™
™
™
AN EVENT BOOK by SKIP WILLIAMS
The Essential d20 Guide to War! f all the events that can affect a campaign, war is perhaps the most complex and deadly. This event book examines all aspects of war in a d20 fantasy setting. Inside you’ll find rules and guidelines for:
O
• Causes, effects, and strategies for a war in your campaign. • Battlefield maneuvering, unit spellcasting, and raising armies. • Adventure ideas for everything from prolonged sieges to lightning commando raids. • Battlefield feats, spells, prestige classes, and skills. • And the definitive d20 mass combat system, covering everything from small units to large armies! This valuable “how-to” book from one of the codesigners of 3rd Edition offers everything you need to introduce a war in your own game. DM notes and checklists cover all the essential steps, so you you can spend less time planning and more time playing! Malhavoc Press is game designer Monte Cook’s d20 System imprint devoted to publishing unusual magic, monsters, and evocative game elements that go beyond traditional fantasy. Malhavoc Press products exhibit a mastery of the d20 System rules that only one of the 3rd Edition Dungeons & Dragons® designers can offer you.
Free bonus material at WWW.MONTECOOK .COM Requires the Dungeons & Dragons® Core Rulebooks, published by Wizards of the Coast® ©2003 Skip Williams. Dungeons & Dragons, D&D, Dungeon Master, and Wizards of the Coast are registered trademarks of Wizards of the Coast, Inc.
™
®
PDF Version 1.0 July 21, 2003 $13 U.S.
®