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Using This Book

About the Authors

Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked on the Rolemaster and Champions games as an editor, developer, and designer. In 1994 Monte came to TSR as a game designer. As a senior game designer with Wizards of the Coast, he codesigned the new edition of Dungeons & Dragons, authored the Dungeon Master’s Guide, and designed the Book of Vile Darkness and the d20 version of Call of Cthulhu. For WizKids Games, he designed the HeroClix system of superhero combat. A graduate of the Clarion West writer’s workshop, Monte also has published short stories and two novels. In his spare time he runs games, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics. Mike Mearls has worked as a freelance roleplaying game designer since 1999. The most prolific writer in the business, his ability to maintain a high volume of work without compromising on quality has won him a place on many gamers’lists of favorite designers. Buoyed by positive reaction to his first d20 works, he went on to produce a variety of material for the leading RPG publishers, including AEG, Atlas Games, Decipher, Fantasy Flight, Fiery Dragon, Goodman Games, Mongoose Publishing, Necromancer Games, and others. His work can be found in Dragon® Magazine on a regular basis.

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About the Illustrators

If you like d20 System products, chances are you’ve run across the creative work of writer, illustrator, and cartographer Ed Bourelle before. His artwork and maps have appeared in products from Bastion Press, Fantasy Flight Games, Mystic Eye Games, Sovereign Press, Sword &Sorcery, and more. Learn about him at his website <www.skeletonkeygames.com>. Born 1972 in Leeds, England, Kev Crossley learned early on that a monster lived in the abandoned house three doors down the street—after that, he saw monsters everywhere. He drew monsters all the way through school, then went to art college and university, where he was told not to draw them anymore. After getting a job in computer games, however, people started asking him to draw monsters for money. Moral? Art college and university were a waste of time. Jennifer Meyer, sometimes considered a wanderer, currently resides in Massachusetts. Her Malhavoc Press work has appeared in Monte Cook’s Arcana Unearthed and The Diamond Throne. You can also see her work in books from Green Ronin, Sovereign Press, and Goodman Games. Check out her online portfolio <http://home.earthlink.net/~tabykat/main.html>. Years ago, Tyler Walpole spent a good deal of time in school being scolded by his teachers for drawing when he should have been paying attention in class. Today, many of those same teachers are happy that the self-taught 27-year-old is able to pursue his illustration career full time. He lives in Des Moines, Iowa, with his wife Petra and son Keegan and co-owns a comic book store. Artist Sam Wood, a Seattle-based illustrator, works primarily in the roleplaying and electronic game industries. While a staff artist at Wizards of the Coast, Sam illustrated Dungeons & Dragons, Magic: The Gathering, and many other games. In addition to Malhavoc Press, he's worked for a wide range of companies, from Green Ronin to Microsoft.

Malhavoc Press

Malhavoc Press is Monte’s game imprint devoted to the publication of unusual magic, monsters, and evocative game elements that go beyond traditional fantasy. Malhavoc Press products exhibit the mastery of the 3rd Edition rules that only one of its original designers can offer. Coming soon from Malhavoc Press, look for Book of Hallowed Might II: Portents and Visions. Most current titles are available to purchase in either print or electronic (PDF) format at <www.montecook.com>.

remained,hidden away in caves,in distant palaces,or deep under the earth.

As they left,Erixalimar declared that,when the ancient treaties came to an end,he and his people would return to reclaim their lands.

Humans,litorians,verrik,and faen came to the realm and called it Terrakal.There,they prospered for centuries,but without warning,the dramojh returned.Not even the most learned sage or accustomed akashic knows how these creatures survived the divine purge,but there was no denying that they were back.They conquered the lands and mastered them for a millennium.During this terrible age,they created many horrible creatures—most ofthem cross-breeds like themselves.These,the legacy ofthe dramojh,live on today, even though the dramojh were eliminated with the help of the giants over 300 years ago.Yet,as the dramojh were themselves created by the dragons,many people today refer to the monsters ofthe land as the Legacy ofthe Dragons.

And the dragons themselves? Well,they are so rare in the Lands ofthe Diamond Throne that few can claim to have ever seen one or even to know someone who has seen one. Those that remain have lived in seclusion for so long that each has become entirely a unique individual with its own special powers,spells,abilities,and appearance.Color no longer seems a meaningful category to describe their characteristics.It’s no longer even a safe bet that color can predict the dragon’s type ofdangerous breath.One thing that is sure—there are very few metallics left.In fact,most people no longer even believe they ever existed.

Legacy ofthe Dragons is a bestiary for use with Monte Cook’s Arcana Unearthed and all d20 System products.Part One features 50 new monsters and Part Two includes 15 new nonplayer characters (NPCs).These creatures and characters are tailored for the Diamond Throne setting,but special care was taken to ensure that each one would fill a niche in a traditional d20 fantasy setting as well.Damage reduction and space/reach stats are provided for both the 3.5 and 3.0 versions ofthe game.The Appendix offers conversion assistance for those who do not own Monte Cook’s Arcana Unearthed, mostly offering feats and alternatives for spells not contained in the Player’s Handbook.

Throughout this book,a dagger (†) indicates a feat,spell, or magic item introduced in this book.Otherwise, Legacy of the Dragons refers to spells,feats,and other rules presented in Monte Cook’s Arcana Unearthed and the three Core Rulebooks: the Player’s Handbook, DMG,and MM.

Spell-Like Abilities: In many instances ofspell-like abilities,creatures are described as casting spells as a magister, mage blade,or witch.This notation is only for purposes of determining the ability score modifier and the spells’ save DC.Creatures do not need staves,athames,or witchbags to use spell-like abilities.

Bonus source material and ideas to augment the information in this book appear on Monte Cook’s website.Find the links to these free web enhancements at the book’s product page online at the following address:<www.arcanaunearthed.com>.

This sourcebook is protected content,except for items specifically called out as Open Game Content on the title page.For full details,please turn to the Open Game License in the Appendix.Open content is not otherwise marked in the text ofthis book.

PART ONE: MONSTERS OF THE DIAMOND THRONE

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