Arcana Unearthed - Legacy of the Dragons - 3.5e

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Legacy of the Dragons

About the Authors Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked on the Rolemaster and Champions games as an editor, developer, and designer. In 1994 Monte came to TSR as a game designer. As a senior game designer with Wizards of the Coast, he codesigned the new edition of Dungeons & Dragons, authored the Dungeon Master’s Guide, and designed the Book of Vile Darkness and the d20 version of Call of Cthulhu. For WizKids Games, he designed the HeroClix system of superhero combat. A graduate of the Clarion West writer’s workshop, Monte also has published short stories and two novels. In his spare time he runs games, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics. Mike Mearls has worked as a freelance roleplaying game designer since 1999. The most prolific writer in the business, his ability to maintain a high volume of work without compromising on quality has won him a place on many gamers’ lists of favorite designers. Buoyed by positive reaction to his first d20 works, he went on to produce a variety of material for the leading RPG publishers, including AEG, Atlas Games, Decipher, Fantasy Flight, Fiery Dragon, Goodman Games, Mongoose Publishing, Necromancer Games, and others. His work can be found in Dragon® Magazine on a regular basis.

About the Illustrators If you like d20 System products, chances are you’ve run across the creative work of writer, illustrator, and cartographer Ed Bourelle before. His artwork and maps have appeared in products from Bastion Press, Fantasy Flight Games, Mystic Eye Games, Sovereign Press, Sword & Sorcery, and more. Learn about him at his website <www.skeletonkeygames.com>. Born 1972 in Leeds, England, Kev Crossley learned early on that a monster lived in the abandoned house three doors down the street—after that, he saw monsters everywhere. He drew monsters all the way through school, then went to art college and university, where he was told not to draw them anymore. After getting a job in computer games, however, people started asking him to draw monsters for money. Moral? Art college and university were a waste of time. Jennifer Meyer, sometimes considered a wanderer, currently resides in Massachusetts. Her Malhavoc Press work has appeared in Monte Cook’s Arcana Unearthed and The Diamond Throne. You can also see her work in books from Green Ronin, Sovereign Press, and Goodman Games. Check out her online portfolio <http://home.earthlink.net/~tabykat/main.html>. Years ago, Tyler Walpole spent a good deal of time in school being scolded by his teachers for drawing when he should have been paying attention in class. Today, many of those same teachers are happy that the self-taught 27-year-old is able to pursue his illustration career full time. He lives in Des Moines, Iowa, with his wife Petra and son Keegan and co-owns a comic book store. Artist Sam Wood, a Seattle-based illustrator, works primarily in the roleplaying and electronic game industries. While a staff artist at Wizards of the Coast, Sam illustrated Dungeons & Dragons, Magic: The Gathering, and many other games. In addition to Malhavoc Press, he's worked for a wide range of companies, from Green Ronin to Microsoft.

Malhavoc Press Malhavoc Press is Monte’s game imprint devoted to the publication of unusual magic, monsters, and evocative game elements that go beyond traditional fantasy. Malhavoc Press products exhibit the mastery of the 3rd Edition rules that only one of its original designers can offer. Coming soon from Malhavoc Press, look for Book of Hallowed Might II: Portents and Visions. Most current titles are available to purchase in either print or electronic (PDF) format at <www.montecook.com>.

remained, hidden away in caves, in distant palaces, or deep under the earth. As they left, Erixalimar declared that, when the ancient treaties came to an end, he and his people would return to reclaim their lands. Humans, litorians, verrik, and faen came to the realm and called it Terrakal. There, they prospered for centuries, but without warning, the dramojh returned. Not even the most learned sage or accustomed akashic knows how these crea-

tures survived the divine purge, but there was no denying that they were back. They conquered the lands and mastered them for a millennium. During this terrible age, they created many horrible creatures—most of them cross-breeds like themselves. These, the legacy of the dramojh, live on today, even though the dramojh were eliminated with the help of the giants over 300 years ago. Yet, as the dramojh were themselves created by the dragons, many people today refer to the monsters of the land as the Legacy of the Dragons. And the dragons themselves? Well, they are so rare in the Lands of the Diamond Throne that few can claim to have ever seen one or even to know someone who has seen one. Those that remain have lived in seclusion for so long that each has become entirely a unique individual with its own special powers, spells, abilities, and appearance. Color no longer seems a meaningful category to describe their characteristics. It’s no longer even a safe bet that color can predict the dragon’s type of dangerous breath. One thing that is sure—there are very few metallics left. In fact, most people no longer even believe they ever existed.

Using This Book Legacy of the Dragons is a bestiary for use with Monte Cook’s Arcana Unearthed and all d20 System products. Part One features 50 new monsters and Part Two includes 15 new nonplayer characters (NPCs). These creatures and characters are tailored for the Diamond Throne setting, but special care was taken to ensure that each one would fill a niche in a traditional d20 fantasy setting as well. Damage reduction and space/reach stats are provided for both the 3.5 and 3.0 versions of the game. The Appendix offers conversion assistance for those who do not own Monte Cook’s Arcana Unearthed, mostly offering feats and alternatives for spells not contained in the Player’s Handbook. Throughout this book, a dagger (†) indicates a feat, spell, or magic item introduced in this book. Otherwise, Legacy of the Dragons refers to spells, feats, and other rules presented in Monte Cook’s Arcana Unearthed and the three Core Rulebooks: the Player’s Handbook, DMG, and MM. Spell-Like Abilities: In many instances of spell-like abilities, creatures are described as casting spells as a magister, mage blade, or witch. This notation is only for purposes of determining the ability score modifier and the spells’ save DC. Creatures do not need staves, athames, or witchbags to use spell-like abilities. Bonus source material and ideas to augment the information in this book appear on Monte Cook’s website. Find the links to these free web enhancements at the book’s product page online at the following address: <www.arcanaunearthed.com>. This sourcebook is protected content, except for items specifically called out as Open Game Content on the title page. For full details, please turn to the Open Game License in the Appendix. Open content is not otherwise marked in the text of this book.


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Monsters and Characters by CR

3min
page 159

Open Game License

5min
pages 160-162

Referenced Feats

14min
pages 155-158

Vo-Tarran

6min
pages 151-152

Veirid Runechaser

6min
pages 149-150

Paushen Pugwhistle

9min
pages 146-148

Kelberen

6min
pages 143-144

Marvalontal

3min
page 145

Denassa The Midnight Vesper

4min
pages 139-140

Domagoth the Dominator

6min
pages 141-142

Daelan Bitterslice

2min
page 138

Cralla the Dirgewife

3min
page 137

Chloris The Bloody Claw

7min
pages 135-136

Algar the Gifting Minstrel

7min
pages 129-130

Briessec-Cur

7min
pages 133-134

Zetetic

6min
pages 123-125

Witchraven

4min
pages 121-122

Bova Tel-Bera

7min
pages 131-132

Aarach

3min
page 126

Abalan the Wayward Spy

6min
pages 127-128

Wind Lord

6min
pages 119-120

Valkith (Harrid Hound

5min
pages 111-112

Vuldrog

4min
pages 117-118

Terrig

5min
pages 103-104

Tingual

5min
pages 105-106

Vallorian

14min
pages 113-116

Totem Spectre Template

7min
pages 107-108

Urgan’s Minion

5min
pages 109-110

Staj

5min
pages 101-102

Squamous Lir

5min
pages 99-100

Spirit of Sorrow

6min
pages 97-98

Spined Grappler

6min
pages 95-96

Spelleater

5min
pages 93-94

Slaughterfiend

5min
pages 91-92

Shuyarn

6min
pages 89-90

Rune Reaver

6min
pages 87-88

Rune Manifest

31min
pages 77-86

Qualleg

12min
pages 69-72

Rune Animal Template

6min
pages 75-76

Navver’s Curse

6min
pages 63-64

Mud Slime

5min
pages 61-62

Night Beast

5min
pages 65-66

Rock Ape

5min
pages 73-74

Oathstalker

6min
pages 67-68

Lastrogos (Spirit Devourer

5min
pages 59-60

Lasher Beast

6min
pages 57-58

Hypnolox

7min
pages 53-54

Kahrn

5min
pages 55-56

Hate Reaper

7min
pages 51-52

Faradian

5min
pages 43-44

Ghoul Worm

5min
pages 45-46

Elemental Scion Template

6min
pages 41-42

Grynloc

13min
pages 47-50

Dread Helminth

5min
pages 39-40

Darval

6min
pages 35-36

Dothrog

6min
pages 37-38

Briar Beast

5min
pages 29-30

Chlorthek

5min
pages 31-32

Crested Serpent

6min
pages 33-34

Bone Viper

7min
pages 27-28

Bog Salamander

4min
pages 25-26

Balthrok

6min
pages 17-18

Using This Book

5min
pages 5-6

Blade Troll

13min
pages 21-24

Arachtar

8min
pages 9-11

Akashic Seeker

5min
pages 7-8

Blade Breaker

5min
pages 19-20

Arathad

8min
pages 12-14

Arboreal Corrupter

6min
pages 15-16
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