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Sohr

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Alternate Use

Alternate Use

Creatures

The City in the Storm boasts three new creatures:the sohr,thunderkin,and creatures ofthe mist.

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Sohr

Hit Dice: Initiative:

Sohr Sohr,Battle Gargantuan Magical Beast Huge Magical Beast

16d10 + 96 (184 hp) 9d10 + 45 (94 hp) +1 (Dexterity) +2 ( Dexterity) Speed: Fly 40 feet (average) (8 squares) Fly 50 feet (average) (10 squares) Armor Class: 16 (–4 size,+1 Dexterity,+9 natural), 17 (–2 size,+2 Dexterity,+7 natural), touch 7,flat-footed 15 touch 10,flat-footed 15 Base Attack/Grapple: +16/+40 +9/+25 Attack: Tail slap +26 melee (1d8+18) Bite +15 melee (2d6+12) Full Attack : Tail slap +26 melee (1d8+18) Bite +15 melee (2d6+12) Space/Reach: 20 feet / 15 feet 15 feet / 10 feet Special Attacks: — — Special Qualities: Darkvision 60 feet,low-light vision,blindsight, Darkvision 60 feet,low-light vision,blindsight, control weather, fly control weather, fly

Saves:

Fort +16,Ref+11,Will +6 Fort +11,Ref+8,Will +4

Abilities:

Str 35,Dex 13,Con 22,Int 3,Wis 12,Cha 6 Str 27,Dex 15,Con 21,Int 3,Wis 12,Cha 6

Skills:

Listen +17*,Spot +16* Listen +13*,Spot +13* Feats: Alertness,Dodge,Flyby Attack,Hover, Alertness,Flyby Attack,Hover,Power Attack Power Attack Environment: Any land Any land Organization: Solitary Solitary or pod (6–11) Challenge Rating: 8 7 Treasure: None None Alignment: Always neutral Always neutral Advancement: 17–18 HD (Gargantuan);19–36 HD (Colossal) 10–13 HD (Huge);14–27 HD (Gargantuan) Level Adjustment: — —

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