Heroes of Battle - 3.5e

Page 154

APPENDIX

154

Base Attack/Grapple: +6/+16 for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the steed to Attack: Bite +11 melee (1d8+6) or eye ray +5 ranged touch exceed its full normal hit points, it gains any excess as (8d6 fire)* Full Attack: Bite +11 melee (1d8+6) and 2 hooves +6 melee temporary hit points. A brass steed gets no saving throw (1d6+3) and eye ray +5 ranged touch (8d6 fire)* against fire effects. Space/Reach: 10 ft./5 ft. Construct Traits: A brass steed has immunity to Special Attacks: Eye ray poison, magic sleep effects, paralysis, stunning, disease, Special Qualities: Construct traits, damage reduction death effects, necromancy effects, mind-affecting spells 5/adamantine, darkvision 60 ft., immunity to magic, and abilities (charms, compulsions, phantasms, patlow-light vision terns, and morale effects), and any effect that requires a Saves: Fort +2, Ref +2, Will +2 Fortitude save unless it also works on objects or is harmAbilities: Str 23, Dex 11, Con—, Int—, Wis 10, Cha 1 less. It is not subject to extra damage from critical hits, Skills: — nonlethal damage, ability damage, ability drain, fatigue, Feats: RunB exhaustion, or energy drain. It cannot heal damage but Environment: Any can be repaired. Organization: Solitary or herd (4–9) Carrying Capacity: A light load for a brass steed is up Challenge Rating: 8 to 600 pounds; a medium load, 601–1,200 pounds; and a Treasure: None heavy load, 1,201–1,800 pounds. A brass steed can drag Alignment: Always neutral 9,000 pounds. Advancement: 9–16 HD (Large); 17–24 HD (Huge) Level Adjustment: — Construction *Eye ray can only be used once every 4 rounds. A brass steed’s body is sculpted from 3,000 pounds of copper and zinc smelted with rare tinctures and admixThis automaton has been sculpted from brass. It is half again as tures costing at least 1,000 gp. Creating the body requires large as a heavy warhorse and resembles a beautifully crafted a DC 12 Craft (armorsmithing) check or a DC 12 Craft statue of a large stallion with ruby eyes. (weaponsmithing) check. CL 8th; Craft Construct, animate objects, bull’s strength, This golem has an equine body made of brass. flame arrow, geas/quest, haste, caster must be at least 8th A brass steed is 6 feet tall at the shoulders and measures level; Price 19,000 gp; Cost 10,000 gp + 720 XP. 10 feet from head to tail. It weighs 2,500 pounds. Each brass steed is individually carved and can appear as any type of LUNA MOTH horse. The steed comes complete with saddle and can even Large Magical Beast Hit Dice: 5d10 (27 hp) appear to be wearing barding and have a brand. Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Combat Brass steeds are excellent mounts; due to their hit points Armor Class: 13 (–1 size, +2 Dex, +2 natural), touch 11, and construct traits, they rarely get cut down from beneath flat-footed 11 Base Attack/Grapple: +5/+12 their riders. They can fight while carrying a rider, but the Attack: Slam +7 melee (1d4+4) rider cannot also attack unless he or she succeeds on a Full Attack: Slam +7 melee (1d4+4) Ride check. Space/Reach: 10 ft./5 ft. A steed will use its eye ray as often as possible while biting Special Attacks: Sleep dust and kicking opponents that come into melee range. Special Qualities: Darkvision 60 ft., low-light vision, Eye Ray (Su): A brass steed’s red eyes can produce a natural invisibility, scent, see invisible magical ray of fire with a range of 100 feet that deals 8d6 Saves: Fort +4, Ref +6, Will +5 points of damage to a single target. The ray requires a ranged touch attack. The ray is usable only once every 4 Abilities: Str 16, Dex 15, Con 10, Int 10, Wis 14, Cha 15 rounds. A brass steed can fire its eye ray in the same round Skills: Hide +6*, Listen +6, Move Silently +10, Spot +10 that it makes physical attacks. Feats: Hover, Iron Will Immunity to Magic (Ex): A brass steed is immune to Environment: Temperate forests Organization: Solitary, pair, or cloud (4–7) any spell or spell-like ability that allows spell resistance. Challenge Rating: 4 In addition, certain spells and effects function differently Treasure: None against the creature, as noted below. Alignment: Usually chaotic good A magical attack that deals acid damage (such as Melf’s acid Advancement: 6–10 HD (Large); 11–15 HD (Huge) arrow) slows a brass steed (as the slow spell) for 1d3 rounds. Level Adjustment: — A fog cloud, obscuring mist, or solid fog spell entangles a brass steed (as the entangle spell) for 1d6 rounds. The soft light of the moon overhead reveals an enormous moth, A magical attack that deals fire damage breaks any slow its shimmering green wings marked with white spots. or entangle effect on the steed and heals 1 point of damage


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War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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