Heroes of Battle - 3.5e

Page 45

Illus. by D. Kovacs

layer characters can encounter almost any monster on the battlefield, if for no other reason than the fact that a battle can spring up almost anywhere. Many of the PCs’ hostile encounters will simply be with members of the enemy army. You can use the following encounters in three ways. It’s easy to integrate them into a battlefield adventure you’re planning (see Chapter 2). If you want to give PCs a taste of the battlefield, you can include these encounters as a sideline in a traditional D&D adventure that takes place near a battle or at the behest of an army. And if you just want an evening’s entertainment, you can run any of the following encounters as stand-alone scenarios. Here is the format for battlefield encounter descriptions.

BATTLEFIELD ENCOUNTER NAME (CHARACTER LEVEL)

Description of the encounter setup in plain language. Character Level: The optimal average character level for the encounter. Characters of the indicated level are expected to expend 20% to 25% of their resources in such an encounter, much as if they were engaged in an encounter of an EL that matched their character level. Note that the actual EL of the opponents in the encounter tends to exceed this value, since it takes into account allied forces aiding the PCs.

Objective: The PCs’ goal. Many battlefield encounters have primary and secondary objectives. Allied Forces: Additional troops or reinforcements available to the PCs undertaking the mission. Enemy Forces: The foes the PCs will face in the encounter. These creatures are described either in the Monster Manual or in the appendices of this book (or both). Depending on the encounter and the situation, the PCs might be aware of some, all, or none of these foes before the encounter begins. Terrain Features: Any significant features of the landscape that could affect the outcome of the encounter, such as hills, undergrowth, or fortifications. Tactics: Options available—whether to the PCs and their allies, their enemies, or both—and what effect such tactics have on the encounter. Aftermath: Effects of a successful or unsuccessful operation by the PCs. XP Adjustment: In addition to the normal reduction of XP awarded after a battlefield encounter that features allied NPCs fighting alongside the PCs, some encounters afford the PCs even greater support before, during, or after the battle. In such cases, reduce the XP reward granted to the PCs by the indicated percentage. This concept is detailed more fully in the XP on the Battlefield section (see page 61).

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War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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