Lauren Thomson Portfolio 2018

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DIGITAL DESIGN PORTFOLIO SEMESTER 1 2018

LAUREN THOMSON 911599 Chelle Yang Studio 2


LAUREN GRACE THOMSON Email: thomsonl1@student.unimelb.edu.au laurengthomson@gmail.com

EDUCATION : 2017 - current 2011 - 2016

REFLECTION Bachelor of Design, The University of Melbourne Lowther Hall Anglican Grammar School

WORK EXPERIENCE: 2014

Diadem Internship Placement

AWARDS/EXHIBITIONS: 2017 2016-2017 2016 2015

SKILLS: RHINO GRASSHOPPER UNREAL PHOTOSHOP ILLUSTRATOR INDESIGN FABRICATION

FOD:R Exhibition, AFLK Gallery GFOD Exhibition, AFLK Gallery Fireworks Exhibition, Incinerator Gallery Lowther Hall Visual Arts Award Lowther Hall Visual Arts Award

It fascinates me how space and light can be used to shape people’s experience within a design. Digital Design allows application to become reality right before your eyes and being able to physically see your design grow in real time has helped shape me as a designer. As somebody who wants to pursue heritage restoration, digital fabrication is seemingly not as directly relevant as it would be to other forms of architecture. In contrast, I’ve been able to explore different forms and different uses of digital fabrication and can now see the improvement it can have on all forms of architectural design and visual representation. My experience with unreal engine has shown the capabilities of virtual reality, and how design both past and future can be realised through a screen. And though still limited, my knowledge of grasshopper is ever increasing allowing for more exploration in shape and form otherwise unrealised.


dia diagramming desgin precedent

SERPENTINE SUMMER HOUSE

Recreating the Serpentine Summer House allowed me to understand the process of digital fabrication and in turn helped to inform me for later projects. This South-East isometric view of the pavilion clearly shows the largest space between the C-shaped walls and also gives a clear view into one of the C-sections and its benches. I thought it was important to show this space between the walls, as well as a large portion of bench space as it all adds to the flexibility in functionality provided by the pavilion’s form.


circulation

thresholds


generating ideas through process


design matrix Lofts

1.1

1.2

1.3

{416,238,0}

1.4

{-254,1066,0} {462,224,0}

{149,149,0}

{0.5,149,0} {319,88,0}

{-104,1156,0} {38,86,0} {236,20,0}

{-254,1006,0}

{419,171,0}

{319,-120,0} {382,142,0}

{236,-112,0} {-217,1157,0} {111,-119,0}

Paneling Grid & Attractor Point

{Index Selection}

{Index Selection}

{Index Selection}

{Index Selection}

2.1

2.2

2.3

2.4

{-304,910,0}

{-304,910,0}

Paneling

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

{-304,1081,0}

{Index Selection}

3.4


The waffle was created based on two surfaces that both wrapped and pulled away from each other. The panelling is designed to shape light and in turn experience. The form would be orientated so that the first half of the day’s light would touch the flatter side, creating a natural pattern of shadow on the ground. The other side would filter light from the setting sun, and then later, artificial light.

Some panels are completely closed over, to help block some light and contrast with the vast amount coming through other panels.

Each row has a cut-out, and would be touched by the natural light at different stages of the afternoon. The slight upwards rotation they have, created through an attractor point, would help to aid this.

surface + waffle


Pavilion digitally realised through rhino. The addition of grasshopper also allowed for real time editing of panels, helping to aid the design.

Example of panels sent to be laser cut. The more 3D side proved more difficult as the sharp angles were quite fiddley. Potentially this same technique could be used in reality to create the structure, laser cutting more solid materials.


Grid Manipulation

1.1

1.2

1.3

1.4

{-498,-193,0} {185,1,0}

{85,30,0}

{44,-32,0} {-431,53,0}

{35,152,0}

{Curve Attractor}

Shape Distribution

{Point Attractor}

{Point Attractor}

{Curve Attractor}

2.2

2.3

2.4

{Point Attractor}

{Point Attractor}

3.1

3.2

3.3

{Consistent Scaling}

{Centred}

{Random Attractor & Scale}

2.1

{Point Attractor}

{Point Attractor}

Shape Transformation

3.4

{Random Scale}


3D printing

The 3D model helped to gain a better understanding of the form in physical terms. It was also possible to get a real life view of how the light would move and shape the space, in this case filtering down through the cut-off tops of the cone shapes.

M2 TASK 2


LIQUID DREAMS Archways often signify a place of note or entrance, and in this case, it acts as a focal point. The pavilion is designed so that rather being an enclosed space, it allows for circulation when events aren’t taking place, and as a focal point for performances and seminars, people outside of the pavilion having just as close of an experience. The steps either side of the main walkway through the space can act as seating during performances but are intended to be used just as much at other times, them being the most closed in space of the pavilion. The lights situated on these lower levels would help to create a more intimate space at night. The bright blue of the pavilion is a conceptual representation of the Yarra river, that shapes Melbourne’s identity so much and is orientated so that the walkway is angled as a through space from the gallery to the water. I liked the way that the piping and the bright blue of the pavilion are so unnatural and yet seem to be growing out from the ground creating a nice juxtaposition. The wavy, liquid like form also contrasts well with unworldly quality it has. The walkway acts as a through space when events are not held, promoting circulation, and as a stage for performers and speakers. The bubble like forms closing over certain openings in the surface act as an acoustic accelerator as well as an interesting space kids may use to play around and sit in.


isometric drawing The holes in the pavilion help to filter light, so that it is never too light or too dark at any given time.

The ‘bridge’ area promotes movement through the space when not being used for events.

The steps down create a more intimate space for smaller events and create better viewing space.

The openess helps the pavilion to act as a focal point rather than a barrier, people able to view events from outside of the pavilion


design iteration

This star shaped dome would definitely bring attention to itself, but the vast space created in the middle seemed impractical and a waste of space with such limited sight dimensions.

This weaving pot type form is quite interesting and almost looks jellyfish like, but there was not much room for exploration in roof form and additional surfaces.


design iteration

The panelling used here creates a very interesting pattern, and the form is not dissimilar to that of the Serpentine Summer House, but I found it was a little too enclosed for what I wanted to achieve.

This final arch is what I worked from, having already been cut from a Mobius ring. It seemed like the perfect balance between enclosed and not cutting off circulation.




compulational process

Script used to create the Mobius ring, and adjustment of the amount or twists.

Script used to create voronoid pattern that would cut through the surface created with the previous script.


360 output

DIGITAL DESIGN Semester 1, 2018


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