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Fire Spectre

Poison (Ex): Ghost bugs have a poison bite, with a DC and effects as indicated on the following table. Ectoplasmic vermin poison affects living creatures and ghosts.

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Fortitude Initial and Size Save DC Secondary Damage

Tiny 11 1d2 Dex Small 11 1d3 Dex Medium-size 14 1d4 Dex

Fast Healing (Ex): Ectoplasmic vermin have fast healing 1, but this ability does not work in bright sunlight or within the radius of a daylight spell. It is thought that the light causes the vermin some discomfort or damages their internal organs.

Light Sensitivity (Ex): Ectoplasmic vermin are sensitive to light and take a –1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. Ghost bugs usually flee from such areas.

Vermin Traits: Ectoplasmic vermin are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). They also have darkvision (60foot range).

Medium-Size Undead (Incorporeal) Hit Dice: 5d12 (32 hp) Initiative: +6 (+2 Dex, +4

Improved Initiative) Speed: 40 ft., fly 40 ft. (good) Armor Class: 14 (+2 Dex, +2 deflection) Attacks: Incorporeal touch +4 melee Damage: Incorporeal touch 1d6+2 plus 1d6 fire Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Breath weapon, burn Special Qualities: Illumination, fire immunity, incorporeal, turn resistance +2, undead traits Saves: Fort +1, Ref +5, Will +4 Abilities: Str —, Dex 15, Con —, Int 14, Wis 11, Cha 14 Skills: Hide +8, Intimidate +10, Intuit Direction +6,

Listen +8, Search +10, Sense Motive +6, Spot +8 Feats: Combat Reflexes, Improved Initiative,

Lightning Reflexes, Touch Attack Specialization Climate/Terrain: Any land and underground Organization: Solitary or gang (2–5) Challenge Rating: 6 Treasure: None Alignment: Always chaotic evil Advancement Range: 6–15 HD (Medium-size)

Fire spectres are undead creatures whose only purpose is to burn living flesh. They are dangerous incorporeal beings made of dark flames and smoke.

Most fire spectres are the restless undead forms of evil people who died in burning buildings, but sometimes one arises from the body of someone tortured to death with fire. In either case, the creature wanders aimlessly, ignoring normal combustible materials in search of living creatures to burn and destroy. A fire spectre normally looks like a humanoid creature made of smoke, with small dark flames licking across the surface of its body. In the presence of strong light, the creature’s blackened skeleton is visible through the smoke. At all times, its eyes are like two white-hot burning coals. It is an incorporeal creature that sometimes wanders through walls in a daze, leaving behind humanoidshaped scorch marks. Fire spectres speak any languages they knew in life, but they normally ignore all attempts to communicate by any creatures other than their own kind.

COMBAT Fire spectres are fearless and prefer to attack opponents whom they see using fire or fire magic. They use few tactics, although if given the chance, they use their breath weapon to affect multiple opponents. Since they are unharmed by fire, they are not adverse to breathing flame into an area where an ally stands. Although they are incorporeal, they prefer to remain on the ground and fly only to escape danger or cross an obstacle, such as a pit.

Breath Weapon (Su): 10-ft. cone of fire, once every 1d4 rounds, damage 3d6 fire, Reflex DC 12 half.

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