Ghostwalk - 3.5e

Page 162

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Page 162

Poison (Ex): Ghost bugs have a poison bite, with a DC and effects as indicated on the following table. Ectoplasmic vermin poison affects living creatures and ghosts.

MONSTERS

CHAPTER 5:

Size Tiny Small Medium-size

Fortitude Save DC 11 11 14

Initial and Secondary Damage 1d2 Dex 1d3 Dex 1d4 Dex

Fast Healing (Ex): Ectoplasmic vermin have fast healing 1, but this ability does not work in bright sunlight or within the radius of a daylight spell. It is thought that the light causes the vermin some discomfort or damages their internal organs. Light Sensitivity (Ex): Ectoplasmic vermin are sensitive to light and take a –1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell. Ghost bugs usually flee from such areas. Vermin Traits: Ectoplasmic vermin are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). They also have darkvision (60foot range).

FIRE SPECTRE

Medium-Size Undead (Incorporeal) Hit Dice: 5d12 (32 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 40 ft., fly 40 ft. (good) Armor Class: 14 (+2 Dex, +2 deflection) Attacks: Incorporeal touch +4 melee Damage: Incorporeal touch 1d6+2 plus 1d6 fire Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Breath weapon, burn Special Qualities: Illumination, fire immunity, incorporeal, turn resistance +2, undead traits Saves: Fort +1, Ref +5, Will +4 Abilities: Str —, Dex 15, Con —, Int 14, Wis 11, Cha 14 Skills: Hide +8, Intimidate +10, Intuit Direction +6, Listen +8, Search +10, Sense Motive +6, Spot +8

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Feats: Combat Reflexes, Improved Initiative, Lightning Reflexes, Touch Attack Specialization Climate/Terrain: Any land and underground Organization: Solitary or gang (2–5) Challenge Rating: 6 Treasure: None Alignment: Always chaotic evil Advancement Range: 6–15 HD (Medium-size) Fire spectres are undead creatures whose only purpose is to burn living flesh. They are dangerous incorporeal beings made of dark flames and smoke. Most fire spectres are the restless undead forms of evil people who died in burning buildings, but sometimes one arises from the body of someone tortured to death with fire. In either case, the creature wanders aimlessly, ignoring normal combustible materials in search of living creatures to burn and destroy. A fire spectre normally looks like a humanoid creature made of smoke, with small dark flames licking across the surface of its body. In the presence of strong light, the creature’s blackened skeleton is visible through the smoke. At all times, its eyes are like two white-hot burning coals. It is an incorporeal creature that sometimes wanders through walls in a daze, leaving behind humanoidshaped scorch marks. Fire spectres speak any languages they knew in life, but they normally ignore all attempts to communicate by any creatures other than their own kind.

COMBAT Fire spectres are fearless and prefer to attack opponents whom they see using fire or fire magic. They use few tactics, although if given the chance, they use their breath weapon to affect multiple opponents. Since they are unharmed by fire, they are not adverse to breathing flame into an area where an ally stands. Although they are incorporeal, they prefer to remain on the ground and fly only to escape danger or cross an obstacle, such as a pit. Breath Weapon (Su): 10-ft. cone of fire, once every 1d4 rounds, damage 3d6 fire, Reflex DC 12 half.


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Morbid Maze (12th-level characters)

1hr
pages 217-253

Lair of the Eyeless Lady (9th-level characters)

15min
pages 212-216

(1st-level characters) For Absent Friends

43min
pages 182-193

(6th-level characters) Lair of the Crippled One (7th-level characters)

6min
pages 210-211

Touch and Go

18min
pages 177-181

Undead Martyr

2min
page 172

Spirit Tree

6min
pages 170-171

Spectral Steed

3min
page 169

Mumia (Template

3min
page 167

Ectoplasmic Vermin

2min
page 161

Fire Spectre

2min
page 162

Ghost (Template

7min
pages 163-164

Bonesinger (Template

5min
pages 158-159

Artaaglith (Demon

1min
page 157

Ghosteater

2min
page 165

Dread Ram

3min
page 160

Monstrous Vampire (Template

3min
page 166

Sura-Khiri

6min
pages 143-144

The Demiplane Known as Coil

8min
pages 145-146

Thurkasia

12min
pages 151-153

Tereppek

16min
pages 147-150

Xaphan

11min
pages 154-156

Hikirian Peninsula

4min
page 138

Bazareene

8min
pages 135-137

Salkiria

18min
pages 139-142

Inserting Manifest into an Existing Campaign

4min
page 134

The Ghostwalk

11min
pages 110-112

Fortress of Trun

6min
pages 132-133

Yisa-Khardomas

3min
page 102

The Catacombs

9min
pages 106-109

Merchant Ward

4min
page 98

Forestview

4min
page 99

City Government and Laws

3min
page 100

The Portal Ward

16min
pages 93-96

Galaedros

4min
page 83

Tephaneron

4min
page 87

Races in Manifest

4min
page 90

The Living and the Dead

5min
page 89

The History of Manifest

13min
pages 74-77

Dracanish

4min
page 81

Magic Items

46min
pages 62-73

Feats

46min
pages 28-39

Ghost Slayer

3min
page 26

Skills

4min
page 27

Changes to the Rules

7min
pages 40-41

Equipment

10min
pages 42-44

Deathwarden Chanter

12min
pages 23-25

Bone Collector

8min
pages 21-22

Arboreal Guardian

8min
pages 19-20

The Faces of Death

2min
page 11

Adventuring and Ghost Levels

9min
pages 12-13

Possession

3min
page 14

To Live and Die and Live in Manifest

4min
page 6

Ghost Traits

10min
pages 8-9

Ghost Powers

4min
page 15

Physical Death and Ghosts

5min
page 10

Eidoloncer

7min
pages 17-18
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