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Airstep Sandals
Chakra Soulmeld Basic Effect*
Shoulders Adamant Pauldrons 25% protection against critical hits and sneak attacks Lammasu Mantle +2 defl ection bonus to AC against evil creatures Mantle of Flame Creatures attacking you take 1d6 fire damage Pauldrons of Health Immunity to disease and to being sickened or nauseated Therapeutic Mantle Enhances the effect of healing spells Wind Cloak Damage reduction 2/magic against ranged attacks
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Throat Apparition Ribbon Reroll miss chance against incorporeal foes
Arcane Focus
+1 bonus on spell damage Dissolving Spittle 1d6 acid damage with ranged touch attack Necrocarnum Mantle Immunity to disease Planar Ward Protection from mental control Silvertongue Mask +2 bonus on Bluff and Diplomacy checks Soulspark Familiar Create soulspark creature
Waist Flame Cincture Resistance to fire 10 Necrocarnum Shroud +1 bonus on attack and damage rolls when adjacent creature takes damage Necrocarnum Vestments Resistance to cold 5 Strongheart Vest Reduce ability damage by 1 point Vitality Belt +4 bonus on Constitution checks and Constitution-based skill checks
Heart Lifebond Vestments Heal another by taking damage Necrocarnum Vestments Resistance to cold 5 Spellward Shirt Spell resistance 5 Strongheart Vest Reduce ability damage by 1 point
Soul Fellmist Robe Incarnate Avatar
Concealment from nonadjacent attackers Take on appearance and aspects of outsider Keeneye Lenses +4 bonus on Spot checks Necrocarnum Shroud +1 bonus on attack and damage rolls when adjacent creature takes damage Planar Chasuble Gain alignment subtype, resistance to energy based on alignment
* See full soulmeld descriptions for effects of essentia investment and chakra binds.
Chakra: Shoulders Saving Throw: None
You shape incarnum into blue crystalline plates of shoulder armor. They fl oat slightly above your shoulders, leaving room for clothing and other armor. In battle, these pauldrons seem to draw attacks toward them, steering blows away from your most vital areas.
The use of adamant pauldrons carries a stigma in some incarnate circles because of the example of Murthien the Soul-Render. The infamous incarnate is said to have worn adamant pauldrons on which the tormented visages of imprisoned souls were clearly visible, wracked with pain from the necrocarnum energies Murthien wielded. Wise incarnates refuse to allow the corrupted practice of one notable individual to prevent them from employing a highly useful soulmeld, however. Your adamant pauldrons grant you protection from physical attacks. Whenever a critical hit or sneak attack is scored on you, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Essentia: You gain damage reduction equal to the number of points of essentia invested in this soulmeld. This damage reduction is bypassed only by attacks of an alignment opposed to that of your incarnate cause (good, evil, chaos, or law). Thus, if you invest 3 points of essentia in your adamant pauldrons and you are a good incarnate, you gain damage reduction 3/evil. Chakra Bind (Shoulders)
Your incarnate pauldrons settle over your shoulders, and they seem to be joined by a crystalline lattice of blue energy across your back. Their power to defl ect blows away from vital areas is increased.
The chance that your adamant pauldrons negate a critical hit or sneak attack against you increases to 50%.
Descriptors: None Classes: Incarnate Chakra: Feet Saving Throw: None
You shape incarnum into a pair of sky-blue sandals. They surround your feet without quite touching them, fi tting over any boots or shoes you wear. When you use the fl ight ability of the sandals, you leave a faint trail of blue vapor behind you, which disperses after a few seconds.
Many creatures have the gift of fl ight, and with this soulmeld, you channel soul energy derived from such creatures to borrow that gift. The rilkan incarnate Davi the Trickster was rarely seen without this soulmeld shaped, and she claimed that she could communicate with the djinn whose soul energy she borrowed to form it. While worn, the airstep sandals allow you to fl y up to 10 feet (good maneuverability) as a move action once per round. You must end the fl ight solidly supported or you fall.