Heroes of Battle - 3.5e

Page 91

CHAPTER 4

RULES OF WAR

� �

army (such as a marble elephant figurine of wondrous power from a culture that esteems elephants). If possible, a magic decoration should be usable by characters of all classes—or at least of all classes likely to earn the decoration in the first place. If a wizard PC earns a magic decoration that includes or is embodied in full plate armor, that decoration will at best gather dust somewhere in the wizard’s tower. Decorations as Entry Requirements: Because they explicitly recognize achievement, specific decorations are a good requirement for entry into a prestige class or organization. If PCs know about the decoration requirement ahead of time, their desire to get into a particularly compelling prestige class might lead them to acts of great courage on the battlefield. The entry requirement also ties the members of the group or prestige class together in a meaningful way; the members know that their comrades all have shown good qualities when tested in the past. For example, a mercenary group called the Death Dealers of Naurak have decided to make first earning, then sacrificing, a jade heart decoration a requirement to join their ranks. During the initiation ceremony, the new Death Dealer shatters the jade heart she earned, symbolizing her break with the national army and her new life as a mercenary. Even in the absence of the

Illus. by W. England

Chivalric army decorations: Colors of Renincourt Peak (1); Silver Horseshoe (2); Valor’s Blood-drop (3); Red Knight of Merit (4); Blue Knight of Distinction (5); Green Knight of Puissance (6); Colors of the Northern Crusade (7)

decoration, every Death Dealer knows that every other Death Dealer stood by her allies when the chips were down, and every member of the mercenary group has at least a degree of loyalty to the national army in the realm of Naurak.

PROMOTIONS

The most common form of advancement for most PCs in a military campaign is advancement by deed. Advancement by deed occurs when a character earns a promotion through hard work or brave deeds—the sorts of acts that earn recognition points, which in turn can be spent on promotion points. However, this is far from the only method of advancement. Advancement by attrition occurs when a character is moved up in the command structure because a higherranking officer left or died. Attrition also covers those promotions based solely on a character’s ability to survive longer than everyone else around. Most lower-ranking leaders, past and present, have earned their ranks by either deed or attrition. Advancement by title occurs when a character is granted a rank based on his title outside the military. Officers were historically members of the royalty such as dukes or clan chiefs, or those who bought their commission with currency, land, or soldiers.

91


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.