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Eidoloncer

Table 1–1: The Eidolon

Base Fort Ref Will Level Attack Bonus Save Save Save Special

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1st +1 +0 +0 +2 Ghost feat, free multiclassing 2nd +2 +0 +0 +3 Ghost feat 3rd +3 +1 +1 +3 4th +4 +1 +1 +4 Ghost feat 5th +5 +1 +1 +4 6th +6/+1 +2 +2 +5 Ghost feat 7th +7/+2 +2 +2 +5 8th +8/+3 +2 +2 +6 Ghost feat 9th +9/+4 +3 +3 +6 10th +10/+5 +3 +3 +7 Ghost feat 11th +11/+6/+1 +3 +3 +7 12th +12/+7/+2 +4 +4 +8 Ghost feat 13th +13/+8/+3 +4 +4 +8 14th +14/+9/+4 +4 +4 +9 Ghost feat 15th +15/+10/+5 +5 +5 +9 16th +16/+11/+6/+1 +5 +5 +10 Ghost feat 17th +17/+12/+7/+2 +5 +5 +10 18th +18/+13/+8/+3 +6 +6 +11 Ghost feat 19th +19/+14/+9/+4 +6 +6 +11 20th +20/+15/+10/+5+6 +6 +12 Ghost feat

Religion: Most eidolons worship whatever deity they did in life, although most also revere Aluvan, protector of souls. Some who are intent on entering the True Afterlife pay homage to Dracanish so that the body and soul may be properly united in death. Most ghosts hate and fear Orcus, for worshipers of this foul deity often steal waiting bodies while their ghosts are away, making it difficult to return to life or gain their final peace in the afterlife.

Background: All eidolons originate in the same manner—a person spends enough time as a ghost and eventually develops ghost abilities. Ghosts have a community of their own, for the bonds of death transcend race, nationality, or any other aspects of a person’s background or personality. They tend to make friends among other ghosts who died in a similar way or with those who are on the same path of ghost powers.

Races: Because only humanoids can become ghosts under normal circumstances, almost all eidolons are humanoids. Eidolons come from all walks of life, regardless of race; no race is more likely to become a ghost than any other, and no race has a tradition of following certain paths over others.

Other Classes: Although possessing amazing abilities, an eidolon must sometimes rely upon the skills of others. Eidolons are decent fighters, but lack the specific training of a fighter. Their spellcasting ability does not improve after death, so a live spellcaster of equal experience is usually their better. While an eidolon might be sneaky when incorporeal, a manifested eidolon is no match for the quiet and skill of a true rogue.

Game Rule Information

Eidolons have the following game statistics.

Abilities: Wisdom and Charisma are especially important for eidolons, because many ghost feats rely on these ability scores, and Charisma determines the ghost’s natural deflection bonus when it is incorporeal. A high Dexterity is important, since incorporeal ghosts cannot wear armor unless it has the ghost touch ability.

Alignment: Any.

Hit Die: d8.

Class Skills

The eidolon’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Knowledge (the planes) (Int), Listen (Wis),

Sense Motive (Wis), and Spot (Wis).

Skill Points at 1st Level: 2 + Int modifier. (You can never take eidolon as your first character class, so you never get the ×4 multiplier for your skill points with this class.)

Skill Points at Each Additional Level: 2 + Int modifier.

Class Features

All of the following are class features of the eidolon.

Weapon and Armor Proficiency: An eidolon gains no proficiency in any kind of weapons, armor, or shields.

Free Multiclassing: Taking the eidolon class does not incur the experience point penalties normally associated with multiclassing (although it does not negate any existing penalties the character may have incurred from multiclassing in standard classes).

Ghost Feats: At 1st level, an eidolon gets a bonus feat. The eidolon gains an additional bonus feat at 2nd level and every two levels thereafter. These bonus feats must be feats with the [Ghost] descriptor. An eidolon must still meet all prerequisites for a feat, including ability-score minimums.

EIDOLONCER

The eidolon class was designed with the idea that ghost characters who want to advance their ghost powers can keep levels in eidolon, while ghost characters who want to advance their abilities in a normal class can gain levels in a normal class. The eidolon class allows most characters willing to dabble in ghost powers to do so, while still advancing their base attack bonus and providing a reasonable selection of skills.

However, spellcasters are hurt the most by advancing as eidolons, and players of these characters may become frustrated by the stifled spell progression. For these characters, the optional eidoloncer class is a much better option.

An eidoloncer follows all the same rules as an eidolon: A ghost character must take levels in either eidolon or eidoloncer, a ghost who is raised from the dead

has a life epiphany and may convert eidoloncer levels to levels in another class, and so on.

Adventures: Most eidoloncers enjoy being ghosts as another aspect of existence and pursue the same interests and studies they had when alive. Others become eidoloncers only temporarily, for the same reason people advance as eidolons.

Characteristics: Eidoloncers are poor fighters and have few skills. Their greatest gift is to advance their spellcasting ability, although they gain a few ghost feats as well.

Alignment: Eidoloncers may be of any alignment and have the same habits and morals as their living counterparts and other characters of their spellcasting class.

Religion: Eidoloncers follow the same religious habits as their living spellcaster counterparts.

Background: All eidoloncers originate in the same manner: A person spends enough time as a ghost and eventually gains levels in the eidoloncer class. Eidoloncers are part of the same community as eidolons and make friends in that community for the same reasons eidolons do.

Races: Because only humanoids can become ghosts under normal circumstances, almost all eidoloncers are humanoids. Eidoloncers come from all walks of life, regardless of race, and no race is more likely to become a ghost or has a tradition of following certain paths. Other Classes: Eidoloncers tend to fulfill the same roles as whatever spellcasting class they are advancing while ghosts.

Table 1–2: The Eidoloncer

Base Fort Ref Will Level Attack Bonus Save Save Save Special

1st +0 +0 +0 +2 Ghost feat, free multiclassing, spellcasting 2nd +1 +0 +0 +3 Spellcasting 3rd +1 +1 +1 +3 Spellcasting 4th +2 +1 +1 +4 Spellcasting 5th +2 +1 +1 +4 Ghost feat, spellcasting 6th +3 +2 +2 +5 Spellcasting 7th +3 +2 +2 +5 Spellcasting 8th +4 +2 +2 +6 Spellcasting 9th +4 +3 +3 +6 Spellcasting 10th +5 +3 +3 +7 Ghost feat, spellcasting 11th +5 +3 +3 +7 Spellcasting 12th +6/+1 +4 +4 +8 Spellcasting 13th +6/+1 +4 +4 +8 Spellcasting 14th +7/+2 +4 +4 +9 Spellcasting 15th +7/+2 +5 +5 +9 Ghost feat, spellcasting 16th +8/+3 +5 +5 +10 Spellcasting 17th +8/+3 +5 +5 +10 Spellcasting 18th +9/+4 +6 +6 +11 Spellcasting 19th +9/+4 +6 +6 +11 Spellcasting 20th +10/+5 +6 +6 +12 Ghost feat Game Rule Information Eidoloncers have the following game statistics.

Abilities: An eidoloncer’s most important ability scores depend upon what spellcasting class the eidoloncer is practicing. Alignment: Any. Hit Die: d6.

Class Skills

The eidoloncer’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (the planes) (Int),

Knowledge (religion) (Int), Scry (Int), and Spellcraft (Int).

Skill Points at 1st Level: 2 + Int modifier. (You can never take eidoloncer as your first character class, so you never get the ×4multiplier for your skill points with this class.)

Skill Points at Each Additional Level: 2 + Int modifier.

Class Features

All of the following are class features of the eidoloncer.

Weapon and Armor Proficiency: An eidoloncer gains no proficiency in any kind of weapons, armor, or shields.

Free Multiclassing: Taking the eidoloncer class does not incur the experience point penalties normally associated with multiclassing (although it does not negate any existing penalties the character may have incurred from multiclassing in standard classes).

Ghost Feats: At 1st level, an eidoloncer gets a bonus feat. This bonus feat must be a feat with the [Ghost] descriptor. She must still meet all prerequisites for a feat, including ability-score minimums. The eidoloncer gains another bonus ghost feat at 5th level and every five levels after that.

Spellcasting: An eidoloncer advances her spellcasting ability at every level in the eidoloncer class. Thus, when a new eidoloncer level is gained, she gains new spells known and spells per day as if she had also

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