelijkse producten te verminderen en te beheersen. Het is rijkelijk geïllustreerd met inspirerende voorbeelden. Products That Flow beschrijft een vernieuwende aanpak van een actueel probleem: hoe krijgen we controle over deze stroom? In een tijd waarin de roep om duurzame en circulaire producten steeds luider wordt.

1 0 — P R O D U C T S T H AT F L O W

ISBN 978-90-636958-9-7

9 789063 695897

P R O D U C T S T H AT F L O W — 1 1

Wij zijn als mensheid zo ongelofelijk goed in het produceren en consumeren dat we in het recente verleden geen acht hebben geslagen op de verstrekkende gevolgen van onze materiële consumptie voor onze planeet. Gelukkig worden we ons steeds meer bewust van de schade die we hiermee veroorzaken, en leren we stap voor stap om ons verantwoordelijker te gedragen.

WAARDEVERLIES De basis voor verandering is om beter te begrijpen wat de consequenties zijn van ons huidige gedrag, om zo doeltreffende alternatieven te kunnen ontwikkelen en invoeren. Er is altijd sprake van een neiging tot het ontkennen of bagatelliseren van problemen. Een oorzaak hiervan is de verwachting en hoop dat er een makkelijke oplossing opduikt. Maar de zaken liggen ietwat gecompliceerder. Verbruiksproducten worden in grote hoeveelheden geproduceerd, gedistribueerd en tegen een lage prijs op de markt gebracht. De gebruiksduur is relatief kort, waarna ze omgezet worden in een hoeveelheid afval die vaak oncontroleerbaar is. Voor deze ‘products that flow’ moet dringend worden gezocht naar manieren om hun gebruik minder schadelijk 8 4 — P R O D U C T S T H AT F L O W te maken. We moeten nauwkeurig in kaart brengen wat de achterliggende behoeften zijn voor deze consumptie en wat er gebeurt met alle dingen die we produceren, om zo de mogelijke oplossingen te kunnen verkennen.

ECONOMISCHE REALITEIT Ons gedrag en de manier waarop wij als mensen ons leven organiseren, wordt over het algemeen beschreven in een set rekenkundige modellen die wij economie noemen. Deze modellen zijn voortdurend in ontwikkeling en bepaalde basisveronderstellingen staan op dit moment ter discussie. De eerste veronderstelling is dat een mens een rationeel wezen is dat altijd weloverwogen beslissingen neemt. We weten inmiddels dat dit niet het geval is. Er bestaat niet zoiets als de economische mens. En dat is niet altijd even makkelijk, want hoe ga je op een rationele manier om met irrationaliteit? De tweede aanname is dat economische groei essentieel is voor onze welvaart. Dit wordt betwist door een economisch ideaal dat is ontwikkeld en wordt gepromoot door de Engelse econoom Kate Raworth. Zij noemt dit de ‘Donuteconomie’. Kort samengevat gaat dit idee uit van een uitgebalanceerde economie waarin iedereen een sociaal acceptabel welzijnsniveau heeft en waarbij de technologische

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P R O D U C T S T H AT F L O W — 8 5

03-03-20 17:58

03-03-20 17:58

Hennep is een van de snelst groeiende planten en was 10.000 jaar geleden een van de eerste planten die tot bruikbare vezels werd gesponnen.Het kan worden verwerkt tot een grote diversiteit aan commerciële artikelen, waaronder papier, textiel, kleding, biologisch afbreekbare kunststoffen, verf, isolatie, biobrandstof, voedsel en diervoeder.

Biologisch afbreekbare mode-items bevinden zich nog in de experimentele fase. Er is nog een lange weg te gaan voordat deze zich op hetzelfde niveau bevinden als verpakkingen. Het hele concept van biologisch afbreekbare producten raakt langzaam in een stroomversnelling.

materiaal niet-toxisch. Naast het feit dat het materiaal lokaal wordt geteeld met beperkt gebruik van water en energie, kan het ook worden gecomposteerd na jarenlang te zijn gedragen. Het is eerst getest en gebruikt als bedrijfskleding en de kleding wordt nu gepromoot onder een breder publiek.

Het Zwitserse bedrijf Freitag, dat bekend staat om hun kleurrijke tassen gemaakt van vrachtwagendekzeilen, heeft een biologisch afbreekbare stof ontwikkeld met de naam F-ABRIC. De vezels zijn afkomstig van hennep en vlas. Uiteraard is het

Veel mensen moeten nog worden overtuigd. Dat geldt zeker voor cadeaus en gadgets. Het zou fantastisch zijn als mensen elkaar standaard een plant cadeau zouden doen. Of voedsel natuurlijk, mits duurzaam geproduceerd.

Op zoek naar het perfecte cadeau? Geef een prachtige plant die kan uitgroeien tot je eigen ananas. Of koop geen gewone chocolade, maar laat je vrienden de échte smaak proeven van een lokale chocolatier.

P R O D U C T S T H AT F L O W — 3 5

3 4 — P R O D U C T S T H AT F L O W

Het Zwitserse bedrijf Freitag, dat bekend staat om hun kleurrijke tassen gemaakt van vrachtwagendekzeilen, heeft een biologisch afbreekbare stof ontwikkeld met de naam F-ABRIC.

PRODUCTS_THAT_FLOW_NL.indd 84

Slimme verpakkingen voor voedsel en medicijnen bevatten geïntegreerde technologieën zoals NFC-chips, bluetooth, leds of displays, om verspilling te voorkomen door middel van beter voorraadbeheer.

Biologisch afbreekbare wegwerphandschoenen voor gebruik in de medische sector en voedselindustrie. In 2017 vertegenwoordigde de wereldwijde markt voor rubberen handschoenen een waarde van 2,35 miljard US dollar.

WEGWERPARTIKELEN worden eveneens steeds meer gebruikt. De handel in wegwerpartikelen kent twee belangrijke gebieden. Medische wegwerpartikelen worden tijdens operaties gebruikt voor het toedienen van medicijnen en vloeistoffen, voor wondverzorging, bij diagnostische tests, het onderzoeken van patiënten, als incontinentiemateriaal, bij dialyseren, sterilisatie, bloeddonatie, enzovoort. En tot slot ook voor het weggooien van al dit besmettelijk afval. De omzet van medische wegwerpartikelen neemt toe. Deels door de vergrijzing en een verbeterde gezondheidszorg, maar met name doordat de handling, verpakking en het beheer van het schoonmaken en steriliseren van gebruikt materiaal, instrumenten en textiel onbetaalbaar is geworden. De regelgeving op het gebied van desinfectie en sterilisatie is zeer strikt.

met restaurants en afhaalservices. Daarnaast introduceren restaurants nieuwe dranken op het menu, zoals bijzondere koffie- en theesoorten en smoothies. Deze veranderingen stimuleren de introductie van nieuwe wegwerpartikelen en verpakkingen voor etenswaren. De uitdaging om circulaire alternatieven te vinden is imposant en tegelijkertijd heel boeiend.

In de VS wordt gemiddeld 14,9 kg aan wegwerpartikelen per ziekenhuisbed per dag gebruikt, wat leidt tot een totaal van 2,6 miljoen kilo afval per jaar. Een deel van de oplossing zou kunnen liggen in hergebruiken van een deel van het materieel, bijvoorbeeld door instrumenten en lakens gewoon te reinigen voor regulier niet-steriel gebruik in plaats van ze altijd te steriliseren. Ook de vraag naar wegwerpartikelen voor de voedingsindustrie stijgt wereldwijd, doordat we steeds meer onderweg zijn en onze maaltijden thuis laten bezorgen. In deze sector gaan miljarden om en de omzet blijft naar verwachting jaarlijks met enkele procenten groeien. Retailers blijven ook hun aanbod van kant-en-klaar maaltijden uitbreiden om beter te kunnen concurreren

MODE is sinds de jaren 1990 drastisch veranderd. Voorheen was mode gebaseerd op enkele toonaangevende ontwerpers die bepaalde looks en silhouetten voor het komende jaar aankondigden, en de markt kocht hier vervolgens naar in. Tegenwoordig heeft mode zich ontwikkeld tot de meest destructieve sector na de fossiele brandstofindustrie. Hoewel er nauwelijks nog sprake is van een echt veranderende stijl, worden er binnen enkele weken ‘nieuwe’ details, prints, afwerkingen en collecties in de winkel geïntroduceerd. Veel items worden extreem goedkoop geproduceerd onder barre omstandigheden. Dat gebeurt in Azië, maar ook in landen zoals Roemenië, Albanië en Oekraïne. De items zijn zo goedkoop dat mensen vaak niet eens de moeite nemen om ze voor het kopen te passen. Kleding wordt slechts enkele keren of zelfs helemaal niet gedragen. Van de 173 kledingstukken in de gemiddelde garderobe in Denemarken en het Verenigd Koninkrijk, zijn ongeveer 50 items het afgelopen jaar niet gedragen. Van tijd tot tijd worden items weggegooid om ruimte vrij te maken voor nieuwe mode-illusies. Vooral de jonge generatie wil liefst een zo groot mogelijke hoeveelheid kleding om de show mee te stelen, verschillende outfits te proberen, selfies te maken en op social media te posten.

PRODUCTS_THAT_FLOW_NL.indd 34

Auteur

Gerelateerd

Siem Haffmans is industrieel ontwerper en managing partner bij Partners for Innovation. Hij heeft meer dan 25 jaar werkervaing in duurzame innovatie en circulaire economie projecten. Products That Flow is ontstaan vanuit een creatieve samenwerking tussen onderzoeker Marjolein van Gelder, schrijver Ed van Hinte en graphic designer Yvo Zijlstra.

Products That Last, pagina 40

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Biologisch afbreekbare producten voor de voedselindustrie worden steeds populairder bij bedrijven en retailers die zoeken naar nieuwe manieren om het milieu te beschermen en tegemoet te komen aan de wensen van klanten. Vaak wordt er echter geen oplossing geboden om deze producten ook daadwerkelijk te composteren, waardoor ze alsnog in de verbranding eindigen. De beste manier voor het verminderen van afval is het gewoonweg niet produceren of herbruikbare oplossingen te gebruiken.

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03-03-20 17:58

• Nederlandse vertaling van Products That Flow • In dezelfde serie: de Nederlandse uitgave Products That Last

03-03-20 17:59


Recently published

Image taken from Lay Your Cards on the Table ISBN 978 90 6369 565 1 £ 13.99

23


RECENTLY PUBLISHED

Delft Design Guide Revised Edition

Culture Sensitive Design

Presents an overview of product design approaches and methods used in the Bachelor and Master curriculum at the Delft University of Technology. Due to its complexity, designing requires a structured and systematic approach, as well as moments of heightened creativity. The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with further reading suggestions.

Our globalising world, with interconnected societies and worldwide cooperation, with migration and ever-increasing digitisation brings together a complexity of cultural groups that need to live together. Consequently, it confronts designers with the challenge of facing cultural diversity in design. This book offers a detailed overview of both theory and practical methods to become culture sensitive in the 21st century design culture. ISBN 978-90-6369-561-3

ISBN 978-90-6369-540-8

Authors: Annemiek van Boeijen, Jaap Daalhuizen and Jelle Zijlstra | 224 pages | 25.5 x 20 cm | Flexicover | £ 32.00 | ISBN 978 90 6369 540 8

9 789063 695613

Inspired by Method

only one single material or a consistent combination of

needle and thread. And don’t be afraid of the fi rst mark you make. It is your view and your personal interpretation of a word, a keyword. An associative visualisation. It can also vary according to culture. I recommend starting with a pencil. It’s up to you to determine the order in which you use your presentation methods. Generate the images yourself. Start with one word and if you jump between different words as you do it, that’s fi ne. There is no “wrong” here either, so let’s get going!

materials. This gives you a typology G that makes it easier for you to make comparisons, notice differences, and create new inspiring connections between the things you make. In Euclidean G terms, it is not difficult to step out of the flat surface. Your material pool is everyday life. Whether with Smarties, disposable rubber bands, paper clips, wax, paper, or bits of string – you can quickly produce visual results with almost anything around you. Then photograph your results consistently. Create a summary and overview – The matrix. The “matrix” in this method describes a tabular

Two-dimensional – My friend the pen – Graphic and digital

arrangement of visualisations. It serves you in three

With the pen as a medium, you delineate the word in

ways: firstly, it is the ordering system for an overview of what you have achieved so far. Secondly, it is your

graphic and abstract terms. Take advantage of the sense of liberation and ease that comes from knowing that

source of inspiration. Thirdly, the matrix becomes your

the picture should not reflect reality in a natural way.

visual reference. You will keep working with the keywords if you systematically link them to the five dimensions

In fact, a representational picture is the one thing you should not create. Find different analogous variants to

in the course of the project. The overview of the visual

illustrate a word. If you tend to work graphically in two

interpretations you have made serves as a creative reference and reminder.

dimensions, start in black and white, as it is the clearest form of two-dimensional communication. Use a ruler,

For your matrix, first make a selection from the graphics

compasses, stencils, glue, and black construction paper

you have created. Select square sections of the images.

depending on the motif. Develop printing tools for pattern

Arrange these in a table, with the vertical columns

repeats, such as stamps, sponges, rollers, and brushes.

representing the manufacturing method. A quick look at

You can use analogue drawings as starting points for

the sample project on the previous page will help here.

digital visualisations. If you work digitally, play with the

Reduce the size of the originals. Even if this gives them a different effect, don’t let it put you off. It is important that you know what this picture stands for. Using an identical

curves G . Work first in greyscale, then in colour.

format of 5 × 5 cm (thumbnails or stamps) allows you to

Material – From tangible to spatial

interaction. Imagine the visualisations as metadata G

compare 2D and 3D visualisations and facilitates their Have you ever absent-mindedly drawn a letter into the

organised in a framework G . Users generally don’t pay

thick pumpkin soup in front of you and observed how the

attention to this data, but it will play a part in your project

line slowly disappears again? Do something similar when

and stimulate you to create new mental connections.

you visualise your keywords spatially and in material form.

Finally, print your matrix on A3, tabloid-size paper and

The translation of the concepts into the material is a

hang it somewhere prominent that you walk past on a

preliminary stage prior to experimenting in the laboratory

regular basis.

and initiates the leap into three-dimensionality.

ognising that all the different theoretical perspectives on the paradoxical duality of play represent a certain tension between the orderly and the unruly as shown by Figure 1. While being based on a well-established cross-disciplinary academic body of knowledge, this approach makes for a single general perspective on play that aims to be accessible and useful to play designers by reducing the theoretical complexity to a model that fits the practice of play design as shown in Figure 2.

Based on the above, the Playful Tension perspective proposes that play is characterised by its unique capability to allow for the state of the orderly and the state of the unruly to co-exist by bringing these opposites together and creating tension. In an orderly state, we feel safe and capable but it may be trivial and mundane, while in the state of the unruly, we feel in danger and incapable and it may be scary for us. In general, we try to live

LY UN ER RU Difficult RD L licated Calm · Certain O Comp Arousing Collaborative Chaotic Conform Complexlled Controlled contro Un Directed · Easy Dangerous Familiar · Known Unpredictable Literal · Obvious PLAYFUL Orderly · Peaceful TENSION Unreal Planned Uncertain Predictable Figurative Rational · Real Unreasonable Reasonable Competitive wn Aggressive no Regulated · Safe nk ImprovisedU Simple Unfamiliar Structured

To do this, switch your workplace to analogue, go to the kitchen, the garden, or the workshop/lab. Go ahead and have fun, but don’t do anything dangerous, especially when using equipment! It is recommended that you use

26

27

MARTINI_I_36.indd 26

Understanding the Playful Tension Perspective

Y

zoom or work with pictograms. Perhaps your ambition is to set only the minimum number of anchor points in Bézier

Intensify your creative head-heart-hand connection and have the courage to implement your own ideas. The visualisation exercise will also increase your basic speed. With each experimental visualisation your repertoire grows. The more often you illustrate keywords with a pen in your hand, the more imaginative you will become. Use defi ned lines, scribbles, and artistic representation in parallel. This trains your eye to see the essentials and helps develop formal decisiveness. By switching to a different form of presentation or reducing your palette to a few elements, you will learn to see the same content in different ways and vary it accordingly. Starting from one word, you will develop an abstract spatial structure, which will stimulate transformative thinking. By working systematically from word to image, from word to material, and from image to space, you train your ability to read visualisations of any kind associatively and to represent spatiality in two dimensions. You will internalise this mental dissolution of surface and spatiality that is so important for creatives. You practise a particular way of looking at your ordinary environment, quickly repurposing things, as necessity is the mother of invention. You sort and cluster things in a considered way. Organising visuals helps you to grasp basic complex relationships more easily. You can also apply this principle in corporate design, if you choose to opt out of using the modular basic building blocks of font, colour, etc. You understand the advantages of standardising your image material when your sketches, schemata, pictograms, and visualisations are all on the same scale.

Free

Irratio

Challenge Choose about 3–5 powerful keywords or simply your favorites from the previous notes you made when deconstructing your selected artwork and the context and scope of your project. A keyword can be a noun, a verb, or an adjective. It stand for a certain quality. Now visualise them. It is recommended that you take the keywords from at least two dimensions, with no more than two from the project context. You can also imagine the conceptual level of the work you are analysing as a meta-level that resonates subconsciously. Keep your notes in case you want to use them again. At this point, if not before, you will roll up your sleeves and pick up a pen, mouse, or

Objective

Outrageous

Images set energies loose. Visualisations are nothing other than representations that let us see a realm of possibility. Just as, while training for a marathon, we concentrate visually, intellectually, and emotionally on the upcoming event, we also create visual analogies to our thoughts in the act of drawing. The visualisation chapter gives us scope to explore the possibilities of form and content in the design of our project. It begins with words, moves on to lines and surfaces, and continues into the space, with graphic and spatial interpretations based on the keywords. This creates an extensive collection of possibilities that you can pursue further. We use our own choice of tools to enable two- and three-dimensional representation, including pencils, brushes, digital tools, and everyday objects. You will get to know some of these approaches in a moment. Afterwards we get a visual overview of the material we have created with a matrix.

Framing Play Design

nal

Idea

Author: Annemiek van Boeijen | 160 pages | 23 x 19 cm | Flexicover | £ 27.99 | ISBN 978 90 6369 561 3

Overwhelming

9 789063 695408

04.03.20 05:17

Figure 2: Playful Tension Model MARTINI_I_36.indd 27

our lives in the state of the orderly knowing what will happen next and what we should do. We create appointments in our calendar, we follow the rules of traffic and we interact with one another according to social conventions. From an evolutionary perspective, we arguably seek the orderly because it increases our chances for survival. We find ourselves in the state of the unruly when things go wrong, when accidents happen or when we are in a situation that we are not equipped to handle. At best, this feels uncomfortable and, at worst, we are run over by a truck. As much as we want to stay in a state of the orderly, the state of the unruly will present itself sooner or later, so we have to prepare ourselves somehow. This takes us back to the state of play. In play, we are able to create an experience where we allow ourselves to be surprised and to throw ourselves at new challenges while keeping the experience harmless, as play enables the orderly and the unruly states to co-exist. Play is both orderly and unruly by nature. Too much of one or the other, and the play experience will come to an end. If an experience is too orderly, we know what will happen next, we know exactly what to do, there is no chance of failure, options are limited. If an experience is too unruly, we don’t understand what is going on, we become insecure and genuine-

ly scared, behaviour seems irrational, the situation is incomprehensible, options are overwhelming. As a play designer, your job is to help people sustain this double-sided nature of play trying to make sure that the scales don’t tip too much in favour of one or the other. The aim is to achieve and sustain a critical point of entropy, or what we may call playful tension.

Play is characterised by its unique capability to allow for the state of the orderly and the state of the unruly to co-exist by bringing these opposites together and creating tension

In this perspective, you may think of a play experience as trying to hold two magnets that are repelling one another close together. It creates the powerful force or tension (that equals the central play area in Figure 2), but we must exert effort to maintain this tension, or the magnets will slip away from each other. This promotes a view of play as being a volatile state that requires considerable effort to sustain by the players. As play is inherently in danger of breaking down at any moment, it takes both skill and effort

04.03.20 05:17

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48

Tips on organising your work If you have decided to carry out your project with someone else or in a group, then I have the following recommendations. You will increase the likelihood of a constructive and productive cooperation. The tips range from basic to pro and should include something for everyone.  Maybe you work effectively with your best friends, although that’s not something you can take for granted. Discuss the worst-case scenario and an exit strategy in advance if the collaboration does not work in the long run. Sometimes it fails because of money issues. Get clear on this up front. The friendship should not be damaged. In any case, you will train your soft skills in teamwork. Perhaps your colleagues will become friends or have become friends. Successfully carrying out projects together strengthens trust. The probability that someone will come back to you increases with each of these projects. How to deal constructively with defeats/ setbacks is another aspect of it. Friction is inevitable, just like in real life. The circle of people with whom you cooperate consistently and well could also form the basis for a joint enterprise.  You probably know how to set up your own structure for working in. A laptop, electricity, and a telephone and internet connection, a chair and a table—sometimes that’s all you need. In addition to healthy food and a restful place to sleep. Depending on the nature of your new project, you will be out and about

collecting information, talking to people, or busy in your kitchen with all kinds of exciting materials.  Before you start, talk briefl y about what you expect from the joint project. From the project itself and from the other people involved. Are there any ideas about this and if so, who imagines what and in what way? You can also use these questions to become aware of your strengths. What do you contribute in particular? What are you good at? What would you like to familiarise yourself with? It may well be that in certain phases the work is shared in a professional way and yet you still learn from each other. If you need help, step in for each other, to the extent that it is technically and functionally possible.  At the start and before taking any important steps in the process, compare your quality standards. How detailed do you want to get? What level of imprecision will you put up with? What purpose should this step serve?  Be patient with each other, personally and professionally. Give others time to complete the particular step in the work. 88  Under what conditions will your cooperation take place?  Create temporal and infrastructural space for sharing. Are you meeting at your current (shared) workplace after hours, in your own home, or at the university, or do you get together in cafés or coworking spaces or a mix of everything? Your experiments may need a place where you have some authority and control. Oscillate between a chaotic desk that stimulates the brain and a clean workplace, especially when working with materials and tools. Clarify which media you prefer and what kind of communication culture you want to develop and maintain together.  It is relatively rare to work together exclusively in analogue form on-site. Clarify which digital platforms you want to use to exchange information. For security reasons, it can be

Important key qualifications for designers

Individual competence How you act, your personality structure, Methodological competence

self-motivation, initiative, pleasure in your own

vide opportunities for meaning-making through stories or scenarios, creativity, fantasy play, but also for social interaction, negotiating and sharing practices.

process of development,

Expertise in process development, creative

flexibility, sense of

know-how, problem-solving

responsibility, reliability ...

competence, developing

We will illustrate the potential of digital play environment explaining an interaction scenario with the GlowSteps. GlowSteps (Valk et al. 2013b) is an open-ended, interactive play environment that consists of interactive tiles that react with light output on the player’s actions.

meaningful solution strategies, ability to analyse, transfer/transmit, research/ procure information, time management ... Design competence

hard skills

Ability to act as a designer. Key qualifications of designers: soft skills, hard

soft skills

skills, social skills.

In this scenario, Lisa comes up with the goal of stepping on the green light. She also mentions the rule that stepping on the ground is not allowed. The scenario shows competitive play (Lisa and Dave trying to be the first to step on the green light and Mike obstructing them) and cooperative play (Lisa cheering for Dave when he catches the green light).

Social competence How you function/act in a team and with other

‘Lisa and Dave are playing with GlowSteps. Lisa points at the green light: “We have to step on green!” She jumps over the tiles towards the green light. Dave runs over the floor and is faster at the light than Lisa. “You’re out”, she says. “You are not allowed to touch the floor”. Dave shrugs his shoulders but does not protest. After a while, their friend Mike joins them.

people, ability to work

social skills

in a team, tolerance, ability to communicate, ability to cooperate, ability to criticise, ability to deal with conflict ...

97

96

MARTINI_I_36.indd 96

creativity, self-confidence,

What you use to find various ways from A to B.

04.03.20 05:19

MARTINI_I_36.indd 97

He likes to obstruct Dave and Lisa. Dave makes a diversion and tricks Mike. He cheers and Lisa shouts: “Yes!” when Dave jumps on the green light’.

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60

What is inspiration? Can there be a method for finding inspiration? This book is both a guide to and a source of inspiration. Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. ISBN 978-90-6369-573-6

9 789063 695736

24

Author: Alexandra Martini | 240 pages | 22.4 x 18.7 cm | Paperback | £ 32.00 | ISBN 978 90 6369 573 6

The Lenses of Play As a Design Tool The Lenses of Play approach is a design framework that provides a set of lenses that play designers and facilitators can use in thinking about play solutions. The Lenses of Play is a card-based design tool, consisting of a total of twenty-six cards that provide design knowledge. Play can be seen from various perspectives. These can all be inspirational and informative. In design, it is good to switch from one perspective to the next to examine how to develop a well-balanced interactive solution that is suitable for the context and user groups and is appealing for a longer period. The five play lenses include: 1. Open-ended play. This perspective is related to properties of play such as the amount of structure that is provided, whether (end) goals have been defined, to what extent the rules are fixed, and the flexibility to allocate meaning to the play activity. It describes the space between more rule-based activities (also called Ludus) and free play (also called paidia). This lens is grounded in game theory about rules that can be more defined in the mechanics (such as in chess) or emerging from its (physical) properties, such as in the case of toys (Valk et al. 2013).

Figure 1: Glowsteps

2. Forms of play. This lens is informed by different types or forms of behaviour that children and adults can engage in. Different forms of play include, constructive or creative play, pretend or socio-dramatic play, physical or active play and play with provided and invented rules. This lens is grounded in child development, game and play theories (Bekker et al. 2014a). 3. Stages of play. This perspective addresses the fact that play can go through three different phases. How does play start and how does it end? The first stage is related to considerations about how play contexts can

invite players to start playing. The second stage of exploration covers how players slowly discover the opportunities for play, such as how to incorporate different objects, players and storylines. The third stage includes how a play environment can provide more complex interactions between players, objects and meaning; where players become fully immersed in the interaction. This lens is grounded in communication and interaction theories and models (Valk et al. 2015). 4. Playful experiences. This lens addresses play from the user experience perspective. It supports the designer 61

The effect play can have on participants and surroundings can be extremely effective. This book provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making. This book provides frameworks and theories at a more operational level. ISBN 978-90-6369-572-9

9 789063 695729

Authors: Sune Gudiksen and Helle Skovbjerg | 240 pages | 25 x 21 cm | Paperback | £ 32.00 | ISBN 978 90 6369 572 9


RECENTLY PUBLISHED

Creative Content Kit

The Fast Guide to Accessibility Design

This kit is a four step method (model, filter, frame, amplify) to create content strategy through ideation, planning and prototyping. It manages and trades content into a deck of cards that facilitates content-thinking in teams and provides a liberating structure for independent and solo users.

This book explores ways to create a project that focuses on accessibility. It is a reminder that serves as a checklist for those who design everyday spaces we live in. It is a random (but not too random) collection of indications to make cities more accessible. We are not alone and as long as we take this into consideration, we will design welcoming, inclusive and functional spaces.

ISBN 978-90-6369-568-2

9 789063 695682

Author: Ana Bender | 15.5 x 12 x 3 cm Boxed set | 65 cards | £ 17.99 | ISBN 978 90 6369 568 2

ISBN 978-90-6369-571-2

Author: Baires Raffaelli | 160 pages | 15 x 10.5 cm | Paperback | £ 10.99 | ISBN 978 90 6369 571 2

9 789063 695712

Think Like an Engineer, Don’t Act Like One

The Holey Bible

#2

This is not a selfhelp book

WHO ASKS FOR A DRILL REALLY WANTS HOLES Netflix founder Reed Hastings got the idea to provide ‘video on demand’ after having to pay a $ 40 fine for returning the rented video ‘Apollo 13’ late.

When customers or colleagues ask you to do something for them, be aware that they often don’t exactly ask what it is they want. Who asks for a power drill in fact wants holes instead. Whoever hails an taxicab, doesn’t need the official ‘taxi’ sign, but simply wants safe and fast transportation. Welcome Uber. Make sure you understand what someone really wants before starting an assignment, to avoid miscommunication and disappointment. Getting your head round [spreektaal?] / Grasping / Getting a good understanding of the real need requires tact, perseverance and at times a certain tenacity. Believe me, however, that it is worth the effort. Often a large part of the solution can be found by clarifying the need.

This is a self-

empowerment

guide

#3

GO AGAINST THE FLOW

embodied reading

Read The Holey Bible in any or all of these three ways based on the Ancient Greek’s nuanced concept of time:

Berlin stair, Gerrit Rietveld, 1918

As an engineer you are expected to do your homework. You verify whether what others say is correct and you verify proclaimed opinions and convictions. If large interests are at stake, it can be quite tough, however, to oppose statements that are generally held to be true – especially when expressed by influential people. And yet, this is exactly what you have to do; you haven’t been hired just to confirm what you’re told. People may not be grateful at the moment you do this, but if by doing so you prevent a wrong decision from being taken, you will be venerated for it later on. If you don’t, your integrity, large sums of money or even safety can be at stake. And then you’ll be blamed if things go wrong: ‘You were the engineer here, weren’t you?’

This edition in the Think Like a Pro.. series displays the wonderful world of engineers. This bundle of insights shows why no one can hold you responsible for the impact of gravity, what Gerrit Rietveld can teach you about going against the flow, that Donald Trump says more than you think and how Netflix goes beyond binge-watching. This book is for anyone who wants to broaden their horizons.

Chronologically, which comes from the Chronos, representing quantitative and secular time akin to reading from beginning to end.

Kaironically, which represents the savouring of time, enabling you to dip in and out as you desire with some pages being more pregnant with potential than others.

Aionically, which is an embodiment of time as an eternal circle whose centre is everywhere and whose circumference is nowhere. Rather than reading The Holey Bible you absorb it, allowing it to flow through you.

This book helps us to more easily spot the “holes” in our thinking. The book shows how you can deliberately orchestrate personal and professional breakthroughs, but it does not promise creative enlightenment. Yet, it does provide detailed guidance on what you can do to prime your brain for more discoveries that can encourage your creative enlightenment.

ISBN 978-90-6369-569-9

ISBN 978-90-6369-566-8

9 789063 695699

Author: Jan Karel Mak | 160 pages | 18 x 14.5 cm | Paperback with flaps | £ 12.99 | ISBN 978 90 6369 569 9

9 789063 695668

Authors: Paulina Larocca and Tony Ibbotson | 112 pages | 23 x 19 cm | Paperback | £ 17.99 | ISBN 978 90 6369 566 8

25


RECENTLY PUBLISHED

Dare to Ask

Creative Thinker’s Connection Memory Game

Asking questions makes us human, it helps us to establish connections, learn and transform. This book puts the spotlight on the craft of asking questions. Learn the ropes from all walks of life, such as Socrates, a hairdresser, Einstein, a helpdesk employee, Lao Tse and a police detective. Full of practical tips and fun facts. Turn your focus to the other person, ask questions, listen better and in the end: learn more.

Make creative connections and have fun. This memory game is made of visual connection sets. The idea is simple and based on the theory that by enhancing your ability to see connections, you can enhance your creativity. So, the main goal is to find two matching cards that are visually connected. The photographs on the cards are observational art photos, which helps the players see things in new and unexpected ways.

ISBN 978-90-6369-562-0

9 789063 695620

Authors: Els Dragt and Jeroen Timmer | 144 pages | 18 x 14.5 cm | Paperback | £ 14.99 | ISBN 978 90 6369 562 0

Lay Your Cards on the Table

In what way do you look like your mom or dad even though you don’t want to?

What would you still like to learn?

What’s the biggest thing you have accomplished in your life (so far)?

What do you think people will say at your funeral?

Have you ever broken the law? What did you do?

What does being dependent mean to you?

ISBN 978-90-6369-563-7

9 789063 695637

Authors: Dorte Nielsen and Katrine Granholm | 14.7 x 7.5 x 3 cm | boxed set | 50 cards | £ 13.99 | ISBN 978 90 6369 563 7

Dilemmarama - The Happy Edition

SMALL TALK

you can teleport

you get to have a robot butler

you have a magic tap that contains all the drinks you want

you get to pick your own dreams

a chocolate river runs through your garden

your socks come out of the laundry all sorted

DEEP DISH

PRIVATE MATTERS

Lay Your Cards on The Table consists of 60 cards with conversation starters. Choose questions from 3 different categories and you will be having great conversations in no time. You can start the conversation by randomly asking or answering some of the questions or, if you need some more guidance, you can use the game rules. Although in the end, there really is just one rule: Whatever is discussed on the table, stays there! ISBN 978-90-6369-565-1

9 789063 695651

26

Author: Een van de Jongens | 12 x 8.5 x 2.8 cm | boxed set | 60 cards | £ 13.99 | ISBN 978 90 6369 565 1

For this happy edition, we have only selected positive dilemmas. The kind that put a smile on your face, but that also cause heated debates and feisty duels. One way to play the game is to create difficult dilemmas for the other players and to become the Dilemmaestro. The other option lets you play in teams and you have to try to guess what your teammates will choose. It is a way to really get to know your friends and family! ISBN 978-90-6369-564-4

9 789063 695644

Author: Dilemma op Dinsdag | 65 cards | 13.3 x 9.8 x 3 cm | boxed set | £ 13.99 | ISBN 978 90 6369 564 4


Image taken from Imagine Me ISBN 978 90 6369 580 4 ÂŁ 14.99

27


Highlighted Gift

2nd printing

2nd printing

Don’t Buy This Book | Authors: Donald Roos & Anne de Bruijn | 160 pages | 21.5 x 14.5 cm | paperback | £ 14.99 | ISBN 978 90 6369 537 8

Fizz | Authors: Barbara Serulus & Elise van Iterson | paperback | 144 pages | 21.5 x 15.5 cm | £ 15.99 | ISBN 978 90 6369 544 6

Dilemmarama the Game: The Happy edition | Concept: Dilemma op Dinsdag | 64 cards in a box | 9.8 x 13.3 x 4 cm | £ 13.99 | ISBN 978 90 6369 564 4 ISBN 978-90-6369-564-4

9 789063 695644

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Linjaa | Concept: Renske Solkesz 80 cards in a box | 12 x 12 x 4 cm | £ 13.99 | ISBN 978 90 6369 503 3


2nd printing

2nd printing

Pregnancy Cookbook | Author: Pascal Rotteveel | hardcover | 112 pages | 25 x 20 cm | £ 16.99 | ISBN 978 90 6369 548 4

How to Be a Better Tourist | Author: Johan Idema | hardcover | 128 pages | 18.5 x 15 cm | £ 12.99 | ISBN 978 90 6369 493 7

The Empathy Game | Authors: Saskia Herrmann & Jorik Elferink | boxed set | 12 x 15 cm | 150 cards | £ 17.99 | ISBN 978 90 6369 524 8

My Photography Toolbox | Concept: Rosa Pons-Cerdà and Lenno Verhoog | 72 cards in a box | 11.5 x 8 x 4 cm | £ 13.99 | ISBN 978 90 6369 504 0

29


Highlighted Creative Business

9th

printing

Visual Thinking | Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback with flaps | £ 17.99 | ISBN 978 90 6369 453 1

30

4th printing

Visual Doing | Author: Willemien Brand | 144 pages | 25 x 21 cm | paperback with flaps | £ 17.99 | ISBN 978 90 6369 499 9

Know Your Onions: Corporate Identity | Author: Drew de Soto | 200 pages | 20 x 15 cm | paperback with elastic band | £ 14.99 | ISBN 978 90 6369 539 2

The Secret of the Highly Creative Thinker | Authors: Dorte Nielsen and Sarah Thurber | paperback | 192 pages | 23.4 x 15.5 cm | £ 16.99 | ISBN 978 90 6369 532 3


2nd printing

Branded Protest | Authors: Ingeborg Bloem & Klaus Kempenaars | paperback with flaps | 208 pages | 27 x 18 cm | £ 27.99 | ISBN 978 90 6369 541 5

How to Survive the Organizational Revolution | Authors: Ard-Pieter de Man, Pieter Koene & Martijn Ars | paperback with flaps | 216 pages | 21 x 17 cm | £ 32.00 | ISBN 978 90 6369 521 7

Delft Design Guide Revised Edition | Author: Annemiek van Boeijen, Jaap Daalhuizen and Jelle Zijlstra | flexicover | 224 pages | 25.5 x 20 cm | £ 32.00 | ISBN 978 90 6369 540 8

Good Services | Author: Lou Downe | paperback | 224 pages | 19.5 x 13 cm | £ 15.99 | ISBN 978 90 6369 543 9

ISBN 978-90-6369-540-8

9 789063 695408

31


Backlist

32

Image taken from Pregnancy Cookbook 978 90 6369 548 4 £ 16.99


BACKLIST CREATIVE BUSINESS

2nd

NEW

printing

9HSTAQD*gjfcbh+

9HSTAQD*gjedbj+

How to Survive the Organizational Revolution

Author(s): Ard-Pieter de Man, Pieter Koene and Martijn Ars | 216 pages | 215 x 175 mm | Paperback with Flaps | £32.00 | ISBN 978 90 6369 521 7

5th

printing

9HSTAQD*gjehdj+ The 7 Principles of Complete Co-Creation Author(s): Stefanie Jansen and Maarten Pieters | 208 pages | 230 x 180 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 473 9

9HSTAQD*gjcieb+

Mastering the Art of Negotiation Author(s): Geurt Jan de Heus | 216 pages | 190 x 240 mm | Paperback with Flaps | £29.99 | ISBN 978 90 6369 431 9

Author(s): Elizabeth Sanders and Pieter Jan Stappers | 312 pages | 230 x 175 mm | Paperback with flaps | £35.00 | ISBN 978 90 6369 284 1

9HSTAQD*gjfibb+

This Human

Author(s): Melis Senova | 208 pages | 230 x 192 mm | Paperback | £27.99 | ISBN 978 90 6369 460 9

Rethinking Users

Author(s): Michael Younblood, Benjamin Chesluk and Nadeem Haidary | 112 pages + 24 cards | 210 x 148 mm | Book + cards in case | £27.99 | ISBN 978 90 6369 581 1

NEW

9HSTAQD*gjfhji+

Convivial Toolbox

9HSTAQD*gjegaj+

The Umami Strategy Author(s): Agnieszka Szóstek | 240 pages | 230 x 175 mm | Paperback with Flaps | £32.00 | ISBN 978 90 6369 579 8

9HSTAQD*gjdjif+

9HSTAQD*gjeeej+

Change Ahead

Author(s): Carola Verschoor | 240 pages | 190 x 240 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 398 5

CEX Sells

Author(s): Deborah Wietzes and Beate van Dongen | 176 pages | 200 x 200 mm | Paperback with flaps | £27.99 | ISBN 978 90 6369 444 9

2nd printing

9HSTAQD*gjefjd+ Design Roadmapping Author(s): Lianne Simonse | 244 pages | 230 x 190 mm | Hardcover | £35.00 | ISBN 978 90 6369 459 3

9HSTAQD*gjeddd+ How to Research Trends

Author(s): Els Dragt | 200 pages | 230 x 190 mm | Paperback with flaps | £25.99 | ISBN 978 90 6369 433 3

9HSTAQD*gjfchj+ How to Research Trends Workbook Author(s): Els Dragt | 64 pages | 184 x 210 mm | Paperback | £8.99 | ISBN 978 90 6369 527 9

9HSTAQD*gjedcg+

9HSTAQD*gjfbih+

Concept Code

Author(s): Gaby Crucq-Toffol and Elaine Meys | 192 pages | 250 x 200 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 432 6

23 Innovations in Digital Communication

Author(s): Paul Ketelaar, Sanne Demir and Jan Aarts | 256 pages | 245 x 200 mm | Paperback with Flaps | £35.00 | ISBN 978 90 6369 518 7

2nd printing

9HSTAQD*gjebdf+ The Seven Laws of Guaranteed Growth Author(s): Frans de Groot | 156 pages | 190 x 240 mm | Paperback with flaps | £27.99 | ISBN 978 90 6369 413 5

9HSTAQD*gjdfba+ From Selling to CoCreating Author(s): Régis Lemmens | 256 pages | 210 x 210 mm | Paperback | £29.99 | ISBN 978 90 6369 351 0

9HSTAQD*gjdhha+ The Digital Metrics Field Guide

Author(s): Stephen Rappaport | 320 pages | 280 x 216 mm | Paperback | £27.99 | ISBN 978 90 6369 377 0

9HSTAQD*gjehie+ Brand the Change Author(s): Anne Miltenburg | 224 pages | 250 x 210 mm | Paperback | £27.99 | ISBN 978 90 6369 478 4

9HSTAQD*gjfebf+ Branded Protest

Author(s): Ingeborg Bloem and Klaus Kempenaars | 208 pages | 270 x 180 mm | Paperback | £27.99 | ISBN 978 90 6369 541 5

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BACKLIST CREATIVE BUSINESS

2nd printing

9HSTAQD*gjegda+

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Contrarian Branding Author(s): Roland van der Vorst | 192 pages | 215 x 145 mm | Paperback | £15.99 | ISBN 978 90 6369 463 0

9HSTAQD*gjedfh+

1:1 One to One

Author(s): Michel van Tongeren | 240 pages | 254 x 207 mm | Hardback | £35.00 | ISBN 978 90 6369 264 3

Different Brains, Different Approaches Author(s): Huub van Osch | 192 pages | 210 x 210 mm | Paperback | £27.99 | ISBN 978 90 6369 435 7

9HSTAQD*gjfdbg+ Hidden Persuasion (paperback)

Author(s): Marc Andrews, Matthijs van Leeuwen and Rick van Baaren | 192 pages | 230 x 170 mm | Paperback | £19.98 | ISBN 978 90 6369 531 6

How to Have Your Cake and Eat It Too Author(s): Margus Klaar | 112 pages | 216 x 140 mm | Paperback | £12.99 | ISBN 978 90 6369 381 7

Author(s): Lou Downe | 224 pages | 195 x 130 mm | Paperback | £15.99 | ISBN 978 90 6369 543 9

3rd

Author(s): Lucy Kimbell | 240 pages | 190 x 240 mm | Paperback with Flaps | £29.99 | ISBN 978 90 6369 353 4

Author(s): Gijs van Wulven | 240 pages | 190 x 240 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 313 8

Not Invented Here

Author(s): Ramon Vullings and Marc Heleven | 220 pages | 150 x 150 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 379 4

34

Author(s): Marc Stickdorn and Jakob Schneider | 376 pages | 230 x 175 mm | Hardcover | £39.99 | ISBN 978 90 6369 256 8

Creativity in Business

Author(s): Igor Byttebier and Ramon Vullings | 204 pages | 238 x 170 mm | Paperback | £17.98 | ISBN 978 90 6369 380 0

This is Service Design Thinking (paperback) Author(s): Marc Stickdorn and Jakob Schneider | 376 pages | 230 x 175 mm | Paperback | £27.99 | ISBN 978 90 6369 279 7

printing

The Innovation Maze Author(s): Gijs van Wulven | 240 pages | 190 x 240 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 410 4

9HSTAQD*gjejgi+

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Inspiration for Innovation

Are We There Yet?

Author(s): Gijs van Wulven | 240 pages | 160 x 160 mm | Paperback | £12.99 | ISBN 978 90 6369 496 8

Author(s): Sam Bucolo | 216 pages | 215 x 140 mm | Paperback | £14.99 | ISBN 978 90 6369 409 8

2nd

9th

printing

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This is Service Design Thinking (hardcover)

2nd

printing

8th

2nd

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The Innovation Expedition

5th

9HSTAQD*gjdhje+

Author(s): Majid Iqbal | 240 pages | 230 x 170 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 489 0

printing

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The Service Innovation Handbook

Thinking in Services

9HSTAQD*gjcfgi+

4th

printing

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Good Services

Author(s): Christof Zürn | 44 pages | 185 x 185 mm | Boxed set | £24.99 | ISBN 978 90 6369 514 9

printing

printing

9HSTAQD*gjfedj+

Music Thinking Jam Cards

6th

2nd

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9HSTAQD*gjfcaa+ The Innovation Matrix Author(s): Deepika Jeyakodi and Mirjam Ros | 136 pages | 200 x 170 mm | Paperback | £28.00 | ISBN 978 90 6369 520 0

9HSTAQD*gjefdb+ Visual Thinking

Author(s): Willemien Brand | 144 pages | 250 x 210 mm | Paperback with flaps | £17.99 | ISBN 978 90 6369 453 1

printing

9HSTAQD*gjfbbi+ Visual Thinking Workbook

Author(s): Willemien Brand | 32 pages | 290 x 210 mm | Paperback | £8.99 | ISBN 978 90 6369 511 8


BACKLIST CREATIVE BUSINESS

2nd

4th printing

printing

9HSTAQD*gjejjj+

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Visual Doing

Visual Doing Workbook

Author(s): Willemien Brand | 144 pages | 250 x 210 mm | Paperback with Flaps | £17.98 | ISBN 978 90 6369 499 9

9HSTAQD*gjfigg+

Author(s): Willemien Brand | 32 pages | 297 x 210 mm | Paperback | £8.99 | ISBN 978 90 6369 500 2

3rd

NEW

printing

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How to Create Better Ideas Author(s): Joost Roozekrans | 128 pages | 210 x 148 mm | Paperback with Flaps | £14.99 | ISBN 978 90 6369 586 6

9HSTAQD*gjedii+

The Secret of the Highly Creative Thinker (paperback)

Author(s): Dorte Nielsen and Sarah Thurber | 192 pages | 234 x 155 mm | Paperback | £16.99 | ISBN 978 90 6369 532 3

Creative Thinker’s Exercise Book

Author(s): Dorte Nielsen and Katrine Granholm | 112 pages | 240 x 190 mm | Paperback | £14.99 | ISBN 978 90 6369 438 8

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Little Creative Thinker’s Exercise Book

Author(s): Dorte Nielsen and Katrine Granholm | 112 pages | 230 x 165 mm | Paperback | £12.99 | ISBN 978 90 6369 491 3

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The Divergent and Convergent Thinking Book Author(s): Dorte Nielsen | 152 pages | 250 x 125 mm | Triangular hardcover | £12.99 | ISBN 978 90 6369 439 5

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Creative Content Kit Author(s): Ana Bender | 65 pages | 155 x 120 mm | Boxed set | £17.99 | ISBN 978 90 6369 568 2

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75 Tools for Creative Thinking

Author(s): Wimer Hazenberg and Menno Huisman | 75 pages | 130 x 95 mm | Boxed set | £20.99 | ISBN 978 90 6369 275 9

Don't Buy this Book

Author(s): Donald Roos and Anne de Bruijn | 160 pages | 215 x 145 mm | Paperback | £14.99 | ISBN 978 90 6369 537 8

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9HSTAQD*gjecde+ Don’t Read This Book Author(s): Donald Roos | 160 pages | 215 x 140 mm | Paperback | £14.99 | ISBN 978 90 6369 423 4

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Don’t/Do This - Game Author(s): Donald Roos | 156 cards | 178 x 92 x 22 mm | Box with sleeve | £13.99 | ISBN 978 90 6369 484 5

Offline Matters

Author(s): Jess Henderson | 160 pages | 180 x 145 mm | Paperback with Flaps | £12.99 | ISBN 978 90 6369 578 1

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Dare to Ask

Author(s): Els Dragt and Jeroen Timmer | 144 pages | 180 x 145 mm | Paperback with flaps | £14.99 | ISBN 978 90 6369 562 0

9HSTAQD*gjeiid+ Creativity +

Author(s): Paulina Larocca | 60 pages | 200 x 100 mm | Flipboard | £13.99 | ISBN 978 90 6369 488 3

Author(s): Walter Vandervelde | 192 pages | 200 x 170 mm | Paperback | £22.00 | ISBN 978 90 6369 512 5

Creative Personal Branding

Author(s): Jürgen Salenbacher | 228 pages | 215 x 140 mm | Paperback | £15.99 | ISBN 978 90 6369 315 2

Pitching Ideas (paperback)

Author(s): Jeroen van Geel | 128 pages | 210 x 145 mm | Paperback | £14.99 | ISBN 978 90 6369 529 3

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When the Box is the Limit

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9HSTAQD*gjdacc+ Get Agile!

Author(s): Pieter Jongerius, Anna Offermans and Anton Vanhoucke | 176 pages | 210 x 148 mm | Paperback with flaps | £22.00 | ISBN 978 90 6369 302 2

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9HSTAQD*gjdeae+ Blue Is the New Black

Author(s): Susie Breuer | 232 pages | 230 x 175 mm | Paperback With Key Dates Calender Insert | £27.99 | ISBN 978 90 6369 340 4

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BACKLIST CREATIVE BUSINESS

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9HSTAQD*gjedea+ Event Design Handbook

Author(s): Roel Frissen, Ruud Janssen and Dennis Luijer | 204 pages | 210 x 210 mm | Paperback | £27.99 | ISBN 978 90 6369 434 0

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9HSTAQD*gjegeh+ Worlds of Wonder

Author(s): Erik Bar and Stan Boshouwers | 272 pages | 270 x 210 mm | Paperback with Flaps | £35.00 | ISBN 978 90 6369 464 7


BACKLIST DESIGN NEW

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Augmenting Alice Author(s): Galit Ariel | 256 pages | 250 x 210 mm | Hardcover | £29.99 | ISBN 978 90 6369 470 8

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Made in China, Designed in California, Criticised in Europe Author(s): Mieke Gerritzen and Geert Lovink | 128 pages | 175 x 115 mm | Paperback | £12.99 | ISBN 978 90 6369 587 3

9HSTAQD*gjeefg+

Notes on Design

Author(s): Kees Dorst | 208 pages | 220 x 150 mm | Paperback | £15.99 | ISBN 978 90 6369 465 4

Strategic Design

Author(s): Giulia Calabretta, Gerda Gemser and Ingo Karpen | 228 pages | 190 x 240 mm | Paperback with Flaps | £29.99 | ISBN 978 90 6369 445 6

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9HSTAQD*gjdaeg+ Make Design Matter Author(s): David Carlson | 160 pages | 180 x 120 mm | Paperback with flaps | £10.99 | ISBN 978 90 6369 304 6

9HSTAQD*gjfjeb+ Beyond Design

Author(s): Renate Boere | 192 pages | 175 x 115 mm | Paperback | £12.99 | ISBN 978 90 6369 594 1

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Beyond Design: The Game of Social Solutions

Author(s): Renate Boere | 120 cards + 10 action cards in a box | 175 x 115 x 30 mm | £14.99 | ISBN 978 90 6369 595 8

9HSTAQD*gjdcbd+

The Designer As…

Author(s): Steven McCarthy | 248 pages | 240 x 175 mm | Paperback with flaps | £27.99 | ISBN 978 90 6369 292 6

Design Transitions

Author(s): Joyce Yee, Emma Jefferies and Lauren Tan | 224 pages | 240 x 175 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 321 3

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9HSTAQD*gjefhj+ Transformations

Author(s): Joyce Yee, Emma Jefferies and Kamil Michlewski | 376 pages | 234 x 155 mm | Paperback | £27.99 | ISBN 978 90 6369 457 9

9HSTAQD*gjejic+ Products That Flow

Author(s): Siem Haffmans, Marjolein van Gelder and Ed van Hinte | 128 pages | 255 x 200 mm | Paperback | £27.99 | ISBN 978 90 6369 498 2

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Products That Last

Author(s): Conny Bakker, Marcel den Hollander and Ed van Hinte | 128 pages | 255 x 200 mm | Paperback | £27.99 | ISBN 978 90 6369 522 4

Sustainist Design Guide

Author(s): Michiel Schwarz and Diana Krabbendam | 144 pages | 245 x 175 mm | Paperback with flaps | £16.99 | ISBN 978 90 6369 283 4

9HSTAQD*gjddbc+ Connect

Author(s): Sabine Wildevuur, Dick van Dijk and Thomas HammerJakobsen | 192 pages | 200 x 150 mm | Paperback with flaps | £27.99 | ISBN 978 90 6369 331 2

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9HSTAQD*gjeaib+ Designing for the Common Good

Author(s): Kees Dorst | 216 pages | 190 x 240 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 408 1

9HSTAQD*gjejhf+ Designing With and Within Public Organizations Author(s): André Schaminée | 208 pages | 250 x 200 mm | Paperback | £29.99 | ISBN 978 90 6369 497 5

9HSTAQD*gjecch+ The Politics of Design Author(s): Ruben Pater | 192 pages | 175 x 111 mm | Paperback | £12.99 | ISBN 978 90 6369 422 7

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9HSTAQD*gjfgbd+ Culture Sensitive Design

Author(s): Annemiek van Boeijen | 160 pages | 230 x 190 mm | Flexibind | £27.99 | ISBN 978 90 6369 561 3

9HSTAQD*gjfjde+ Happy Is Up, Sad Is Down

Author(s): Jörn Hurtienne et al. | 304 pages | 150 x 160 mm | Hardback | £19.99 | ISBN 978 90 6369 593 4

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CO LAB: Collaborative Design Survey Author(s): Elizabeth Herrmann and Ryan Shelley | 240 pages | 240 x 175 mm | Paperback with flaps | £25.99 | ISBN 978 90 6369 373 2

Design My Privacy Author(s): Tijmen Schep | 160 pages | 180 x 120 mm | Paperback | £10.99 | ISBN 978 90 6369 437 1

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ViP Vision in Design

Author(s): Paul Hekkert and Matthijs van Dijk | 208 pages | 190 x 150 mm | Paperback | £27.99 | ISBN 978 90 6369 371 8

Meta Products

Author(s): Wimer Hazenberg, Menno Huisman and Sara Cordoba Rubino | 160 pages | 230 x 190 mm | Paperback | £16.99 | ISBN 978 90 6369 251 3

Design. Think. Make. Break. Repeat (revised edition) Author(s): Martin Tomitsch and Madeleine Borthwick et al. | 224 pages | 230 x 190 mm | Paperback | £29.99 | ISBN 978 90 6369 585 9

9HSTAQD*gjfeai+ Author(s): Annemiek van Boeijen, Jaap Daalhuizen and Jelle Zijlstra | 224 pages | 255 x 200 mm | Flexibind | £32.00 | ISBN 978 90 6369 540 8

Author(s): Irene van Nes | 192 pages | 250 x 215 mm | Paperback | £27.99 | ISBN 978 90 6369 339 8

Author(s): Josiah Kahane | 240 pages | 250 x 200 mm | Paperback with flaps | £29.99 | ISBN 978 90 6369 375 6

9HSTAQD*gjeacj+ Simplicity: A Matter of Design Author(s): Per Mollerup | 192 pages | 295 x 160 mm | Hardcover | £29.99 | ISBN 978 90 6369 402 9

Framing Play Design

Author(s): Sune Gudiksen and Helle Marie Skovbjerg | 240 pages | 250 x 210 mm | Paperback | £32.00 | ISBN 978 90 6369 572 9

9HSTAQD*gjfhdg+ Inspired by Method Author(s): Alexandra Martini | 240 pages | 224 x 187 mm | Paperback | £32.00 | ISBN 978 90 6369 573 6

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Dynamic Identities

The Form of Design

9HSTAQD*gjfhcj+

Delft Design Guide (revised edition)

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9HSTAQD*gjdjjc+ LOIS Logos

Author(s): George Lois | 204 pages | 240 x 190 mm | Paperback with Flaps | £22.00 | ISBN 978 90 6369 399 2

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Logo Life

Author(s): Ron van der Vlugt | 312 pages | 210 x 140 mm | Hardcover | £24.99 | ISBN 978 90 6369 260 5

Anthon Beeke

Author(s): Lidewij Edelkoort | 448 pages | 270 x 210 mm | Paperback with Flaps | £39.99 | ISBN 978 90 6369 330 5

9HSTAQD*gjfdeh+ Sketching: the Basics (paperback)

Author(s): Roselien Steur and Koos Eissen | 204 pages | 243 x 189 mm | Paperback | £25.00 | ISBN 978 90 6369 534 7

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9HSTAQD*gjfdda+ Sketching (paperback)

Author(s): Roselien Steur and Koos Eissen | 256 pages | 240 x 193 mm | Paperback | £25.00 | ISBN 978 90 6369 533 0

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9HSTAQD*gjdcjj+ Sketching Product Design Presentation

Author(s): Koos Eissen and Roselien Steur | 192 pages | 270 x 210 mm | Hardcover | £29.99 | ISBN 978 90 6369 329 9

9HSTAQD*gjdded+ The Exceptionally Simple Theory of Sketching Author(s): George Hlavacs | 48 pages | 220 x 170 mm | Paperback | £10.99 | ISBN 978 90 6369 334 3

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9HSTAQD*gjefff+ HotchPotch

Author(s): Richard Burkhardt | 192 pages | 175 x 111 mm | Paperback | £14.99 | ISBN 978 90 6369 455 5

9HSTAQD*gjcfic+ Know Your Onions Graphic Design Author(s): Drew de Soto | 186 pages | 200 x 150 mm | Paperback with elastic band | £14.99 | ISBN 978 90 6369 258 2


BACKLIST DESIGN

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9HSTAQD*gjdbcb+ Know Your Onions Web Design Author(s): Drew de Soto | 212 pages | 200 x 150 mm | Paperback with elastic band | £14.99 | ISBN 978 90 6369 312 1

9HSTAQD*gjcjii+ Work Hard Play Harder

Author(s): Studio Kluif | 144 pages | 220 x 155 mm | Hardcover in slipcase | £16.99 | ISBN 978 90 6369 298 8

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9HSTAQD*gjfdjc+ Know Your Onions Corporate Identity Author(s): Drew de Soto | 200 pages | 210 x 150 mm | Paperback with elastic band | £14.99 | ISBN 978 90 6369 539 2

9HSTAQD*gjfdif+ Dutch Design Cowboys

Author(s): Studio Kluif | 176 pages | 210 x 150 mm | Hardback | £16.98 | ISBN 978 90 6369 538 5

9HSTAQD*gjchbb+ Reading Letters

Author(s): Sofie Beier | 182 pages | 250 x 215 mm | Hardcover | £27.99 | ISBN 978 90 6369 271 1

9HSTAQD*gjefig+ Type Tricks

Author(s): Sofie Beier | 208 pages | 160 x 120 mm | Paperback | £13.99 | ISBN 978 90 6369 458 6

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9HSTAQD*gjccda+ Shaping Text

Author(s): Jan Middendorp | 176 pages | 220 x 155 mm | Flexicover | £27.99 | ISBN 978 90 6369 223 0

9HSTAQD*gjcigf+ Graduation Guide for Design Students Author(s): Moniek Paus | 144 pages | 155 x 120 mm | hardcover with er as dust jacket | £12.99 | ISBN 978 90 6369 286 5

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BACKLIST ARCHITECTURE AND SPATIAL DESIGN

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Operative Design

Author(s): Anthony Di Mari and Nora Yoo | 152 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 289 6

Conditional Design Author(s): Anthony Di Mari | 156 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 365 7

Innovative Architecture Strategies

Author(s): Gerasimos Vamvakidis | 160 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 456 2

Author(s): Gerasimos Vamvakidis | 160 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 487 6

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9HSTAQD*gjcaej+ Bio-structural Analogues in Architecture

Author(s): Joseph Lim | 232 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 204 9

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9HSTAQD*gjcecb+ Eccentric Structures in Architecture Author(s): Joseph Lim | 160 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 242 1

The Fast Guide to Architectural Form Author(s): Baires Raffaelli | 144 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 411 1

The Fast Guide to Accessibility Design Author(s): Baires Raffaelli | 160 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 571 2

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Composing Architecture and Interior Design

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Performative Geometries

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Digital Manufacturing

Author(s): Asterios Agkathidis and Gabi Schillig | 160 pages | 238 x 170 mm | Paperback with Flaps | £12.99 | ISBN 978 90 6369 250 6

2nd printing

9HSTAQD*gjafjf+ Folding Architecture Author(s): Sophia Vyzoviti | 144 pages | 150 x 105 mm | Paperback | £12.99 | ISBN 978 90 6369 059 5

Author(s): Asterios Agkathidis | 136 pages | 150 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 232 2

Computational Architecture

Author(s): Asterios Agkathidis | 160 pages | 150 x 105 mm | paperback | £12.99 | ISBN 978 90 6369 287 2

2nd printing

9HSTAQD*gjcgfa+ The Spontaneous City Author(s): Gert Urhahn | 176 pages | 300 x 240 mm | Paperback | £27.99 | ISBN 978 90 6369 265 0

9HSTAQD*gjcghe+ Inspiration

Author(s): Mark Mückenheim and Juliane Demel | 274 pages | 295 x 235 mm | Hardcover | £29.99 | ISBN 978 90 6369 267 4


BACKLIST GIFT

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Think Like A Lawyer, Don’t Act Like One Author(s): Aernoud Bourdrez | 160 pages | 180 x 145 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 307 7

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Think Like a Manager, Don't Act Like One Author(s): Harry Starren | 160 pages | 180 x 145 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 347 3

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Think Like an Artist, Don’t Act Like One Author(s): Koos de Wilt | 160 pages | 180 x 145 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 468 5

Think Like a Designer, Don’t Act Like One Author(s): Jeroen van Erp | 160 pages | 180 x 145 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 485 2

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Think Like an Engineer, Don't Act Like One

What Are They Saying About You?

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6th

Author(s): Jan Karel Mak | 160 pages | 180 x 145 mm | Paperback with flaps | £12.99 | ISBN 978 90 6369 569 9

Author(s): Frank Peters | 144 pages | 185 x 136 mm | Paperback | £12.99 | ISBN 978 90 6369 400 5

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Dare to Ask

Author(s): Els Dragt and Jeroen Timmer | 144 pages | 180 x 145 mm | Paperback with flaps | £14.99 | ISBN 978 90 6369 562 0

Once Upon a Time I Was... Author(s): Lavinia Bakker | 144 pages | 220 x 170 mm | Paperback | £12.99 | ISBN 978 90 6369 421 0

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9HSTAQD*gjebjh+ Once Upon a Time I Wanted to Be... Author(s): Lavinia Bakker | 144 pages | 220 x 170 mm | Paperback | £12.99 | ISBN 978 90 6369 419 7

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Once Upon a Time I Went To... Author(s): Lavinia Bakker | 144 pages | 220 x 170 mm | Paperback | £12.99 | ISBN 978 90 6369 454 8

Don’t Read This Book Author(s): Donald Roos | 160 pages | 215 x 140 mm | Paperback | £14.99 | ISBN 978 90 6369 423 4

9HSTAQD*gjeief+ Don’t/Do This - Game Author(s): Donald Roos | 156 cards | 178 x 92 x 22 mm | Box with sleeve | £13.99 | ISBN 978 90 6369 484 5

9HSTAQD*gjfafh+ To Don't List

Author(s): Donald Roos | 200 pages | 140 x 90 mm | Paperback | £8.99 | ISBN 978 90 6369 505 7

9HSTAQD*gjcjac+ Logo R.I.P.

Author(s): The Stone Twins | 192 pages | 170 x 120 mm | Hardcover | £14.99 | ISBN 978 90 6369 290 2

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9HSTAQD*gjedii+ Creative Thinker’s Exercise Book

Author(s): Dorte Nielsen and Katrine Granholm | 112 pages | 240 x 190 mm | Paperback | £14.99 | ISBN 978 90 6369 438 8

9HSTAQD*gjejbd+ Little Creative Thinker’s Exercise Book

Author(s): Dorte Nielsen and Katrine Granholm | 112 pages | 230 x 165 mm | Paperback | £12.99 | ISBN 978 90 6369 491 3

9HSTAQD*gjfbdc+ Little Creative Thinker’s Connection Dominoes

Author(s): Dorte Nielsen and Katrine Granholm | 28 cards | 110 x 110 x 55 mm | Boxed with sleeve | £13.99 | ISBN 978 90 6369 513 2

9HSTAQD*gjedjf+ The Divergent and Convergent Thinking Book Author(s): Dorte Nielsen | 152 pages | 250 x 125 mm | Triangular hardcover | £12.99 | ISBN 978 90 6369 439 5

9HSTAQD*gjfecc+ Frame Your Imagination

Author(s): Caroline Ellerbeck | 192 pages | 130 x 170 mm | Paperback | £10.99 | ISBN 978 90 6369 542 2

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BACKLIST GIFT

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9HSTAQD*gjegjc+

9HSTAQD*gjfcgc+

Your Work and Your Life Author(s): Krist Pauwels | 128 pages | 195 x 135 mm | Hardcover | £12.99 | ISBN 978 90 6369 469 2

9HSTAQD*gjfggi+

Connecting

Author(s): Paulina Larocca and Tony Ibbotson | 160 pages | 190 x 190 mm | Hardcover | £17.98 | ISBN 978 90 6369 526 2

The Holey Bible

Author(s): Paulina Larocca and Tony Ibbotson | 112 pages | 230 x 190 mm | Paperback | £17.99 | ISBN 978 90 6369 566 8

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The Book of Do-ness Author(s): Sara van de Ven | 240 pages | 150 x 145 mm | Hardcover | £13.99 | ISBN 978 90 6369 451 7

Don’t Eat The Yellow Snow Author(s): Marcus Kraft | 516 pages | 180 x 120 mm | Hardcover | £15.99 | ISBN 978 90 6369 288 9

Author(s): Paulina Larocca | 60 pages | 200 x 100 mm | Flipboard | £13.99 | ISBN 978 90 6369 488 3

Don't Talk Just Kiss Author(s): Marcus Kraft | 516 pages | 180 x 130 mm | Hardcover | £15.99 | ISBN 978 90 6369 452 4

Creativity Works!

Author(s): Coen Luijten and Joris van Dooren | 160 pages | 170 x 170 mm | Paperback | £13.99 | ISBN 978 90 6369 506 4

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Creativity +

2nd

7th

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Philographics

Creative Block

Author(s): Genis Carreras | 208 pages | 200 x 170 mm | Paperback | £14.99 | ISBN 978 90 6369 341 1

Author(s): Gemma Lawrence | 112 pages | 210 x 148 mm | Paperback | £15.99 | ISBN 978 90 6369 597 2

NEW

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Create with Artists

Author(s): Rixt Hulshoff Pol and Hanna Piksen | 120 pages | 200 x 250 mm | Hardcover | £15.99 | ISBN 978 90 6369 416 6

Trashures

Author(s): Tineke Meirink and Anja Brunt | 80 pages | 210 x 280 mm | Paperback with Flaps | £13.99 | ISBN 978 90 6369 425 8

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9HSTAQD*gjdffi+ How to Visit an Art Museum Author(s): Johan Idema | 128 pages | 185 x 150 mm | Paperback | £12.99 | ISBN 978 90 6369 355 8

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9HSTAQD*gjejdh+ How to be a Better Tourist Author(s): Johan Idema | 144 pages | 180 x 150 mm | Hardcover | £12.99 | ISBN 978 90 6369 493 7

Art Is Everywhere

Author(s): Lorenzo Servi | 112 pages | 220 x 145 mm | Paperback | £10.99 | ISBN 978 90 6369 418 0

9HSTAQD*gjfejb+ Museum Art Cards

Author(s): Lise Lotte ten Voorde and Naomi Boas | 52 pages | 125 x 85 mm | Boxed set | £17.99 | ISBN 978 90 6369 549 1

9HSTAQD*gjfjad+ A Spectator is an Artist Too

Author(s): Johan Idema | 192 pages | 200 x 170 mm | Paperback with flaps | £14.99 | ISBN 978 90 6369 590 3

NEW

9HSTAQD*gjfiia+ This is a Good Guide For a Sustainable Lifestyle (revised & paperback edition) Author(s): Marieke Eyskoot | 288 pages | 230 x 170 mm | Paperback | £19.99 | ISBN 978 90 6369 588 0

9HSTAQD*gjfbha+

9HSTAQD*gjebec+

Food Futures

Creative Chef

Author(s): Chloe Rutzerveld | 120 pages | 230 x 190 mm | Paperback with Flaps | £22.00 | ISBN 978 90 6369 517 0

Author(s): Jasper Udink ten Cate | 240 pages | 254 x 208 mm | Hardcover | £16.99 | ISBN 978 90 6369 414 2


BACKLIST GIFT

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FIZZ

Author(s): Barbara Serulus and Elise van Iterson | 144 pages | 215 x 155 mm | Paperback with flaps | £15.99 | ISBN 978 90 6369 544 6

9HSTAQD*gjdbah+

Home Made Food Notebook

Author(s): Yvette van Boven | 160 pages | 210 x 160 mm | Flexibound with ribbon and elastic band | £14.99 | ISBN 978 90 6369 397 8

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9HSTAQD*gjeabc+

Dear Fashion Diary

Author(s): Emmi Ojala and Laura de Jong | 160 pages | 220 x 170 mm | Paperback | £12.99 | ISBN 978 90 6369 310 7

9HSTAQD*gjdihj+

Save the Humans

Author(s): Mieke Gerritzen and Koen van Mensvoort | 160 pages | 148 x 105 mm | Paperback | £10.99 | ISBN 978 90 6369 401 2

Do It Yourselfie Guide Author(s): Willem Popelier | 160 pages | 150 x 105 mm | Paperback | £8.99 | ISBN 978 90 6369 387 9

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9HSTAQD*gjeidi+

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The Social Climber’s Handbook Author(s): Nimrod Kamer | 112 pages | 170 x 120 mm | Hardcover | £8.99 | ISBN 978 90 6369 483 8

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The F***ing History of Swearing Author(s): Anna Maria Kiosse | 168 pages | 230 x 170 mm | Paperback | £12.99 | ISBN 978 90 6369 467 8

9HSTAQD*gjfcdb+

Pregnancy Cookbook Author(s): Pascal Rotteveel | 112 pages | 250 x 200 mm | Hardcover | £16.99 | ISBN 978 90 6369 548 4

Football Baby Names

Author(s): Boudewijn Bosman and Tim Nikken | 112 pages | 160 x 160 mm | Hardcover | £10.99 | ISBN 978 90 6369 523 1

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9HSTAQD*gjeadg+

Read Nothing in Here Author(s): Seema Sharma | 144 pages | 185 x 135 mm | Paperback | £10.99 | ISBN 978 90 6369 441 8

Write Nothing in Here Author(s): Seema Sharma | 160 pages | 235 x 160 mm | Paperback | £12.99 | ISBN 978 90 6369 403 6

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Never Use White Type on a Black Background Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 207 0

Never Touch a Painting When It's Wet

Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 280 3

Author(s): Drew de Soto | 60 pages | 170 x 150 mm | Hardcover | £6.99 | ISBN 978 90 6369 480 7

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9HSTAQD*gjcbei+ Never Leave the House Naked

Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 214 8

9HSTAQD*gjchhd+ Never Photograph People Eating

Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 277 3

2nd

5th

9HSTAQD*gjcaha+

9HSTAQD*gjciad+

The Art of Parenting

3rd

printing

9HSTAQD*gjeebi+

9HSTAQD*gjeiah+

printing

9HSTAQD*gjcbhj+ Never Use Pop Up Windows

Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 217 9

9HSTAQD*gjcbgc+ Never Use More Than Two Different Typefaces Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardcover | £12.99 | ISBN 978 90 6369 216 2

9HSTAQD*gjcbff+ The Medium is the Message

Author(s): Anneloes van Gaalen | 160 pages | 170 x 120 mm | Hardback | £12.99 | ISBN 978 90 6369 215 5

9HSTAQD*gjdjeh+ This Is My Paris

Author(s): Petra de Hamer | 128 pages | 235 x 160 mm | Paperback | £12.99 | ISBN 978 90 6369 394 7

43


BACKLIST GIFT / GAMES

2nd

2nd

printing

9HSTAQD*gjdjfe+

printing

9HSTAQD*gjdjgb+

This Is My London Author(s): Petra de Hamer | 128 pages | 235 x 160 mm | Paperback | £12.99 | ISBN 978 90 6369 395 4

9HSTAQD*gjecad+

This Is My Berlin

Author(s): Petra de Hamer | 128 pages | 235 x 160 mm | paperback | £12.99 | ISBN 978 90 6369 396 1

This Is My New York Author(s): Petra de Hamer | 128 pages | 235 x 140 mm | Paperback | £12.99 | ISBN 978 90 6369 420 3

4th printing

9HSTAQD*gjeicb+

9HSTAQD*gjeibe+

Pixel-Art Game

Pixel-Art Game

Author(s): Vanessa Catalano | 32 cards | 130 x 60 x 25 mm | Box with sleeve | £8.99 | ISBN 978 90 6369 482 1

Author(s): Vanessa Catalano | 32 cards | 130 x 60 x 25 mm | Box with sleeve | £8.99 | ISBN 978 90 6369 481 4

9HSTAQD*gjdigc+ Old Masters Memory Game Author(s): Mieke Gerritzen | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 386 2

Author(s): Paul Baars | 4 x 20 cards | 140 x 140 x 26 mm | Boxed set | £13.99 | ISBN 978 90 6369 388 6

Author(s): Anja Brunt | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 466 1

2nd

printing

printing

Optical Illusions Game

Collage Memory Game

4th

3rd

9HSTAQD*gjdiig+

9HSTAQD*gjeggb+

9HSTAQD*gjdhab+

9HSTAQD*gjehcc+

Numbers Game

Author(s): Paul Baars | 4 x 20 cards | 145 x 150 x 26 mm | Boxed set | £13.99 | ISBN 978 90 6369 370 1

Mezza Card Game

Author(s): Illustrated by Thomas Michaël | 68 cards | 70 x 210 x 40 mm | Boxed set | £13.99 | ISBN 978 90 6369 472 2

9HSTAQD*gjcjge+ Mozaa

Author(s): Renske Solkesz | 64 cards | 120 x 120 x 40 mm | Boxed set | £13.99 | ISBN 978 90 6369 296 4

printing

9HSTAQD*gjfadd+ Linjaa

Author(s): Renske Solkesz | 64 cards | 120 x 120 x 40 mm | Boxed set | £13.99 | ISBN 978 90 6369 503 3

3rd

NEW

printing

9HSTAQD*gjeecf+ The Startup Game

Author(s): SixWaypoints | 68 cards | 140 x 110 x 40 mm | Boxed set | £13.99 | ISBN 978 90 6369 442 5

44

9HSTAQD*gjeief+ Don’t/Do This - Game Author(s): Donald Roos | 156 cards | 178 x 92 x 22 mm | Box with sleeve | £13.99 | ISBN 978 90 6369 484 5

9HSTAQD*gjfgdh+ Creative Thinker’s Connection Memory Game

Author(s): Dorte Nielsen and Katrine Granholm | 2 x 25 cards | 147 x 75 x 30 mm | Boxed set | £13.99 | ISBN 978 90 6369 563 7

9HSTAQD*gjfbdc+ Little Creative Thinker’s Connection Dominoes

Author(s): Dorte Nielsen and Katrine Granholm | 28 cards | 110 x 110 x 55 mm | Boxed with sleeve | £13.99 | ISBN 978 90 6369 513 2

9HSTAQD*gjfiae+ Imagine Me

Author(s): Lisa den Teuling | 99 cards | 155 x 135 x 40 mm | Boxed set | £14.99 | ISBN 978 90 6369 580 4


BACKLIST GAMES / POSTCARDS

2nd

2nd

printing

9HSTAQD*gjfcei+

9HSTAQD*gjfgfb+

The Empathy Game

Author(s): Saskia Herrmann and Jorik Elferink | 3 x 50 cards | 130 x 160 x 30 mm | Boxed set + 2 dice | £17.98 | ISBN 978 90 6369 524 8

4th

printing

9HSTAQD*gjfaea+

Lay Your Cards on The Table Author(s): Een van de jongens | 3 x 20 cards | 125 x 95 x 19 mm | Boxed set | £13.99 | ISBN 978 90 6369 565 1

printing

9HSTAQD*gjffcb+

My Photography Toolbox

Author(s): Rosa Pons-Cerdà and Lenno Verhoog | 72 cards | 115 x 80 x 42 mm | Boxed set | £13.99 | ISBN 978 90 6369 504 0

9HSTAQD*gjeceb+

My Photography Game

Author(s): Rosa Pons-Cerdà and Lenno Verhoog | 52 cards | 100 x 65 x 38 mm | Boxed set | £13.99 | ISBN 978 90 6369 552 1

Dilemmarama the Game

Author(s): Dilemma op Dinsdag | 64 cards | 98 x 133 x 40 mm | Boxed set | £13.99 | ISBN 978 90 6369 424 1

2nd

NEW

9HSTAQD*gjfgee+

9HSTAQD*gjfici+

Dilemmarama the Game: Happy Edition Author(s): Dilemma op Dinsdag | 64 cards | 89 x 133 x 48 mm | Boxed set | £13.99 | ISBN 978 90 6369 564 4

Author(s): Sandy McIntosh | 20 cards | 170 x 130 x 30 mm | Boxed set | £13.99 | ISBN 978 90 6369 582 8

Street Art Memory Game

Author(s): Janne Ettwig and Lilian Van Dongen Torman | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 322 0

Author(s): Mieke Gerritzen | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 525 5

Brand Memory Game Author(s): Hendrik-Jan Grievink | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 262 9

You Are What You Eat Memory Game

Author(s): Marije Vogelzang | 2 x 25 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 272 8

9HSTAQD*gjeeab+

9HSTAQD*gjdjaj+

Creative Chef Postcards

Creatures of Creativeland

Author(s): Jasper Udink ten Cate | 25 pages | 150 x 100 mm | card book | £6.99 | ISBN 978 90 6369 440 1

Author(s): Barbara Iweins | 2 x 25 cards | 130 x 100 x 30 mm | Boxed set | £10.99 | ISBN 978 90 6369 231 5

Author(s): Jana Pejkovska and Adrian Flores | 20 pages | 165 x 120 mm | card book | £6.99 | ISBN 978 90 6369 390 9

Street Style Memory Game III

Author(s): Barbara Iweins | 2 x 25 cards | 130 x 100 x 30 mm | Boxed set | £10.99 | ISBN 978 90 6369 336 7

2nd

printing

9HSTAQD*gjchci+

9HSTAQD*gjddgh+

Street Style Memory Game

2nd

printing

9HSTAQD*gjcgcj+

9HSTAQD*gjcdbf+

Robot Memory Game

2nd

printing

9HSTAQD*gjdcca+

9HSTAQD*gjfcff+

Bullshit Bingo

2nd

printing

2nd

printing

9HSTAQD*gjcjjf+ Can You See What I See Memory Game

Author(s): Tineke Meirink | 2 x 30 cards | 145 x 75 x 50 mm | Boxed set | £13.99 | ISBN 978 90 6369 299 5

9HSTAQD*gjfahb+ Free Your Mind Postcard Block

Author(s): Marcus Kraft | 20 pages | 165 x 120 mm | Booklet | £6.99 | ISBN 978 90 6369 507 1

printing

9HSTAQD*gjdabf+ Twins Memory Game 2 Author(s): Maaike Strengholt and Dim Balsem | 60 pages | 145 x 75 mm | box | £13.99 | ISBN 978 90 6369 301 5

9HSTAQD*gjfaii+ Eat Your Heart Out Postcard Block Author(s): Marcus Kraft | 20 pages | 165 x 120 mm | Booklet | £6.99 | ISBN 978 90 6369 508 8

45


BACKLIST DUTCH TITLES

4th printing

2nd printing

ISBN 978-90-6369-570-5

9 789063 695705

Think Like a Lawyer, Don’t Act Like One

Think Like a Manager, Don’t Act Like One

Think Like an Artist, Don’t Act Like One

Think Like a Designer, Don’t Act Like One

Auteur: Aernoud Bourdrez | 160 pagina’s | 18 x 14 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 308 4 | EN ed.: ISBN 978 90 6369 307 7

Auteur: Harry Starren | 160 pagina’s | 18 x 14 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 385 5 | EN ed.: ISBN 978 90 6369 347 3

Auteur: Koos de Wilt | 160 pagina’s | 18 x 14 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 476 0 EN ed.: ISBN 978 90 6369 468 5

Auteur: Jeroep van Erp | 160 pagina’s | 18 x 14 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 494 4 EN ed.: ISBN 978 90 6369 485 2

Think Like an Engineer, Don’t Act Like One Auteur: Jan Karel Mak | 160 pagina’s | 18 x 14.5 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 570 5 EN ed.: 978 90 6369 569 9

NEW

ISBN 978-90-6369-592-7

9 789063 695927

What Are They Saying About You?

Alles is Onderhandelen

Accountable Conceptdenken

Auteur: Frank Peters | 144 pagina’s | 18 x 14 cm | Paperback met flappen | € 14.99 | ISBN 978 90 6369 407 4 | EN ed.: ISBN 978 90 6369 400 5

Auteur: Geurt Jan de Heus | 216 pagina’s | 19 x 24 cm | Paperback met flappen | € 35.00 | ISBN 978 90 6369 449 4 EN ed.: ISBN 978 90 6369 431 9

Auteurs: Gaby Crucq-Toffolo and Elaine Meys | 240 pagina’s | 25 x 21 cm | Paperback met flappen | € 35.00 | ISBN 978 90 6369 554 5

Visueel werken

Design My Privacy

Auteur: Willemien Brand | 144 pagina’s | 25 x 21 cm | Paperback met flappen | € 20.99 | ISBN 978 90 6369 592 7

Auteur: Tijmen Schep en het MOTI | 160 pagina’s | 18 x 12 cm | Paperback | ISBN 978 90 6369 447 0 | €10.99 EN ed.: ISBN 978 90 6369 437 1

6th

NEW

printing

ISBN 978-90-636958-9-7

9 789063 695897

Products That Last

Auteurs: Conny Bakker, Marcel den Hollander & Ed van Hinte | 128 pagina’s | 25.5 x 20 cm | Flexicover | € 29.99 | ISBN 978 90 6369 559 0 EN ed.: ISBN 978 90 6369 522 4

Products That Flow

Auteurs: Siem Haffmans, Marjolein van Gelder, Ed van Hinte en Yvo Zijlstra | 128 pagina’s | 25.5 x 20 cm | Flexicover | € 29.99 | ISBN 978 90 6369 589 7 EN ed.: ISBN 978 90 6369 498 2

Handboek voor het opzetten leven als van grafisch een ontwerppraktijk ontwerper

Handboek voor het opzetten van een ontwerppraktijk

Auteur: Adrian Auteur: Kitty deShaughnessy Adrian Shaughnessy Jong e.a. | | | 152 pagina’s 176 pagina’s| |23 23,8 23 xx19 19 x 17 cm cm cm || | paperback softcover + + flappen |flappen € 29.99| |€ 29.99 |€ 29.99| | ISBN 978 978 90 90 6369 6369252 31800 252 3

Auteur: Kitty de Jong e.a. | 152 pagina’s | 23,8 x 17 cm | paperback | € 29.99 | ISBN 978 90 6369 318 3

2nd

2nd

printing

printing

Grids Auteur: Beth Tondreau | 208 pagina’s | 25 x 21,5 cm | hardcover | € 19.99 | ISBN 978 90 6369 211 7

9th

printing

ISBN 978-90-6369-574-3

9 789063 695743

Museum doe kaarten Auteurs: Lise Lotte ten Voorde en Naomi Boas | 52 kaarten | 12,5 x 8,5 x 4 cm | € 19.99 | ISBN 978 90 6369 555 2 EN ed.: ISBN 978 90 6369 549 1

46

Maak het met Kunstenaars Auteurs: Rixt Hulshoff Pol en Hanna Piksen | 120 pagina’s | 25 x 20 cm | hardcover | ISBN 978 90 6369 427 2 | € 17.99 | EN ed.: Create with Artists ISBN 978 90 6369 416 6

Open kaart Auteur: Een van de Jongens | 60 kaarten | 12.5 x 9.5 x 1.9 cm | doosje | € 15.00 | ISBN 978 90 6369 574 3 | EN ed.: ISBN 978 90 6369 565 1

Dilemma op Dinsdag de blije editie! Autheurs: Dilemma op Dinsdag | 65 kaarten | 9.8 x 13.3 x 4 cm | doosje | € 15.00 | ISBN 978 90 6369 557 6 EN ed.: 978 90 6369 564 4

Het Grote Dilemma Op Dinsdag-Spel Concept: Dilemma op Dinsdag | 65 kaarten | 9,8 x 13,3 x 4 cm | €15.00 | ISBN: 978 90 6369 446 3 | EN ed.: ISBN 978 90 6369 424 1


BACKLIST DUTCH TITLES

Bruis

Red de Mens!

Philographics

Anthon Beeke

Auteurs: Barbara Serulus en Elise van Iterson | 144 pagina’s | 21,5 x 15,5 cm | paperback | € 17.99 | ISBN 978 90 6369 553 8 EN ed.: ISBN 978 90 6369 544 6

Auteurs: Mieke Gerritsen en Koert van Mensvoort | 160 pagina’s | 19 x 13 cm | hardcover | € 12.99 | ISBN 978 90 6369 426 5 | EN ed.: ISBN 978 90 6369 401 2

Auteur: Genis Carreras | 208 pagina’s | 20 x 17 cm | paperback | € 16.99 | ISBN 978 90 6369 342 8 | EN ed.: ISBN 978 90 6369 341 1

Concept: Lidewij Edelkoort | 448 pagina’s | 27 x 21 cm | paperback met flappen | € 45.00 | ISBN 978 90 6369 326 8 | EN ed.: ISBN 978 90 6369 330 5

Het jonge creatieve denkers werkboek Auteurs: Dorte Nielsen en Katrine Granholm | 112 pagina’s | paperback | € 14.99 | ISBN 978 90 6369 556 9 EN ed.: ISBN 978 90 6369 491 3

Creative Chef Auteur: Jasper Udink ten Cate | 192 pagina’s | 25,4 x 20,8 cm | hardcover | ISBN 978 90 6369 429 6 | € 19.99 | EN ed.: ISBN 978 90 6369 414 2

47


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Marketing

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48

Special Sales Sharon Gordon Head of Special Sales T: +44 (0) 20 7713 2062 F: +44 (0) 7538 811 433 E: sgordon@abramsandchronicle.co.uk Export Special Sales Karina Boensoe Export Special Sales Manager E: kboensoe@abramsandchronicle.co.uk M: +49 160 9129 1309 France Interart S.A.R.L. 1 rue de l’Est 75020 Paris T : +33 (1) 43 49 36 60 F: +33 (1) 43 49 41 22 E: commercial@interart.fr Spain, Italy, Portugal, Greece and Cyprus Penny Padovani T: + 39 (0) 575 614338 E: penny@padovanibooks.com Ireland John Fitzpatrick T: +353 87 2469859 E: johnfitz.books@gmail.com Austria, Germany and Switzerland Max Erbe Managing Director Laurence King Verlag GmbH Jablonskistraße 27 10405 Berlin Germany T: +49 (0)30 21300640 E: max.erbe@laurencekingverlag.de Sweden, Denmark, Norway, Iceland and Finland Suzanne Bach-Marklund Scandinavian Sales Manager T. +45 (0) 278 920 07 E: suzanne.bach-marklund@ laurenceking.com Middle East, Baltics and Eastern Europe Kit Clothier Middle East and Eastern Europe Sales Manager T: +971 5682 38600 E: kit.clothier@laurenceking.com


CONTACT

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49


INDEX

50

1-100: 1 to 1 The Essence of Retail Branding and Design 1 to 1: De essentie van retail branding en design 23 Innovations in Digital Communication 7 Principles to Complete Co-Creation, The 75 Tools for Creative Thinking

p. 34 p. 42 p. 33 p. 33 p. 35

A: Accountable Conceptdenken (NL) Alles is onderhandelen (NL) Anthon Beeke It’s a Miracle! Anthon Beeke (NL) Augmenting Alice Are We There Yet? Art Is Everywhere Art of Parenting, The

p. 46 p. 46 p. 38 p. 46 p. 34 p. 34 p. 42 p. 43

B: Beyond Design Beyond Design, the Game of Social Solutions Bio-Structual Analogues in Architecture Blue is the New Black Book of Do-ness, The Branded Protest Brand Memory Game Brand the Change Bruis (NL) Bullshit Bingo

p. 12 p. 13 p. 40 p. 37 p. 42 p. 33 p. 45 p. 33 p. 46 p. 19

C: Can You See What I See Memory Game CEX Sells Change Ahead Co Lab: Collaborative Design Survey Collage Memory Game Composing Architecture & Interior Design Computational Architecture Concept Code Conditional Design Connect Connecting Contrarian Branding Convivial Design Toolbox Create to Conquer Creative Block Creative Chef Creative Chef (NL) Creative Chef Postcards Creative Content Kit Creative Thinkers Exercise Book Creative Thinkers Connection Memory Game Creative Personal Branding Creativity + Creativity in Business Creativity Works! Creatures of Creativeland Culture Sensitive Design

p. 45 p. 33 p. 33 p. 34 p. 45 p. 40 p. 40 p. 33 p. 40 p. 37 p. 42 p. 34 p. 34 p. 42 p. 17 p. 42 p. 47 p. 45 p. 35 p. 35 p. 44 p. 33 p. 42 p. 33 p. 42 p. 45 p. 34

D: Dare to Ask Dear Fashion Diary Delft Design Guide Designer As…, The Designing for the Common Good Designing With(in) Public Organisations Design My Privacy Design My Privacy (NL) Design Roadmapping Design.Think.Make.Break.Repeat Design Transitions Different Brains, Different Approaches Digital Manufacturing in Design and Architecture Digital Metrics Field Guide, The Dilemma op Dinsdag - blije editie (NL)

p. 41 p. 43 p. 38 p. 37 p. 37 p. 37 p. 38 p. 46 p. 33 p. 10 p. 37 p. 34 p. 40 p. 33 p. 46

Dilemma op Dinsdag - originele editie (NL) Dilemmarama - Happy Edition Dilemmarama The Game Divergent Convergent Thinking Book, The Do-It-Yourselfie Guide, The Don’t Buy This Book Don’t Do This - Game Don’t Eat the Yellow Snow Don’t Read his Book Don’t Talk, Just Kiss Dutch Design Cowboys Dynamic Identities

p. 46 p. 45 p. 45 p. 43 p. 42 p. 35 p. 35 p. 42 p. 35 p. 42 p. 39 p. 38

E: Eccentric Structures in Architecture Eat Your Heart Out Empathy Game, The Event Design Handbook Exceptionally Simple Theory of Sketching, The

p. 40 p. 45 p. 45 p. 36 p. 39

F: Fast Guide to Accessibility Design, The Fast Guide to Architectural Form, The FIZZ Food Futures Football Baby Names Form of Design, The Frame Your Imagination Framing Play Design From Selling to Co-Creating Free Your Mind F***ing History of Swearing, The

p. 40 p. 40 p. 43 p. 42 p. 43 p. 37 p. 41 p. 38 p. 33 p. 45 p. 42

G: Get Agile Good Services Graduation Guide for Design Students

p. 35 p. 34 p. 40

H: Handboek voor het leven als grafisch ontwerper (NL) Handboek voor het opzetten van een ontwerppraktijk (NL) Happy Is Up, Sad Is Down Hidden Persuasion Holey Bible Hotchpotch Home Made Food Notebook How to Be a Better Tourist How to Create Better Ideas How to Have Your Cake and Eat It Too How to Research Trends How to Research Trends Workbook How to Survive the Organizational Revolution How to Visit an Art Museum

p. 46 p. 46 p. 8 p. 36 p. 42 p. 39 p. 43 p. 42 p. 9 p. 36 p. 33 p. 33 p. 33 p. 42

I: Identity Colour Codes Imagine Me Innovation Expedition, The Innovation Matrix, The Innovation Maze, The Innovative Architecture Strategies Inspiration Inspiration for Innovation Inspired by Method

p. 39 p. 18 p. 36 p. 36 p. 36 p. 40 p. 40 p. 36 p. 39

K: Het jonge creatieve denkers werkboek (NL) Know Your Onions - Graphic Design Know Your Onions - Corporate Identity

p. 47 p. 39 p. 39


Know Your Onions - Web Design

p. 39

L: Lay Your Cards on the Table Linjaa Little Creative Thinker’s Connection Dominoes Little Creative Thinker’s Exercise Book Logo Life Logo RIP LOIS Logos

p. 45 p. 44 p. 44 p. 41 p. 39 p. 41 p. 39

M: Maak het met kunstenaars (NL) Made in China, Designed in California, Criticised in Europe Make Design Matter Mastering The Art of Negotiating Medium is the Message, The Meta Products Mezza Card Game Modular Structures in Design and Architecture Mozaa Museum doe kaarten (NL) Museum Art Cards Music Thinking Jam Cards My Photography Game My Photography Toolbox

p. 46 p. 11 p. 37 p. 33 p. 43 p. 37 p. 44 p. 40 p. 44 p. 46 p. 42 p. 36 p. 45 p. 45

N: Never Leave the House Naked Never Photograph People Eating Never Touch a Painting When it’s Wet Never Use More Than Two Different Typefaces Never Use Pop Up Windows Never Use White Type on a Black Background Notes on Design Not Invented Here Numbers Game

p. 43 p. 43 p. 43 p. 43 p. 43 p. 43 p. 37 p. 36 p. 44

O: Offline Matters Old Masters Memory Game Once Upon a Time I Was... Once Upon a Time I Wanted to be… Once Upon a Time I Went... Open kaart (NL) Operative Design Optical Illusions Game

p. 14 p. 44 p. 41 p. 41 p. 41 p. 46 p. 40 p. 44

P: Performative Geometries Philographics Philographics (NL) Pitching Ideas Pixel Art Game - Café Terrace at Night Pixel Art Game - The Milkmaid Politics of Design, The Pregnancy Cookbook Products That Flow Products That Flow (NL) Products That Last Products That Last (NL)

p. 40 p. 42 p. 47 p. 37 p. 44 p. 44 p. 38 p. 38 p. 37 p. 46 p. 37 p. 46

R: Reading Letters Read Nothing in Here Red de Mens! (NL) Rethinking Users Robot Memory Game

p. 39 p. 43 p. 47 p. 7 p. 45

S: Save the Humans! Secret of the Highly Creative Thinker, The Service Innovation Handbook, The Seven Laws of Guaranteed Growth, The Shaping Text Simplicity: A Matter of Design Sketching Sketching -The Basics Sketching - Product Design Presentation Social Climber’s Handbook, The Spontaneous City, The Startup Game, The Storytelling on Steroids Strategic Design Street Art Memory Game Street Style III Sustainist Design Guide

p. 43 p. 35 p. 34 p. 33 p. 39 p. 38 p. 38 p. 38 p. 38 p. 43 p. 40 p. 44 p. 34 p. 37 p. 45 p. 45 p. 37

T: Thinking in Services Think Like a Designer, Don’t Act Like One Think Like a Designer, Don’t Act Like One (NL) Think Like a Lawyer, Don’t Act Like One Think Like a Lawyer, Don’t Act Like One (NL) Think Like a Manager, Don’t Act Like One Think Like a Manager, Don’t Act Like One (NL) Think Like an Artist, Don’t Act Like One Think Like an Artist, Don’t Act Like One (NL) Think Like an Engineer, Don’t Act Like One Think Like an Engineer, Don’t Act Like One (NL) This Human This is a Good Guide - for a Sustainable Lifestyle This is my Berlin This is my London This is my New York This is my Paris This is Service Design Thinking To Don’t List Transformations: 7 Roles to Drive Change by Design Trashures Type Tricks

p. 34 p. 41 p. 46 p. 41 p. 46 p. 41 p. 46 p. 41 p. 46 p. 41 p. 46 p. 33 p. 16 p. 44 p. 43 p. 44 p. 43 p. 34 p. 41 p. 37 p. 42 p. 39

U: Umami Strategy, the Universele ontwerpprincipes (NL)

p. 6 p. 46

V: Vision in Product Design Visual Doing Visual Doing Workbook Visual Thinking Visual Thinking Workbook

p. 34 p. 35 p. 35 p. 34 p. 34

W: What Are They Saying About You? What Are They Saying About You? (NL) When the Box is the Limit Worlds of Wonder Work Hard Play Harder Write Nothing in here

p. 41 p. 46 p. 35 p. 36 p. 43 p. 43

Y: You Are what you Eat Memory Game Your Work and Your Life

p. 45 p. 42




BIS Publishers

Building Het Sieraad Postjesweg 1 1057 DT Amsterdam The Netherlands www.bispublishers.com bis@bispublishers.com

ISBN 978-90-6369-600-9

9 789063 696009


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