Throat
Apparition Ribbon Arcane Focus Dissolving Spittle Necrocarnum Mantle Planar Ward Silvertongue Mask Soulspark Familiar
Reroll miss chance against incorporeal foes +1 bonus on spell damage 1d6 acid damage with ranged touch attack Immunity to disease Protection from mental control +2 bonus on Bluff and Diplomacy checks Create soulspark creature
Waist
Flame Cincture Necrocarnum Shroud Necrocarnum Vestments Strongheart Vest Vitality Belt
Resistance to fire 10 +1 bonus on attack and damage rolls when adjacent creature takes damage Resistance to cold 5 Reduce ability damage by 1 point +4 bonus on Constitution checks and Constitution-based skill checks
Heart
Lifebond Vestments Necrocarnum Vestments Spellward Shirt Strongheart Vest
Heal another by taking damage Resistance to cold 5 Spell resistance 5 Reduce ability damage by 1 point
Soul
Fellmist Robe Incarnate Avatar Keeneye Lenses Necrocarnum Shroud Planar Chasuble
Concealment from nonadjacent attackers Take on appearance and aspects of outsider +4 bonus on Spot checks +1 bonus on attack and damage rolls when adjacent creature takes damage Gain alignment subtype, resistance to energy based on alignment
SOULMELDS
Basic Effect* 25% protection against critical hits and sneak attacks +2 deflection bonus to AC against evil creatures Creatures attacking you take 1d6 fire damage Immunity to disease and to being sickened or nauseated Enhances the effect of healing spells Damage reduction 2/magic against ranged attacks
CHAPTER 4
Chakra Soulmeld Shoulders Adamant Pauldrons Lammasu Mantle Mantle of Flame Pauldrons of Health Therapeutic Mantle Wind Cloak
* See full soulmeld descriptions for effects of essentia investment and chakra binds.
Chakra: Shoulders Saving Throw: None You shape incarnum into blue crystalline plates of shoulder armor. They float slightly above your shoulders, leaving room for clothing and other armor. In battle, these pauldrons seem to draw attacks toward them, steering blows away from your most vital areas. The use of adamant pauldrons carries a stigma in some incarnate circles because of the example of Murthien the Soul-Render. The infamous incarnate is said to have worn adamant pauldrons on which the tormented visages of imprisoned souls were clearly visible, wracked with pain from the necrocarnum energies Murthien wielded. Wise incarnates refuse to allow the corrupted practice of one notable individual to prevent them from employing a highly useful soulmeld, however. Your adamant pauldrons grant you protection from physical attacks. Whenever a critical hit or sneak attack is scored on you, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. Essentia: You gain damage reduction equal to the number of points of essentia invested in this soulmeld. This damage reduction is bypassed only by attacks of an alignment opposed to that of your incarnate cause (good, evil, chaos, or law). Thus, if you invest 3 points of essentia in your adamant pauldrons and you are a good incarnate, you gain damage reduction 3/evil.
Chakra Bind (Shoulders) Your incarnate pauldrons settle over your shoulders, and they seem to be joined by a crystalline lattice of blue energy across your back. Their power to deflect blows away from vital areas is increased. The chance that your adamant pauldrons negate a critical hit or sneak attack against you increases to 50%.
AIRSTEP SANDALS Descriptors: None Classes: Incarnate Chakra: Feet Saving Throw: None You shape incarnum into a pair of sky-blue sandals. They surround your feet without quite touching them, fitting over any boots or shoes you wear. When you use the flight ability of the sandals, you leave a faint trail of blue vapor behind you, which disperses after a few seconds. Many creatures have the gift of flight, and with this soulmeld, you channel soul energy derived from such creatures to borrow that gift. The rilkan incarnate Davi the Trickster was rarely seen without this soulmeld shaped, and she claimed that she could communicate with the djinn whose soul energy she borrowed to form it. While worn, the airstep sandals allow you to fly up to 10 feet (good maneuverability) as a move action once per round. You must end the flight solidly supported or you fall.
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