CH12 - The Encyclopedia of Human-Computer Interaction

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Chapter

12

Affective Computing Affective Computing, Affective Interaction and Technology as Experience

by Kristina Höök.

A

s Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented applications towards dealing with

leisure-oriented applications, such as games, social computing, art, and tools for creativity, we have had to consider e.g. what constitutes an experience, how to deal with users’ emotions, and understanding aesthetic practices and experiences. Here I will provide a short account of why in particular emotion became one such important strand of work in our field.


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