Magic of Incarnum - 3.5e

Page 110

Brow

+2 insight bonus on Wisdom checks +2 insight bonus on Disguise, Listen, Search, Sense Motive, Spot, or Survival checks +1 insight bonus on ranged damage rolls +2 insight bonus on rolls made to confirm critical threat with ranged weapon +2 insight bonus on saves against illusions +4 insight bonus on saves against gaze attacks +10-foot insight bonus on darkvision range (must have darkvision 30 feet or better) +5-foot insight bonus on blindsense range (must have blindsense 30 feet or better) +5-foot insight bonus on blindsight range (must have blindsight 30 feet or better)

Crown

+2 insight bonus on Charisma checks (not including turn/rebuke checks) +2 insight bonus on Intelligence checks +2 insight bonus on Appraise, Concentration, Decipher Script, Knowledge (any one), or Spellcraft checks +2 insight bonus on wild empathy checks +2 insight bonus on bardic knowledge and lore checks +1 insight bonus on damage rolls against favored enemies +1 insight bonus on Will saves against mind-affecting effects +1 insight bonus to caster level with particular school of spells

Feet

+2 insight bonus on Dexterity checks (not including initiative checks) +2 insight bonus on Balance, Hide, Jump, Move Silently, Perform (dance), or Tumble checks +2 insight bonus on initiative checks +1 insight bonus to AC against attacks of opportunity +4 insight bonus on checks or rolls made to avoid being bull rushed, overrun, or tripped +5-foot insight bonus on land speed when using the run action +5-foot insight bonus on tremorsense range (must have tremorsense 30 feet or better)

MAGIC

CHAPTER 5

Table 5–2: Sample Magic Item Chakra Bind Effects Chakra Suggested Effects Arms +2 insight bonus on Strength checks +2 insight bonus on Climb or Swim checks +1 insight bonus on melee damage rolls +2 insight bonus on rolls made to confirm critical threat with melee weapon +2 insight bonus on grapple checks +5-foot insight bonus on climb speed (must have climb speed of 30 feet or better) +5-foot insight bonus on swim speed (must have swim speed of 30 feet or better) +5-foot insight bonus on burrow speed (must have burrow speed of 30 feet or better)

NEW ARMOR AND SHIELD SPECIAL ABILITY

Armor or shields with special abilities must have at least a +1 enhancement bonus.

SOULBOUND ARMOR OR SHIELD

110

A soulbound suit of armor or shield allows its wearer to invest essentia to improve his Armor Class. Description: Soulbound armor and shields have no special appearance except when essentia is invested in them, at which point they take on a faint blue sheen. Prerequisite: Anyone can wear a soulbound shield or suit of soulbound armor, though only those with an essentia pool can take advantage of its full benefit. Activation: Investing essentia in or reallocating essentia invested in a soulbound shield or suit of armor is part of the swift action required to invest or reallocate essentia. Effect: A soulbound shield or suit of armor serves as a receptacle for the wearer’s essentia much like a soulmeld. Every point of essentia invested in the shield or armor increases its enhancement bonus to Armor Class by 1, up to a maximum of +5. Soulbound armor and shields have an essentia capacity. Lesser soulbound armor or shields have a maximum essentia capacity of 2, while greater soulbound armor

or shields have a maximum essentia capacity of 4. The maximum value of essentia that can be invested in the armor or shield is equal to this capacity or the character’s normal essentia capacity (see Table 2–1: Essentia Capacity), whichever is less. Chakra Bind: Soulbound shields and suits of armor grant bonuses when they are bound to chakras as described below. Arms: If you bind a soulbound shield to your arms chakra, you gain a +4 insight bonus on checks or rolls made to avoid being bull rushed or overrun, or to avoid the shield being sundered. Soul: If you bind soulbound armor to your soul chakra, you gain a +4 insight bonus on saves made against the attacks of creatures whose alignments are opposed to yours in any way. For example, a lawful good character would gain this bonus against the spells, spell-like abilities, and supernatural attacks of chaotic or evil creatures, while a neutral good character would gain the bonus only against the attacks of evil creatures. Neutral characters gain no benefit from this chakra bind. Aura and Caster Level: Moderate abjuration (lesser) or strong abjuration (greater); CL 6th (lesser) or 18th (greater). Construction: Craft Magic Arms and Armor, magic vestment, essentia pool 2 (lesser) or 4 (greater).


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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