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Soulbound Armor or Shield
Table 5–2: Sample Magic Item Chakra Bind Effects
Chakra Suggested Effects
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Arms +2 insight bonus on Strength checks +2 insight bonus on Climb or Swim checks +1 insight bonus on melee damage rolls +2 insight bonus on rolls made to confi rm critical threat with melee weapon +2 insight bonus on grapple checks +5-foot insight bonus on climb speed (must have climb speed of 30 feet or better) +5-foot insight bonus on swim speed (must have swim speed of 30 feet or better) +5-foot insight bonus on burrow speed (must have burrow speed of 30 feet or better)
Brow +2 insight bonus on Wisdom checks +2 insight bonus on Disguise, Listen, Search, Sense Motive, Spot, or Survival checks +1 insight bonus on ranged damage rolls +2 insight bonus on rolls made to confi rm critical threat with ranged weapon +2 insight bonus on saves against illusions +4 insight bonus on saves against gaze attacks +10-foot insight bonus on darkvision range (must have darkvision 30 feet or better) +5-foot insight bonus on blindsense range (must have blindsense 30 feet or better) +5-foot insight bonus on blindsight range (must have blindsight 30 feet or better)
Crown +2 insight bonus on Charisma checks (not including turn/rebuke checks) +2 insight bonus on Intelligence checks +2 insight bonus on Appraise, Concentration, Decipher Script, Knowledge (any one), or Spellcraft checks +2 insight bonus on wild empathy checks +2 insight bonus on bardic knowledge and lore checks +1 insight bonus on damage rolls against favored enemies +1 insight bonus on Will saves against mind-affecting effects +1 insight bonus to caster level with particular school of spells
Feet +2 insight bonus on Dexterity checks (not including initiative checks) +2 insight bonus on Balance, Hide, Jump, Move Silently, Perform (dance), or Tumble checks +2 insight bonus on initiative checks +1 insight bonus to AC against attacks of opportunity +4 insight bonus on checks or rolls made to avoid being bull rushed, overrun, or tripped +5-foot insight bonus on land speed when using the run action +5-foot insight bonus on tremorsense range (must have tremorsense 30 feet or better)
NEW ARMOR AND SHIELD SPECIAL ABILITY
Armor or shields with special abilities must have at least a +1 enhancement bonus.
SOULBOUND ARMOR OR SHIELD
A soulbound suit of armor or shield allows its wearer to invest essentia to improve his Armor Class.
Description: Soulbound armor and shields have no special appearance except when essentia is invested in them, at which point they take on a faint blue sheen.
Prerequisite: Anyone can wear a soulbound shield or suit of soulbound armor, though only those with an essentia pool can take advantage of its full benefi t.
Activation: Investing essentia in or reallocating essentia invested in a soulbound shield or suit of armor is part of the swift action required to invest or reallocate essentia.
Effect: A soulbound shield or suit of armor serves as a receptacle for the wearer’s essentia much like a soulmeld. Every point of essentia invested in the shield or armor increases its enhancement bonus to Armor Class by 1, up to a maximum of +5. Soulbound armor and shields have an essentia capacity. Lesser soulbound armor or shields have a maximum essentia capacity of 2, while greater soulbound armor or shields have a maximum essentia capacity of 4. The maximum value of essentia that can be invested in the armor or shield is equal to this capacity or the character’s normal essentia capacity (see Table 2–1: Essentia Capacity), whichever is less.
Chakra Bind: Soulbound shields and suits of armor grant bonuses when they are bound to chakras as described below.
Arms: If you bind a soulbound shield to your arms chakra, you gain a +4 insight bonus on checks or rolls made to avoid being bull rushed or overrun, or to avoid the shield being sundered.
Soul: If you bind soulbound armor to your soul chakra, you gain a +4 insight bonus on saves made against the attacks of creatures whose alignments are opposed to yours in any way. For example, a lawful good character would gain this bonus against the spells, spell-like abilities, and supernatural attacks of chaotic or evil creatures, while a neutral good character would gain the bonus only against the attacks of evil creatures. Neutral characters gain no benefi t from this chakra bind. Aura and Caster Level: Moderate abjuration (lesser) or strong abjuration (greater); CL 6th (lesser) or 18th (greater).
Construction: Craft Magic Arms and Armor, magic vestment, essentia pool 2 (lesser) or 4 (greater).