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Sidebar: Adventure Seed (Levels 5 to 8

Targets: All living creatures within range Duration: 1 round/level (D) Saving Throw: Fortitude negates (each round) Spell Resistance: Yes (each round)

This potent spell affects only living creatures,causing them to wither and crumble, eventually reducing them to dust.On the first round ofthe duration,all within the range (except you) suffer 1d6 points ofdamage.The next round,they suffer 2d6 points ofdamage.The next round deals 3d6,and so on,to a maximum of10d6 points ofdamage each round.Characters are allowed a Fortitude save to resist the damage,but they must attempt a new saving throw each round.A saving throw is required ofanyone who spends any amount oftime in the range ofthe spell,so that even a character who entered the area and backed out again on the same action would still need to make a save.

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The damage progression always starts at 1d6 points ofdamage.So even ifthe spell has been going for 5 rounds,a new target entering into range suffers 1d6 points ofdamage on his first round,2d6 the next round,and so on.Exiting and reentering the spell’s range,however,restarts the damage the victim was suffering as ifhe had not left—it does not start over.So,say a character stays in range for 4 rounds,then leaves for 2 rounds.On his first round back in range,he suffers 5d6 points ofdamage.

The spell’s effect moves as you do,since it affects everyone in range ofyou.

Material Components:A brass statuette ofa living creature,worth 100 gp,and a handful ofbrass dust,worth 50 gp

Suppress Lesser

Enchantment (Compulsion) [Mind-Affecting] Level: Sor/Wiz 4 Components: V,S Casting Time: Standard action Range: Medium (100 feet + 10 feet/level) Target: One arcane spellcaster ofa level lower than you Duration: 1 round/level Saving Throw: Will negates Spell Resistance: Yes

You cast this spell on another,lesser,arcane spellcaster (not just a creature with spell-like abilities) to keep her from casting spells.The affected target cannot cast spells or use spell completion or spell-trigger magic items.She can use other magic items or spell-like abilities.

Adventure Seed (Levels 5 to 8)

The player characters need a particular bit of knowledge: a command word for an item, a password to enter an ancient vault, the location of a key, map, or some other bit of treasure, the name of the assassin of an emperor three generations ago, and so on. They learn that the only remaining source of that information lies in the Tomb of Frozen Dreams. They must find their way to the caves of ice, deal with the Hedrudal one way or another, and find the proper frozen dream. Worse, some foe or rival is after the same secret. The PCs not only have to succeed, but they have to beat their foe to the goal.

Magic Items

The Hedrudal are actually more interested in spells than crafting magic items,but they have developed a few unique potions,rods,and other objects.

Potions

Knowledge Potion: This potion holds a bit ofskill knowledge transferred from the creator.A typical potion grants a +10 competence bonus to a single skill for one hour.The potion’s caster level must be at least halfthe bonus granted by the potion,with a minimum bonus of+2 and a maximum bonus of+40.

Faint divination;caster level5th;Brew Potion,creator must be 5th level;Price 500 gp

Memory Potion: This potion stores one memory ofthe creator,or one that the creator wishes to store for another.The memory can be as complex as an actual scene from the past that the creator experienced (no more than an hour) or as simple as a password.A skill,spell, or any type ofcomplex knowledge cannot be gained by drinking this potion.It is,however,

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