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Ghosteater
from Ghostwalk - 3.5e
Medium-Size Aberration (Incorporeal) Hit Dice: 5d8 (22 hp) Initiative: +2 (Dex) Speed: 30 ft., fly 40 ft. (good) Armor Class: 14 (+2 Dex, +2 deflection) or 14 (+2
Dex, +2 natural) Attacks: 2 incorporeal touches +5 melee touch or 2 touches +3 melee, bite +3 melee Damage: Incorporeal touch 1d4 Wisdom, touch 1d4
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Wisdom, bite 2d4 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Cannibalize spells, consume ghost,
Wisdom damage Special Qualities: Incorporeal, ethereal jaunt Saves: Fort +3, Ref +3, Will +8 Abilities: Str —, Dex 14, Con 10, Int 17, Wis 15,
Cha 15 Skills: Concentration +8, Hide +6, Knowledge (arcana) +7, Knowledge (ghost lore) +7, Listen +10,
Move Silently +8, Search +5, Spot +12 Feats: Alertness, Great Fortitude, Incorporeal Form,
Iron Will Climate/Terrain: Any land and underground Organization: Solitary or cluster (2–5) Challenge Rating: 3 Treasure: Half standard Alignment: Usually neutral Advancement: 6–10 HD (Medium-size); 11–15 HD (Large)
Ghosteaters are strange, predatory creatures that feed on ectoplasmic beings. Their attacks allow them to defend themselves against material beings, which they usually ignore.
A ghosteater looks like a bizarre cousin of the phantom fungus, with a central oblong body bearing a toothy mouth, two or more fleshy nodules on its back, and four stumpy legs, all made out of blue or gray ectoplasm. Ghosteaters are naturally incorporeal, although they have adapted to life in a manifested fully state, such as within the Manifest Ward.
Ghosteaters are intelligent and seem to have the ability to communicate with others of their kind, although they do not speak any known languages or reciprocate attempts to communicate. They seem to be content to be high-end predators of very specialized prey. COMBAT
Ghosteaters attack only when ghosts are present.
Groups of delvers with no ghosts present have seen ghosteaters wander by, passively observing nearby creatures and then ducking through a nearby wall or floor. Parties with ghosts, however, are always attacked unless the ghosteater believes itself to be outmatched.
A ghosteater attacks by extending a thin tentacle from two of its fleshy sacks and touching its chosen food—a ghost. When it is incorporeal, these attacks are incorporeal touch attacks. When it is forced to manifest fully, they are touch attacks. When attacked by material creatures, it backs up these tentacle touches with bite attacks.
Cannibalize Spells (Ex): If a ghosteater consumes a ghost who has the ability to cast spells, the ghosteater can cast spells as if it were that ghost, using the ghost’s prepared spells or unused spell slots. As long as the consumed ghost has the material component or focus for a spell, the ghosteater can cast it. Material components are consumed normally. The ghosteater cannot