Heroes of Battle - 3.5e

Page 17

Illus. by C. Lukacs

attlefield adventures mix familiar aspects of adventure design with new considerations that are part of the war genre. The tenets central to good adventure design in a traditional D&D campaign—balanced encounters, a player-driven plot, and a calibrated system of rewards for risk—still apply when you’re creating a battlefield adventure. But you’ve got new concerns as well. You have to handle PCs who have relative freedom to move around an entire battlefield, picking fights as they choose. You need to know how the PCs’ actions affect the actions of thousands of NPCs. And you have to handle pacing in an environment where the larger battle will rage on even if the PC spellcasters are out of spells and their front-line melee combatants are sorely wounded. Battlefield adventures are hybrids of the familiar and the new. They’re also hybrids that draw inspiration from both site-based adventures (such as traditional D&D dungeons) and event-based adventures (such as political- and intriguebased scenarios). Site-Based: A battlefield adventure takes place on a single site—the battlefield. By the time the battle begins, you’ll know the ins and outs of the defensive structures, terrain features, and other elements the PCs will be fighting over throughout the adventure. If a battle takes place in a forest, for example, you can bone up on the relevant battlefield elements in Chapter 3 of this book and page 87

of the Dungeon Master’s Guide. Elements such as cover and difficult terrain will be present in every combat you introduce, so you’ll be able to adjudicate the effects of terrain and obstacles quickly. Even if the PCs go where you weren’t expecting, they’re essentially staying at the same site, so you can use the same battlefield elements and groups of enemies (called maneuver elements) to create encounters wherever the PCs have wandered. The players at your table will probably never know you didn’t have that specific encounter planned in advance. Event-Based: In a battlefield adventure, the fortunes of allies or enemies can change rapidly depending on the PCs’ actions. If the PCs successfully infiltrate the enemy castle’s north tower, for example, they can silence the catapults that would otherwise keep the rest of the army at bay. Certain subsequent encounters become more or less likely depending on the choices the players and their characters make. In some ways, events that occur during a battle serve a function similar to that the doors and corridors of a dungeon: They block off some possible future encounters while allowing access to others, and thus they channel the PCs’ efforts. But there’s one important difference. In a site-based adventure, the PCs can usually go back and explore areas they chose to bypass before. But events that transpire

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War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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