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Book of Eldritch Might III: The Nexus
Creatures The City in the Storm boasts three new creatures: the sohr, thunderkin, and creatures of the mist.
Sohr Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack : Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment:
Sohr Gargantuan Magical Beast 16d10 + 96 (184 hp) +1 (Dexterity) Fly 40 feet (average) (8 squares) 16 (–4 size, +1 Dexterity, +9 natural), touch 7, flat-footed 15 +16/+40 Tail slap +26 melee (1d8+18) Tail slap +26 melee (1d8+18) 20 feet / 15 feet — Darkvision 60 feet, low-light vision, blindsight, control weather, fly Fort +16, Ref +11, Will +6 Str 35, Dex 13, Con 22, Int 3, Wis 12, Cha 6 Listen +17*, Spot +16* Alertness, Dodge, Flyby Attack, Hover, Power Attack Any land Solitary 8 None Always neutral 17–18 HD (Gargantuan); 19–36 HD (Colossal) —
Sohr, Battle Huge Magical Beast 9d10 + 45 (94 hp) +2 ( Dexterity) Fly 50 feet (average) (10 squares) 17 (–2 size, +2 Dexterity, +7 natural), touch 10, flat-footed 15 +9/+25 Bite +15 melee (2d6+12) Bite +15 melee (2d6+12) 15 feet / 10 feet — Darkvision 60 feet, low-light vision, blindsight, control weather, fly Fort +11, Ref +8, Will +4 Str 27, Dex 15, Con 21, Int 3, Wis 12, Cha 6 Listen +13*, Spot +13* Alertness, Flyby Attack, Hover, Power Attack Any land Solitary or pod (6–11) 7 None Always neutral 10–13 HD (Huge); 14–27 HD (Gargantuan) —