BARDS AND THEATRES
Clerics and Temples
bestow curse spell. When this oil is added as a component in the casting of these spells on a member of the divine caster’s own religion, all saving throws allowed by them are penalized by -2. It takes one pint per subject to get this effect.
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hile the true strength of the cleric lies in his connection to his church and his god, his equipment can greatly enhance his natural abilities if chosen wisely. This chapter takes a detailed look into some of the highly specialised equipment clerics and other religious adherents may take while adventuring, as well as those items that can greatly boost the capabilities of any temple.
Benighting Oil: 150 gp per pint, 1 lb.
Blessed Weapons
Permanently blessing a weapon is a process highly sort after by many adventurers, particularly those who battle against undead and other creatures of the night. Blessing a weapon will take a temple one day to perform. The weapon is thereafter always considered to be blessed but does not gain any enhancement bonus.
Altar Case
A temple’s altar is normally desecrated when it gets uprooted or moved, but an altar case allows it to be contained and transported without the aura of the temple’s divinity fading from it. An altar is usually the focus of a hallow spell and certain other priestly magicks. By using an altar case, the altar can be moved to a new location and set back up as a central point of worship. While in transit, an altar does not allow the effects of hallow to extend beyond the confines of the case, but the spell is not ruined as it normally would be by this transport. It takes one hour to set up an altar before spell effects begin again in the new location.
Blessed Weapon: +500 gp
Divine Symbol
Similar to a holy symbol, a divine symbol has been touched by the raw power of its patron deity, either through the blessings of a very high level cleric or a celestial being in the deity’s employ. This charges it with an incredible amount of divine power which can be sensed (though not necessarily identified) by merely touching the device. When used as a divine focus with spells that require one, it grants a +1 bonus to the DC to resist the spell. In addition, the divine symbol grants a +2 sacred (or profane) bonus to all checks made to turn (or rebuke) undead.
Altar Case: 500 gp, 20 lb.
Benighting Oil
Used during some of the bleakest and most dour services a church can perform, benighting oil is used to mark the brow and face of a worshipper being cast out of the clergy or the church’s faithful. Only used when no other option presents itself, benighting oil is not magical but carries a certain energy of faith that makes itself apparent when used in conjunction with the mark of justice or
Divine Symbol: 1,000 gp, 3 lb.
Dousing Well
An item installed in some outdoor shrines that are not located near streams or natural lakes, a dousing well is used for two basic purposes
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