Heroes of Battle - 3.5e

Page 58

Illus. by W. Reynolds

CHAPTER 3

BATTLEFIELD ENCOUNTERS

will destroy most enemies along a great swath of the front line, so opposing commanders would be wise to always be on the lookout for cavorting vrocks and disrupt them as quickly as possible. Vrocks (6): hp 115 each; Monster Manual page 48.

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Strike Team EL 11: Extremely stealthy, gangs of babau make excellent strike teams. With their ability to use greater teleport at will, babau can reach their destination instantaneously, wreak what havoc they need, then disappear without a trace. When they aren’t able to teleport, they keep themselves undetected using more conventional methods. If unprepared for combat, they leave until they can prepare themselves properly. When they fight, they use terrain and allies to their best advantage, always maneuvering for a sneak attack and positioning themselves for Cleave opportunities. Babau are typically sent on raid or assassination missions, targeting obvious heroes or leaders. Babau Gang (6): hp 66 each; Monster Manual page 40. Infantry EL 12–13: Mobs of dretches comprise the rank-and-file of this tanar’ric horde, with a hezrou keeping the pitiful creatures moving toward the battle. The dretches rush forward, and are usually so frightened of their hezrou wranglers that they sometimes forget to stop and fight, instead running up to and over the enemy line (treat as bull rush or overrun attempts). This tactic leads to confusion and disarray, which ultimately favors the dretch. The hezrou follow in

their wake, laying about with unholy blight or chaos hammer in an attempt to break open holes in the enemy line. After a few minutes chaos has usually taken hold, with the demons fiercely attacking any nondemons in the area (except for the hezrou, who occasionally take out a dretch with a wild swing). Dretch Mob (10–40): hp 13 each; Monster Manual page 42. Hezrou: hp 138; Monster Manual page 44.

BAATEZU BRIGADE

From the Nine Hells of Baator, armies of devils march forth, laying waste to anything in their path. Bearded devils march in orderly ranks at the front of a mass of lemures, while cornugons and gelugons loom in the distance and beautiful erinyes soar overhead. The carefully ordered might of the infernal Baatezu Brigade is a sight to behold, but it is much safer to do so from a distance. The Lords of the Nine and the pit fiends that serve them each have their own vision of the perfect army. The Baatezu Brigade presented here is a sample of many such forces under the command of the archdevil Bel. This force is ostensibly led by a gelugon strategist, but the direction of the Brigade is always influenced by Bel’s representatives—a pair of cornugons. When engaging in battle, the Baatezu Brigade is swift and efficient, always attacking the enemy’s strongest point, then moving to the next strongest, and so on until every enemy has fled or fallen. Erinyes scout above the battle, occasionally taking potshots at the melee below. Bearded devils are the vanguard, followed by mobs of Bearded devils lemures. Cornuburst through a portal to gons follow the begin an assault by the lemures, marching Baatzeu Brigade to where resistance is the strongest, and quick-strike teams are deployed to take out key forces or commanders.


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Articles inside

War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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