Heroes of Battle - 3.5e

Page 122

Illus. by M. Nelson

MAGIC OF WAR

CHAPTER 6

the illusion of up to four Medium creatures in each of the 10-foot cubes of the spell’s effect. This illusion can make a unit appear more numerous than it actually is, which might in turn have an impact on morale checks. A major image provides enough illusory sensory information that it can seem to be a troop of its own. The troop appears to be four Medium creatures, plus four additional creatures per caster level. While the illusion cannot fight effectively, the perception of a charging foe might trick the enemy into making a tactical blunder.

122

TERRAIN ALTERATION

Many spells allow a caster to shape the battlefield itself, changing terrain, creating terrain features, or creating the illusion of such changes. The various wall spells are perfect examples, but many other spells can be used in this way. The move earth spell can be used to create or destroy most earthwork features, such as berms, ramparts, or slopes (see Terrain, beginning on page 28), as well as dig a string of foxholes or a moat or trench up to 10 feet deep with a single casting. A number of spells can be used to make terrain more difficult to cross. A simple grease spell on a drawbridge can make storming a keep a treacherous endeavor. Entangle significantly hampers movement in a large area. In rocky

terrain, transmute rock to mud can create a large mud-filled trench. Web can effectively block narrow valleys or tunnels. The effect of spike stones is even better than light undergrowth, since it not only slows movement but might also damage or even kill oncoming troops. Spike growth can be used to create spikes in the midst of an abatis (see page 34) in addition to the spell’s normal effects. Animate plants or animate objects can also be used on an abatis. In addition to its overgrowth application, plant growth can be used to create light or heavy undergrowth (same area as the overgrowth version; see page 262 of the Player’s Handbook), provided that grasses and bushes are prevalent in the terrain. Terrain that has been burned clean or that does not have significant plant life, such as sandy desert, is unaffected by plant growth. In the same way, diminish plants can eliminate light or heavy undergrowth or can reduce heavy undergrowth to light. It can also breach hedgerows or other barriers made primarily of living plants. Hallucinatory terrain can be used to conceal crevasses and other natural hazards. Creatures failing to disbelieve the illusion receive no Reflex saving throw to avoid falling into a crevasse. If creatures in the front ranks of an advancing force are injured or suddenly disappear as they fall into concealed chasms, any troops following

A halfling wizard uses magic to mold the battlefield more to his liking


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War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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