Heroes of Battle - 3.5e

Page 117

CHAPTER 5

THE MILITARY CHARACTER

neither does his lack of prerequisites count against the Friendly Fire Evasion team’s qualification for the benefits. By attuning yourself to minute, almost subliminal changes in your environment, you get just enough warning to avoid A character leaves a team at his option or by consensus of the other members of that team. damaging area spells cast by your allies. Training: During the training procedure for this benefit, TEAMWORK BENEFIT the spellcasters on your team cast lightning bolts, fireballs, DESCRIPTIONS flame strikes, and other area spells in their arsenal, and other team members stand on the fringes of the spells’ area, their Here is the format for teamwork benefit descriptions. senses perked for the whiff of brimstone, the crackle of Benefit Name static electricity, or the barely audible hum that occurs an Description of what the benefit does or represents. instant before such spells go off. Then you practice ducking, Training: A brief discussion of the training procedure dodging, and covering so that you avoid the damage from required to acquire the benefit. those spells. Task Leader Prerequisite: A base attack bonus, a feat Task Leader Prerequisite: Spellcraft 4 ranks, evaor feats, a minimum number of ranks in one or more sion ability. skills, a class feature, or some other requirement that at Team Member Prerequisite: Base Reflex save +2, least one character on the team must have in order for Spellcraft 1 rank. the team to acquire this benefit. This entry is absent if a Benefit: You gain the evasion ability (see page 41 of the teamwork benefit has no task leader prerequisite. A benefit Player’s Handbook), but only concerning spells cast by your can have more than one task leader prerequisite; all task team members. leader prerequisites for a particular benefit must be met Tips: Use this teamwork benefit to keep tough characby the same character. ters in the front line despite allied damaging spells raining Team Member Prerequisites: These requirements must down around them. Of course, you still need a pretty good be met by every member of the team in order for the team to Reflex save bonus to take full advantage of this benefit. acquire this benefit. This entry is absent if a teamwork benefit has no team member prerequisite. A benefit can have more Friendly Fire Evasion, Improved than one team member prerequisite. If another teamwork You have further attuned yourself to the subtle precursors benefit is given as a team member prerequisite, all members of the area spells your comrades cast, so you can usually of the team must qualify for the prerequisite teamwork avoid their worst effects. benefit before the new benefit can be acquired. Training: As described in Friendly Fire Evasion, Benefit: What the teamwork benefit enables the team above. members to do. Task Leader Prerequisite: Spellcraft 6 ranks, improved Tips: Advice for players and DMs using this teamwork evasion ability. Team Member Prerequisite: Friendly Fire Evasion benefit. teamwork benefit, base Reflex save +3, Spellcraft 1 rank. Fearsome Roster Benefit: You gain the improved evasion ability (see page 42 of the Player’s Handbook), but only concerning spells cast By taunting your enemies and projecting an air of menace, your team can send them fleeing from the field of battle. by your team members. Training: Intimidating enemies is more than an indiTips: As with Friendly Fire Evasion, this teamwork vidual effort once the members of your team have practiced benefit lets tough characters stay in the front line despite together enough to earn this teamwork benefit. Even in allied damaging spells raining down around them. A good Reflex save bonus isn’t as crucial to take advantage of this a fight, your collective body language exudes dangerous menace, and each team member responds to comrades’ benefit, but it still helps. telling blows with war cries and demoralizing taunts. Task Leader Prerequisite: Intimidate 8 ranks. Heavy Cavalry Team Member Prerequisite: Cha 13 or Intimidate Not only are you an accomplished equestrian, but your 1 rank. comrades are as well. You have extended your almost Benefit: Enemies who can see at least two members of instinctive bond with your mount to the riders and steeds your team take a penalty on morale checks equal to 1 + galloping at your sides. Your team can charge enemies one-quarter of the Hit Dice of the lowest-level member of with your steeds running shoulder to shoulder. This tight the team. formation often sends your foes scattering—if they don’t Tips: If your team has acquired this benefit, you should panic and flee from battle entirely. be keenly aware of the conditions that force your enemies Training: At first, would-be heavy cavalry team memto make morale checks. Usually, individuals make morale bers simply practice running across an open field, four checks when they fall to half their hit points or less, and abreast. But as the riders and mounts grow more accusthe surviving members of units make morale checks when tomed to each other, they gradually reduce the space that half their original numbers have fallen or fled. See Morale separates one steed and rider from another. Once they’re Checks, page 72, for more information. galloping shoulder to shoulder, the team members practice

117


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War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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