Heroes of Battle - 3.5e

Page 92

RULES OF WAR

CHAPTER 4

92

In the modern armies of the real world, promotions the character’s commander rating, which typically goes are earned primarily by deed. However, a measure of hand-in-hand with a new rank title. advancement by title still exists in the modern military. A modern soldier with the rank of sergeant (an enlisted Table 4–9: Promotions Promotion Commander noncommissioned officer, or NCO) is rarely promoted Points Rating Rank Name directly to the rank of lieutenant (a commissioned officer) 9 or less 0 Private without first being sent to an officer candidate school. 10–24 1 Corporal While officers in the modern world might not rely on 25–74 2 Sergeant receiving a commission from the ruler (a typical method 75–149 3 Lieutenant of appointment for characters in a medieval fantasy world), 150–249 4 Captain 250–399 5 Major they are still separated from NCOs by education or lineage 400–599 6 Colonel or some other title-related reason. 600 or more

Promotion Points Characters accumulate promotion points by converting recognition points, and they keep track of their promotion points as an overall total. When a character’s promotion points reach one of the thresholds indicated on Table 4–9, he is eligible for a promotion. This promotion advances

General

BATTLEFIELD AWARD SUMMARY

Table 4–10 lists the awards you’ll earn during a battle: experience points, victory points, and recognition points.

Table 4–10: Battlefield Awards Objective Assist friendly troops Attack enemy siege engines Defeat enemy units

XP — — by CR1

Disrupt enemy command

by CR1

Disrupt enemy communications Disrupt enemy supply

— —

Recognition Points — — +EL if notable enemy unit 1 per 10 soldiers — under command — EL × 2 or — 2–50 for large groups 10–50 —

Protect defensive point Protect intrinsic point Protect maneuver point Protect offensive point

by CR1 by CR1 by CR1 by CR1

10–802 10–802 10–702 20–1002

— — — —

Provide intelligence

10–30

Seize defensive point Seize intrinsic point

by CR1 20–1002 by CR1 10–902

— —

Seize maneuver point Seize offensive point

by CR1 10–702 by CR1 10–502

— —

Capture enemy standard

by CR1 —

Defeat notable unit Fight in famous battle Fight in famous campaign Plant standard

by CR1 — — —

— — — —

Rally demoralized unit Receive elite training Replace fallen leader

— — —

— — —

Rescue endangered unit

Survive overwhelming odds

by CR1 —

+1/2 EL of enemy unit defeated +EL of enemy unit +3–5 +5–10 +3, then +EL of enemy attackers repulsed +EL of friendly troops +3–5 +2 × commander rating of fallen leader +2 × EL of surviving friendly troops +5 × (EL of unit – average PC level)

1 See Dungeon Master’s Guide page 38. 2 Depending on value.

7

Victory Points 1 per 10 allies 10–60 EL × 10

Adjustments More VP if aid is magical More VP if engines captured and used More VP if cavalry, elites, spellcasters, less RP if unit later regroups Less VP if subordinate takes over More VP if disruption is lengthy, more VP if replaced with false communications More VP if supplies captured and used, less VP if supplies only diverted More VP if improved, less VP if damaged Less VP if damaged More VP if improved, less VP if fragile More VP if improved, less VP if offensive potential diverted, less VP if easy to defend More VP if cavalry, elites, or spellcasters; more VP if enemy doesn’t know you know Less VP if directional or damaged Less VP if only important to one side, less VP if damaged More VP if improved, less VP if damaged Less VP if directional — Reduce by half if unit regroups Allows service decoration (battle) Allows service decoration (campaign) Less if standard disrupted, negative if standard stolen individual award individual award individual award — —


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Articles inside

War Mastiff

4min
pages 157-158

Rainbow Crow

4min
page 155

Luna Moth

4min
page 154

Magic Siege Engines

3min
page 133

Standards

4min
page 132

Terrain Alteration

2min
page 122

Teamwork Benefit Descriptions

18min
pages 117-120

Legendary Leader

22min
pages 107-111

War Weaver

13min
pages 112-114

Dread Commando

17min
pages 103-106

The Team Roster

5min
page 116

Teamwork Benefits

4min
page 115

Battlefield Award Summary

3min
page 92

Promotions

2min
page 91

Victory Points

4min
page 78

The Rally Check

7min
pages 73-74

XP in Supported Encounters

4min
page 62

Volley of Arrows

3min
page 68

Tanar’ric Horde

2min
page 57

Pelarch’s Unliving Legion

6min
pages 55-56

Baatezu Brigade

2min
page 58

Get ’em Out Alive! (10th

7min
pages 51-52

Take Out the Trebuchet (8th

3min
page 50

Left Behind (8th

3min
page 49

Chapter 3: Battlefield Encounters

2min
page 45

Destroy Artillery (6th

3min
page 47

Random Encounters

10min
pages 43-44

Prisoner Exchange (6th

3min
page 48

When Things Go Off the Chart

4min
page 42

Earthworks

5min
page 35

Other Hazards

4min
pages 36-37

Adventuring off the Battlefield

8min
pages 13-14

Think Big/Play Small

5min
page 6

The Course of Events

5min
page 20

Chapter 2: Building Adventures

2min
page 17

Strategic Downtime

5min
page 12

Treasure in a War Campaign

8min
pages 10-11

Encounter Pacing

10min
pages 22-23

Barriers and Obstacles

10min
pages 32-34
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