Ghostwalk - 3.5e

Page 17

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Table 1–1: The Eidolon Base Level Attack Bonus 1st +1

Game Rule Information

Eidolons have the following game statistics.

Class Skills

The eidolon’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Knowledge (the planes) (Int), Listen (Wis), Sense Motive (Wis), and Spot (Wis).

CHAPTER 1:

Religion: Most eidolons worship whatever deity they did in life, although most also revere Aluvan, protector of souls. Some who are intent on entering the True Afterlife pay homage to Dracanish so that the body and soul may be properly united in death. Most ghosts hate and fear Orcus, for worshipers of this foul deity often steal waiting bodies while their ghosts are away, making it difficult to return to life or gain their final peace in the afterlife. Background: All eidolons originate in the same manner—a person spends enough time as a ghost and eventually develops ghost abilities. Ghosts have a community of their own, for the bonds of death transcend race, nationality, or any other aspects of a person’s background or personality. They tend to make friends among other ghosts who died in a similar way or with those who are on the same path of ghost powers. Races: Because only humanoids can become ghosts under normal circumstances, almost all eidolons are humanoids. Eidolons come from all walks of life, regardless of race; no race is more likely to become a ghost than any other, and no race has a tradition of following certain paths over others. Other Classes: Although possessing amazing abilities, an eidolon must sometimes rely upon the skills of others. Eidolons are decent fighters, but lack the specific training of a fighter. Their spellcasting ability does not improve after death, so a live spellcaster of equal experience is usually their better. While an eidolon might be sneaky when incorporeal, a manifested eidolon is no match for the quiet and skill of a true rogue.

Abilities: Wisdom and Charisma are especially important for eidolons, because many ghost feats rely on these ability scores, and Charisma determines the ghost’s natural deflection bonus when it is incorporeal. A high Dexterity is important, since incorporeal ghosts cannot wear armor unless it has the ghost touch ability. Alignment: Any. Hit Die: d8. ALL ABOUT GHOSTS

Fort Ref Will Save Save Save Special +0 +0 +2 Ghost feat, free multiclassing 2nd +2 +0 +0 +3 Ghost feat 3rd +3 +1 +1 +3 4th +4 +1 +1 +4 Ghost feat 5th +5 +1 +1 +4 6th +6/+1 +2 +2 +5 Ghost feat 7th +7/+2 +2 +2 +5 8th +8/+3 +2 +2 +6 Ghost feat 9th +9/+4 +3 +3 +6 10th +10/+5 +3 +3 +7 Ghost feat 11th +11/+6/+1 +3 +3 +7 12th +12/+7/+2 +4 +4 +8 Ghost feat 13th +13/+8/+3 +4 +4 +8 14th +14/+9/+4 +4 +4 +9 Ghost feat 15th +15/+10/+5 +5 +5 +9 16th +16/+11/+6/+1 +5 +5 +10 Ghost feat 17th +17/+12/+7/+2 +5 +5 +10 18th +18/+13/+8/+3 +6 +6 +11 Ghost feat 19th +19/+14/+9/+4 +6 +6 +11 20th +20/+15/+10/+5 +6 +6 +12 Ghost feat

Skill Points at 1st Level: 2 + Int modifier. (You can never take eidolon as your first character class, so you never get the ×4 multiplier for your skill points with this class.) Skill Points at Each Additional Level: 2 + Int modifier. Class Features

All of the following are class features of the eidolon. Weapon and Armor Proficiency: An eidolon gains no proficiency in any kind of weapons, armor, or shields. Free Multiclassing: Taking the eidolon class does not incur the experience point penalties normally associated with multiclassing (although it does not negate any existing penalties the character may have incurred from multiclassing in standard classes). Ghost Feats: At 1st level, an eidolon gets a bonus feat. The eidolon gains an additional bonus feat at 2nd level and every two levels thereafter. These bonus feats must be feats with the [Ghost] descriptor. An eidolon must still meet all prerequisites for a feat, including ability-score minimums.

EIDOLONCER The eidolon class was designed with the idea that ghost characters who want to advance their ghost powers can keep levels in eidolon, while ghost characters who want to advance their abilities in a normal class can gain levels in a normal class. The eidolon class allows most characters willing to dabble in ghost powers to do so, while still advancing their base attack bonus and providing a reasonable selection of skills. However, spellcasters are hurt the most by advancing as eidolons, and players of these characters may become frustrated by the stifled spell progression. For these characters, the optional eidoloncer class is a much better option. An eidoloncer follows all the same rules as an eidolon: A ghost character must take levels in either eidolon or eidoloncer, a ghost who is raised from the dead

17


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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